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  1. ... Well I prefer this over, "Hroddi, Generaider Boss of Swords" any day, just saying. Giving your opponent the pluses out of getting rid of threats was really a raw deal to me. Especially since they've done nothing to help Generaiders mitigate the impact of pluses you give your opponent. The real incentive to using this guy is it banishes stuff on the field... What not to love? It is unfortunate that doesn't have much to offer to cards that share its Type though.
  2. I normally see that parenthetical clause when additional Normal Summons are being referred to... So I looked up some monsters that only have that additional Normal Summon effect to see what kind of effect that they consider it. Here is are some examples: Evilswarm_Castor and Serenade_the_Melodious_Diva under the "Card Effect types" they are "Unclassified" meaning they are not Trigger Effects, yet they are not necessarily Continuous Effects... Weird. I did a little more rooting around and looked at Evilswarm Castor's Card Ruling here: Card_Rulings:Evilswarm_Castor And it seems like how it works is that with that parenthetical clause it isn't treated as an activation... And more interestingly enough it is non-negatable once the condition is already applied: Can't effect veiler it or even Skill Drain it. Which could be pretty broken if you are not careful with how you design these. XD
  3. The first effect is a really unanticipated way give Vamps support especially the older ones the revolved around milling your opponent, but it is effectively a costed Heavy Storm for them which I welcome considering how fragile Vamps can be against being stunned. Although most stunning have been from hand traps as of late. I find the first effect funny in that your opponent is given the option to Heavy Storm the field if they are playing mirror match. Although it seems unlikely for that to happen since Vamps are not really all that competitive in the grand scheme of things. The 2nd effect however is very commendable for the milling variant of vamps and it makes your opponent think twice about what they have to mill so that there Main Deck combo pieces don't get flood gated. I do, however, have a suggestion... There is an existing Vampire Field Spell under the name of Vampire_Kingdom. This Field Spell also has support card known as Vampire_Takeover that searches it out and does extra stuff. Give the card a naming clause on the top of the effect like https://yugioh.fandom.com/wiki/A_Legendary_Ocean: (This card's name is always treated as "Vampire Kingdom".) That way this card gets the same benefits as "Vampire Kingdom" by being accessible via "Vampire Takeover".
  4. Well it definitely ups the speed to get Clock Towers damage immunity effect which is actually great if say you fall into disadvantageous situation... As that can drastically increase your survivability in grind games. The added effect to Clock Tower with the destruction immunity and search effect is definitely the better of bullet effects considering it further improves your survivability and grants you pluses to eventually retaliate or overwhelm your opponent.
  5. Finally Moon Mirror Shield is more viable!
  6. The last problems I see will essentially be based on your preference on how want to handle them. The Summoning condition needs to be reworked, and maybe the way how it gains ATK could be a little more exclusive than just different Typing (if you are going to keep that monster immunity effect)... For example: While this card is face-up on the field, it gains 700 ATK for each DARK monster with a different type in the GY, also it is unaffected by the effects of other monsters. You don't have to use this example though.
  7. Think nothing of it... We all make mistakes especially under the influence of excitement and/or fatigue (I can admit falling victim to this every once and awhile). We are here to simply help out... So no need to feel apologetic.
  8. TL;DR: TCG/OCG would have to overhaul some names they made... So that this card wouldn't be wall of text. Now onto the matter of this cards hypothetical viability. Initially, it does already look like it needs some GY set-up to make it as beefy as you need it to be... But, then I read that it could be any Typing of monsters in the GY which makes it really easy to boost this cards ATK as in this day and age there are some splashable Extra Deck engines (namely Knightmare/Orcust engines) that can literally vomit out different typings in the GY provided they go off . And getting a DARK monster in the GY whose Level is equal to or just under the Level DARK monster you have in the GY is actually not as hard as you think it is... You could throw in Level 1 DARK monsters in the GY like Thousand-Eyes_Restrict summoned from Instant Fusion or easy to Summon Level 1 DARK like Jester_Confit and never have to worry about fueling your GY with DARK all that much. Also the fact that you can get it out from the hand or the GY in the form of Quick Effect with no hard once per turn... Is pretty broken. Especially if this thing has immunity to monster effects. It is like everything Fairy_Tail_-_Snow would aspire to be.... And that is saying something. Considering how broken that thing is. And then I looked at the search effect after reading Darj's post... And yeah there is no hard once per turn... Let alone a soft once per turn there either. Which means you can search indefinitely provided you have the resources. Which in short is broken. In all it needs to be toned down in probably more ways than one.
