You ask the thugs if you can be of any assistance. The one with the knife nudges one of his cohorts.
"You can help us to all the cash in your wallet. No funny business, aight?"
Little Vegas. Not much to scoff at when the sun's up either, but once the night sets in this part of town truly comes alive. Casinos, bars, clubs, and anything that one could hope for when living a thrilling and materialistic nightlife. Compared to some of the other weirdos on the street, you and your Servant look pretty normal, too. On this particular block of the street you're on, there's three establishments that seem pretty popular, judging by the traffic heading in and out of them. Two casinos - respectively named Gold & Bold and House of Fortune - and a bar in between them simply called Joe's.
You make a mental note of where this warehouse is, then get out of dodge. If anyone was caught in the explosion or struck by debris from it, that's their problem, not yours. You instead make your way to Little Vegas. Your Servant eyes the buildings, before fixating on one particular place. A tall casino/hotel labeled as Midas Palace. Looking around, it also seems to be the biggest building in the district, at least that you can see.
Candy is good for the soul, but not for the teeth. Your Servant tells you something to that effect as you buy your choice of snacks and leave, not that it stops them from pilfering a piece for themself. Surely the police will be able to handle the explosion. As you explore the rest of Old Town's buildings that aren't locked, you find that none of it is all that impressive. Most of the locked buildings are just houses or shops that have closed for the night, except for one in particular. You're not sure what its purpose is, but there's a tall pagoda, the doors of which have been locked.
You take a seat and check out the security computer. All the files on it haven't been touched in years, and you suspect whoever worked here last probably got fired instead of simply laid off when you find a porn folder hidden somewhere. Looking at the monitors, however, you spot someone approaching the warehouse.
"Master, be warned. I detect the presence of a Servant."
You head to the cold storage warehouse. Given the overgrown grass and lack of cars in the area, it's safe to assume nobody's been here in years. Yet, that mental pointer from your Servant continues to point inside, like a radar that won't shut up.
(Not if you're Michael Bay)
With the help of your Servant, you get to tidying up with what you can find. A broom is good enough to at least clear the dust off the floor and walls as well as any loose trash, though you may have to get more cleaning equipment if you want to really make this place sparkle and shine. For now though, it at least looks like people have been here recently thanks to your efforts, meaning it's time to start setting up shop. A task which you choose to consult your Servant about.
"It's certainly spacious enough. A great place to practice magecraft, and a fine workshop if you're of the tinkering persuasion. Especially if you can animate the machines in here by some means!" Your Servant points to a door that leads into an office of some sort - long since vacated - and continues "I'll take that room there for my own operations, if you do not mind. Man's got to work, after all. For now though, let's make this place a bit more hospitable." The Servant's arms spread out, and various glyphs and symbols began pouring out, attaching themselves to the walls, floors, and ceilings of the factory. "...something like that, yes."