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Jolly Glot

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Everything posted by Jolly Glot

  1. Chronohedron Realm Field Spell (This card always treated as "Tindangle" card) While you have a face-up "Tindangle" card in your posssession other than "Chronohedron Realm" this card and face-down monster you control cannot be targeted or be destroyed by card effect. During your Main Phase: You can pay 1200 LP; Banish any number of face-up "Tindangle" Monster you control until your next Standby Phase and then You can either Special Summon in face-down defense position OR add to your hand card(s) whose its name or text include and/or list "Tindangle" category from your Deck until the total number of card you Summon or add is equal to your Banished monster. Link Monster Banished this way can be returned to the same Extra Monster zone. You can banish this card from your GY and discard 1 "Tindangle" card; either Draw 2 cards OR add 1 "Chronohedron Realm" from your Deck to your hand. You can only use each effect of "Chronohedron Realm" once per turn. Tindangle Genesis Orthrus DARK / Rating 2 / Fiend / Link / Effect Arrow: Bottom Left, Bottom Right 2 Effect monsters with different names If this card is Link Summoned, names of all "Tindangle" Monster in your possession is also treated as "Tindangle Base Gardna" for the rest of the Duel. During either player Main Phase or Battle Phase: You can send the top card from your Deck to GY and pay 500 LP; Banish This card until your next Standby Phase and then immediately after this effect resolved, You can either Flip Summon on your field OR Normal Summon or Set from your hand 1 Level 5 or higher "Tindangle" Monster without tribute. this card that Banished this way can be returned to the same Extra Monster zone ATK 2000 Hexakis Twist Continuous Trap You can Activate this card from your hand if You control a "Tindangle" monster that either cannot be Normal Summon or Set OR its Level is 5 or higher. When You opponent activates a card or effect: You can flip a face-down "Tindangle" monster face-up; Negate the activation and destroy that card. You can only negate 1 of each card type (Monster, Spell, Trap) per turn with this effect. You can banish this card from your GY and discard 1 "Tindangle" card; Draw 1 card and add 1 "Hexakis Twist" from your Deck to your hand. You can only use this effect of "Hexakis Twist" once per turn.
  2. Hoes Mad. El Shaddoll Apkalone Dark Spellcaster / Fusion / Effect LV6 2500/2000 2 “Shaddoll” monsters with different Attributes Must first be Special Summoned by a Fusion Summon. You can only use this card name’s (1) and (3) effects once per turn each. (1) If this card is Special Summoned: You can target 1 face-up card; negate its effects. (2) Cannot be destroyed by battle. (3) If this card is sent to the GY: You can add 1 “Shaddoll” card from your Deck or GY to your hand, then discard 1 card. Noelshaddoll Ariel Water Psychic / Flip / Effect You can only use either this card name’s (1) or (2) effect per turn, and only once that turn. (1) FLIP: You can target 1 of your banished “Shaddoll” monsters; Special Summon it in either face-up or face-down Defense Position. (2) If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. Alternative Art for El Shaddoll Construct Source: https://ygorganization.com/satchmoisexcite/
  3. In which apparently heroes and rivals n’ villains have their ace monsters merged together. LGB1-JP001 Chou Madou Ryukishi Dragoon of Red-Eyes (OCG: Supreme Magical Dragon Knight – Dragoon of Red-Eyes / TCG: Dragun of Red-Eyes) Level 8 DARK Spellcaster Fusion Effect Monster ATK 3000 DEF 2500 Materials: “Dark Magician” + “Red-Eyes Black Dragon” or 1 Dragon Effect Monster (1) Cannot be destroyed by card effects, also neither player can target this card with card effects. (2) During your Main Phase, up to a number of times equal to the number of Normal Monsters that used as Fusion Material for this card: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK. (3) Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK. Note: Chou Madou Ryuukishi is basically the same as Dark Cavalry (chou madou kishi, “Supreme Magical Knight”) but with “dragon” And of course Dark Cavalry is based off Dark Paladin (chou madou kenshi, “Supreme Magical Swordsman”) LGB1-JP009 Elemental HERO Neos Kluger Level 9 LIGHT Spellcaster Fusion Effect Monster ATK 3000 DEF 2500 Materials: “Elemental HERO Neos” + “Yubel” Must be Fusion Summoned. You can only use the second effect of this card’s name once per turn. (1) Before damage calculation, if this card battles an opponent’s monster: You can inflict