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Sleepy

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  1. Here's something I came up with. The concept is simple: Get things out of the way. Main Deck: Black Luster Soldier Envoy of the Beginning ( 3 ) Ghost Ogre & Snow Rabbit ( 3 ) Lilith Lady of Lament ( 3 ) Absolute King Back Jack ( 3 ) Sangan ( 3 ) Peropero Serperos ( 3 ) Tour Guide from the Underworld ( 2 ) Trap Trick ( 3 ) Lost Wind ( 3 ) Paleozoic Dinomischus ( 3 ) Heavy Storm Duster ( 3 ) Back to the Front ( 3 ) Fiend Griefing ( 3 ) Foolish Burial ( 1 ) Primal Seed ( 1 ) Extra Deck: Knightmare Phoenix ( 3 ) Knightmare Cerberus ( 3 ) Triple Burst Dragon ( 1 ) (Sorry I forgot to put this in the image xD ) Side Deck is just me realizing "Holy crap since when is Primal Seed at 3 with both Envoys unlimited and how come that's not getting abused in some way? I gotta think of something with it".... - - - - - - Gameplay is straight-forward as I said. -Lilith and Trap Trick, and to a degree Back Jack, let you choose what disruption you want, and possibly at sped up activation to boot. -Traps are the backrow hater, the monster (battle/effect) hater, and a banish for whatever when you wanna be flexible. -Others are Foolish Burial for Fiends that could come up handy with the MR5 rules if you return a Shaddoll or Shadow Mist while you ditch and trigger Back Jack, or Back to the Front for revival without destiny knot attached to your monster, fully chainable, and supported by the trap love the deck has. -Tour Guide + Sangan = Knightmare for extra popping, and search Snow Rabbit for more despair, or Peropero/Jack to discard with the Paleozoic. BLS for late game push or extra banish goodness, and because Primal Seed can recover the your banished Traps, on top of your hand trap loli... Lost wind self-banishes for second use, Paleo banishes after self-reviving as a monster, Trap Trick banishes a copy of whatever it searches. Back to the Front can be a sudden Snow Rabbit pop (she can work from the field too), or some Lilith + Sangan goodness for an extra Trap + search. Peropero doesn't match in stats but is an easy material fodder or discard fodder for Paleo and Knightmares.
  2. Hmm IDK. Sounds like Fossyl Dina and Barrier Statues would do much more for you to floodgate against a bigger number of potential threats, and even in LIGHT hate, I have the feeling that Koa'ki Meiru ought to have toys that do a bit more somewhere.... it's a bit late at night so I'm not gonna go dig in to confirm though xD It IS a D.D. xD What a screw up from the translators to remove part of the name that made it belong to a theme that was already previously established... I bet D.D.s are gonna be added in someday. It's also in romanized so it very likely wasn't accidental for OCG to make it part of them xD This is unrelated but I find it weird how D.D.s and D/D/Ds seem to be different stuff, but both of their First 2 Ds mean the same thing "Different Dimension" and D/D/D only slapped "Demon" at the end.... I guess it's just like Hero vs HERO....
  3. It was thought that good old summoning sickness wasn't good enough for today's game, and by "today's" I refer to the game of the last 10 or so years because this card has always been dismissed throughout. I own a couple and will gladly test that out when the time comes. I thought about putting it in fun decks with Stormforth aiding the Summon but that never seemed to be enough in practice heh.
  4. The first bit is a bit too wordy. If it is your monster that is attacking, it means it is your turn so ALL Quick Play Spells can be activated from your hand when it is your turn.... Also, I think if you write the DEF changing effect after the "no effects can be used" effect, your first effect will always be live, while the second one won't matter if it does or doesn't so you won't need to specify anything about a Link's lack of DEF. All in all the effect could look more or less like this: If a monster you control battles an opponent's monster: Until the end of the battle, your opponent cannot activate monster effects and the effect of your opponent's battling monster is negated. Also, your monster gains ATK equal to half of the battling monster's original DEF (if any) +500, during Damage Calculation only. I went ahead and put the 500 at the end as part of the ATK to help your monster a little bit to survive more often, and because you needing to inflict battle damage to make 500 effect damage afterwards doesn't really benefit from jumping over the battle damage reductors like Waboku or Kuriboh anyways. The way you had it could trigger effects that work off effect damage taking place but stuff like "Dark Room of Nightmare" isn't very promising on its own in my opinion.... All in all, the card is pretty solid. We are looking at consistent +1000 or 2000 ATK and the same effect cancellation from Odd-Eyes Meteorburst Dragon, which are pretty potent.
  5. EDITED with the changes. As I was reading BGM's post, I was thinking up the exact suggestion Darj came up with before I scrolled further down xD Now it doesn't have any lock drawback and it accounts for 2800 original ATK or DEF, so it involves all 4.