  9. This does help them extend on getting both Haine and Verre (pretty much the Decks main objective XD) which is cool considering in most cases you only get to get out 1 of them for the duration of 1 of your turns and your opponent's turn. Additionally, it also restocks your mini-Witchcrafters for more of their GY effects for future plays... And in the rare chance that 1 of your big Witchcrafters get banished this is a nice way to get them back. The way how I've been doing that when I play my build is via Magician's Restage on Potterie or Pittore that used (in order to follow up with Haine or Verre next turn), or using Reasoning or Monster Gate and praying to gods to get one them and a huge mill of the Spells and maybe their 1 Trap if I am really lucky... But, those aren't always consistent. Especially Reasoning which I usually search via Left Arm Offering which is always a huge gamble. My main problem with Witchcrafters...Is that because the deck is so linear it is extremely vulnerable to Ash Blossom and Called by the Grave or most starting play negates for that matter. And this card doesn't help you circumvent that. If you get your first play hit and you have no follow-up, this won't help... It only serves as an extender you can only rely so much on. For what it does though, it is kind of nifty... And I also understand how difficult it is to make Witchcrafter Spell considering there is an extreme balance factor that plays into them due to the fact that they can automatically recover themselves on your End Phase. Also, I can nod there is a little flavorful flare to the card's naming given the merchantile motif of the archetype which is a plus to me.
  10. Wow... Now I am really split and making it fit into that motif. On one hand, great it already has half quailities of those 2... On the other, damn I just made a sketch of the idea I initially had so I would have to back pedal a little by making a whole new sketch to fit the design of the 2 you mentioned. XD
  11. You know... It Is funny I did initially had it named "Rank-Up-Magic Heraldry Escutcheon", but I was second guessing that it would go against the flavor as unlike the other Rank-Ups it doesn't immediately Rank Up upon activating the card itself. But, the more I think about it... It really isn't that big of a deal if made something a little off-kilter.
  12. Advance Heraldry Escutcheon [Equip Spell] Equip only to a "Heraldic Beast" monster or an Xyz Monster. When the equipped monster would be destroyed, you can detach 1 Xyz Material from it or send this card to the GY instead. You can 1 of these effects of "Advance Heraldy Escutcheon" per turn and only once that turn. If this card is sent to the GY: You can take 1 "Heraldic Beast" from your Deck and either add it to your hand or send it to the GY. You can banish this card from the GY and target 1 face-up Xyz Monster you control; Special Summon 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as Xyz Material (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned Monster.) Support To: Concept and Flavor Notes:
  13. Yay! The little Orcust engine that could .... And pro recycling!
  14. Incrementor EARTH ✪ (Level 1) [Cyberse/Effect] ATK/ 500 DEF/ 500 You can pay LP in multiples of 500 (max. 5500); Special Summon this card from your hand, and if you do, this card gains 1 Level for every 500 LP you paid and 500 ATK for every 1000 LP you paid. You can only use this effect of "Incrementor" once per turn. Concept and Wordplay: Tips:
  15. Okay so I have been trying to figure out how to fit an image perfectly into the Cover Photo Slot for my profile... And I haven't had much success figuring what measurements I need for the photo I have made. My photo keeps getting inconveniently cropped with the "Reposition Photo" especially when a resize or maximize the web screen... Is there an ideal measurement that the cover photo has to be for it to fit in when web screen is maximized or resized without me needing to "Reposition" the photo or is it an impossible feat without changing up Neo Card Maker's coding?
