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Tinkerer

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Everything posted by Tinkerer

  1. I gotta look up the other Dream Mirror cards, but I remember the first wave hadn't really impressed me. These, however, look pretty good. Phantasms and the LIGHT monster are solid for pulling stuff together, and both Traps look really amusing. I should probably try 'em out when I get the chance... EDIT: @Jolly Glot I think it was probably the article, but can you fix the DARK monster's ATK/DEF? (Just a quick swap)
  2. I like it. Really flexible, searchable, and annoying to get rid of effectively before the opponent gains value from it. Kinda reminds me of the Witchcraft Golem except it's even more generic.
  3. Aw man... No Dance Princess vs Dance Princess matchup. ?
  4. @BGMキャノン It's supposed to represent the new year. Picture-wise, I thought of it as an amorphous version of a Zoodiac mid-transformation into a different Zoodiac (hence the effect and limitation). It's name uses "Armory" rather than an individual weapon to also fit into this.
  5. Zoodiac New Yearmory EARTH **** Beast-Warrior/Effect If you control no monsters, or if all the monsters you control are Beast-Warrior monsters, you can Special Summon this card from your hand. You can only Special Summon 1 "Zoodiac New Yarmory" per turn. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. - (Quick Effect): You can detach 1 "Zoodiac New Yarmory" from this card, attach 1 "Zoodiac" monster from your Deck or Extra Deck to this card as Xyz Material, except "Zoodiac New Yearmory". 500/500 I've missed Zoodiacs...
  6. Ehh, these feel just... Uninspired, tbh. I mean, they're alright. They've got good effects and whatnot, but their main gimmick (letting your opponent have more monsters than you), a) was done by Dinowrestlers already, and b) will likely shoot them in the foot unless the opponent builds a weak board. These feel like they'll be almost entirely reliant on Mystic Mine/Swords of Concealing Light/etc, as well as Tenki/Tensu for getting their plays started.
  7. Tech this into Speedroids? Summon out 2 WINDs, go into their Link monster, ???, profit?
  8. Oh, so they made a pseudo-RUM that's searchable by Generation Force, huh? Generally, it helps dodge targeting removal while also putting up a monster that's difficult to beat over. Giant Red Hand is probably one of the better targets and C104 is an MST on summon, but most of the rest look conditional though.
  9. Yeah, at WORST this is an in-archetype Foolish. I don't think you can really go wrong with that.
  10. Hello, I guess. All you fine peoples... *sigh* I'm really not enthused about posting this here since I set certain rules in how I wanted to set this up. W/e, I guess I'ma just have to toss that out the window... Anyways, this is meant to be a series of archetypes that all mechanically focus around a single set of Quick-Play Spells. Besides that though, the archetypes all are meant to be a part of a story that I'd been writing for each of them. Honestly, I'm too tired now to go into further detail than that, so I'll just start out by posting the cards. I'll post the story in Creative Writing, but I'll keep things in chunks as I did originally, only posting each story piece with the corresponding archetype. Without further ado, here are the core cards of the archetypes: the "Drift" Quick-Play Spells. Dorifto! Unfortunately, this group of cards means little without corresponding monsters, so I'll give a preview of what each of the archetypes are about and how they use the Drift Spells. Blazing Wheels: Destiny Racers: Galactic Flash: The Яeverse Dimensional Speedstars The last description even gives a little preview of the story. Anyways, there are going to be a LOT of cards in this thread when this is done, so feel free to just look at bits and pieces if it interests you. I didn't necessarily aim to balance things when I was making the cards initially, so there are probably some cards that are obviously over/underpowered. If you notice anything, feel free to let me know. Cheers, too, I suppose.. *sigh*
  11. Dang... I'm honestly surprised YCM isn't back up yet...

    I guess I'll bite the bullet and start posting my super-archetype/story here... Large post coming tonight I guess.

    1. LordCowCow

      LordCowCow

      Ahh. Well will give some time but if it doesn't come up soon PM me and I'll start to trickle em to you if I can.

    2. Unlisted Member

      Unlisted Member

      Fair enough. Thank you.

    3. Flame Dragon

      Flame Dragon

      I joked about it being dead and never coming back, but I'm also legit shocked it still hasn't come back up.

