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I Hate Snatch Steal

Ninjitsu Art of Stealth (Written)

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Ninjitsu Art of Stealth

Quick-Play Spell

Target 1 "Ninja" monster you control; Until the End Phase, Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly also negate any opponent's card or effect that targets that target. Also, until the End Phase, it can attack your opponent directly and each time it inflicts battle damage to your opponent: your opponent shuffles 1 random card from their hand into the deck.

The negating targeting effects has the same rulings as the trap negating effect of http://yugioh.wikia.com/wiki/Tyrant_Dragon

The idea behind this card is that a Ninja could suddenly disappear, then slip behind enemy lines undetected and disrupt their plans. The "Until the End Phase, Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly." is added for flavor.

Edited by I Hate Snatch Steal

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Not an expert on Ninjas but this feels like a good card for the wrong archetype. AFAIK Ninjas don't benefit a lot from staying on the field, and the one who does, the Saizo Link, already has a built-in "dodging" protection. Well, a quick look to the list of Ninja cards reminded me of Getsuga, who definitely would appreciate staying alive for your next turn. I guess it's decent then. Since it's searchable by both Hanzo and Saizo, it looks solid enough for strengthening your board when going first, and potentially hurting the hand at later turns.
An idea for the card: how about allowing the Ninja to attack directly, and apply the discard effect when it inflicts battle damage instead? That feels a bit more Ninja-like in the sense it sneaks through the opponent's defenses and damages directly.

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1 hour ago, Darj said:

Not an expert on Ninjas but this feels like a good card for the wrong archetype. AFAIK Ninjas don't benefit a lot from staying on the field, and the one who does, the Saizo Link, already has a built-in "dodging" protection. Well, a quick look to the list of Ninja cards reminded me of Getsuga, who definitely would appreciate staying alive for your next turn. I guess it's decent then. Since it's searchable by both Hanzo and Saizo, it looks solid enough for strengthening your board when going first, and potentially hurting the hand at later turns.
An idea for the card: how about allowing the Ninja to attack directly, and apply the discard effect when it inflicts battle damage instead? That feels a bit more Ninja-like in the sense it sneaks through the opponent's defenses and damages directly.

Good idea, updated accordingly

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