  6. This has some very interesting applications like bringing out Red-Eyes and Dark Magician for that broken Fusion, or Red-Eyes and Summoned Skull.... or anime Elemental HERO monsters to make sure easy Fusions and GY setup. At first I thought the drawback said you cannot use the monsters Summoned this way for an Extra Deck Summon after the turn they are brought out, but now I think I understand it as you cannot use anything else as materials this turn except the monsters this card brings out. Makes sense to me that it'd be a very cheap Extra Deck Summon(s) but have this limitation. Making a deck that could avoid the materials being Garnets sounds like fun. You know, I used to have this Level 1 Normal Monster deck full of 2000 DEF monsters like Bunilla, D.D. Trainer, Charcoal Impachi, Flamvell Guard, and would go "Triangle Power" + "Shield & Sword" to get a bunch of 4000 to 8000 ATK beaters before dropping "Law of the Normal" to nuke the hands and field. This card could setup that play with just 1 card so if the theme ever gets recovery effects for it, this would get pretty fun. Other ways of swarming with it are Inferno Recless Summon, Ties of the Brethren, Rescue Rabbit, and League of Uniform Nomenclature.... and back then "Human Wave Tactics" xD
  7. Princess Garden [Quick Play Spell] Target 1 Plant monster on the field with an original ATK or DEF of 2800; Special Summon 1 Plant monster from your Deck with 2800 ATK or DEF but a different Attribute. You can banish this card from your GY to target up to 2 "Princess" Plant monsters with different Attributes in your GY; Special Summon 1 and/or add 1 to your hand. You can only use each effect of "Princess Garden" once per turn. - - - - The 4 princesses are Tytannial, Talaya, Chirubime, and Marina. Since we have "Rose Bell of Revelation" in the TCG now, they have a search and Summon way of working besides Lonefire Blossom. Plus them being a Trade-In target and all. I figured it'd be fun to have them aim to be more usable together. Oh, and Aromaseraphy Jasmine can help them as well.
  8. Hmm hard to tell.... A "half all ATKs is pretty decent already. Then you need 3+ materials before you start using the other effect.... Oh, I miscalculated my previous post a little bit because I counted the Tuner for the number of attacks... I'm sure a Level 6 requiring 3+ monsters is already kind of niche, and it'd take something like Obedience Schooled decks to pull off. 4 materials is outrageous... maybe something like Ghostrick or a Kuriboh deck can pull it off. The Frightful Wolf is far from the best Fusion for that theme, and White Aura Dolphin is far from the go-to Level 6 Synchro. There's stuff like Coral Dragon, Stardust Warrior, or Methaphys Horus. I think the balance is fine after this post that is essentially me thinking out loud xD
  9. Based on how the effect is worded, I'm gonna guess the Synchro Material list is a typo, because it kind of sounds like you can only use 1 tuner and 1 non-tuner. I like how it is the absolute lowest possible Level that still allows you to max out on number of Materials... Instant Fusion into Thousand Eyes at Extra Monster Zone + 5 Level 1 monsters in Main Monster Zones, including the Tuner... something like a Glow-Up Bulb. Doesn't need to attack monsters so it's like that Frightfur Wolf Fusion. This Synchro being capable of hitting for 15,000 damage if maxed out with no boosts. It is a nice alternative to White Aura Dolphin, which is also a Level 6 Synchro that halves a monster's ATK, but this one doesn't multi-attack and needs to target and go Spell Speed 1 on the effect OPT..... and can revive itself in WATER decks but from experience, the float effect from the Dolphin doesn't actually see much use in practice.
  10. One-Puncher EARTH Level 4 [Warrior/Effect] 1800/1000 If this Normal Summoned/Set card battles a Special Summoned monster, during Damage Calculation: You can reveal any monster(s) in your hand, and if you do, this card gains their combined ATK during Damage Calculation only. - - - - - You can see how you could push the boost on this one. There's plenty of 4k and 5k monsters out there from the Main Deck so you can probably push 24,000 ATK or stuff. Thought about halving damage but looking at how stuff like the Utopia Double combo doesn't, I figure nowadays it shouldn't be as huge of an issue as it once was. Still, what are the opinions on this kind of thing?
  11. Bouncing Pay [Normal Trap] Gain LP equal to twice the total LP you paid to activate cards/effects from lower chain links in this chain, and if you do, you can have 1 monster on the field gain that much ATK. If you paid LP 2 or more times in the same chain, you can activate this card from your hand. You can only activate 1 "Bouncing Pay" per turn. - - - - My Body As a Shield, Green Baboon, Toon World, Cosmic Cyclone, stuff like that. I got the inspiration after watching a few Solemn Cards in duels recently, but I don't wanna make the card compatible with those counters ironically xD Off the top of my head I calculate you'll at best, consistently pay something like 2000 to 2500 LP and drop this to regain 4000 to 5000 LP and power boost something.
