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  1. Remember this: Symbol_of_Friendship? Me neither... I would rather have this over Symbol of Friendship any day. Take it for what it is... A good double edged sword. I love the card... Basically you get to pull a card with possibly the best impact in the situation for the trade off of waiting for your opponent to do something that is pretty common in the game. It seems it is best used with more grindy Decks though given the delay you have to put into it. (e.g. certain builds of Paleozoic, Yang Zing, Altergeist, etc.)
  2. Quinton... Definitely has the short end of the stick with his... Archetype? I don't even know what it is, but we only got 4 Main Deck monsters for him and they have virtually no cohesion with each other nor do they actually have a name. XD ... Dyson Sphere.dek maybe. I mean at the very least this thing can make Rank 9 with not as much set up as all of Quinton's previous cards, but there isn't much that will be using this. I don't know maybe Infinitracker could use this? ... Eh probably not...Only 3 notable Rank 9 Machines: Phantom_Fortress_Enterblathnir , Infinitrack_Earth_Slicer, and...Actually make that 2: Dyson Sphere sucks. XD Beyond me why they didn't just make this generic for any Rank 9.
  3. It is still kind of odd considering that none of Tron's kid's Xyz's are accessible by Heraldic Beast given they are either xenophobic or not of same Rank. But, if it makes Heraldic Beast a little more flexible than Normal I guess I don't mind the hamfisted flavor they are going for. And yeah that is true... When I revisited Heraldic Beast earlier I kind of forgot how the Main Deck monsters don't really do anything by themselves. XD Their Spells and generic Rank 4 kick starters are what do most of the heavy lifting. XD
  4. Bump. Added "Graffighter Tag - Freestyle" in Spells and "Furious Fumes" in Traps. And changed up "Graffighter Oranchromium" 's and "Graffighter Carbonyx"'s effect to be a little more instrumental to the Decks overall utility. And hopefully made original post a little more friendly to read by eliminating excess Spoilers.
  5. Okay... Now this is great~! With the existence of Time_Thief_Redoer and Time_Thief_Perpetua as the newest addition to the Rank 4 Psychic Xyz you could make a Time Thief/ Heraldic Beast build. It isn't so far off as an idea considering Time Thief is needing more members and this is just an ideal engine for them. It should also be noted we have this to search it out: Augmented_Heraldry (only problem is you can't use either effect of Time_Thief_Flyback on your Time Thief Xyzs while this thing is on the field and your restricted into only being able Summon Psychic Xyz from your Extra Deck during the turns you search with it). Also, another great thing is that you can make PSY-Framelord_Lambda as Link alternative and splash in a Psy-Frame stun engine as well which conveniently has an effect that searches other Psyframes if you use Time Thief Redoer's self banishing effect. Not sure why Machine was added into the mix, but I'll take that too. Not really a lot of options on this side though. Most your getting out this are few generic Rank 4 Machine Xyz: Super_Quantal_Mech_Beast_Aeroboros, Tin_Archduke, Number_27:_Dreadnought_Dreadnoid, and Wind-Up_Zenmaister.
  6. Okay...It is a shame I've yet to see a Link monster for them, but there are a few things to work with here. The most obvious one is that it gives Chronomaly_Nebra_Disk more use of its secondary effect to go into Chronomaly_Chateau_Huyuk which is great; that Xyz was pretty hard to go into at times. The ATK lowering effect I assume is to make use of Number_33:_Chronomaly_Machu_Mech which is okay I guess... It doesn't really nullify the outstanding problems of the Deck. And gained attack twice effect... Meh.
  7. .... Wow. This Gimmick Puppet still manages to get bad cards. XD It definitely caters to a go second play style which I guess Gimmick Puppets are in the position of doing with their potential OTK strats with Limiter Removal and big Xyz beaters.... But, if you go first with this thing in your hand... Man is your hand 1 step too many on the dead side. Guess the only redeeming thing here is the GY effect since it lingers and it isn't particularly exclusive to Gimmick Puppets (an effect from Gimmick Puppet support that isn't xenophobic in one respect... Imagine that.) Edit: Wait... Can you still dump 1 "Gimmick Puppet" via activating this without your opponent controller Extra Deck monsters because of the "+1"? If that is the case this a tad better than what I thought. It would give Gimmick_Puppet_Terror_Baby or https://yugioh.fandom.com/wiki/Junk_Puppet something to work with 1st turn.
  8. Gourdian Knot DARK ✪✪✪✪ (Level 4) [Plant/Effect] ATK/ 1500 DEF/ 1000 When your opponent's monster declares an attack: You can send this card from your hand to the GY; take control 1 monster your opponent controls other than the attacking monster until the end of the Battle Phase, and if you do, change the attack target to monster you took control of and proceed to damage calculation. Concept and Wordplay
  9. I just found another interesting way to use this... So Mermail/ Atlantean, a Deck that usually prefers to go 2nd, has 3 Equips Spells that negate a specified card type (Monster, Spell, Traps) when they resolve: Abyss-scale_of_the_Mizuchi, Abyss-scale_of_the_Kraken, and Abyss-scale_of_Cetus. This trap can be good for Mermail to chain and stun in response to something rather than negate the first thing that activates out of these equip spells mandatory nature.
  10. So while there are a bunch of "Tags" you can put on your cards such as "Written", "Pictured", "Original", etc which is all fine and dandy. But, I haven't been able to make custom tags in CC like I was able to in YCM which I use for the sole purpose of archiving my own stuff so that I could readily access my cards I've made from the distant past in the ever growing depths of the forum. Is there a way to make a custom tag and that I have overlooked it, or do you guys need to add that feature there?
  11. I appreciate your persistence, but perhaps... Darj has a point. My design isn't as good as I thought it was, it shares very similar design to Cold_Wave which I can see now is a red flag that I somehow eluded myself from. Even with a cost it still doesn't escape the fact that it resembles the power of Shock Master as you mentioned and Cold Wave as Darj mentioned... Both which are banned in both formats. I think it is back to the drawing board with this one.
  12. Pinnacle of a New Era [Normal Trap] While there are 2 or monsters on the field, reveal 1 monster from your Main Deck or Extra Deck whose ATK is exactly equal to the combined current ATK of all face-up monsters; send all face-up monsters on the field to the GY, and if you do, Special Summon the revealed monster.
  13. I crippled my ability to give out reactions. XD Well at least I know there is limit.

