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    Run with the pack using this custom Silver Fang archetype! Core: 5 "Silver Fang" monsters with different names This card can be Link Summoned using "Silver Fang" monsters from your Deck as Link Material. This card is unaffected by card effects, except its own. This card cannot be Tributed or used as material for the Summon of a monster from the Extra Deck. If this card is summoned to a Main Monster Zone: Destroy this card. While you control another "Silver Fang" monster, your opponent cannot target this card for attacks. Other "Silver Fang" monster(s) you control gain 300 ATK for each face-up "Silver Fang" monster in your Extra Deck. Main Deck Monsters: If a "Silver Fang" monster(s) you control would leave the field because of an opponent's card, you can banish 3 "Silver Fang" Pendulum monsters from your GY or face-up Extra Deck instead. This effect cannot be negated, also neither player can activate cards or effects in response to this effect. You can only use this effect once per turn. If a "Silver Fang" monster(s) you control would leave the field because of an opponent's card, you can place 3 of your banished "Silver Fang" Pendulum monsters into your face-up Extra Deck instead. You can only use this effect once per turn. Monster effect: If this card is Pendulum Summoned: you can add 1 "Silver Fang" Spell Card from your Deck to your hand. Pendulum effect: If your opponent controls a face-up monster (Quick Effect): you can place this card into your Extra Deck face-up, and if you do, place up to 2 "Silver Fang" Pendulum monster(s) with ATK greater than 500 from your Deck into your Pendulum Zone(s). You can only use this effect once per turn. Monster effect: If this card is Pendulum Summoned: you can add 1 "Silver Fang" Trap Card from your Deck to your hand. Pendulum effect: If your opponent controls a face-up monster (Quick Effect): you can place this card into your Extra Deck face-up, and if you do, place up to 2 "Silver Fang" Pendulum monster(s) with ATK less than 500 from your Deck into your Pendulum Zone(s). You can only use this effect once per turn. Monster effect: This card can attack your opponent directly while you control a "Silver Fang" monster in your Extra Monster Zone. Pendulum effect: If your "Silver Fang" monster inflicts damage to your opponent: banish 1 random card from your opponent's hand face-down. Monster effect: If this card battles an opponent's monster, that monster's ATK and DEF become halved until the End Phase. Pendulum effect: If your "Silver Fang" monster attacks a Defense Position monster, inflict piercing battle damage. If your opponent controls more cards than you do: you can return all cards your opponent controls to their hand, and if you do, Special Summon this card from your hand to their field. While this card is face-up on the field, neither player can Special Summon monsters, except "Silver Fang" monsters. This card's ATK and DEF are equal to the number of face-up "Silver Fang" monster(s) on the field and in the Extra Deck x 1000. Neither player takes any battle damage from attacks involving this card. If this card battles, after damage calculation: inflict 1000 damage to both players. If this card leaves the field: shuffle this card into the Deck. This card gains 300 ATK and DEF for each of your other "Silver Fang" cards that you control or are in your GY, banishment, or face-up in your Extra Deck. This card can attack once for each "Silver Fang" monster you control, except this card. You cannot attack with other monsters during the turn you attack with this card. If this card is Normal or Special Summoned: you can add 1 "Silver Fang" Spell or Trap card from your deck to your hand, then, you can select 1 "Silver Fang" Pendulum Monster from your Deck, and if you do, place that Pendulum Monster on top of your Extra Deck, face-up. (Quick Effect) You can Special Summon 1 Warrior-Type "Silver Fang" Xyz Monster from your Extra Deck, and if you do, attach this card to it as Xyz Material. You can only use each effect of "Outsider to the Silver Fang" once per turn. If this card is Normal or Special Summoned: you can add 1 "Silver Fang" Pendulum Monster from your Deck or GY to your hand, then, you can select 1 "Silver Fang" Pendulum Monster from your Deck, and if you do, place that Pendulum Monster on top of your Extra