    4. Show next comments  3 more
  12. Thanks! Looking at it, it seems like Maxx C has similar wording on its "lingering" effect as Spell/Soul Absorption, so I think I may have that aspect covered. Cheers!
  13. Thanks! That's actually really interesting. The card definitely falls into the category of "unclassified effect". I completely forgot that that was a thing, tbh. I should've mentioned that my whole mindset with the simple prompt was designing them so they dance around big negation boards/handtraps/Mystic Mine/etc - I want the opponent to have to put up proactive interaction effects (i.e. Thunder Dragon Titan), rather than reactive ones (i.e. Ash Blossom) if they want to hurt these. I'll make sure to try to balance 'em by making sure they are well restricted and giving the opponent a fairly large window to respond though. Thanks!
  14. Hello, fine peoples! So, I had an archetype design in mind, but I'm having a lot of trouble figuring out how to word it to achieve my aim. The idea/prompt is simple: Make an archetype entirely devoid of activation effects. ...Or, if I want to be more specific: Make an archetype that never starts a chain (outside Spell/Trap card activations). Here's the card: Statutist Commander WIND **** Thunder/Effect If you control a "Statutist" Spell, you can Special Summon this card from your hand. After a "Statutist" monster is Summoned or a "Statutist" Spell is activated, add 1 "Statutist" card from your Deck to your hand immediately after the Summon/activation resolves. (You can only gain this effect once per turn.) If a "Statutist" card(s) you control would be destroyed, you can banish this card from your GY instead. 1800/1000 It's the search effect I'm unsure about. I tried to use Spell/Soul Absorption as a reference point (since they don't start a chain), but they aren't bound by OPTs either, so... Anyways, any help with this would be greatly appreciated! Cheers!
  15. Yeah, no damage step shenanigans. Also I'm just noticing that it doesn't let you equip to opponent's monsters (so no Axe of Fools, Duston Mop, etc.). I'm curious if this bypasses equips with activation conditions (Twin Swords of Flashing Light - Tryce). Some good targets: D.D.R. Saqlifice Moon Mirror Shield Evil Eye Stuff Raptinus' Supreme Magicblade Raising Fire Maybe "Autonomous Action Unit" too. Vylons become a bit stronger. I dunno how much this benefits Noble Knights (never got around to really using that deck). Also it benefits all those decks with in-archetype Premature Burials (Monarchs, Rokkets, Predaplant, Trickstar, Spyral, Blue-Eyes, Karakuri, Photon/Galaxy, and Morphtronics).
  16. Note: I didn't vote for Eria, I voted for Gagagigo. Gagagigo is truly best waifu.
  17. Yeah, to follow up what Warden said, I think some of the more relevant equips out there (besides "Phoenix Blade") are "Living Fossil" and "SPYRAL - Big Red", (ie. Premature Burial clones) so adding before equipping makes sense. The fact you have to equip the card you searched feels off though. It'd have been pretty neat if you could search then equip ANY equip from your hand. Nitpicks aside, this card is searchable via Trap Trick, which raises the number of any specific equip card to 7+ (3 this, 3 Trap Trick, and at least 1 Equip). It makes it so you don't have to actively run as many brick Equips, yet have more overall consistency. I like it!
  18. Tinkerer

    YuGiOh / TCG Acronyms

    Some old-school ones: LaDD - Light & Darkness Dragon DMoC - Dark Magician of Chaos DM probably shouldn't be used for Dark Magician since it's also the abbreviation for Duel Monsters... but DMG should be fine for Dark Magician Girl, right?
  19. Decided I had enough time on my hands to figure out what this can search with its last effect. Some of the more relevant ones: Cyberdarkness Dragon (Level Ten) => REDMD Dark Paladin (Level Eight) => Darkest Diabolos LotL, DMoC, and LaDD Dark Strike Fighter (Level Seven) => Dark Magician/Magician of Dark Illusions, Dark Simorgh, and DAD Masked HERO Dark Law (Level Six) => DMG Dark Baltar the Terrible (Level Five) => Kozmoll Dark Lady and Thunder Dragondark Darkfire Dragon (Level Four) => Supreme King Dragon Darkwurm and Dark Grepher
  20. Thanks! Yeah, it's supposed to also work on both tribute summons and card effects. Its use with Rituals is apparent, but I chose to make it Rank 6 to coincide with Level 6 tribute summonable monsters. Card effects too, but less so (since it requires jumping through more hoops than Lair of Darkness anyway).
  21. Hello, fine peoples! For some reason I was having trouble opening the site for the last few days, so I just had a few cards that I'd made in the meantime. I'll put 'em in batches since some run in themes. Union Support: Hakai Support: Xyzs: Other: (The card in "other" is a generic version of an archetypal card. Dunno if the card's balance translated when made generic though.) As always, CnC much appreciated! Cheers!
  22. Oh man, is this the closest match-up? Voting for Dance Princess here just because I hope to see Dance Princess matched up against Dance Princess.
  23. When I was young, I always thought that Princess of Tsurugi was on a throne of ice; I didn't realize until much later that those were supposed to be swords. A throne made of swords was always an interesting concept -- until GoT popularized it, making Tsurugi just look silly. ...Still voted for her tho.
  24. Feel really bad about how one-sided this one is... gonna give Gorgone a pity vote.
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