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Everything posted by mido9
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What games have the best artstyles? I'll start with Shin Megami Tensei's demon designs.
https://i.pximg.net/img-master/img/2013/09/25/19/43/30/38739817_p0_master1200.jpg
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TWO DAYS UNTIL HALLOWEEN AHHHHHHH
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Shadowverse is getting an anime, so there's your ygo next season.
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1980s: Throw joker into a mind-altering acid for disfigurement
2019: Just throw him into society
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Alphadream, creators of the Mario and Luigi RPG series, are filing for bankruptcy: https://www.nintendoenthusiast.com/2019/10/02/alphadream-developer-of-mario-luigi-files-for-bankruptcy/
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Code vein is more popular on steam than dark souls ever was, apparantely. Like, I knew the game was going to kick off because it's mixing the steam-super-favorite dark souls with the anime aesthetic/bandai character creator everyone likes, but I didn't expect this much hype.
https://www.pcgamesn.com/code-vein/more-popular-than-dark-souls
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https://store.steampowered.com/app/1063580/Aeons_End/
Aeon's end is a pretty cool board game/card game. Basically, the game's theme is that you control 1-4 mages(or your friends can control some) to lower the enemy nemesis's HP down to 0 before either all your mages or Gravehold, your home, is destroyed. The game's mechanics are pretty unique in that you don't shuffle the deck ever, after you play all cards in your deck, the discard pile is flipped over and becomes the new deck, it's not random. Also, you use the mana you get from playing mana-granting cards to add cards from supply piles(which you set at the start of the game) to your discard pile, which can be new gems which give more mana than starting cards, relics which do stuff, and spells which are cast for free at the cost of occupying a breach slot for a turn(which can be opened for mana). It's pretty unique, I like it and so far I beat 2/4 of the bosses, carapace queen and rageborne.
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What's a good/funny/clever name for a shop stall I'm setting up in a game? I was thinking of calling mine "Non-GMO Organic Fair Trade vendor trash"
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I really hate modern day grinding roguelikes where the game is not beatable unless you're the sort of guy who can beat dark souls slvl1 hitless without grinding a ton of stats or just extremely superhuman, makes it feel like you're just grinding lower floors so you have a chance at the higher floors forever instead of being about the procedurally generated items and how you use them/gitting gud. Been feeling this a lot between moonlighter, mothergunship, dead cells, immortal redneck, heroes of hammerwatch, and now children of morta and undermine, makes them feel like live services
Also they often have really boring items to find inside the actual game or really trivial stuff that doesn't change your run to run performance, or in mothergunship you just don't even use what you find and just bring a broken combo and stick with it the whole run(at least when it's not disallowed).
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Man, outer wilds has one hell of a story all around. It's sorta halfway between a walking simulator and a space game since there isn't any combat or anything but still, I'll just describe/say the overall experience of the whole entire game in the comments, spoilers and such but I mean, the game isn't as deep as it looks, the story is just interesting honestly.
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Spoiler
Basically, you are a new astronaut from timber hearth's outer wilds exploration division who just graduated and got the launch codes for his new ship and is tasked with finding out about the old civilization called the Nomai. On your way out, though, you get zapped by some statue from the ancient civilization that nobody's ever seen zap anyone so far, very unusual. After this you find out one unusual thing: You can't die. Every time you die, you get time warped to just a second after you graduate and have the launch codes. So you explore the world to find out why this keeps happening. Also, every 20 minutes each timeloop the sun explodes, and according to the scientists, it's not due to explode for millenia, so you explore to find out what's happening.
As you explore, you find more and more stuff about the Nomai's technology.
The Nomai came here because they heard a signal from something called the "eye of the universe", which supposedly predates all universes they know, and because their home solar system had a supernova. They started setting up to explore the solar system and find out the best way to find the eye of the universe.
They find a discovery in that black holes teleport to corresponding white holes, but also that all their timers and estimates show that things that go into a black hole end up coming out of a white hole BEFORE they entered the black hole, as if it went back in time for a second, then the one further in time got erased. The more energy used, the further in time things can go. Using this, they devise a big plan to study things and find the eye of the universe quickly.They create a probe launching platform to try to find the eye of the universe, but there's no way to get enough power to launch it fast, unless... they were to create a supernova and transfer it back in time along with themselves, so they don't get fried in the nova. There's also only enough supernova insulation for the probe launch platform, so they can't use black holes to go back. So that's what they do, they create memory statues to send their memories back in time and one last thing... the sun station which fires nukes to cause the supernova. So after you get this revelation, you have a final goal, to stop the sun station, break the memory statues, and end the timelooping.
Except... and here's the kicker:
The sun station doesn't work. The Nomai abandoned the project at the last step, after setting up the statues, probe launcher, everything, the sun station didn't have the firepower to cause the sun to explode. and all this was set up hundreds of thousands of years ago and this series of events just automatically went into play because of a natural supernova, not planned for this time, and the supernova in the Nomai star system was not a recent unnatural occurence happening across the world, it's just delay because the Nomai travelled much faster than light. The Nomai all left to explore a comet at the edge of the star system instead of continuing the sun station and all died in a brutal accident in the comet. The sun is exploding because the sun just reached its natural conclusion. So the only thing left to do is to turn off the timeloop, gather all the earth citizens to the eye of the universe, use its power to create a new universe, and set up one last camp for a day before the supernova wipes the world out, in a "life goes on" melancholy ending. Thousands of years later, it's shown there's a new species of spacefarers ready to explore the world.
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I only just found out, but alec holowka, creator of night in the woods and co founder of its studio, commited suicide after being shut out of the game industry and kicked out of his own studio by zoe quinn's unproven rape allegations. That is unbelievably horrible.
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Oh, I agree that they haven't proven that he was guilty beyond a reasonable doubt in a court of law. There are also enough people capable of corroborating Holowka's history of abuse, so I'm willing to consider that, if old friends, co-workers, exes, and even his own sister are all stating that he abused people, then I'm going to believe them.
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Alec Holowca, Co-founder of the company which created Night in the Woods, is out as a result of rape accusations made by Zoe Quinn on twitter recently. Also, a project the studio was working on is cancelled. Very sad.