damage to your opponent equal to that opponent’s monster’s ATK. (2) If this face-up card you control leaves the field because of an opponent’s effect, or is destroyed by battle: You can Special Summon 1 “Neos Wiseman” from your hand or Deck, ignoring its Summoning conditions. Note: This card’s name comes from Kluger, as in the German word, sorta, for Wiseman. LGB1-JP017 Shooting Star Dragon Tech Genus – Expansion (Shooting Star Dragon T.G. – Expansion) Level 10 WIND Dragon Synchro Effect Monster ATK 3300 DEF 2500 Materials: 1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters You can only use each of the 2nd and 3rd effects of this card name once per turn. (1) When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that monster. (2) When an opponent’s monster declares an attack: You can negate the attack. (3) During your opponent’s turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card. Source: https://ygorganization.com/expanddragong/
  4. Good morning !!!!!!! LGD (Link God Dragon) – Five-Headed Link Dragon DARK/Dragon 5000/LINK 5 5 monsters Must be Link Summoned. (1) If this card is Link Summoned using monsters whose combined Attributes include DARK, EARTH, WATER, FIRE and WIND: You can destroy all cards your opponent controls. (2) Unaffected by effects of other cards, also cannot be destroyed by battle with a monster whose Attributes include DARK, EARTH, WATER, FIRE, and/or WIND. (3) Once per turn, during your opponent’s End Phase: Banish 5 cards from your GY face-down, or if you cannot banish 5 cards, send this card to the GY. Selene, the Sacred Sovereign of Magic LIGHT/Spellcaster 1850/LINK 3 2+ monsters, including a Spellcaster monster (1) If this card is Link Summoned: Place Spell Counters on this card equal to the number of Spell Cards on the field and both player’s GYs. (2) Your opponent cannot target this card for attacks while an “Endymion” card is on the field. (3) Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon a Spellcaster monster from your hand or GY in Defense Position in a zone this card points to. Predaplant Verte Anaconda Link 2 DARK/Plant-Type ATK 500 2 Effect Monsters This card’s effect 1 and effect 2 each can only be used once per turn. (1) You can target 1 face-up monster on the field; it becomes DARK for the rest of the turn. (2) Pay 2000 LP, then send 1 “Polymerization” Normal or Quick-Play Spell, OR 1 “Fusion” Normal or Quick-Play Spell, from your Deck to the GY; this effect becomes the same effect as when that Spell is activated, also you cannot Special Summon monsters for the rest of the turn. Source: https://ygorganization.com/thatswhatelpylikestosee/
  5. Do you want 12 protagonist cards? This is how you get 12 protagonist cards. I just got back from working at a 500+ player regional, and boy are my arms tired DP23-JP012 Elemental HERO Sunriser Level 7 LIGHT Warrior Fusion Effect Monster 2500/1200 Fusion Materials: 2 “HERO” monsters with different Attributes Must be Fusion Summoned. You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn. (1) If this card is Special Summoned: You can add 1 “Miracle Fusion” from your Deck to your hand. (2) Monsters you control gain 200 ATK for every different Attribute among the monsters you control. (3) When an attack is declared involving another “HERO” monster you control: You can target 1 card on the field; destroy it. DP23-JP015 Favorite Hero Equip Spell Equip only to a Level 5 or higher “HERO” monster. You can use the (2)nd effect with this card’s name only once per turn. (1) While there is a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. (2) At the start of the Battle Phase: You can activate 1 Field Spell from your hand or Deck. (3) When the attacking equipped monster destroys an opponent’s monster by battle: You can send this card to the GY; the monster that attacked can make a second attack in a row. DP23-JP016 Magistry Alchemist Normal Trap You can only activate 1 card with this card name per turn. (1) Banish 4 “HERO” monsters from your GY and/or face-up field, then target 1 “HERO” monster in your GY; Special Summon it, ignoring its Summoning conditions, and if EARTH, WATER, FIRE, and WIND Attributes are all among the monsters you banished to activate this effect, double the Summoned monster’s original ATK, and if you do that, negate the effects of all face-up cards your opponent currently controls. DP23-JP023 Satellite Warrior Level 10 DARK Warrior Synchro Effect Monster 2500/2000 Synchro Materials: 1 Tuner + 1+ non-Tuner Synchro Monsters You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn. (1) If this card is Synchro Summoned: You can target cards your opponent controls