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Showing most liked content on 09/23/2019 in all areas

  1. 1 like
    https://ygorganization.com/theultimatemasterofmagicians/ The Pack Cover DP23-JP001 Choumadoushi – Black Magicians (Dark Magicians the Ultimate Wizards) Level 8/DARK/Spellcaster/Fusion/Effect “Dark Magician” or “Dark Magician Girl” + 1 Spellcaster monster (1) Once per turn, if a Spell/Trap Card or effect is activated (Quick Effect): You can draw 1 card, and if it is a Spell/Trap, you can Set it to your field. If the Set card is a Quick-Play Spell or a Trap, it can be activated the turn it was Set. (2) If this card is destroyed: You can Special Summon 1 “Dark Magician” and 1 “Dark Magician Girl” from your hand, Deck, and/or GY. 2800/2300 DP23-JP002 Magicians’ Souls Level 1/DARK/Spellcaster/Effect You can only use each effect of this card’s name once per turn. (1) If this card is in your hand: You can send 1 Level 6 or higher Spellcaster from your Deck to the GY, then activate 1 of these effects; • Special Summon this card • Send this card to the GY, then you can Special Summon 1 “Dark Magician” or “Dark Magician Girl” from your GY. (2) You can send up to 2 Spells/Traps from your hand or field to the GY; draw that many cards. 0/0 DP23-JP005 Magicians’ Combination Trap/Continuous (1) Once per turn, when a card or effect is activated: You can Tribute 1 “Dark Magician” or “Dark Magician Girl”; Special Summon 1 “Dark Magician” or “Dark Magician Girl” with a different name than the Tributed monster from your hand or GY, and if you do, negate that activated effect. (2) If this face-up card is sent from the Spell & Trap Zone to the GY: You can destroy 1 card on the field.
  2. 1 like
    oh my god Tsurugi is the true king of Westeros? Also voted her cause she looks like a badass and is, to be frank, hot.
  3. 1 like
    Feel really bad about how one-sided this one is... gonna give Gorgone a pity vote.
  4. 1 like
    Sorry Arboria, I know I nominated ya, but Isolde was literally the first card I thought of when I saw the tournament topic. ?
  5. 1 like
    Witchcrafter's Bargain Bin Continuous Spell Once per turn, if a Spell card is sent from your hand or side of the field to the GY, you can target 1 banished "Witchcrafter" monster; Special Summon it, but its ATK and DEF become 0, also, you cannot activate its effects this turn. You can only use 1 of the following effects of "Witchcrafter's Bargain Bin" per turn, and only once that turn. • If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead. • During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone. After I saw the new DM support monster, I wanted to try out Witchcrafters so I could gauge how useful the card would be in that deck. I definitely wasn't playing Witchcrafters "optimally", but I did notice a few glaring weaknesses in the archetype, so I figured I'd make a support card for the deck.
  6. 1 like
    This does help them extend on getting both Haine and Verre (pretty much the Decks main objective XD) which is cool considering in most cases you only get to get out 1 of them for the duration of 1 of your turns and your opponent's turn. Additionally, it also restocks your mini-Witchcrafters for more of their GY effects for future plays... And in the rare chance that 1 of your big Witchcrafters get banished this is a nice way to get them back. The way how I've been doing that when I play my build is via Magician's Restage on Potterie or Pittore that used (in order to follow up with Haine or Verre next turn), or using Reasoning or Monster Gate and praying to gods to get one them and a huge mill of the Spells and maybe their 1 Trap if I am really lucky... But, those aren't always consistent. Especially Reasoning which I usually search via Left Arm Offering which is always a huge gamble. My main problem with Witchcrafters...Is that because the deck is so linear it is extremely vulnerable to Ash Blossom and Called by the Grave or most starting play negates for that matter. And this card doesn't help you circumvent that. If you get your first play hit and you have no follow-up, this won't help... It only serves as an extender you can only rely so much on. For what it does though, it is kind of nifty... And I also understand how difficult it is to make Witchcrafter Spell considering there is an extreme balance factor that plays into them due to the fact that they can automatically recover themselves on your End Phase. Also, I can nod there is a little flavorful flare to the card's naming given the merchantile motif of the archetype which is a plus to me.
