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Jolly Glot

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Everything posted by Jolly Glot

  1. Pendulum self-negation clause is meant to limit the double tribute/material to go overbroad while use as scale (given it essentially enable player to making Link 2 with 1 Monster per summon) , while also "shut-down" itself while gained as Monster Effect via Gemini Summon to be truly applied continuously hmmm...kinda agree on Monolith effect not really worth it to be locked on Gemini Effect. at first i though that it will crazy with auto enabler like Raptinus OR when its actually properly Gemini Summoned and get the continuous version of the double tribute/mat effect on top of it. so i probably gonna switch the gemini and Pendulum effect making it the same as Monolith 800/1000 stat idea is neat. defo gonna use it next time im fixing this
  2. Iliaster's Tri-Core DARK / Level 1 / Machine / Effect If this card is Summoned or flipped face-up: You can add 1 either "Meklord" card OR card that list "Meklord" in its text from your Deck or GY to your hand. also, for the rest of the Duel the effect " Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card." of "Meklord" monsters you control becomes " Once per turn: You can target 1 Special Summoned monster your opponent controls; equip that target to this card.". During Your Main Phase: You can Destroy this card. You can only use each effect of "Iliaster's Tri-Core" once per turn. ATK 0 / DEF 0
  3. Artificer of the Goggle Golems EARTH / Level 2 / Warrior / Pendulum / Gemini Scale: 0 Pendulum Effect You cannot Pendulum Summon Monster(s) other than Gemini Monster. This effect cannot be Negated. During the End Phase of the turn you use Gemini Monster(s) as Tribute(s) and/or Material(s) to Summon a Monster: You can draw a number of cards equal to the number of Gemini Monster(s) send to GY as Tribute or Material for Summon this turn.During the End Phase of the turn this card is activated on your Pendulum Zone, Negate the following effect while this card is face-up on the field. ● Normal Summoned Gemini Monster that treated as Effect Monster can also treated as 2 Tribute or Material to Tribute Summon a Gemini Monster or Link Summon a Link Monster. Monster Effect This card is treated as a Normal Monster while in your possession. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster and gain its Pendulum Effect as its Monster effect effect. ATK 800 / DEF 1000
  4. And one of the final remaining new cards is revealed! And it’s FIRE Warrior and Gemini Support! SR02-JP002 Shouka Kishi – Expaladin (Sublime Knight – Expaladin) Level 3 FIRE Warrior Effect Monster ATK 1300 DEF 200 You can only use the (1) and (2) effects of this card’s name once per turn each. (1) If this card is Normal or Special Summoned: you can equip a FIRE Warrior monster or a Gemini monster from your hand or Deck to this card. Gains 500 ATK for each monster equipped by this effect. (2) If this card that is equipped with a Gemini monster(s) is destroyed by your opponent’s effect: you can Special Summon as many as those Gemini monsters that were equipped to this card. Note: The Shouka here might be a play on another Shouka which refers to Extinguishing a Fire. Source: https://ygorganization.com/sublimesoundslikefirebeingextinguished/
  5. Karakuri gets 5 new cards to boost its old school strategy IGAS-JP014 Karakuri Houshi Kuchimusan (Karakuri Monk mdl 9763 “Kuchimusan”) Level 5 EARTH Machine Effect Monster ATK 2000 DEF 1500 You can only use this card name’s (1) effect once per turn. (1) If this card is in your hand: You can target 1 “Karakuri” monster you control; change its battle position, and if you do, Special Summon this card (it becomes treated as a Tuner), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. (2) Must attack if able. (3) If this card is selected for an attack: Change its battle position. IGAS-JP014 Karakuri Gama Shirokunishi (Karakuri Toad mdl 4624 “Shirokunishi”) Level 1 EARTH Machine Tuner Effect Monster ATK 200 DEF 1000 You can only use this card name’s (3) effect once per turn. (1) Must attack if able. (2) If this card is selected for an attack: Change its battle position. (3) (Quick Effect): You can banish this card from your GY, then target 1 “Karakuri” monster you control; change its battle position. IGAS-JP043 Karakuri Daigongen Bureibu (Karakuri Daigongen mdl 00X Bureibu) Level 9 EARTH Machine Synchro Effect Monster ATK 3000 DEF 1500 Materials: 1 Tuner + 1+ non-Tuner