FinalFan Posted January 7, 2019 Share Posted January 7, 2019 (edited) Rules: 1. The latest post will have a prompt for a Synchro Monster, be it a specific card name, asking for support for an archetype, or requesting a card that does a specific thing. 2. The person that posts next can either make a card to the request, or post "Skip". 3. The intent is to make cards, so if you don't like the prompt, too bad. 4. Then, at the end of the post, add a prompt for the next poster. 5. Please include as many card details as possible if you are writing them out. A couple people back on YCM had the habit of leaving out a card's stats. 6. Also, don't make any joke cards here. 7. Have fun.Next Card: I know they probably don't need it, but you would think that Six Samurai, with all of their Tuners, would have more in-house Synchros. Make one. Edited January 7, 2019 by FinalFan Quote Link to comment Share on other sites More sharing options...
Nepfessor of Arc Des Posted January 24, 2019 Share Posted January 24, 2019 Legendary Six Samurai - Rihan ★★★★★ LIGHT Warrior/Synchro/Effect ATK 2400 DEF 2400 1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn: You can banish 1 "Six Samurai" card from your hand or GY, then target 1 card on the field; banish it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead. Rihan as a Synchro Monster, joining Shi En. N/C: Make a "Gusto" or "Vylon" Synchro Monster. That's it. Quote Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted February 19, 2019 Share Posted February 19, 2019 Daigusto Koris/WIND/Psychic-Type Synchro Effect Monster/✪✪✪✪✪✪✪✪/2800 ATK/1500 DEF Lore: 1 Tuner + 1+ non-Tuner "Gusto" monsters If this card is Synchro Summoned: You can activate this effect; until the end of the next turn, your opponent must pay 500 LP to activate a Spell/Trap or non-WIND monster's effect (even if this card leaves the field). WIND monsters you control cannot be targeted by card effects. Once per turn, if there are less cards in your hand than WIND monsters in your GY; You can discard 1 card; Special Summon 1 WIND monster from your hand or GY with 1500 or less DEF. NEXT UP: A Synchro that requires a Synchro Tuner for its Summon. Quote Link to comment Share on other sites More sharing options...
Nepfessor of Arc Des Posted July 6, 2019 Share Posted July 6, 2019 Tiger's Eye Dragon ★★★★★★★★★ WATER Dragon/Synchro/Effect ATK 2800 DEF 2100 1 Tuner Synchro Monster + 1+ non-Tuner monsters If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. Once per turn, if this card is in a Monster Zone: You can target 1 face-up card your opponent controls; it has its effect(s) negted. Once per turn, if this card is in a Spell & Trap Zone: You can target 1 face-up card your opponent controls; destroy it. N/C: A Synchro Monster that specifically lists "Sea Monster of Theseus" as a Tuner required. Quote Link to comment Share on other sites More sharing options...
BringerofEnd Posted September 4, 2019 Share Posted September 4, 2019 Treeman of Kamptes DARK Plant/Synchro/Effect 8/2800/3300 "Sea Monster of Theseus" + 1+ monsters If this card is Synchro Summoned, Special Summon 2 "Pityokamp Tokens" (Level 4/DARK/Plant/ATK 0/DEF 0) to your opponent's field, such that the tokens are one Main Monster Zone apart. You can only use this effect of "Treeman of Kamptes" once per turn. While you control this Synchro Summoned card, "Pityokamp Tokens" cannot be Tributed or used as Material for a Summon, also any monster in a Monster Zone whose column is between 2 "Pityokamp Tokens" is banished. Your choice of either another Fortune Lady Synchro or a Melodious Synchro (you can even throw in an in-Archetype Tuner as a bonus) Quote Link to comment Share on other sites More sharing options...
FinalFan Posted September 5, 2019 Author Share Posted September 5, 2019 (edited) Fortune Lady Entropy DARK/Spellcaster/Synchro/Effect/Level 12/? ATK/? DEF 2+ Tuners, including a "Fortune Lady" Tuner + 1 non-Tuner monster that was Special Summoned from the Extra Deck This card's ATK/DEF become its Level x 500. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can draw 1 card. You can only use each of these effects of "Fortune Lady Entropy" once per turn. ● When a card or effect is activated (Quick Effect): You can target 1 of your banished "Fortune Lady" monsters; negate the activation, and if you do, banish it and return the target to your GY, also this card loses Levels equal to the Level of the target. ● When this Synchro Summoned card leaves the field because of your opponent's card (either by battle or by card effect): You can Special Summon 1 monster from your Extra Deck whose Level is equal to the Level that this card had on the field. Next: Make a Cyberse Synchro. Edited September 5, 2019 by FinalFan Quote Link to comment Share on other sites More sharing options...
