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British Soul

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  1. Whilst I haven't played either game (and by extension, I haven't even heard of Metal Arms), I am at least familiar with the Harry Potter universe and I have seen people play Quidditch World Cup (just not for the Gamecube), so that's where my vote is going.
  2. Don't get me wrong, I've heard good things about Tales of Symphonia, but I've never played it, unlike Falsebound Kingdom, which offers a different angle for a YGO game with it being a strategy-based RPG. Voting for Falsebound Kingdom.
  3. Part of me thinks that there could be a price rise for YGO in the UK on the horizon.

    1. Sleepy

      Sleepy

      For the entire game in general? Why do you think that? =0

    2. British Soul

      British Soul

      Even though YGO products say "manufactured and distributed by KDE in the UK. Made in Belgium" the made in Belgium part is important as if the UK crashes out of the EU with no deal, it could cost more for products to get from Belgium to the UK and a price increase for products could mitigate that.

  4. That's true, as long as it's close enough, it's a matter of discretion.
  5. Ah mah, imagine having to write out the new Kaiju's name on a decklist form, you'd have to incorporate small handwriting for it to fit. Also Mind Crush as well, good luck remembering its name.
  6. I assumed it'd be GY as well as that was what it did in the anime. As for the trap, I do like that they gave it an additional effect that supports Valkyrie's as all it did in the anime was draw a card if it left the board while set.
  7. There's still two imports, but they'll likely be other cards https://ygorganization.com/votesigurdfromgeneologyoftheholywarforcyl3/ SAST-EN081 Super Anti-Kaiju War Machine Mecha-Thunder King Level 9 / LIGHT / Machine / Effect 2200 ATK / 2100 DEF During the Main Phase (Quick Effect): You can discard this card; banish 1 “Kaiju” monster you control that is owned by your opponent, then, you can special summon 1 monster from your GY. You can only control 1 “Kaiju” monster. This card is unaffected by other “Kaiju” Card’s effects and cannot be destroyed by battle with a “Kaiju” monster. During your end phase, if this card is in your GY: You can special summon this card. You can only use this effect of “Super Anti-Kaiju War Machine Mecha-Thunder King” once per duel. SAST-EN082 Time Thief Winder Level 4 / DARK / Psychic / Effect 1800 ATK / 1300 DEF You can detach 1 material from an Xyz Monster you control: special summon this card from your hand. If this card is normal summoned or special summoned: add 1 “Time Thief” Card from your deck to your hand, except “Time Thief Winder”. You can only use each effect of “Time Thief Winder” once per turn. SAST-EN083 Time Thief Bezel Ship Level 4 / DARK / Machine / Effect 1000 ATK / 2000 DEF (Quick Effect): You can Tribute this card, then target 1 “Time Thief” Xyz Monster you control; attach 1 card from your opponent’s GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Time Thief Bezel Ship” once per turn. SAST-EN084 Time Thief Regulator Level 4 / DARK / Machine / Effect 600 ATK / 200 DEF If you control no other monsters: You can Tribute this card; Special Summon 2 “Time Thief” monsters with different names from your Deck in Defense Position, except “Time Thief Regulator”. When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Time Thief Regulator” once per turn. SAST-EN085 Time Thief Redoer Rank 4 / DARK / Psychic / Effect 2400 ATK / 2000 Def 2 Level 4 Monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent’s Deck to this card as material. (Quick Effect): You can detatch up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detatched ● Monster: Banish this card until the End Phase ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on top of the Deck. You can only use this effect of “Time Thief Redoer” once per turn. SAST-EN086 Time Thief Hack Continuous Spell Card During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent’s card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of “Time Thief Hack” once per turn. SAST-EN087 Time Thief Flyback Normal Trap Card Target 1 “Time Thief” Xyz Monster you control; attach 1 “Time Thief” card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 “Time Thief” Xyz Monster you control; attach 1 card from your opponent’s GY to it as material. You can only use 1 “Time Thief Flyback” effect per turn, and only once that turn. SAST-EN089 Valkyrie Vierte Level 3 / LIGHT / Fairy / Effect 1400 ATK / 1400 DEF During your Main Phase: Excavate Cards from the top of your deck equal to the number of other “Valkyrie” you control, and if you do, add 1 excavated Normal Spell/Trap to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the deck. When this card is destroyed by battle and sent to the GY: Special Summon 1 “Valkyrie” monster from your deck. You can only use each effect of “Valkyrie Vierte” once per turn. SAST-EN090 Final Light Normal Spell Card Pay LP in multiples of 1000 then, target 1 “Valkyrie” monster in your GY with a different name for each 1000 LP paid: special summon them, then your opponent can special summon monsters with 2000 or less ATK from their GY, up to the number of monsters you special summoned by this effect. You can only activate 1 “Final Light” per turn. SAST-EN091 Apple of Enlightenment Normal Trap Card Target cards in your opponent’s GY, up to the number of “Valkyrie” monsters you control; banish them. If this Set card in its owner’s control has left the field because of an opponent’s card effect, and is now in the GY or banished: You can draw cards equal to the number of “Valkyrie” monsters you control +1.
  8. 10p Freddos for one week? Yes please!