Machine monsters (1) If this card is Synchro Summoned: You can Special Summon 1 “Karakuri” monster from your Deck. (2) Defense Position monsters you control cannot be destroyed by battle. (3) Once per turn, if the battle position of a face-up “Karakuri” monster you control is changed: You can target 1 card your opponent controls; banish it. IGAS-JP058 Karakuri Gamaabura (Karakuri Toad Oil) Equip Spell Card You can only activate 1 card with this card’s name per turn. (1) Activate this card by targeting 1 “Karakuri” monster in your GY; Special Summon it, and if you do, equip this card to it. (2) Once per turn, if the battle position of a face-up “Karakuri” monster you control is changed: The equipped monster gains 500 ATK/DEF. IGAS-JP073 Kari Karakuri Hatagokura (Karakuri Cash Lodge) Normal Trap Card You can only activate 1 card with this card’s name per turn. (1) Target 1 “Karakuri” monster you control and 1 Effect Monster your opponent controls; change the battle position of your targeted monster, and if you do, negate the effects of your opponent’s targeted monster until the end of this turn. (2) If you control a “Karakuri” monster: You can banish this card from the GY, then target 1 face-up monster; change its battle position. Source: https://ygorganization.com/haguruma/
  6. Ai’s tribute theme to his fallen friends and comrades get their OCG counterparts revealed! IGAS-JP001 Pikari @Ignister Level 4 LIGHT Cyberse Effect Monster ATK 200 DEF 600 You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is Normal/Special Summoned: You can add 1 “A.I.” Spell/Trap from your Deck to your hand. (2) You can target 1 “@Ignister” monster you control; its Level becomes 4 until the end of this turn. IGAS-JP002 Bururu @Ignister Level 3 WIND Cyberse Tuner Effect Monster ATK 600 DEF 1000 You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is Normal/Special Summoned: You can send 1 “@Ignister” monster from your Deck to your GY. (2) If this card is sent to the GY as a material for a Cyberse Synchro Monster: You can target 1 monster in your GY that was used as material for this Summon, except “Bururu @Ignister”; Special Summon it. IGAS-JP003 Doyon @Ignister Level 4 DARK Cyberse Effect Monster ATK 400 DEF 1600 You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is Normal/Special Summoned: You can target 1 “@Ignister” monster in your GY; add it to your hand. (2) If this card is sent to the GY as material for a Cyberse Link Monster: You can target 1 “A.I.” Spell/Trap in your GY; add it to your hand. IGAS-JP004 Achichi @Ignister Level 2 FIRE Cyberse Effect Monster ATK 800 DEF 800 You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is Normal/Special Summoned: You can add 1 Level 4 or lower “@Ignister” monster from your Deck to your hand, except “Achichi @Ignister”. (2) At the start of the Damage Step, when a Cyberse monster you control battles: You can banish this card from your GY; destroy your monster. IGAS-JP005 Doshin @Ignister Level 1 EARTH Cyberse Effect Monster ATK 100 DEF 800 You can only use this card name’s (1) and (2) effects once per turn each. (1) If you control an “@Ignister” monster: You can Special Summon this card from your hand. (2) You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 “A.I. Love Fusion” from your Deck to your hand. IGAS-JP006 Hiyari @Ignister Level 1 WATER Cyberse Effect Monster ATK 300 DEF 400 You can only use this card name’s (1) and (2) effects once per turn each. (1) If you control an “@Ignister” monster: You can Special Summon this card from your hand. (2) You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher “@Ignister” monster from your Deck to your hand, also this card’s Level becomes 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 “A.I. ‘s Ritual” from your Deck to your hand. IGAS-JP034 Water Leviathan @Ignister Level 7 WATER Cyberse Ritual Effect Monster ATK 2300 DEF 2000 You can Ritual Summon this card with “A.I.’s Ritual”. You can only use this card name’s (2) effect once per turn. (1) If this card is Ritual Summoned: You can return all monsters your opponent controls with 2300 or less ATK to the hand. (2) You can target 1 face-up monster your opponent controls; return as many Link Monsters as possible from your GY into the Extra Deck, and if you do, that target’s ATK becomes 0. (3) Once per damage calculation, when this card battles an opponent’s monster: Youc can halve that opponent’s monster’s ATK during this damage calculation only. IGAS-JP041 Earth Golem @Ignister Level 7 EARTH Cyberse Fusion