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Saiba Aisu

Dancing Fusion [Cyber Blader Support]

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Card Art: Saiba Aisu

Dancing Fusion

Normal Spell Card

Fusion Summon 1 "Cyber" Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You cannot Normal or Special Summon other monsters the turn you activate this card, except "Cyber" Warrior or "Cyber" Fairy monsters. You can banish this card from your Graveyard and target 1 "Cyber Blader" you control; apply an effect listed on it that depends on the number of monsters your opponent controls until the End Phase. You can only use each effect of "Dancing Fusion" once per turn.

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I wanted to create a fun card that would revitalize Cyber Girls as an archetype, while also allowing for combination plays with Cyber Angels. Assuming your opponent controls an Extra Deck Monster, you can use this card to Special Summon Cyber Blader using monsters from your Deck (Etoile Cyber and Blade Skater) as Fusion Materials. You can then banish this card from the Graveyard in order to apply Cyber Blader's third effect ("Negate your opponent's activated card effects") until the End Phase, allowing you to play without interference. From there, you can use cards like Machine Angel Absolute Ritual to recycle Etoile Cyber and Blade Skater from the Graveyard for Ritual Summons.

Edited by Saiba Aisu

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I find a bit disappointing the Fusioning effect is the same as Shaddoll Fusion. Was expecting something more unique or spicy. Cyber Girls are not even floaty like Shaddolls so there is little need to restrict the milling condition. I dare say the Special Summon lock isn't needed, either.
The card would be more amusing if there were more Warrior "Cyber" Fusion monsters.
 

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4 hours ago, Darj said:

I find a bit disappointing the Fusioning effect is the same as Shaddoll Fusion. Was expecting something more unique or spicy. Cyber Girls are not even floaty like Shaddolls so there is little need to restrict the milling condition. I dare say the Special Summon lock isn't needed, either.
The card would be more amusing if there were more Warrior "Cyber" Fusion monsters.
 

That's a fair critique, although in my defense, Lunalight Fusion has a similar effect as well. Lol, Cyber Girls are NOTHING! Just a weird hodge podge of unrelated effects... Without the Special Summon lock, you can splash this card, get out Cyber Blader with 1 card, and then lock your opponent out of effects for the rest of the turn. That's pretty strong, no? Yeah, I specifically worded that way in case I end up making more Warrior "Cyber" Fusion monsters or in case Konami actually ends up releasing more...

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On 2/23/2019 at 5:11 PM, Saiba Aisu said:

That's a fair critique, although in my defense, Lunalight Fusion has a similar effect as well. Lol, Cyber Girls are NOTHING! Just a weird hodge podge of unrelated effects... Without the Special Summon lock, you can splash this card, get out Cyber Blader with 1 card, and then lock your opponent out of effects for the rest of the turn. That's pretty strong, no? Yeah, I specifically worded that way in case I end up making more Warrior "Cyber" Fusion monsters or in case Konami actually ends up releasing more...

Rather than defending you it goes against you: it's 1 more reason to spice it up xD
Admittedly, the stun effect of Cyber Blader is really potent. Thought at first it only stunned monster effects, but it actually stuns everything. IDK how to feel about that if you were to make the Fusion Spell less restrictive, we would be speaking of 1 turn full shock lock in exchange of some maindeck space. Would you really run x3 of this, x1 Skater and x1 Etoile Cyber just for the chance of opening with a body that stuns the opponent for the rest of the turn?

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On 2/25/2019 at 8:01 AM, Darj said:

Rather than defending you it goes against you: it's 1 more reason to spice it up xD
Admittedly, the stun effect of Cyber Blader is really potent. Thought at first it only stunned monster effects, but it actually stuns everything. IDK how to feel about that if you were to make the Fusion Spell less restrictive, we would be speaking of 1 turn full shock lock in exchange of some maindeck space. Would you really run x3 of this, x1 Skater and x1 Etoile Cyber just for the chance of opening with a body that stuns the opponent for the rest of the turn?

Haha, touché! Yeah, Cyber Blader stuns everything. Previously, it was all of the opponent's effects (including Continuous ones). Now it's just activated effects. To answer your question, I personally would run this at 2-3 (it's pretty much better than Polymerization in every way, except that it can't be searched) along with x2 Skater and x2 Etoile. I think I'll create additional supports, perhaps something that searches this card...

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