  12. For a moment I thought Juragedo maybe could wipe the board on its own but I just looked it up and it has a hard OPT clause on it. I also had looked up Mist Valley Thunderbird for the same reason but that one can't attack when re-summoned by itself. It is still a good play that ends up with a monster on board, just not as impactful as I was hunting for xD
  13. All your monsters turn into Grandmole huh? Degenerate Circuit sounds hilarious with it, and then you'd need to mostly worry about finding the right monsters for the job... I personally really like a casual deck I have with D.D. Scout Planes, D.D. Drones, Strike Ninja, and I think Degenerate Circuit banishes D.D. Survivor from field instead of bouncing it so it works, and D.D. Destroyer would be techable at least. It'd be a replacement for Macro/D. Fissure, or be ran in addition to them. I'm sure that is a super powerful effect that'll greatly disrupt the opponent even without the above stuff I wrote, but it gets rid of both sides of the monster lineup to achieve it at the expense of going for a "clean up and OTK" that other decks would normally do instead, and any deck can access Knightmare Phoenix, Tornado Dragon, or in-archetype removal so this is not gonna be as impactful as a true floodgate would be... This means I'm not worried about its balance. It's good enough to be relevant IMO.
  14. That Dark Core part made me laugh xD By all means that interaction has to stay... I didn't even remember that card existed, and is a better Tribute to the Doomed. I gotta keep the card in mind haha... The maintenance cost is a bit annoying to write for. Otherwise I originally thought of saying by the effect of a "Koa`ki Meiru" or "Core" card or to activate a "Koa`ki Meiru" or "Core" card's effect. But that's already wordy enough and doesn't include continuous maintenance so I just trust it is intuitively understood what "by x card" means. There's a limited number of ways a card is able to be responsible by another card's dismissal after all, and usually it shouldn't be up for debate when it happened unless you are rule sharking, and even then.
  15. "while you have a Spell in your GY" part sounds redundant. You can't activate it if you can't pay the cost of banishing a Spell in GY. If a Spell is activated: Banish 1 Spell in your GY; negate the activation, and if you do, destroy it. You know something that could be cool as Spell Striker support? If it could get something that banishes a Spell from the field/GY, getting Scales and stuff like Shaddoll Fusion out of the way. I always liked Spell Striker, complimenting material for Rank 3s early on Xyz era's life and as Synchro Material when Special Summons were rarer, and you can always turn A Warrior Returning Alive into it. Plus the combo with the Armor Breaker Union where it attacks directly with its own effect and then the Union pops a card. Both casually are mah boi Jaden's cards. Plus, I'm a sucker for when you can Inferno Reckless a monster with its own effect xD All in all, not a bad concept as it counters some key plays like Called by the Grave. The Spell in GY might be an issue during your opening play but it should be quick to become live.
  16. If you return it to the Deck and re-draw it via its own effect, you still need to banish it again in order to do the drawing effect once more. You could potentially draw into a Koa`ki Maximus that would do the trick, but otherwise it's not as mindless as drawing a Pot of Greed. I guess if you draw into Gold Sarc you can do a new round of draws, but you still need a few different types of Koa`ki Meiru monsters to get the draws, averaging on around 3 draws per effect, deck dedication included in the drawback. I find it debatable that it'd need a hard OPT clause, personally.... did think of adding one but wasn't completely sold on if I was overdoing the drawback xD The card is supposed to trigger off effects, discard costs, and maintenance costs alike so yeah it's supposed to cover any way, so long as a Core or Koa`ki Meiru does it. That Ice play sounds delicious actually xD I was mostly looking at their Continuous Spells, but nice!
  17. I very much like this card to be honest. Artifacts are an alright use for it, but my casual mind thinks on stuff like Blast with Chain that gives me the draws and still pops opponent cards... Though the first play that came to mind for me was to reserve 1 of the destructions to give the opponent a single draw as soon as their turn starts and drop a Droll & Lock Bird on them.
  18. Gonna be a staple in Charmers or when you wanna go for Jaden's anime E HERO cards, which also have Generation Next and Unexpected Dai as extra extenders xD and yeah, there's a way to control if you wanna treat it as a 1 or a 6 so if anything, you could assign the most undersupported Attributes to those numbers, although either way I don't think it is a huge problem because running that Continuous Trap is already a bit of a pain most decks won't go through to use this card.... I like this. It is generic and doesn't have a real downside or cost or clause like "if you have no monsters" that hinders the card, but it still is wild enough to justify it.