up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed by this effect. (2) If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower “Warrior”, “Synchron”, and/or “Stardust” Synchro Monsters with different names from your GY. DP23-JP025 Satellite Synchron Level 2 DARK Machine Tuner Effect Monster 700/100 You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn. (1) If a monster(s) is Special Summoned from your GY: You can Special Summon this card from your hand. (2) If there is a Synchro Monster(s) on your field and/or in your GY with “Warrior”, “Synchron”, and/or “Stardust” in its original name: You can make this card’s Level become 4 until the end of this turn. DP23-JP027 Kuzu-Tetsu no Signal / Scrap-Iron Signal Counter Trap You can only activate 1 card with this card name per turn. (1) When your opponent activates a monster effect while you control a Synchro Monster that requires a Synchro Monster(s) as material: Negate the activation, also, after that, Set this card face-down instead of sending it to the GY. DP23-JP034 Gagagaga Magician Rank 4 DARK Spellcaster Xyz Effect Monster 2000/2000 Xyz Materials: 2 Level 4 monsters You can use the (1)st effect with this card’s name only once per turn. (1) You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except “Gagagaga Magician”; Special Summon it, but negate its effects. (2) A “Utopic Future” Xyz Monster that has this card as material gains this effect. ● You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, its ATK becomes 4000, but negate its effects. DP23-JP036 Dododo Dwarf – Gogogo Glove Level 4 EARTH Rock Effect Monster 0/1800 You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn. (1) During your Main Phase: You can Special Summon 1 “Zubaba” or “Gagaga” monster from your hand. (2) If this card is in your GY while you control a “Gogogo” or “Dododo” monster other than “Dododo Dwarf – Gogogo Glove”: You can Special Summon this card, but banish it when it leaves the field. DP23-JP038 Future Drive Quick-Play Spell You can only activate 1 card with this card’s name per turn. (1) Target 1 “Utopic Future” Xyz Monster you control; apply these effects to that monster you control for the rest of this turn. ● It can attack all monsters your opponent controls once each. ● If it battles an opponent’s monster, negate that opponent’s monster’s effects during the Damage Step only. ● Each time it destroys an opponent’s monster by battle, inflict damage to your opponent equal to the destroyed monster’s original ATK. DP23-JP045 Entermate Tenkuu no Majutsushi / Performapal Empyrean Magician Level 4 DARK Spellcaster Pendulum Effect Monster Pendulum Scale 8 1500/1000 Pendulum Effect: You can activate the [(1)st] with this card’s name only once per turn. (1) When exactly 1 Fusion, Synchro, or Xyz Monster you control that was Special Summoned from the Extra Deck is destroyed by battle or an opponent’s card effect: You can Special Summon the destroyed monster, then destroy this card. Monster Effect: You can activate the [(1)st] monster effect with this card’s name only once per turn. (1) During your Main Phase, if this card was Normal or Special Summoned this turn: You can activate this effect; apply these effects for the rest of this turn, depending on the monster card types among the other monsters you currently control. ● Fusion: This card can attack directly. ● Synchro: Your opponent cannot activate monster effects. ● Xyz: This card’s ATK becomes double its original ATK. ● Pendulum: During the End Phase, add 1 Pendulum Monster from your Deck to your hand. DP23-JP048 Smile Action Field Spell (1) When this card resolves, each player can banish up to 5 Spells from their GY, face-down. (2) When any monster declares an attack: Activate this effect; the attacked player can apply this effect. ● Add 1 random card banished by this card’s effect to your hand, then you can discard it, and if you do, negate the attack. If you do not discard it, any battle damage you take for the rest of this turn is doubled. DP23-JP049 Pendulum Dimension Continuous Trap (1) When you Special Summon a monster of the following types using a Pendulum Monster(s) as material while this card is in the Spell & Trap Zone: You can activate the appropriate effect, but you cannot apply the same effect of “Pendulum Dimension” again this turn. ● Fusion: Special Summon 1 monster from your Deck in Defense Position with the same original Level as that Fusion Monster, but negate its effects. ● Synchro: Add 1 “Polymerization” from your Deck to your hand. ● Xyz: Take 1 Tuner from your Deck whose Level is lower than or equal to that Xyz Monster’s Rank, and either add it to your hand or Special Summon it.