  16. Boomboxen Neon Mk I (9/20/2019) So this is suppose to be a neon light version of one of my favorite monsters in Yugioh, Morphtronic Boomboxen https://yugioh.fandom.com/wiki/Morphtronic_Boomboxen This is more or less me attempting to make a banner for my profile here so yeah ... Background is admittedly dull to me, and I think I got carried away with the blending options on Photoshop as the neon lights of each color try to override each other... Not really sure what to do about that. But, yeah. Will make fixes as a I see fit soon. Boomboxen Neon MK II (9/21/2019) So I went ahead and added the yellow neon light stars to complement the purple eyes and text. Also, added wires, frames, and a cord... With shading to all those things to accentuate depth. Additionally, made the background an interior stucco wall as oppose to a brick one. Needless to say I like this way better as it is now. Not sure if there needs to be anymore changes.
  17. So... Out of a whim I went ahead and bought the "Profile Song" feature, and for the life of me I can't figure out how to use it. Is it under profile edit somewhere or do I have to do something else?? It would have kind of have helped if there was a description about the item of purchase on how to implement for those unfamiliar...
  18. Banking Jar Concept: So this is a concept I am currently working on in regards to a CC I made not too long ago (and one to help break my hiatus and rustiness): https://neocardmaker.com/index.php?/topic/1994-banking-jar/&tab=comments#comment-11415 The concept is suppose to be akin to the likes of Morphing Jar and his brethren https://yugioh.fandom.com/wiki/Jar , except this one is a piggy bank... jar *shrug* It has been repurposed; just go with that! In relation to the flavor to the art, the card utilizes coin tosses so yeah I thought the piggy bank being a coin storage is good why to tie the theme together. Another thing to note is that I didn't really know what fantasy currency Konami's artist were using so I borrowed Prediction Princess Coinorma's coin design https://yugioh.fandom.com/wiki/Prediction_Princess_Coinorma Critique and/or suggestions are welcome despite much to be done (e.g. Shading, Lighting, better line art, texture, overall cleaning, and different, more detailed background). Expect a few updates in the next couple of days.
  19. EDIT: Whoops disregard... Sorry. Accidentally necro bumped. Just testing something.
  20. It more has to do with Empty Jar Decks being a thing since they run all those Book of Eclipses, Book of Moon, and Book of Tayous, and keep regaining resources from their Jars... But, then I realize Empty Jar isn't really played that much anymore (Probably because regular Morphing Jar is at 1 in both TCG and OCG). Just being cautious to a fault. XD I guess I can drop the HOPT. DARK/Rock is more for flavor that I can't show without the image... But, I am working on this one after my long digital art hiatus. So you may see why soon.
  21. Yeah I am under the impression that gambit cards should be ridiculous. XD I think the big reason why they aren't used now is because the power of the best results of most of them have been powercrept to death making it less and less worth it to even bother using them.... In some cases, like Lucky Punch the odds are so low on getting the best result anyways. But, yeah I'll consider the possibility of dropping the coin tosses to 4. Hmmm... Question on the Duel Links thing since I am not very familiar with its environment...Do people use Desperado because there is a "skill" that modifies or improves chances of getting the result you want? I thought I glanced at something along those lines.
  22. Banking Jar DARK ✪✪✪ (Level 3) [Rock/Flip/Effect] ATK/ 300 DEF/ 500 FLIP: Toss a coin 4 times, and apply these effects based on the results. *For each Heads: Draw 1 card. *For each Tails: Your opponent draws 1 card. In Relation To:
  23. Okay that is a little more like it! Redoer isn't going to always be able abuse its stunning effect so this gives you more reinforcement on that strat in the off chance that you don't get Flyback or pull a trap from your opponent's Deck. That attach effect is a nice touch too as not only can it offer Redoer materials to gain effects, but in certain situations it could be good to store something you negated that you wouldn't want in your opponent's Graveyard. To top this all off, you could technically splash this in any Rank 4 heavy Deck (e.g Heraldic Beast) since Redoer is pretty much generic, I mean who wouldn't want an Infernity Barrier for their Deck?
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