  14. Technically speaking there is a hidden cost here: Not just you possibly inhibiting your own cards, but this is a trade off of a -1 by activating it as it doesn't necessarily make you gain card advantage or make your opponent lose card advantage...There is a risk factor in that you could potentially be up against an opponent that utilizes a similar combination of card types which in essence can make you lose out on plays. And in worse case your opponent could utilize all card types. It is more along the lines a side deck option than anything.
  15. Beckoning of Silence [Normal Spell] At the start of your Main Phase 1: Declare 1 card type (Monster, Spell, or Trap); neither player can activate cards or card effects of the declared card type until the end of your turn. Neither player can activate cards or effects in response to this card's activation.
  16. Seems good in theory... It essentially is like using one more monster as a Link Material that has the potential to bypass certain Summoning conditions such as specific typings, names, etc. (e.g.Infinitrack_Fortress_Megaclops off of say Bellcat_Fighter or Gaia_Saber,_the_Lightning_Shadow.) It is a good thing you made it so that it can go into a monster with different Attribute, otherwise, this thing would only have so many things to go into from what I see. It also can help some archetypes as well that are obviously revolving around the Link Mechanic such as Cyberse, Trickstar, Gouki, Borreldragons, etc. Although some of archs are perfectly fine by making plays of their own to go into the Links themselves. In terms of the generic pool though.... There is really only so many targets for this thing to go into that would be pragmatic because some of the bigger Link monsters only get their effects off of being Link Summoned via actually using Link Material (e.g. Nephthys,_the_Sacred_Flame, Agave_Dragon, Saryuja_Skull_Dread , Ningirsu_the_World_Chalice_Warrior, etc.) Best targets I can think of: Curious,_the_Lightsworn_Dominion (Warriors have a pretty diverse Link-2 cardpool of 12 cards), World_Gears_of_Theurlogical_Demiurgy (Cyberse definitely have the most diverse Link cardpool no question about it), Arcana_Extra_Joker, Infinitrack Fortress Megaclops (which I already mentioned), etc. There are probably more things to note from Cyberse monsters, but alas I haven't really played Cyberse all that much to remember some of their better cards.
  17. Damn... I never played these so I missed out on some good music. XD
  18. Starting now I am offering 1 Rep for each card reviewed on a post in CC Sets. It doesnt even have to be my post. Just PM me if you've done any, and have a bunch post I haven't Rep'd yet ready.

     

  19. My god is that Frank Sinatra covered in there? Fabulous. I love it. Totally unexpected in a battle theme, but awesome.
  20. Okay... I'll bite. I am not sure if I got the "inaccurate" part (as I am afraid that could imply luck-based effect). But, updated nonetheless. Feel free to elaborate what you mean if I didn't get it right the first time. XD
  21. Most of the Spells are simplistic and don't do anything else because if you were to start first you would have stuff for the monsters to give effects to that you wouldn't mind replacing the effects of (after you use the Spell's effects, of course).
  22. Coordinate Striker WIND ✪✪✪ (Rank 3) [Cyberse/Xyz/Effect] ATK/ 2400 DEF/ 1500 3 Level 3 monsters You can also Xyz Summon this card by using a Link-3 or higher Cyberse monster you control as material, and if you do, excavate a number of cards equal to the Link Rating of the monster used as material, attach up to 2 excavated cards to this card, also place the other cards on the bottom of your Deck in any order. You can only Special Summon "Coordinate Striker" this way once per turn. Once per turn (Quick Effect): You can detach 1 material from this card; move this card to 1 of your Main Monster Zones, and if you do, destroy all other cards in this card's column. Concept:
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