  6. IGAS-JP027 Evilcella Lutea EARTH/Plant Level 4 1800/100 (1) If you control other monster(s), this card cannot be destroyed by battle. (2) Face-up Spell & Trap cards you control cannot be targeted for effects. IGAS-JP047 Clotheep EARTH/Beast 700/LINK 2 BL BR 2 monsters with different names You can only use the effect of this card’s name once per turn. (1) If a monster(s) is Special Summoned to a zone this card points to: You can apply the following effect(s) according to the type of monster that this card points to. •Ritual: Draw 2 cards, then discard 2 cards. •Fusion: Special Summon 1 Level 4 or lower monster from your GY. •Synchro: All monsters you control gain 700 ATK. •Xyz: All monsters your opponent controls lose 700 ATK. IGAS-JP080 Head Judging Continuous Trap You can use the (1)st effect with this card’s name only once per turn. (1) When either player activates a monster effect on the field: You can have the activating player toss 1 coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that activation, and if you do, that player gives control of that monster to their opponent. IGAS-JP026 Jack A’ Booran FIRE/Zombie Level 7 1500/2200 You can only use the (1) and (2) effects of this card’s name once per turn each. (1) You can discard 1 Zombie monster: Special Summon this card from your hand. (2) During your opponent’s Main Phase (Quick Effect): You can target 1 Zombie monster in either player’s GY; Special Summon it, then banish this face-up card until the End Phase. Banish the monster Special Summoned by this effect when it leaves the field. IGAS-JP049 Gravity Controller DARK/Psychic 1000/LINK 1 BL 1 non-Link monster in the Extra Monster Zone This card cannot be used as a Link Material during the turn in which it is Link Summoned. (1) This card in the Extra Monster Zone is not destroyed by battle by monsters in the Main Monster Zones. (2) At the start of the damage step when this card battles with an opponent’s monster in the Extra Monster Zone: You can return both this card and the opponent’s monster to the owner’s Deck. IGAS-JP018 Chronodiver Time Recorder / Time Thief Time Recorder DARK/Machine Level 4 1000/1000 You can only use the (1) and (2) effects of this card’s name once per turn each. (1) During your opponent’s Battle Phase (Quick Effect): You can Tribute this card; for the rest of this turn, the first time you would take battle damage from an attack by an opponent’s monster, your opponent takes the battle damage instead. (2) If a face-up Xyz monster(s) you control leaves the field by a card effect while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. IGAS-JP025 Rakutenka Calcragra / Cataclysmic Cheerful Calcragra EARTH/Fairy Level 8 2600/200 You can only use the effect of this card’s name once per turn. (1) If a face-up EARTH monster you control is destroyed by battle or your opponent’s card effect: You can Special Summon this card from your hand, then you can send 1 monster from your Deck to the GY. IGAS-JP028 Shuuai no Vualoop (Vualoop the Obsession) Level 4 Earth Fiend Tuner Effect Monster ATK 1200 DEF 1800 You can only use each effect of this card’s name once per turn. (1) If this card is in your hand: You can target 1 Synchro monster you control or in your GY; banish that monster, and if you do, Special Summon this card. (2) If this card is in the GY: You can target 1 Synchro monster you control or in your GY; banish that monster, and if you do, add this card to your hand. Notes: *Shuuai sounds like Endearment (Juuai) but they replaced Juu with Shuu, making it sound WAY more Yandere Also, Vual is one of those demons from the Ars Goeta, and basically can make women fall for you, and make your worst enemy your biggest bro. And naturally, they tend to appear as a camel. IGAS-JP031 Tune Knight (chuun knight, “chuu” being the sound mice make) FIRE/Warrior Union/effect Level 1 500/500 (1) If this card is Special Summoned: You can treat this card as a tuner for the rest of this turn, but you can only Special Summon one more time from the Extra Deck this turn. (2) Once per turn, you can either: equip this card to a face-up monster you control OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or a card effect, you can destroy this card instead. IGAS-JP030 Transcicada EARTH/Insect Level 3 Tuner/Effect 800/100 You can only use the effect of this card’s name once per turn. (1) If this card is Special Summoned: You can Special Summon 1 “Husk Token” (EARTH/Insect/Level 3/0 ATK/0 DEF). As long as the token Special Summoned by this effect remains in a Monster Zone, you cannot Special Summon monsters from the Extra Deck, except Insect monsters. IGAS-JP032 Battle Survivor EARTH/Warrior Level 4 1600/800 You can only use the effect of this card’s name once per turn. (1) At the end of the Battle Phase: You can add 1 card from your GY to your hand that was sent to the GY during this Battle Phase while this monster was face-up, except “Battle Survivor”. IGAS-JP029 Daruma Otoshi