Deck, face-up. (Quick Effect) You can Tribute this card: Special Summon "Princess of the Silver Fang" from your Extra Deck to a Main Monster Zone your Link Monster points to. While this card is in your GY and you control a "Silver Fang" monster that was Special Summoned from the Extra Deck: you can shuffle this card into your Deck, also, you can draw 1 card. You can only use the effect(s) of "Child of the Silver Fang" twice per turn, and each effect can only be used once per turn. Extra Deck: Monster effect: This card cannot be Link Summoned. This card must be Summoned by the effect of "Child of the Silver Fang" and cannot be Summoned by other methods. You can declare 1 card type (Monster, Spell, or Trap): until the end of your next Standby Phase, "Silver Fang" monsters you control are unaffected by your opponent's cards of that type. If your opponent activates a card or effect, you can negate that activation, and if you do, banish that card face-down. You can only use each effect of "Princess of the Silver Fang" once per turn. If you can Pendulum Summon Level 3, you can Pendulum Summon this face-up Monster in your Extra Deck to any of your unused Main Monster Zones. Pendulum effect: If this card is face-up in a Pendulum Zone: Destroy it. Monster effect: This card cannot be Xyz Summoned. This card must be Summoned by the effect of "Outsider to the Silver Fang" and cannot be Summoned by other methods. While this monster has material: the effects of your "Silver Fang" cards cannot be negated by your opponent's cards and effects. If you can Pendulum Summon Level 3, you can Pendulum Summon this face-up card in your Extra Deck to any of your Main Monster Zones. Pendulum effect: If this card is face-up in a Pendulum Zone: Destroy it. This card cannot be Xyz Summoned. This card must be Summoned by the effect of "Outsider to the Silver Fang" and cannot be Summoned by other methods. The original ATK and DEF of this card are equal to the number of "Silver Fang" Monsters on the field and face-up in the Extra Deck x 1000. Neither player takes any Battle Damage from attacks involving this card. When this card battles another monster, during the Damage Step: detach 1 Xyz Material from this card. If this card battles another monster while it has no Xyz Material: destroy this card during the Damage Step. Field Spells: Each time you Summon a "Silver Fang" monster(s), place 1 Wolf Den Counter on this card for each of those monster(s). All "Silver Fang" monsters you control gain 300 ATK and DEF for each Wolf Den Counter on this card. If this card leaves the field because of an opponent's card: you can add 1 "Silver Fang" card from your Deck to your Hand, except "Den of the Silver Fang Wolf Pack". You can only use this effect of "Den of the Silver Fang Wolf Pack" once per turn. Each time a "Silver Fang" monster is summoned, place 1 Wolf Pack Counter on this card. Once per turn (Quick Effect): you can remove all Wolf Pack Counters from this card, and if you do, Special Summon "Silver Fang" monsters from your Deck, up to the number of Wolf Pack Counters that were removed. If you use this effect, you cannot activate it again until after the End Phase of your next turn. Each time a "Silver Fang" monster is summoned, place 1 Pack Hunt Counter on this card. (Max. 3) You can remove all Pack Hunt Counters from this card: Destroy cards your opponent controls, up to the number of Pack Hunt Counters that were removed. If this card leaves the field because of your opponent's card: you can draw cards equal to the number of Pack Hunt Counters on it. You can only use each effect of "Legendary Forest of the Silver Fang Wolf Pack" once per turn. Traps: If your opponent controls a monster and you control no monsters in your Main Monster Zone, you can Special Summon up to 2 "Wolf Pup" Monster(s) from your Deck, and if you do, you can place up to 2 "Silver Fang" Pendulum Monster(s) from your Deck into your Pendulum Zone(s). Neither player can activate cards or effects in response to the activation of this card or its effect. You can only use the effect of "Silver Fang Pups at Play" once per turn. If you control a "Silver Fang" Field Spell, this card can be activated from your hand. All "Silver Fang" monsters you control gain 300 ATK and DEF for each of your "Silver Fang" cards that you control or are in your GY, banishment, or in your Extra Deck face-up.
