We've got a bunch of new cards revealed for Sacred Beasts of Chaos, as well as some confirmed reprints:
Confirmed Reprints (as of 13/02/20):
Raviel, Lord of Phantasms
Hamon, Lord of Striking Thunder
Uria, Lord of Searing Flames
Dark Summoning Beast
Fallen Paradise
Phantasmal Martyrs
Armityle, the Chaos Phantasm
Phantasm Emperor Trilojig
We're also getting two new Tokens with this deck: A Phantasm Token, and a Phantasmal Martyrs Token.
New Cards (12/02/20)
Genmaoh Raviel – Tenkai Juurinken / Raviel, Lord of Phantasms – Heaven Crushing Fist (Dub: Raviel, Lord of Phantasms – Shimmering Scraper)
DARK / Fiend / Effect
LV10 4000/4000 "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters.
You can only use this card name’s (1) and (2) effects once per turn each.
(1) (Quick Effect): You can discard this card, then target 1 “Raviel, Lord of Phantasms” you control; for the rest of this turn, its ATK is doubled, also it can attack all monsters your opponent controls, once each.
(2) If this card is in your GY: You can Tribute 1 monster; add this card to your hand."
I find this a rather weird implementation - it feels like it should have been an Equip Spell Card for Raviel, but was changed to be in line with Hamon and Uria's support: all 3 being the same card type as used to summon them by their own effect. It can't even be used as a substitute Raviel for Armtiyle. Either way, this card can be discarded from the hand to make Raviel a Stardust Charge Warrior with 8K ATK for a single turn, and then be recycled back to the hand for your next turn for 1 tribute: assuming that either Raviel isn't blown up, or that you even need the next turn. I can also see this being used alongside a plethora of discard effects and Phantom of Chaos for an additional 4k beatstick alongside your existing Raviel. I'd run this at just one in a Sacred Beast deck - It can be an OTK if you start second and draw a good starting hand, but can also quickly become a garnet.
Ankoku no Shouraishin / Dark Beckoning Beast
DARK / Fiend / Effect
LV2 0/0 "You can only use this card name’s (1) effect once per turn.
(1) When this card is Normal Summoned: You can add 1 “Uria, Lord of Searing Flames”, 1 “Hamon, Lord of Striking Thunder”, 1 “Raviel, Lord of Phantasms”, or 1 card that specifically lists any of those names in its text from your Deck to your hand, except “Dark Beckoning Beast”.
(2) During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK and DEF, in addition to your Normal Summon/Set (you can only gain this effect once per turn)."
By far, Dark Beckoning Beast is the best support card we've had revealed in Sacred Beasts of Chaos so far. While lacking any offensive stats, this Level 2's two effects are brilliant: Upon being Normal Summoned, you have a free choice of adding any of the Sacred Beasts, or any card that specifically mentions them by name, from your Deck to your Hand (excluding itself). Most of the time, this will be for Dark Summoning Beast - which synergises nicely with Beckoning's second ability - an additional Normal Summon of 1 Fiend monster with 0 ATK & DEF per turn. This essentially makes Beckoning a no-tribute version of Dark Summoning Beast, while at the same time thinning your deck of beasts you can't summon. If you don't intend to summon a Dark Summoning Beast, you can always use Transmodify on it to bring out Sangen and get that sent to the GY to search out a hand trap, or a Tour Guide of the Underworld for a Link/XYZ next turn.
TL;DR: You need 3 of these in any Sacred Beast Deck.
Shitsuraku no Hekireki / Lightning Strike of Paradise Lost (Dub: Cerulean Sky Fire)
Continuous Spell Card "(1) To Special Summon “Hamon, Lord of Striking Thunder” using its own procedure, you can send face-down Spells you control to the GY instead of face-up Continuous Spells (or any combination of both).
(2) Once per turn, when an opponent’s activated Spell/Trap Card or effect resolves while you control an Attack Position “Hamon, Lord of Striking Thunder”, you can negate that effect, then change 1 “Hamon, Lord of Striking Thunder” you control to Defense Position.
