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Reptilious Vivarium

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Reptilious Vivarium
[Field Spell]

Reptile monsters you control gain 100 ATK and DEF for each Reptile monster in your GY. You can activate 1 of these effects of "Reptilious Vivarium" per turn, and only once that turn.

  • Send 1 Reptile monster from your Deck to the GY.
  • Target 1 Reptile monster in your GY; banish this card that is either face-up in your Field Zone or in your GY,  and if you do, Special Summon the target.

 

Edited by BGMキャノン

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Not a fan of this one, personally. It's a Type-specific Foolish Burial, TWRA and Reborn in one, and the latter gets to have extra flexibility by being both an on-field and in-GY effect, in turn benefiting from milling or Burial Goods support. Not to mention the stat boost as icing on cake. It's crazy good card, but I'm afraid it threats with restricting card design IMO, in the sense of "Reptiles shouldn't get any nicer things because this exists". I would suggest to cut at least 2 effects, but even then, it would remain as solid Type support that may break future Reptile archetypes or support. In other words, it would be lacking futureproofing.

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2 hours ago, A Crap Guide to CC said:

Not a fan of this one, personally. It's a Type-specific Foolish Burial, TWRA and Reborn in one, and the latter gets to have extra flexibility by being both an on-field and in-GY effect, in turn benefiting from milling or Burial Goods support. Not to mention the stat boost as icing on cake. It's crazy good card, but I'm afraid it threats with restricting card design IMO, in the sense of "Reptiles shouldn't get any nicer things because this exists". I would suggest to cut at least 2 effects, but even then, it would remain as solid Type support that may break future Reptile archetypes or support. In other words, it would be lacking futureproofing.

Well alright... Took out the the TWRA effect. I mean you can only use one of the effects per turn, making it slow to utilize them all in the long run, but I get what you mean.

Edited by BGMキャノン

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