EARTH/Warrior Level 4 700/1800 You can only use the (1) and (2) effects of this card’s name once per turn each. (1) (Quick Effect): You can detach 1 Xyz Material from a monster you control, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the end of this turn. (2) If you would detach Xyz materials from an Xyz monster you control, you can banish this card from your GY instead of detaching 1 of those materials. You cannot use this effect during the turn in which this card was sent to the GY. Sentou Jutsushiki – Scissors Cross / Sky Striker Maneuver – Scissors Cross Normal Spell (1) If you control no monsters in your Main Monster Zone: Target 1 Level 4 “Sky Striker Ace” monster in your GY; add it to your hand, or, if you have 3 or more Spells in your GY, you can Special Summon it instead. IGAS-JP079 Devil’s Portrait Normal Trap Card You can only activate 1 card with this card’s name per turn. (1) Target 1 face-up monster your opponent controls to activate; Special Summon 1 monster with the same name from your Deck or Extra Deck, but the monster Special Summoned by this effect returns to the Deck during the next turn’s End Phase, also for the rest of the turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck. IGAS-JP065 Tsukaisute Learning Machine / Disposable Learning Machine Equip Spell You can only use the (2)nd effect of this card once per turn. 1. The equipped monster gains 200 ATK for each monster in your Graveyard. 2. During the End Phase in which this card was sent from the field to the Graveyard: You can Set this card, but if you do, banish it when it leaves the field. IGAS-JP068 脆刃の剣 Moroha no Tsurugi (Fragile-Edged Sword) Equip Spell Card (1) You can only control 1 face-up “Fragile-Edge Sword”. (2) The equipped monster gains 2000 ATK, also any battle damage it inflicts is applied to both players. (3) If you take 2000 or more battle damage: Send this card to the GY. Note: This card’s name sounds like “Sword of Double-Edged Sword” but the Double is replaced by Fragile/Beaten/Brittle. Fragile Double-Edged Sword works. IGAS-JP033 Tei Cupid (Cupid Serve) LIGHT/Fairy Level 2 1000/600 You can only use the (2) effect of this card’s name once per turn. (1) Unaffected by activated effects from any monster other than monsters whose Level is lower than or equal to this card’s. (2) You can banish up to 3 cards from your GY; increase the Level of this card by that number until the end of this turn. Note: this would be the “mid” cupid and the name would be some tennis pun, so we’re going with Serve that’s what you do in Tennis. Source: https://ygorganization.com/imsobossypleasegetoffme/ https://ygorganization.com/notenyipensiveface/
  7. A new Gizmek arrives, as anti Extra Monster Zone tech! IGAS-JP024 機巧蹄-天迦久御雷(アマノカグノミカヅチ) Kikoutei – Amanokagunomikazuchi (Gizmek Mikazuchi, the Nuclear Emperor) Level 9 FIRE Machine Effect Monster ATK 2750 DEF 2750 You can only use this card name’s (1), (2), and (3) effects once per turn each. (1) If there is a monster in the Extra Monster Zone(s): You can Special Summon this card from your hand. (2) You can target 1 face-up monster in an Extra Monster Zone; equip that target to this card (max. 1). (3) When this card destroys an opponent’s monster by battle: You can Special Summon 1 of your Monster Cards equipped to this card. Note: This card is referencing both “Kagutsuchi” and “Mikazuchi”. We went with Nuclear to cover both fire and thunder sort of connotations. Source: https://ygorganization.com/8volcanoesandaswordmanisamoose/
  8. Is this the work of an enemy Stand? IGAS-JP020 閃刀姫-ロゼ Sentouki – Roze (Sky Striker Ace – Roze) Level 4 LIGHT Warrior Effect Monster ATK 1500 DEF 1500 You can only use the (1) and (2) effects of this card’s name once per turn each. (1) If a “Sky Striker” monster, except “Sky Striker Ace – Roze”, is Normal or Special Summoned: You can Special Summon this card from your hand. (2) While this card is in your GY, if an opponent’s monster(s) in the Extra Monster Zone is destroyed in battle or if a card you control leaves the field: You can Special Summon this card, then you can negate the efects of 1 face-up monster your opponent controls until the end of the turn.
  9. Lesser Gate Guardian - Suiki WATER / Level 4 / Aqua / Pendulum [ Scale: 3 ] / Effect [ Pendulum Effect ] This card effects cannot be negated. You cannot Pendulum Summon Level 6 or lower Effect Monster, except "Gate Guardian" Monster. Once per turn, During your Main Phase: You can pay 500 LP; add 1 of either "Gate Guardian" card OR card listed on the text of face-up "Gate Guardian" cards you control from you Deck or GY to your hand, except "Lesser Gate Guardian - Suiki". [ Monster Effect ] This card can be treated as 2 Tribute to Tribute Summon "Suijin". When your opponent activate a Spell/Trap card or effect while either this card is face-up on the field OR this card in your GY and it was sent there as Tribute to Tribute Summon "Suijin": You can Shuffle 1 face-up "Gate