  2. 1 like
    Once again in the mood to share my ideas, this time the somewhat incomplete "Zaparticle" Archtype, a group of Thunder monsters that like to either have empty zones between them or a sequence of monsters whose combined Level is 0 to make their spell/traps and ED monsters more powerful, all loosely based on the idea of positive/negative ions. it uses my (very unoriginal) concepts of "Negative" monsters (monsters whose level is a negative value) and my iteration of Trap Pendulums (seen here: The Monsters The strategy primarily revolves around using the effects of the three pendulum monsters to easily swarm the field, after which they can be used as both link materials and tribute fodder for you link monster's effects. "Once per turn, If you have a Thunder-Type monster in your other Pendulum Zone, you can draw one card for each empty zone between (exclusive) this card and that monster." "If you control a face-up Thunder-Type Negative Monster you can Special Summon this card to a zone adjacent to that monster." "Once per turn, If you have a Thunder-Type monster in your other Pendulum Zone, you can target one card on the field; return that card to it's owners Hand. You cannot Pendulum Summon except "Zaparticle" Monsters. (this cards Pendulum Scales is always treated as -2)." "If you control a face-up Thunder-Type Monster with a positive Level you can Special Summon this card to a zone adjacent to that monster. This cards Level is always treated as -1." "Target two Thunder-Type Monsters you control whose combined Levels equals 0, monsters you control in zones between those targets cannot be removed from the field until the Endphase, then you can Pendulum Summon Thunder-Type monsters. This cards Pendulum Scale is always treated as the scale of the monster in your other Pendulum Zone x-1." "Cannot be Normal Summoned/Set. If you control Thunder-Type monsters whose combined Levels equals 0 you can Special Summon this card from your Hand." The Link monsters, with the exception of Collida, each have effects revolving around the level of monsters you tribute for their effects or summon. "1 Thunder-Type monsters You can also Link Summon this card by discarding one "Zaparticle Prota" and "Zaparticle Electra", if Link Summoned this way you can, immediately after this effect resolves, Link Summon one "Zaparticle" monster from your Extra Deck using this card and other "Zaparticle" monsters you control. Once per turn you can tribute this Link Summoned monster (quick effect); Special Summon up to three monsters from your Hand, GY, or faceup from your Extra Deck whose combined Levels equals 0. You can only Link Summon one "Zaparticle Collida" per turn." "2 Thunder-Type Monsters This card and any monster it is used as a Link Material for the summon of gains the following effects based on the level of "Zaparticle Monsters used as Materials for this card's Link Summon; ● -1 or lower: This card is immune to Spell Cards/Effects. ● 0: When this card is summoned destroy cards on the field equal to the number of empty zonesthis card points to. ● 1 or higher: This card is immune to trap cards/effects." "3 Thunder-Type monsters If you control a Negative Monster and a monster with a positive Level you can move this card to a main monster zone between those monsters. Once per turn you can tribute a monster linked to this card, add one "Zaparticle" Spell or Trap card from your Deck to your Hand." image has an error, Reactor Dragon's ATK is 2800 "2+ Thunder-Type and/or Negative Monsters Once per turn you can tribute a monster linked to this card, activate the appropriate effect based on that monsters Level; ● -1 or lower: this card can attack all monsters with a positive Level your opponent controls during your next battlephase. ●0: add monsters from your Deck or face-up from your Extra Deck to your Hand whose combined Levels equals 0. ●1 or higher: Special Summon one Thunder-Type Monster from your GY or Face-up from your Extra Deck to a zone this card points to." The Spells/Traps I currently don't have images for the few spells/traps I have made. Ionized Zaparticles Quickplay "Discard one card then target two Thunder-Type Monsters you control whose combined Levels equals 0; Special Summon as many "Zaparticle Ion Token" (Thunder/LIGHT/Level 0/ATK 0/DEF 0) as possible to Monster Zones between those targeted monsters." Zaparticle Inversion Normal "Target one Thunder-Type monster you control; it's Level becomes equal to it's original Level x-1." Zaparticle Barrier Continuous "Face-up Thunder-Type monsters you control cannot be destroyed by battle or your opponents card effects. Destroy this card if the combined Levels of monsters you control is not 0." Charged Zaparticles Normal "Target all "Zaparticle" monsters you control in zones adjacent to each other whose combined Levels equals 0; Those monsters gain 500 ATK for each targeted monster until the Endphase."
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