8bit Moonside Posted September 7, 2019 Share Posted September 7, 2019 (edited) Cloud Crasher Level 8 | LIGHT | Cyberse/Synchro/Effect 2000 ATK / 2000 DEF 1 Cyberse Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish 1 Cyberse monster from your hand or GY to target up to 2 cards your opponent controls; destroy those targets, then this card gains ATK equal to half the original ATK of that banished monster. If this card is destroyed by battle or an opponent's card effect: You can target up to 3 of your banished Cyberse monsters; shuffle those targets into the Deck. Next: A Level 2 Synchro Edited September 7, 2019 by 8bit Moonside today i learned ctrl+enter is a shortcut to post Quote Link to comment Share on other sites More sharing options...
Tinkerer Posted September 13, 2019 Share Posted September 13, 2019 Ravenous Rodent EARTH ** Beast/Synchro/Effect 2 Tuners Gains 500 ATK for each Tuner in your GY. If you have no non-Tuners in your GY, this card cannot be destroyed by battle or card effect. You can banish 1 monster from the GY: Special Summon this card from the GY, then send the top 2 cards from your Deck to the GY. You can only use this effect of "Ravenous Rodent" once per turn. 0/0 A Level 4 Synchro that supports WATER monsters (and/or "Umi") Quote Link to comment Share on other sites More sharing options...
Truffle Shuffle Posted July 4, 2021 Share Posted July 4, 2021 (edited) Silver Archery Girl WATER Aqua/Synchro/Effect 1 Tuner + 1 or more non-Tuner monsters While you control "Umi": You can use any 2 WATER monsters you control as materials for the Synchro Summon of this card. You can return 1 "Umi" you control to the hand to activate 1 of the following effects: • Target 1 card your opponent controls: place that opponent's card on the bottom of the Deck • Target 1 WATER monster in your GY: add that target to your hand. You can only use 1 "Silver Archery Girl" effect per turn, and only once that turn. Next, a Synchro that supports Gemini Monsters. Edited July 4, 2021 by Truffle Shuffle Quote Link to comment Share on other sites More sharing options...
eseer Posted May 23 Share Posted May 23 (edited) On 04/07/2021 at 11:59, Truffle Shuffle said: Next, a Synchro that supports Gemini Monsters. Dual Processor LIGHT Level 8 Cyberse/Synchro/Gemini/Effect ATK: 1500 DEF: 2500 1 Tuner + 1 Gemini Monster Once per turn (Quick Effect), you can tribute 2 monsters (One Tuner and one Gemini) (This counts as a Synchro Summon) whose combined levels equal eight, then choose one of the following effects. Until this monster is removed from the field, apply those effects. During the turn you activate this effect twice, double the original attack and defense of all monsters you control, but shuffle this card into the Extra Deck during the end phase. ●Neither player can interrupt a player when they summon a Gemini monster. Both players can summon up to two additional Gemini monsters in addition to their normal summon. ● The effects of Gemini monsters cannot be negated. Other Gemini monsters cannot leave the field except by being destroyed. Next: Number ANTI-support. SPECIFICALLY the numbers, not just generic XYZ anti-support. Edited May 23 by eseer Quote Link to comment Share on other sites More sharing options...
Nnesineg Posted May 23 Share Posted May 23 That's a funny concept, I'm glad you revived that old ass topic. So here's my take for your prompt, I even made 2 cards for it ! They are based off Principia Mathematica's author, Alfred Whitehead and Bertrand Russell. I was too lazy to make pictures for the cards so I just took their photos from google. These cards will definitely make you do math and play with numbers lol, so you better take a calculator with you if you wanna use them. NEXT: make a synchro card that supports trap cards that summon themselves as monsters ! Quote Link to comment Share on other sites More sharing options...
eseer Posted May 25 Share Posted May 25 On 23/05/2025 at 17:59, Nnesineg said: That's a funny concept aw cheers pal, have annudda card On 23/05/2025 at 17:59, Nnesineg said: NEXT: make a synchro card that supports trap cards that summon themselves as monsters ! Magical Hat-Tricker EARTH Level 6 Psychic/Synchro/Effect ATK: 0 DEF: 0 Any combination of 3 Tuners and Non-Tuners, including one of each. Gains ATK & DEF equal to the combined ATK & DEF of traps on the field being treated as monsters. Once per turn, you can reveal one Trap card from your deck, and apply the appropriate effect. If you cannot apply either effect, banish it then draw a card. ●Continuous Trap: If that card has an effect special summons itself, you can activate that card from your deck. ●Magical Hats: Shuffle this card into the deck, then banish the revealed card. Then, for each empty slot in your monster field, you can activate a Trap card directly from your deck. After this effect resolves, take 1500 damage for each of your empty Monster zones Next: A Spirit Synchro Monster. Quote Link to comment Share on other sites More sharing options...
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