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Chop, DICE, Mince!

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Chop, DICE, Mince!

[Normal Spell]

Destroy 1 monster you control then roll a six-sided die, Special Summon  a number of "Mince Meat Tokens" (Zombie/ DARK / Level 1 / ATK ?/ DEF 0) (When Summoned, their ATK become equal to half the original ATK of the destroyed monster.) , equal to the result, anywhere on the field. These Tokens cannot be used as Link Material for a Link Summon. You can only activate 1 "Chop, DICE, Mince!" per turn.

 

Concept

Spoiler

So this is suppose to be a play off culinary terminology when referring to cutting food into smaller increments. The wordplay is that because the card involves a dice roll, the increment is represented as the roll result, and the halved ATK the token(s) have.

To put it simply: Chop=Destroying your own monster, Dice= Rolling Dice, Mince= Summoning hopefully a multiple number of Tokens.

 

Edited by BGMキャノン

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An unsettling concept for my tastes, as the Zombie Type implies the pieces of the monster become sentient somehow. It's a creative effect and idea, still. Would be more flavorful if the ATK of each Token was equal to the ATK of the destroyed monster divided by the number of the dice roll, rounded up or down. But I understand that it would be more complicated to write.
I can see you can preserve or further generate value if you destroy a floaty monster, and the destruction it's even part of the effect to combo with effect-based float effects. Not sure if you can get away with making the Spell a Quick-Play for the bait potential, considering the luck factor of the dice roll can be seen as a hindrance.

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Just now, A Crap Guide to CC said:

An unsettling concept for my tastes, as the Zombie Type implies the pieces of the monster become sentient somehow. It's not as creepy if you use it on a monster with an animal Type (e.g. Beast, Fish, Dragon), Plant or even Machine, but then it can be used on a Warrior, Fiend or Fairy. It's a creative effect and idea, still. Would be more flavorful if the ATK of each Token was equal to the ATK of the destroyed monster divided by the number of the dice roll, rounded up or down. But I understand that it would be more complicated to write.
I can see you can preserve or further generate value if you destroy a floaty monster, and the destruction it's even part of the effect to combo with effect-based float effects. Not sure if you can get away with making the Spell a Quick-Play for the bait potential, considering the luck factor of the dice roll can be seen as a hindrance.

 

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