Jump to content

Search the Community

Showing results for tags 'synchro'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Information & Services
    • News
    • Comments & Inquiries
    • Introductions
    • Activation Issues
  • Role-Playing
    • Out of Character Planning
    • Roleplays
  • Custom Cards
    • Custom Card Discussions
    • Experimental Cards
  • Card Game Discussions
    • Yu-Gi-Oh!
    • Magic the Gathering
  • Multimedia
    • Creative Writing
    • Graphic Showcase
    • Anime & Manga
    • TV & Literature
    • Video Games
    • Music
  • Other
    • General
    • Blogs
    • Miscellaneous
    • Clubs & Organizations
  • Archive
    • Archived Forums
  • The NCM Information Bureau's News Updates
  • Archetype Generator Meta's Topics
  • Crayon Corner's Personal Projects
  • The Command Tower's Decklists
  • CIRCUS Team's Topics
  • Operating Systems & Tech's Desktops & Laptops
  • Operating Systems & Tech's Operating Systems
  • Operating Systems & Tech's Software

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Found 2 results

  1. I know there's one with a similar name to this, but it's the best I could come up with... I'll gladly take name suggestions. I decided to make it as a support for the Venom monsters. I'm a little rusty on effects and such, so feel free to give me advice and criticism. 1 Tuner + 1 or More Reptile-Type Monster When this monster is Synchro Summoned, you can place 1 Venom Counter on each monster on the field that is not a Reptile-Type monster. Monsters with Venom Counters cannot target this monster with their effects.
  2. Not my most amazing set in practice but I really like the premise so . . . introducing the "Dimewarp" archetype, a set of inter-dimensional and time traveling Negative monsters. In terms of flavor/lore the ED acts as a space between dimensions or it's own dimension entirely that the monsters came come and go from as they please through pendulum summons, the archetypes main gimmick is the ability to perform Pendulum and Synchro summons during your opponents turn, typically at an odd cost. in terms of monster design most of the monsters are intended to be different versions of a single person, be they from the past, future, or an alternate universe, those that aren't are just various entities that inhabit the space between worlds. Monsters Spells/Traps
  • Create New...