Guardian" card or "Suijin" from your GY, Extra Deck, or your side of the field to your Deck; Negate that activation, and then destroy 1 Spell/Trap card your opponent control. You can only use this effect of "Lesser Gate Guardian - Suiki" once per turn. ATK 1500 / DEF 1400 Lesser Gate Guardian - Kazeki WIND / Level 4 / Spellcaster / Pendulum [ Scale: 8 ] / Effect [ Pendulum Effect ] This card effects cannot be negated. You cannot Pendulum Summon Level 6 or lower Effect Monster, except "Gate Guardian" Monster. Kazejin, Suijin, Sanga of the Thunder, and "Gate Guardian" card you control cannot be targeted by card effect [ Monster Effect ] This card can be treated as 2 Tribute to Tribute Summon "Kazejin". If either this card OR "Kazejin" that use this card as a Tribute is Normal or Tribute Summoned : Draw cards equal the number of Tribute Summoned Level 7 or higher Monster you control +1. ATK 1400 / DEF 1200 Lesser Gate Guardian - Raiki LIGHT / Level 4 / Thunder / Pendulum [ Scale: 3 ] / Effect [ Pendulum Effect ] This card effects cannot be negated. You cannot Pendulum Summon Level 6 or lower Effect Monster, except "Gate Guardian" Monster. Kazejin, Suijin, Sanga of the Thunder, and "Gate Guardian" card you control cannot be destroyed by opponent card effect. Once per turn, You can Change this card scale to 8 [ Monster Effect ] This card can be treated as 2 Tribute to Tribute Summon "Sanga of the Thunder". Whenever Kazejin, Suijin, Sanga of the Thunder, or Level 5 or higher "Gate Guardian" Monster is Summoned while either this card is face-up on the field OR this card in your GY and it was sent there as Tribute to Tribute Summon "Sanga of the Thunder": Destroy 1 Monster your opponent control
  10. Happy Spooktober [IGAS] Ghostrick Fairy DARK/Spellcaster Level 2 900/1000 Cannot be Normal Summoned, unless you control a “Ghostrick” monster. (1) Once per turn: You can change this card to face-down Defense Position. (2) When this card is flipped face-up: You can target 1 “Ghostrick” card in your GY; Set it on your field, but banish it when it leaves the field. Then, you can change face-up monsters your opponent controls to face-down Defense Position up to the number of face-down cards you control. Source: https://ygorganization.com/ghosteickortreathasbeenputherealreadyhasntit/
  11. Get your game on with GX-themed support in DP23! DP23-JP014 Generation Next Quick-Play You can only activate one card with this card’s name per turn. 1. If your LP are lower than your opponent’s: Choose 1 “Elemental HERO” monster, “Kuriboh” Monster, or “Neo-Spacian” monster whose ATK is equal to or lower than the difference in LP between you and your opponent from your Deck or Graveyard, and add it to your Hand or Special Summon it, but you cannot activate its effect or the effects of cards with the same name this turn. This card features art from the opening animation of the Yu-Gi-Oh! GX Anime! The support of Dark Magic continues in the upcoming Duelist Pack! DP23-JP004 Kuromajutsu no higi* / Dark Magic Secrets Quick-play Spell Select and activate 1 of the following effect(s): -Fusion Summon 1 Fusion Monster from your Extra Deck using monsters you control or in your hand, including at least 1 “Dark Magician” or “Dark Magician Girl”, as fusion materials. -Ritual Summon 1 Ritual Monster from your hand by tributing monster(s) you control or in your hand, including at least 1 “Dark Magician” or “Dark Magician Girl”, whose combined levels are greater than or equal to the level of the Ritual Monster. *Literally “Secret Art(s)” but the naming convention in English has been “Dark Magic [single word]” so far. Make a Clear Mind card with Endoh’s face in it already, you cowards. Synchro Chase Continuous Spell Card You can only use the (1) effect of this card’s name once per turn. (1) If you Synchro Summon a “Warrior”, “Synchron” or “Stardust” Synchro monster: You can target 1 of the materials used for that Synchro Summon in your GY; Special Summon it in Defense Position. (2) Your opponent cannot activate cards or effects in response to the activation of the effects of your Synchro Monsters whose Original names include “Warrior”, “Synchron” or “Stardust”. They are cosplaying each other now. Zubababanchou – Gagaga Coat EARTH/Warrior Level 4 1800/100 You can only use the (1) and (2) effects of this card’s name once per turn. (1) If you control a “Zubaba” or “Gagaga” monster except “Zubababanchou – Gagaga Coat”: You can Special Summon this card from your hand. (2) You can target 1 “Gogogo” or “Dododo” monster in your GY; Special Summon it, but for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. TL note: a “banchou” is the name for the leader of a bunch of delinquents. Need a second “Pendulum” Summon? No problem! DP23-JP047 Entermate Pop-Up (Performapal Pop-Up) Normal Spell Card You can only activate 1 of this card’s name per turn. (1) Send up to 3 cards from your hand to the GY; draw that many cards, then, if you have 2 cards in your Pendulum Zones, you can Special Summon “Performapal” monsters, “Magician” Pendulum Monsters, and/or “Odd-Eyes” monsters with different names and Levels between (exclusive) the Pendulum Scales of the cards in your Pendulum Zones up to number of cards you drew. If you do not Special Summon, you lose 1000 LP for each card in your hand. Sources: https://ygorganization.com/gameon/ https://ygorganization.com/neverrevealthese/ https://ygorganization.com/orthegungnirpunchinthetraintunnel/ https://ygorganization.com/genkoukeijiban/ https://ygorganization.com/pepegonnagiveittoya/
