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Showing most liked content on 03/23/2020 in all areas

  1. 1 like
    Big-Tusked Mammoth EARTH | Level 5 | [Beast/Effect] ATK/ 2000 | DEF/ 1000 Monsters your opponent control cannot be attack the turn they are Summoned. So I was trying out this guy in the Merfae archetype and had some good successes with it as it paired well with their passive play style by halting OTK-esque stragies with big boards while they do their stuff. Usually how I would get it is via Merfae_Cathy to search it and Merfae_Fenny to Special Summon it OR through Ninjitsu_Art_of_Transformation after Normal Summoing Ninja_Grandmaster_Hanzo (bc Merfae don't really need their Normal Summon except for things like Rescue Cat or Nimble Beaver). The thing it does best is prevent you from dying right away on less opportune hands, and it protects your key play smaller bodied stunners like Merfaes_of_the_Forest and Herald_of_the_Arc_Light from easily being ran over. Merfae of the Forest can also stop other monsters from attacking that have been on the field for longer than a turn they were Summoned. I definitely consider it a one of in Merfae. Discuss?
  2. 1 like
    EDITED with the changes. As I was reading BGM's post, I was thinking up the exact suggestion Darj came up with before I scrolled further down xD Now it doesn't have any lock drawback and it accounts for 2800 original ATK or DEF, so it involves all 4.
  3. 1 like
    So amusing, didn't even know such card existed. To think something like this could find a niche down the line, after 15 years since it was first released in 2005. Teching Ninja Transformations in Merfaes sounds spicy too. You could even consider Apex Avian and Simorgh Link plays, but that sounds like an stretch. I'm no Merfae expert, the farthest I have gone with them is watching a couple of builds and gameplay from Yugitubers, but from what you describe it sounds like a solid tech. Even if draw it, with the self-SSing effects of Merfaes during the opponent's turn you should have little trouble with Normal Summoning it. IDK if its Level 5 provides any ED Summon potential (e.g. Synchros, Rank5s), but the possibility is there.
  4. 1 like
    I agree with removing the SS lock. After all, #87 Queen of the Night seems to be related to them, and it would be nice if the Spell could assist on her Summon. Also I suggest to make the first effect more flexible and make it check for either original ATK or DEF, to make it compatible with all of the big flower Princesses.
  5. 1 like
    We did also recently get the Snowflower archetype which makes the Princesses significantly easier to make as a Deck if you splash a few of the Snowflower monsters in there... Just not anything competitive yet as the Princesses don't do anything game-breaking by themselves. (Yes, I have a build I attempted to modernize :P) Now about the card itself: 3 of the Princesses off hand card be Special Summoned with the 1st effect via targetting other Princesses: just short of Chirubime whose DEF is 2800 instead of its ATK. Also, Talaya ATK gets boosted by herself being summoned so you can't target her to Summon another Plant Princess persay, however, you can Summon Mardel,_Generaider_Boss_of_Light which is notable to search out Lonefire, Snowflowers, another Princess, or Rose_Lover. I am not sure if the Extra Deck restriction is ideal though as you are already needing specific ATK stats to go into other Plant monsters with a different Attribute and specific Level range... That is already a hurdle in itself. Last effect also includes a few lower Level Plants: Rose_Princess , Sylvan_Princessprite , and Sylvan_Princessprout for what that is worth. Trade-in and using the Plant Princess as Extra Deck Material makes that last effect live... So I see no problem there. In all it is decent card, I would just get rid of the Extra Deck restriction on 1st effect.
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