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Thomas★Zero

Elemental HERO Dark Night

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Elemental HERO Dark Night
lv 4 DARK
Warrior/Effect
This card can be used as a substitute for any 1 "Elemental HERO" Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" or "Fusion" Spell card that list a "HERO" monster in its text from your Deck to your hand. During your Main Phase: you can banish this card from your GY; Special Summon 1 Level 8 or Lower "Elemental HERO" monster from your GY ignoring its summoning conditions. You can only activate 1 "Elemental HERO Dark Night" effect per turn and only once that turn.
ATK/600 DEF/1200

So Dark Night acts as a King of the Swamp for HERO Decks where the card itself can either be subbed to make things like Shining Flare Wingman when fused with Sparkman. In addition it also can discard itself to search a Poly or Fusion spell that list a "HERO" monster in its text e.g. Miracle Fusion and Neos Fusion and finally can banish itself to bring back any Level 8 or lower HERO monster from your grave to the field while being on a hard 1 effect OPT clause.

Ideally this helps HERO's get fusions out as well as later acting as a reborn for them.

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