Effect Monster ATK 2300 DEF 2000 Materials: 1 Cyberse monster + 1 Link Monster You can only use this card name’s (3) effect once per turn. (1) You take no damage for the rest of the turn after this was Fusion Summoned. (2) If this card attacks a monster Special Summoned from the Extra Deck, it gains ATK equal to its original ATK during the Damage Step. (3) When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except “Earth Golem @Ignister”; Special Summon it. IGAS-JP042 Wind Pegasus @Ignister Level 7 WIND Cyberse Synchro Effect Monster ATK 2300 DEF 1500 Materials: 1 Tuner + 1+ non-Tuner monsters You can only use this card name’s (1) and (2) effects once per turn each. (1) During your Main Phase: You can destroy any number of Spell/Traps your opponent controls, up to the number of “@Ignister” monsters you control. (2) If this card is on your field or in your GY, and another card you control is destroyed by battle, or by an opponent’s card effect: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. IGAS-JP050 Ignister A.I.Land Field Spell Card You can only use this card name’s (2) effect once per turn. (1) If you control no monsters in your Main Monster Zones: You can Special Summon 1 Level 4 or lower “@Ignister” monster from your hand, also for the rest of this turn, you cannot Special Summon another monster with the same Attribute with the effect of “Ignister A.I.Land”, and you cannot Special Summon monsters, except for Cyberse monsters. (2) If this card is in your GY: You can banish 1 “@Ignister” monster from your GY; Set this card to your field. IGAS-JP052 A.I.dling Born (KCM: A.I.dle Reborn) Spell Quick-Play You can only use this card name’s (1) and (2) effects once per turn each. (1) Target 1 “@Ignister” monster in your GY; Special Summon it. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Cyberse monsters. (2) During attack declaration in a battle between 2 monsters: You can banish this card and 1 card from your hand, then target 1 “A.I.” Spell/Trap in your GY, or amongst your banished cards, except “A.I.dle Reborn”; add it to your hand. IGAS-JP053 Ai Love Yuugou (A.I. Love Fusion) Normal Spell Card You can only activate 1 card with this card’s name per turn. (1) Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters you control or have in your hand as materials. If you are using an “@Ignister” monster(s) as material, you can also use 1 Link Monster your opponent controls as material. IGAS-JP054 Ai no Gishiki (A.I.’s Ritual) Ritual Spell Card This card is used to Ritual Summon any Cyberse Ritual Monster. (1) Tribute “@Ignister” monsters from your hand or field whose total Levels equal or exceed the Level of the monster you Ritual Summon, then Ritual Summon 1 Cyberse Ritual Monster from your hand. If you control an “@Ignister” monster when you activated this card, you can also banish “@Ignister” monsters from your GY instead of Tributing. Ai Shadow (A.I. Shadow) Continuous Trap Card You can only activate the (2) effect of this card’s name once per turn. Activate by targeting 1 “@Ignister” monster you control. (1) The targeted monster gains (8?)00 ATK, and all of your opponent’s monsters must attack it, if able. (2) If this face-up card in your Spell & Trap Zone has left the field because of an opponent’s effect, and is now in the GY or banished draw 1 card. IGAS-JP007 ドンヨリボー@イグニスター Donyoribo @Ignister Level 1 DARK Cyberse Effect Monster ATK 300 DEF 0 You can only use each effect of this card’s name once per turn. (1) During damage calculation when your “@Ignister” monster is attacked: You can discard this card; you take no damage from that battle. (2) When an “@Ignister” monster effect, or an “A.I.” Spell/Trap effect, that inflicts damage to your opponent is activated (even during the Damage Step) (Quick Effect): You can banish this card from the GY; Double the damage your opponent takes from it. Source: https://ygorganization.com/tsuginarusentimental/ https://ygorganization.com/commericalsaretheenemyofconfirmation/ https://ygorganization.com/soitseitherheavyorglazed/
