Jolly Glot 49 Posted September 25, 2019 So you want to Equip Cards during your opponent’s turn? IGAS-JP077 アームズ・コール Arms Call (Armory Call) Normal Trap CardYou can only activate this card’s name once per turn. (1) Add 1 Equip Spell Card from your Deck to your hand, then you can equip it to a monster you control that can equip with that card. Source: https://ygorganization.com/maybesummonedarmory/ Quote Share this post Link to post Share on other sites
Zaziuma 41 Posted September 25, 2019 Well sure I would! Quote Share this post Link to post Share on other sites
Summer Darj 292 Posted September 25, 2019 I don't quite get why it adds to hand first, then it Equips, when there are effects that directly equip Equips form the GY and whatnot. Is it to make it vulnerable to Ash, Mistake, etc? Odd. Card looks promising though, May be 1 turn slow as a Trap, and Traps may be not that relevant in current format except for when going first and searchable disruptions, but its chainable and with all sort of Equips around it behaves as a really flexible Trap, from surprise ATK boosts, to protections, etc. If Metaverse saw play in Field-reliant decks even with Terraforming around, then this has potential to be decent to good in Equip-reliant decks. Quote Share this post Link to post Share on other sites
The Warden 33 Posted September 25, 2019 31 minutes ago, Darj said: I don't quite get why it adds to hand first, then it Equips, when there are effects that directly equip Equips form the GY and whatnot. Is it to make it vulnerable to Ash, Mistake, etc? Odd. Card looks promising though, May be 1 turn slow as a Trap, and Traps may be not that relevant in current format except for when going first and searchable disruptions, but its chainable and with all sort of Equips around it behaves as a really flexible Trap, from surprise ATK boosts, to protections, etc. If Metaverse saw play in Field-reliant decks even with Terraforming around, then this has potential to be decent to good in Equip-reliant decks. It searches and then gives you the option of equipping because not all Equip Spells can instantly be equipped onto a monster on the field or if at all given the likes of Premature Burial and Symbol of Heritage. It's so you're not locked out of all the Equip Spells in the game by being forced to equip from the deck. Quote Share this post Link to post Share on other sites
Tinkerer 42 Posted September 25, 2019 Yeah, to follow up what Warden said, I think some of the more relevant equips out there (besides "Phoenix Blade") are "Living Fossil" and "SPYRAL - Big Red", (ie. Premature Burial clones) so adding before equipping makes sense. The fact you have to equip the card you searched feels off though. It'd have been pretty neat if you could search then equip ANY equip from your hand. Nitpicks aside, this card is searchable via Trap Trick, which raises the number of any specific equip card to 7+ (3 this, 3 Trap Trick, and at least 1 Equip). It makes it so you don't have to actively run as many brick Equips, yet have more overall consistency. I like it! Quote Share this post Link to post Share on other sites
Summer Darj 292 Posted September 25, 2019 Ooooh right, the equipping effect is optional. Misread it as mandatory. I wonder why it didn't use a text format similar to Metaverse then. Quote Share this post Link to post Share on other sites
Unlisted Member 117 Posted September 25, 2019 Finally Moon Mirror Shield is more viable! Quote Share this post Link to post Share on other sites
VampireofDarkness 9 Posted September 25, 2019 Is it wrong that my first reaction to this is "Yeahhhhhh, Premature Burial is not coming back anytime soon?" Arms Hole FTKs still scare me. That aside, this is rather bemusing with cards like, as just forementioned Moon Mirror Shield. I'm sure there are some others as well, but I am too tired atm to think of the full list. I assume you can't use this during the Damage Step though right? That's the one unfortunate thing about this card, otherwise this is fun. Quote Share this post Link to post Share on other sites
Tinkerer 42 Posted September 25, 2019 (edited) Yeah, no damage step shenanigans. Also I'm just noticing that it doesn't let you equip to opponent's monsters (so no Axe of Fools, Duston Mop, etc.). I'm curious if this bypasses equips with activation conditions (Twin Swords of Flashing Light - Tryce). Some good targets: D.D.R. Saqlifice Moon Mirror Shield Evil Eye Stuff Raptinus' Supreme Magicblade Raising Fire Maybe "Autonomous Action Unit" too. Vylons become a bit stronger. I dunno how much this benefits Noble Knights (never got around to really using that deck). Also it benefits all those decks with in-archetype Premature Burials (Monarchs, Rokkets, Predaplant, Trickstar, Spyral, Blue-Eyes, Karakuri, Photon/Galaxy, and Morphtronics). Edited September 25, 2019 by Tinkerer Quote Share this post Link to post Share on other sites
Unlisted Member 117 Posted September 29, 2019 (edited) I just found another interesting way to use this... So Mermail/ Atlantean, a Deck that usually prefers to go 2nd, has 3 Equips Spells that negate a specified card type (Monster, Spell, Traps) when they resolve: Abyss-scale_of_the_Mizuchi, Abyss-scale_of_the_Kraken, and Abyss-scale_of_Cetus. This trap can be good for Mermail to chain and stun in response to something rather than negate the first thing that activates out of these equip spells mandatory nature. Edited September 29, 2019 by BGMキャノン Quote Share this post Link to post Share on other sites
Summer Darj 292 Posted September 30, 2019 9 hours ago, BGMキャノン said: I just found another interesting way to use this... So Mermail/ Atlantean, a Deck that usually prefers to go 2nd, has 3 Equips Spells that negate a specified card type (Monster, Spell, Traps) when they resolve: Abyss-scale_of_the_Mizuchi, Abyss-scale_of_the_Kraken, and Abyss-scale_of_Cetus. This trap can be good for Mermail to chain and stun in response to something rather than negate the first thing that activates out of these equip spells mandatory nature. That's a cool find, yeah. I did remember of the Mermail Equips when thinking of Equip Cards that can do something during the opponent's turn, but didn't realize that by chaining this card to an effect you can play around the mandatory clause and negate the effect you directly respond to, rather than having to preemptively equip the Spells. And since the Equip negation doesn't start a chain, I guess it cannot be chain blocked and will negate whatever effect resolves after the Trap as long as it is the appropriate card type. Or I guess you can also negate other cards depending on the Equip and the card types of the effects in the chain. For instance, I assume in a chain link of monster effect --> Spell --> this and equip Kraken, the monster effect will be negated. Those are funny interactions now that I think about it. Quote Share this post Link to post Share on other sites