(3) If “Uria, Lord of Searing Flames”, “Hamon, Lord of Striking Thunder”, or “Raviel, Lord of Phantasms” you control leaves the field: You take no damage for the rest of this turn."
Cerulean Sky Fire is one of those cards which looks good on paper but turns out to be deeply flawed in reality.
Its first effect of allowing the use of any face-down Spell Card as a substitute for a face-up Continuous Spell as a tribute for Hamon seems clever - until you realise that 95% of the time you will be summoning Hamon via Dark Summoning Beast anyways and that the spells in your deck that would have to sacrifice would be quite valuable, and in reality, I would consume this card as part of the tribute and lose out on the other effects. The only time I would use this was if my opponent was using something like Anti-Spell Fragrance, and that presumes I had activated Sky Fire beforehand.
Cerulean's second effect is the "best": Once per turn, if I control an Attack Position Hamon, I can negate the effect of an opponent's Spell/Trap card by switching Hamon to Defence. This synergises with Hamon's own effect, directing any of your opponent's attacks to a 4K blocker. This is useful for preventing your opponent using staples like Monster Reborn and Raigeki, and in a pinch can save Hamon from an unexpected Mirror Force. If you have this available to play, then you should prioritise the summon of Hamon over Uria and Raviel.
Cerulean's final effect is rather bland: If Uria, Hamon or Raviel leave the field, no more damage (battle or effect) for the rest of the turn. Note this doesn't prevent battle damage involving them if they are destroyed in battle: Damage Calculation occurs before destruction during the Damage Step. So it might still be game over even with Cerulean Sky Fire on the field.
In short, I'd experiment with 2 copies so far, and see how effective they are, and then evaluate if you can make do with just the 1.
Hyper Blaze
Continuous Trap Card "(1) To Special Summon “Uria, Lord of Searing Flames” using its own procedure, you can send face-down Traps you control to the GY instead of face-up ones (or any combination of both).
(2) When an attack is declared involving your “Uria, Lord of Searing Flames”: You can send 1 Trap from your hand or Deck to the GY; its ATK/DEF becomes 1000 x the number of Traps on the field and in the GYs for the rest of this turn.
(3) Once per turn: You can discard 1 card; take 1 “Uria, Lord of Searing Flames”, “Hamon, Lord of Striking Thunder”, or “Raviel, Lord of Phantasms” from your GY, and either add it to your hand or Special Summon it, ignoring its Summoning conditions."
The final reveal today is Hyper Blaze, and in many ways is similar to Cerulean Sky Fire - only better. Its first effect is identical to Cerulean's, only it focuses on Uria and the use of any face-down Trap for tribute. While most Sacred Beast decks are only going to have Solemns and Return from the Dark Dimension, Uria-centered Burn decks might see Hyper Blaze as a way to diversify their repertoire of traps without compromising on Uria's summoning conditions.
Uria's second effect is more direct and compensates for Uria's crippling weakness - Total dependency on Continuous Traps in the graveyard for ATK power. By discard a trap from the Hand or Deck to the GY, Uria's ATK becomes equal to the number of traps (note: any trap, not just continuous) in all graveyards x1000, until the end of the turn. That can easily turn Uria into the strongest monster on the field during the late-game, though this effect shouldn't make Uria your priority to summon. There also might be some traps that could take advantage of being sent directly from the Deck to the GY.
Hyper Blaze's final effect is the highlight, finally giving us an effect the Sacred Beasts were stripped of when they became real cards - revival. Once per turn, for only a discard, we can either add to our hand or Special Summon 1 of the 3 Sacred Beasts. Apart from the general greatness of this effect, the discard can be used to send Dark Summoning Beast to the graveyard, ready for Phantom of Chaos to take advantage.
Like Cerulean Sky Fire, I'd start off with 2 of these. I'm not sure if you would want to change beyond that yet - it all depends on how long you can protect your beasts with other cards.