  7. From this month’s V Jump! SR09-JP003 Enseikishi – Roland (Flame Noble Knight Roland) Level 1 FIRE Warrior Effect Monster ATK 500 DEF 500 You can only use this card name’s (1) and (2) effects once per turn each. (1) (Quick Effect): You can target 1 face-up monster you control; treat this card in your hand as an Equip Card with the following effect, and if you do, equip it to that target. • It gains 500 ATK. (2) During the End Phase, if this card is in your GY because it was sent there this turn: You can add 1 FIRE Warrior monster or 1 Equip Spell from your Deck to your hand. This card’s name we suspect is a reference to Roland of “The Song of Roland“, the oldest surviving written piece of literature in French literary history, focusing on the nephew of Charlemagne, Roland. SR09-JP021 Gear Breed / Gearbreed Continuous Spell Card You can only use this card name’s (1) and (2) effects once per turn each. (1) During your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your hand. (2) If you control an Equip Spell: You can return 1 FIRE Warrior monster or 1 Gemini Monster from your GY to the bottom of your Deck; draw 1 card. SR09-JP022 Raptinus no Choumaken (Raptinus’ Supreme Magicblade) Equip Spell Card You can only use this card name’s (2) effect once per turn. (1) Apply 1 of these effects, depending on the equipped monster’s battle position. • Attack Position: It cannot be targeted by an opponent’s card effect. • Defense Position: It cannot be destroyed by battle. (2) At the start of the Battle Phase: You can change the battle position of the equipped monster, and if you do, immediately after this effect resolves, Normal Summon 1 monster. source: https://ygorganization.com/thesongofgearfried/
  8. In which Guardragons/Dragon Link are struck by a nuclear warhead. Forbidden Eclipse Wyvern Guardragon Agarpain Soul Charge Limited White Dragon Wyverburster Saryuja Skull Dread Draconnet Mystic Mine Zoodiac Barrage Dragonic Diagram Semi-Limited Elemental HERO Shadow Mist Predaplant Ophrys Scorpio Lady Debug Interrupted Kaiju Slumber SPYRAL Resort Reasoning True Draco Face-Off One for One Unlimited ABC-Dragon Buster Dark Armed Dragon T.G. Hyper Librarian Trishula, Dragon of the Ice Barrier Nekroz Cycle Limiter Removal Solemn Strike source: https://ygorganization.com/deathtothedragonslonglivethemachines/
  9. Want to negate Spells and Traps and get extra material for your Time Thief bosses? IGAS-JP075 クロノダイバー・レトログラード Chronodiver Retrograde (TCG-ish: Time Thief Retrograde) Counter Trap Card You can only activate a card with this card’s name once per turn. (1) When a Spell/Trap is activated while you control a “Time Thief” Xyz Monster: Negate that activation, and if you do, attach that card as Xyz material to a “TIme Thief” Xyz Monster you control. Note: May 20th 2012 is oddly enough a day off of the premiere of the second episode between V vs Kaito. I’m not sure what they could be referencing here. Source: https://ygorganization.com/cleopatra2525orwhathappensin2041/
  10. Chimeratech Reactor Dragon, Zellkern LIGHT / Level 8 / Machine / Fusion / Effect 1 "Cyber Dragon" or "Batterymen" Monster + 1+ Special Summoned LIGHT Monsters with different types Must First either be Fusion Summoned or Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization"). You can Target 1 LIGHT Monster you control or in your GY that has Level to apply 1 of the following effect. @This card Name,Level, and Type become same as that monster. also when monster(s) with the same name as that target attack this turn, You opponent cannot activate card or effect until the end of the Damage Step @ Banish that Target and then add 1 monster with the same type as that monster from your Deck or GY You can only activate each effect of "Chimeratech Reactor Dragon, Zellkern" once per turn ATK 2100 / DEF 0 Next: Generaider + Nordic
  11. Special Summon from the hand and attach materials. IGAS-JP061 クロノダイバー・スタートアップ Chronodiver Start-Up (TCG-ish: Time Thief Start-Up) Quick-Play Spell Card You can only use one effect of this card’s name once per turn. (1) Special Summon 1 “Time Thief” monster from your hand. (2) During your Main Phase: You can banish this card from the GY, then target 1 “Time Thief” Xyz Monster you control; attach 3 different “Time Thief” cards (Monster, Spell, Trap) from your GY to the target as Xyz Material. source: https://ygorganization.com/overquartzer/
  12. for some reason im picturing Witch-Hunter using Whip/Chain Weapon (kinda like Castlevania's Belmont family) the removal effect is definitely interesting.... "If this card declare an attack: You can target 1 Spell/Trap card your opponent control; Special Summon that target as Normal Monster (ATK 0/DEF 0) in face-down Defense Position and then change this card attack target to that Summoned Monster. probably the most realistic take on this, its slow but it should be good if the monster has access to multi attacking or piercing
  13. (Hearthstone) finally crafting Zephyris. That card is nuts