  12. Nue, the King of Tatzlewurms DARK / Level 4 / Beast / Pendulum / Effect Scale 10 Pendulum Effect You cannot Pendulum Summon monsters, except monsters with the same Attribute(s) as monster attached on Xyz Monster you control (if any) as Xyz Material. this effect cannot be negated. During your Main phase: You can pay 1300 LP; Immediately after this effect resolved, Normal Summon this card from your Pendulum Zone. Monster Effect This card cannot be used as Tribute or Material to Summon a non-Xyz Monster. If this card is Summoned or flipped face-up: Excavate the top 5 cards from your deck then send 1 Monster that either Excavated or in your hand to GY, or, if don't have any in either, Banish this card face-up. also Category, Level, Type, and Attribute of "Nue, the King of Tatzlewurms" in your possession become same as that sent Monster. if you control 2 or more Xyz Monsters that has "Nue, the King of Tatzlewurms" attached on each of them as Xyz Material (Including this card): Xyz Monster in your possession that has same Category, Type and Attribute as 1 of those monsters have its Category, Type, and Attribute also treated same as the other monster(s) ATK 1050 / DEF 1300
  13. a rather clunky extender with nice outcome, kinda surprised that unlike the other "Ghost Meets Girl" Spell this don't have archetype restriction so funnily enough can be used with Shiranui to (which also Zombie Synchro) if they make "Ghost Meets Girl" in the same manner as "World Legacy" for future Zombie//Yokai Archetype....
  14. alternative prompt: Crimson Sentry
  15. hmmm if anything i probably gonna change the prompt soon since right before the YCM down again the Lucifer one already gamed but i essentially forgot what's is the last prompt being put out
  16. i mean in Vietnam and certain version of the Chinese story, Cat is either the 13th Zodiac OR the only one of 13 that dare the perilous journey become one but failed because of the Rat so Zoodiac Mew Yarmory?
  17. correct me if im wrong, but a part being specifically okay-ish on exact 1st turn of the player that going second. this is not really a good substitute of either Raigeki and Duster? its way reactive by nature. but also require you to have setup a least a turn prior to respond to any negation attempt unlike either of the OG that you can activate along side establish board with negation that you build on the same turn. if anything i do appreciate the versatility though
  18. CHIM-EN000 Monster Express Level 4 EARTH Machine Effect Monster ATK 1500 DEF 1200 You can target 1 face-up you control; send 1 monster from your Extra Deck to the GY with the same original Type as that face-up monster, but for the rest of this turn, you cannot Special Summon monsters, except monsters with the same original Type as the monster sent to the GY by this effect. You can only use this effect of “Monster Express” once per turn. CHIM-EN081 Primineral Mandstrong Level 8 EARTH Rock Effect Monster ATK 2000 DEF 3000 You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this card is in the GY because it was destroyed by an opponent’s card effect this turn while it was Set on your field: You can Special Summon this card, then you can add 1 monster from your GY to your hand, except “Primineral Mandstrong”. You can only use this effect of “Primineral Mandstrong” once per turn. CHIM-EN082 Desert Locusts Level 6 EARTH Insect Synchro Tuner Effect Monster ATK 1500 DEF 2500 Materials: 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: This turn player discards 1 card. You can only use this effect of “Desert Locusts” once per turn. Once per Chain, during your opponent’s Main Phase: You can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. CHIM-EN083 Tyrant Farm Normal Spell Card Tribute 1 Effect Monster; Special Summon 1 non-Effect Monster with the same original Type/Attribute from your GY. You can only activate 1 “Tyrant Farm” per turn. CHIM-EN084 Brutal Beast Battle Normal Trap Card If a player controls 2 or more monsters of the same card type (Ritual, Fusion, Synchro, Xyz or Link), they must send some to the GY so they control no monster than 1 monster of that card type. Then each player that sent a monster to the GY for this effect draws cards equal to the number of different card types (Ritual, Fusion, Synchro, Xyz or Link) they control. YOu can only activate 1 “Brutal Beast Battle” per turn. Overburst