  7. 1 like
    Advance Heraldry Escutcheon [Equip Spell] Equip only to a "Heraldic Beast" monster or an Xyz Monster. When the equipped monster would be destroyed, you can detach 1 Xyz Material from it or send this card to the GY instead. You can 1 of these effects of "Advance Heraldy Escutcheon" per turn and only once that turn. If this card is sent to the GY: You can take 1 "Heraldic Beast" from your Deck and either add it to your hand or send it to the GY. You can banish this card from the GY and target 1 face-up Xyz Monster you control; Special Summon 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as Xyz Material (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned Monster.) Support To: Concept and Flavor Notes:
  8. 1 like
    Oh, right, had not noticed that about RUM Spells. To stay in theme you could make it a Quick-Play that becomes an Equip, which would give it the perk of being reactive protection and baiting destruction removal, but IDK if would be an stretch just to justify the RUM in the name.
  9. 1 like
    Eccentric Billionaire Scientists Are All the Rage Nowadays
  10. 1 like
    Exact dimensions for the desktop view is 1316 x 400 pixels, according to Element Inspect. As Torm said, it's preferred that the image is larger for better quality, but as long as the image is at least that width, you should be fine, because the feature lets you adjust the position after uploading it to show what you want, and you can just click on the banner to reveal the full image. If you don't want to have to do that, you would have to crop out the desired area to an aspect ratio of the above values. The only issue here is if you also use the forum on mobile, because the banner is displayed differently. I'm unsure what the exact values for that are, but if you want to knock out two birds with one stone, you'd have to find an image that works for both aspects.
  11. 1 like
    I don't have an exact measurement for you but the larger the image the better it works out. I know @Aix made some simple changes to some of the themes' codes so it would look a bit better but this shouldn't affect it. What image are you trying to put it and what do you want where?
  12. 1 like
    You could name it as The Incrementor to get in theme with The Calculator & Calibrator, although thematically you would also have to make it LIGHT/Thunder, which IMO is not so bad since it would lose Cyberse support, for example being searchable by Lady Debug and Cynet Mining, but would gain Thunder support, most notably Thunder Dragon Fusion and Colossus, since its self-Summon effect activates from the hand. Other than that, looks like a good card, IMO. Self-Summon and Level modulation is welcomed, and for Link purposes you can keep it cheap with an LP payment of 500. It's missing being a Tuner, but then it would be too good. Heck, I already think it's too good due to the flexibility of its self-Summon condition.
  13. 1 like
    I really like this one. The card being an Equip nicely fits with the Escutcheon theme, the Saqlifice-reminiscent flexibility of the search effect is welcomed as well, and the RUM effect allows for funny plays by accessing Number monsters from non-Number Xyzs. If anything, I would be more comfortable with a Dragon Ruler OPT clause on the bullet effects, just so you can't get both a search and a RUM right away. Or at least give a 1-turn stun ("except the turn it is sent to the GY" clause) to the RUM effect. Adding "Rank-Up Magic" to the name would enable it get extra support, by the way.
  14. 1 like
    The Calming Queen LV 7 / LIGHT / Fiend / Pendulum / Effect ATK 2700 / DEF 2000 Scales < 8, 8 > Pendulum Effect: If you have no cards in your other Pendulum Zone: Add 1 “The Haunting King” from your Deck to your hand. If a Pendulum Monster in your Pendulum Zone would be destroyed, destroy this card as well. Effect: You can reveal this card from your hand and discard 1 other Pendulum Monster: Add 1 “The Haunting King” from your Deck to your hand. The Haunting King LV 7 / DARK / Fiend / Pendulum / Effect ATK 2400 / DEF 1800 Scales < 1, 1 > Pendulum Effect: If you have no cards in your other Pendulum Zone: Add 1 “The Calming Queen” from your Deck to your hand. If a Pendulum Monster in your Pendulum Zone would be destroyed, destroy this card as well. Effect: You can reveal this card from your hand and discard 1 other Pendulum Monster: Add 1 “The Calming Queen” from your Deck to your hand.