  9. Voting for my other nominated game, SA2B as whilst it was better than SA (mouth movements for instance), it also had memorable moments. And the one thing I didn't like about Heroes is that every story has the same stages/bosses.
  10. Not much of a Resident evil player myself, but whilst Sunshine wasn't the strongest title in the world, I at least enjoyed playing it (though there was a few shines that I never acquired).
  11. I never played Star Fox Assault, and double dash was my favourite racing title on the gamecube.
  12. Yeah, I didn't have much issue with that boss either. Super Paper Mario was fine enough, but after that, I didn't really get into the future games.
  13. Out of all of the Paper Mario games, TTYD was my favourite, good music, characters. I completed the game twice, though on the second completion I managed to beat the "chamber of 100 levels of dogs***." so I can fight the boss down there.
  14. I also missed the crackfics from YCM, they were always an amusing read and it's nice to be able to read them on here.
  15. Ash Blossom confirmed for the Soulburner structure deck.

    1. jabber2033

      jabber2033

      Awesome.  Think it'll be worth more or less than the deck itself?  I can see it being around $8 or so, depending on the other cards in the deck.  And only because Ash is just so good a card.

    2. British Soul

      British Soul

      Personally, I see it being no more than the deck itself on its own.

  16. As a title, I never played Mario Party 7, but Metroid Prime is a fantastic title that came early in the Gamecube's tenure, so that's where my vote is going.
  17. Too easy, voting for Melee. It is a game I tend to go back to when playing with friends (until I got Ultimate that is), and I never played Four Swords either tbf.
  18. I don't remember Viewtiful Joe much, and whilst the game wasn't the best in the world, I will be voting for Harry Potter.
  19. Not gonna lie, I mostly played multiplayer on Prime 2, one of my favourite maps being the one with the giant turret, however I will stick by the game I nominated, and eventually beat (Big's story was defo frustrating), Sonic Adventure.
  20. When I was in middle school, I was on the school council.
  21. >Looks at name Hopefully the Bee Force cards come out here. Probs not, but you never know.
  22. Not gonna lie, whilst I did have TP on the wii (originally), I must confess that I never beat it, but once I acquired the Gamecube version, it motivated me to want to play it again and not worry about the motion controls. colosseum on the other hand is a game I have beaten a couple of times and it's a game that I remember that displayed a difficulty spike towards the end. I shall vote for colosseum here, and I will apologise to TP.
  23. I barely remember Timesplitters tbph, but I do remember playing Luigi's Mansions fairly recently due a recent playthrough of it on YT that made me want to pick up the game again, sure it was somewhat frustrating, but it was satisfying as well.
  24. I haven't played Z-Fero in years, but I dId enjoy the customisable aspect of the game. Wind Waker on the other hand, whilst it wasn't the best title in the world, I have more active memories regarding play time, so I'm giving my vote to Wind Waker.
  25. Not gonna lie, I have never heard of cel damage, and I have beaten xd on more than one occasion, so that is where my vote is going.
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