Dragon Link 2 DARK Dragon Link Effect Monster ATK 1800 Materials: 2 “Rokket” monsters You can target 1 other Link Monster you control; Special summon 1 “Rokket” monster from your hand to your zone that target points to, but the monster Summoned by this effect cannot be used as Link Material, also destroy it during the End Phase. You can only use this effect of “Overburst Dragon” once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 “Rokket” monster in your GY; add it to your hand. Astra Ghouls Level 5 EARTH Zombie Effect Monster ATK 0 DEF 2000 When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; special Summon it in Defense Position, but its effects are negated, also banish it during the End phase. Once per turn: You can roll a six-sided die, and the face-up monsters you currently control become the Level equal to the result, until the end of this turn. Bye Bye Damage Normal Trap Card During Damage Calculation, if your monster is attacked: Your battling monster cannot be destroyed by that battle, also if you take battle damage from that battle, your opponent takes effect damage equal to double that amount. You can only apply this effect of “Bye Bye Damage” once per turn. Dance with Beasts Normal Trap Card When an opponent’s monster declares a direct attack, while the combined ATK of all face-up monsters they control is 8000 or higher; Special Summon 3 monsters with different names in Attack Positions, 1 each from your hand, Deck, and GY. You can only activate 1 “Dances with Beasts” per turn. Source: https://ygorganization.com/themaskfallsoffofthedreammirror/
  19. CHIM-EN085 Phantasos, the Dream Mirror Friend Level 4 LIGHT Beast-Warrior Effect Monster ATK 900 DEF 1900 If this card is Special Summoned by the effect of a “Dream Mirror” monster: You can target 1 Level 8 or lower “Dream Mirror” monster in your GY, except “Phantasos, the Dream Mirror Friend”; Special Summon it in Defense Position. During the Main or Battle Phase, if “Dream Mirror of Terror” is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 “Phantasos, the Dream Mirror Foe” from your Deck. You can only use each effect of “Phantasos, the Dream Mirror Friend” once per turn. CHIM-EN086 Phantasos, the Dream Mirror Foe Level 4 DARK Beast-Warrior Effect Monster ATK 1900 DEF 900 If this card is Special Summoned by the effect of a “Dream Mirror” monster: This card can attack directly this turn. During the Main or Battle Phase, if “Dream Mirror of Joy” is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 “Phantasos, the Dream Mirror Friend” from your Deck. You can only use each effect of “Phantasos, the Dream Mirror Foe” once per turn. CHIM-EN087 Oneiros, the Dream Mirror Erlking Level 10 LIGHT Fairy Fusion Effect Monster ATK 3000 DEF 3000 Materials: 2″Dream Mirror” monsters with different Attributes. While face-up on the field, this card is also DARK-Attribute. You can only use each of the following effects of “Oneiros, the Dream Mirror Erlking” once per turn. • If another monster you control is Tributed (except during the Damage Step): You can target 1 card on the field; destroy it. • If this card is in its owner’s possession is destroyed by an opponent’s cards: You can Special Summon 1 “Dream Mirror” monster from your GY, except “Oneiros, the Dream Mirror Erlking”. CHIM-EN088 Dream Mirror Phantasms Continuous Spell Card When this card is activated: You can add 1 “Dream Mirror” monster from your Deck to your hand. If “Dream Mirror of Joy” is in a Field Zone, all monsters you control gain 500 ATK/DEF. If “Dream Mirror of Terror” is in a Field Zone, all monsters your opponent controls loses 500 ATK/DEF. You can only activate 1 “Dream Mirror Phantasms” per turn. CHIM-EN089 Dream Mirror of Chaos Quick-Play Spell Card Fusion Summon 1 “Dream Mirror” Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. If “Dream Mirror of Joy” is in a Field Zone, you can also use monsters in your hand as Fusion Material. If “Dream Mirror of Terror” is in a Field Zone, you can also banish monsters from your GY as Fusion Material. You can only activate 1 “Dream Mirror of Chaos” per turn. CHIM-EN090 Dream Mirror Hypnagogia Normal Trap Card Choose 1 “Dream Mirror of Joy” and 1 “Dream Mirror of Terror” from your hand and/or Deck, and place 1 in your Field Zone and the other in your opponent’s Field Zone, face-up. You can only activate 1 “Dream Mirror Hypnagogia” per turn. CHIM-EN091 Dream Mirror Oneiromancy Counter Trap Card Activates 1 of these effects. • When your opponent activates a Spell/Trap Card while a “Dream Mirror of Joy” is in a Field Zone: Negate the activation, and if you do, destroy that card. • When your opponent would Special Summon monster(s) while a “Dream Mirror of Terror” is in a Field Zone: Negate that Summon, and if you do, destroy that monster. You can only activate 1 “Dream Mirror Oneiromancy” per turn. Source: https://ygorganization.com/themaskfallsoffofthedreammirror/
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