  15. 1 like
    With a groggy groan, Ross awoke in the morning, rolling over in her bed. However, she was met with a small fact that she hadn't really remembered this early in the morning. Her bed was small. She was soon reminded of this fact, however, as she rolled off the side of the bed, landing with a thud on the ground. Groaning again with a small, "ow," Ross slowly lifted herself off the ground. Rubbing the arm that had hit the ground, the girl then rubbed her eyes trying to get herself awake only to then hear a message come from her wrist. Looking at her wrist, seeing the strange looking watch on it, looking around the room the girl suddenly was hit with a wave of memories. "Right, right." She was in a strange new world, here to partake in gladiatorial combat. She was hired by a magic magician screen woman who teleported her here. She hung out with a girl that was a mutant and a witch in a mall. They had a beholder for a security guard. And her room was like a prison cell. The movies were pretty decent too. Getting her bearings, still trying to wrap her head around this new reality she had found herself in, she looked back to her watch. Apparently she had a message from her boss, saying she was out of town now. Well, it wasn't as if Ross had any pressing issues to bring up to the woman anyway, so she didn't think much of the message. Instead, she had a different matter. She had excused herself for it yesterday as she was suddenly poofed into a new world, but Ross was not about to skip her morning routine two days in a row. Looking at her watch, the girl found that there was an athletic center she could go to. Figuring that she could get in a good jog, the girl began to walk out of her room, and make her way through the apartment complex. As she got into the elevator to go down, she was met with the sudden sight of a different girl then she had met before. The girl herself could've been intimating: she was tall, seemed rather built, long black hair, a set of two horns and long blue scaled tail behind her. This sight was only offset by the incredibly cheery and jovial expression on her face, and the girl herself waving to Ross cheerily as she walked into the elevator. Feeling a bit awkward, and also glancing back and forth at the girl's inhuman features to tell if they were indeed real, the girl kept silent. The other, more draconic girl, however did not. "Hello there!" "Hey," the girl gave a small wave back. The dragon girl seemed to keep examining Ross, making the girl only more uncomfortable, before she brightened back up saying, "I'm Xia! I haven't seen you before, but if you're here then we must be living mates!" As Xia stuck out her hand to shake, Ross took it saying, "yeah, I'm Ross. Just moved in yesterday. Work and all." "Oooooh! Well, I work here too! It's been really fun so far and I get to meet so many new people! Like Morgan, and Aurora, and Gnash, and Cyan, and Masaru, and Snowball, and - " The girl was cut off as the elevator door opened. "Oh, I should get off here. Well, nice meeting you Ross!" The girl gave a wave and made her way out of the building. Ross, wanting to exit through the same door but feeling awkward about doing so, simply waited where she was. "This place is weird." Beginning to make her way out of the building, the girl began to make her way down the street as she looked at her watch. She hadn't done much familiarizing herself with it yesterday, having been out all day, and so she simply took the time to play around with it. Looking at it, she realized that she had to sign up for a match for the day as well, either by challenge or simple random assortment. While she could've just picked any random person, she figured getting herself familiarized with the battling of her work with an acquaintance would work better for her. Looking between the two people she knew, Ross decided on Morgan, simply sending the girl a small message. Yo. It's Ross. Wanna battle today? Xia felt a small nagging sensation after her exchange with Ross. She had felt as if she had heard the name before, but couldn't quite figure out where. Well, she seemed nice anyway, and Xia always enjoyed new people. All the same, the girl began to make her way through the city. She didn't really have a goal in mind, but figured it'd be fun to go and look at the shrine again. She was always curious to learn more about dragons, and if there were more dragons in this city then it would be even loads better. Plus last time she had went there was nice person as well, so that would always be fun too! Looking at her watch, the girl figured she still needed to sign up for a fight, and so, tapping on the watch she started to send a message. hiiiiiiiii cyan havent talked to you in awhile but i thought we could fight today since last time the basketball game was super fun and we havent fought yet so we should since itll be fun thaaaanks cyan
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