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Cycle of Vengeance

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Cycle of Vengeance
[Normal Trap]

During the end of the Battle Phase, if a monster(s) you controlled was destroyed by battle: Destroy all your opponent's monsters that battled this turn, then Special Summon as many monsters as possible from the GY that were destroyed by battle this turn.

Edited by BGMキャノン

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Well, that is a mighty removal and revival. However, battle traps aren't used as often and the payoff is at the end of the Battle Phase. So this hinges on your opponent not completely running over you. I think it's alright. A mighty card, but in another era. I like it.

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Agreed with Nyx here. Card is potent, but as a battle Trap it's trickier to use nowadays, albeit not useless because every now and then you can surprise  the opponent with a Mirror Force Trap. It does have advantages over Mirror Force Trap, suhch as being able to trigger it yourself by ramming your monsters, punch Defense Position monsters your opponent controls to have them destroyed, and trigger battle floaters to get them back in exchange of some battle damage. In short it looks fine, it ought to have a niche here or there.

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3 hours ago, Darj said:

Agreed with Nyx here. Card is potent, but as a battle Trap it's trickier to use nowadays, albeit not useless because every now and then you can surprise  the opponent with a Mirror Force Trap. It does have advantages over Mirror Force Trap, suhch as being able to trigger it yourself by ramming your monsters, punch Defense Position monsters your opponent controls to have them destroyed, and trigger battle floaters to get them back in exchange of some battle damage. In short it looks fine, it ought to have a niche here or there.

With crashing in mind... Decks that are predominant of floaters, e.g. Gusto and Yang Zing, probably could give this thing a proper niche since you normally would minimize your use of net resources by simply crashing into things with their monsters... You could perhaps get heavy +'s even.

Edited by BGMキャノン

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