  14. Its kinda hard to word specifically like that unless maybe certain gimmick to ensure at the very least the copies become a public knowledge. Im nit very sure my self but the closest things i can think off as per now is either making the card placed face-up in your deck like Parasite Paracide and/or using "note" wording (tribute A and reveal B: Note the names of both tributed and Revealed monster;...) maybe coupled with Necrovalley "Move" wording (the noted card also treated as A except if its Moved from the deck)
  15. Tribute 1 Monster you control or in your hand: Reveal 1 Monster from your Deck; Attribute, Type, and Name of monster(s) with the same name as revealed Monster become same as the Tributed monster while its on your deck This is incomplete fix, ill explain why in a minute Im actually like the art a lot. If you serious about it you can try polishing it The card itself its quite okay, its flexible, can lead to specific application The only question i have to complete the fix is: how long this effect implemented, for the rest of the duel? Effect like this is already hard to tracked that why i change your wording from transform only the revealed copy to all copies of revealed card to avoid misunderstanding situation in which you claim to add the transformed card via searcher but neither you or judge can proof that its exact copy since it lost its public knowledge by shuffling it. So im addition to that i need how long its implemented to avoid scenario in which you shuffle another copies of revealed card after this effect resolution and then unjustly being considered to be affected
  16. Im guessing the Archtype is gonna revolve around summoning during your opponent turn since otherwise the attack and effect prevention will be useless most of the time. If you want to keep as it is you probably need to design members that can fuctional turn 1 because this alone is way too slow. The moment the token effect kick in you already outpaced by opponent advantage wise. While the stat gain effect is practically can goes as high as 4000+ if you can provide the token we rather use the tokens for further setup which either way, again, is slow So either make this faster and/or having the support card does things on opponent turn. It should be solid that way
  17. ok...... its simple yet baffling at the same time despite we do have cards that visually devoid from Level/Rank properties, usually there be condition written on its monster effect that indicate its still have the property like Number F0. Level/Rank 0 is not exactly functional in the game anyway Attaching Spells is not really a problem for me. but usually this type of effect required a bit special Wording: Cannot Be Special Summoned except by its own effect. This card Summon cannot be Negated. -----. You can Xyz Summon this card from your Extra Deck by Attaching 1 each of face-up *the material* from either side of the field. anyway the material is really difficult. i cant even imagine what kind of deck that run all those cards at once. sure it also attach from opponent side of the field but opponent also rarely run those cards (like the most competitive card in the monster need is Sanctuary in the Sky but that deck is rogue at best) unless you explain to me the reason why the materials is that specific i can't really picture the thematic correlation with this card well it doesnt have uses other than extremely difficult win-con
  18. Ummm which Exodia? Exodia have quite number of strong cards but they as far as i know never been on OP level
  19. Its too strong, 2 Mat Rank 10 is easy to make and this guy here already boast 2000 more attack than average of 2 mat class and being able self-replenish its mat and has 2, unnegatable, non-target, non destruction effect which is strong as hell Need rework, if you not really willing to change much of its effect i suggest: -making it Mat 3 (optional) - banish effect is HOPT -Banish effect target - Only Banish 1 OR it can banish 2 with extra cost and very specific limitation -lower its stat to about 3000-3500
  20. Infinite mech buff in priest with reckless experimenter
  21. am i the only one here that find Mono-Red outside of Ranked mode in Magic Arena is a f*cking crime. like come on i just want to have a fun time bringing my deck or maybe encounter another variant of interesting deck out there like actually enjoying playing Magic

    1. Hina's Simp

      Hina's Simp

      I hate these comments the most in Magic discourse. Mono red people are having fun playing their deck and should not have to limit their fun to your ability or inability to have fun, on an open community program. If you want to play Magic the way you want to, without people wanting to play magic the way they want to, find friends and play there. 

    2. LordCowCow

      LordCowCow

      Okay but its really fun to blow things up with red

  22. "Nin-Kemono" the Nin-Ken-Dog buddies Holy-Euphonica, the Archetype for Saffira, Queen of Dragons and her associates Dark Illusion & weird stat monster support Turtle Oath. Ritual Support for all turtle card even the ones you didn't expect Garoozians, the Tribes under Garoozis rule! Pattern Statues, Trap Monster at its finest Blocks! Lego parody turned Time Manipulator Higher Plane, support for Shinato, King of the Higher Plane the Demise Nobles. friends of Earl of Demise The Castrum Titan brothers of Aegaion the Sea Castrum Voltest, Electrifying Vigilante of the Dark
  23. legend pulled: Oblivitron & Scargill Scargill is quite ok, but i just dont want oblivitron
  24. ok that is is the most tiring reveal of expansion ever

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