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  1. 1 like
    You ask the thugs if you can be of any assistance. The one with the knife nudges one of his cohorts. "You can help us to all the cash in your wallet. No funny business, aight?" Little Vegas. Not much to scoff at when the sun's up either, but once the night sets in this part of town truly comes alive. Casinos, bars, clubs, and anything that one could hope for when living a thrilling and materialistic nightlife. Compared to some of the other weirdos on the street, you and your Servant look pretty normal, too. On this particular block of the street you're on, there's three establishments that seem pretty popular, judging by the traffic heading in and out of them. Two casinos - respectively named Gold & Bold and House of Fortune - and a bar in between them simply called Joe's. You make a mental note of where this warehouse is, then get out of dodge. If anyone was caught in the explosion or struck by debris from it, that's their problem, not yours. You instead make your way to Little Vegas. Your Servant eyes the buildings, before fixating on one particular place. A tall casino/hotel labeled as Midas Palace. Looking around, it also seems to be the biggest building in the district, at least that you can see. Candy is good for the soul, but not for the teeth. Your Servant tells you something to that effect as you buy your choice of snacks and leave, not that it stops them from pilfering a piece for themself. Surely the police will be able to handle the explosion. As you explore the rest of Old Town's buildings that aren't locked, you find that none of it is all that impressive. Most of the locked buildings are just houses or shops that have closed for the night, except for one in particular. You're not sure what its purpose is, but there's a tall pagoda, the doors of which have been locked. You take a seat and check out the security computer. All the files on it haven't been touched in years, and you suspect whoever worked here last probably got fired instead of simply laid off when you find a porn folder hidden somewhere. Looking at the monitors, however, you spot someone approaching the warehouse. "Master, be warned. I detect the presence of a Servant." You head to the cold storage warehouse. Given the overgrown grass and lack of cars in the area, it's safe to assume nobody's been here in years. Yet, that mental pointer from your Servant continues to point inside, like a radar that won't shut up. (Not if you're Michael Bay) With the help of your Servant, you get to tidying up with what you can find. A broom is good enough to at least clear the dust off the floor and walls as well as any loose trash, though you may have to get more cleaning equipment if you want to really make this place sparkle and shine. For now though, it at least looks like people have been here recently thanks to your efforts, meaning it's time to start setting up shop. A task which you choose to consult your Servant about. "It's certainly spacious enough. A great place to practice magecraft, and a fine workshop if you're of the tinkering persuasion. Especially if you can animate the machines in here by some means!" Your Servant points to a door that leads into an office of some sort - long since vacated - and continues "I'll take that room there for my own operations, if you do not mind. Man's got to work, after all. For now though, let's make this place a bit more hospitable." The Servant's arms spread out, and various glyphs and symbols began pouring out, attaching themselves to the walls, floors, and ceilings of the factory. "...something like that, yes."
  2. 1 like
    Genjuuki Auroradon / Mecha Phantom Beast Auroradon Machine/Link/Effect, WIND, Link-3, ATK 2100, L+B+BR 2+ Machine monsters (1) If this card is Link Summoned: You can Special Summon 3 “Mecha Phantom Beast Tokens” (Machine/WIND/Level 3/ATK 0/DEF 0), but you cannot Link Summon for the rest of this turn. (2) Once per turn: You can Tribute up to 3 monsters; apply the appropriate effect. ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 “Mecha Phantom Beast” monster from your Deck. ● 3: Add 1 Trap from your GY to your hand. Somebody ordered up a serving of Sky Striker with extra link arrows on it? Sentouki – Sieg / Sky Striker Ace – Sieg Dark Machine / Link / Effect Link-2 1500 / T B 2 monsters, including a “Sky Striker Ace” monster Cannot be Special Summoned, except by Link Summon. You can only Special Summon “Sky Striker Ace – Sieg(s)” once per turn. (1) If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent’s next End Phase. (2) Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then send the target to the GY. Source: https://ygorganization.com/machinestakingoverlvp/ https://ygorganization.com/whoaskedforthis/
  3. 1 like
    Weird moment where I put off commenting on a card, not because of the card itself but because I couldn't put enough time on reading the comments about it (until now) xP I very much like this card. Traptrick and Lilith can search for it. I kinda would like for it to have a self-re-setting clause. Not the "set from GY but banish it when it leaves if you do", but rather a twist from it like "if banished, and X happens, you can set this" and have it not be ideal in the GY until something banishes it somehow. That way you could reuse it off of the banished one via Trap Trick, or do Gold Sarc, or be able to perpetuate it under Macro Cosmos's-like effects. Something like "Destroy 2 Tokens anywhere on the field" or IDK as cost... just throwing ideas around. As per the Token-generating effects. Scapegoats, Scapeghosts, Cosmic Compass, Ojama Duo/Trio, Nightmare Archfiend Tokens, Phantom Skyblaster, that Umi card for Phantasm Spiral, Void Expansion, Photon Sanctuary, Revival Gift, Christon Phoenix, Doppelwarrior, the "Hippo Carnival" Spells..... There's all sorts of things. I like how the effect being on a 1 turn timer gives you a bit of control for turning effects on and off. I know it is like, one of the lamest uses possible, but I like the idea of Ojama Trio + this to give Barbaros or Fulisier Dragon their 3000 and 2800 ATK stats.
  4. 1 like
    So distracted was Milla mentally that she could hardly process was Kanon and Nomi were saying. She had to blink a few times and look back to the blue-haired girl. What had she just said? They were her new team? One of theirs had left? That seemed impossible. This was the impossible scenario she'd determined wouldn't be happening for her. Rondo couldn't have possible known this and led them to her intentionally either. None of this seemed plausible. The girl had to shake her head and really process it all again. "R-really? You'd have me along just like that?" she asked softly, almost shying away from it. She didn't want to build up her own hope in the event she'd misheard. But she knew what she'd heard. She'd played it again in her head enough times she had to believe she'd heard it right. "Thank you so much! You dont know what this means to-" she cut herself off. For one, she doubted they wanted to know too much about her. But another thought crossed her mind. However impossible it seemed, Rondo must have been trying to get them to come help her. She released the Sneasel from his pokeball and as the creature appeared he stood there with his arms folded, eyes closed and head turned to the side. No doubt he was still upset. "Rondo! Thank you!" she cried as she scooped him up to some initial protest and gave him a big hug. He tried to stay upset but gave in before long and returned it. With trust between partners restored he stayed happily in her arms as Milla turned her attention back to her new teammates. "I look forward to travelling with you." she said with a soft smile. She made no indication of a next move. They had been kind enough to have her she would leave it to the more senior members of the team to decide where they were headed.
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