  19. Sounds kind of inferior to both sides of the materials. Drillago is meant to hit with 1600+ damage when you can't take down the opponent monsters, and be a game-finisher especially with the Limiter Removals being able to stack again, but this card can only hit when it can already take down all opponent monsters in battle, and for 400 extra damage compared to Drillago alone, minus the support boosts for Drillago. Then there's Lily, paying with her gives you more damage than what you paid for, and 3400 ATK is a pretty decent number, and she doesn't care about the attack being direct or on monsters or if she's attacking or being attacked. Though, your card now needs to battle monsters so it conflicts with the Drillago side instead of aiding it, even if you can suddenly get it to 6000 and pierces... like, the piercing is the one thing that stands out here somehow. This card sounds like it could even afford to be more like Theinen the Great Sphinx where it pays 500 LP to become 6500 ATK. There was also that old school gameplay gave Lily the extra edge of being able to kill a Blue-Eyes or BLS under Gravity Bind so there's that extra bit this card lost. Making the materials listed gain support by becoming listed materials somewhere is a good bonus though.... and the piercing, can't forget about the piercing... that part sounds fun to try, although the LP paid is a bit much... I'd suggest paying (max 2000) and making it so she gains x2 the paid amount, otherwise you run out of steam after a single use in the game. Well, you can pay lower amounts but one wants to max out on it at least more than once per game.... xD
  20. It feels uncomfortable to me whenever you list Deck before hand in your "hand, Deck, or GY" phrasing... Just thought I had to at least mention that. The first thing I confess this card made me wanna use it on, was Bastion's chemical deck (Oxigeddon, Hydrogeddon, Duoterion) because Oviraptor is not enough to bring out the pieces. Though Evolite sounds good with these and I bet it was the first thing in mind when making the card to support. Kagetokage and/or Sacred Crane with this sounds tempting, or even teching Deepsea Diva for extended Synchro plays in a Dino build though it conflicts with the EARTH theme they have going on via Dragonic Diagram sacrificing a bunch of Triceratop babies to a spirit of calamity. Dinos for Dragons doesn't have a real theme right now but it opens the doors. Stuff like Laggia and Dolka as the dragons in the dino archetype are not exactly compatible with it but it's fine. Same for Dragons into Wyrms, I don't really think there's a niche there at the moment, though maybe if that one "Tributed" instead of destroying you could try something out in Hyeratics, IDK. Overall I'm a fan of Transmodify-like cards, and this is no exception. Evolution Pills in the game have gone a long way.
  21. Love this idea. Not worrying about giving your opponent a stronger Kaiju or having the Kaiju you give your opponent have an effect that can disrupt you via your own field's counters. Plus letting you put a Kaiju on board as a Trap Effect so cushion you on the opponent's turn sounds like something the deck needed. Heck the biggest thing is giving them their effects in a non-Kaiju build. Gamaciel becomes a Vortex Dragon on top of its boss killing purpose. The last effect however seems a bit too good. Skill Drain effect on its own would be iffy considering how everything prior to it is already so good, but on top of that it has Soul Drain built onto it? You get a 3k DEF single-shot omni-negator or a 3k ATK Raigeki among other stuff on board already and you are not content with those? Or the archetype's Gidora that's like a lowkey Neo Tachyon Dragon... I wanna use that last card somehwere...hmmm.. anyways..... I think the general Skill Drain and Soul Drain effects are overkill, even if they are based on Kaiju stats, which 2200 isn't all that low....
  22. IDK about the flavor. Baba Yaga is not very well known in folklore for returning the victims xD Also, Danger! monsters are Cryptids, but Baba Yaga is not a mythical creature the same way the other Dangers are, so there is that bit.... Other than that... what Darj said xD
  23. This basically tells the opponent "don't set that bro... don't do it" when you are telling them they need to set and wait the turn, the opponent's, and until next one comes around, while you have a x2 sped up Uria popping them all. They'd need to be landmine effects to divert that. I very much appreciate Uria becoming this menacing because with the latest support for Sacred Beasts, I've noticed it getting dropped from the builds because of the 0 ATK and stats based on slow Traps. Though this could still be used as a stun tactic for Hamon and Raviel, and it might be enough to get an OTK to the face, especially by Raviel, and especially with their new personalized Skill Drain they got on top.... it kinda makes me wanna suggest you give the lockdown effect exclusive to Uria...
  24. Something in the wording is odd. It sounds like it should include "multiple of" 1000 somewhere. On the contrary, the card is not situational... it sounds very easy to have your thousands and your hundreds numbers be different, and the 0s at the end are always gonna be something else. If it had 4, or even 5 digits as requirement, it'd be situational, and for a quick self revive of 2k ATK that heals you up, I'd probably give it tiers of effects based on it, something like: ATK/ 0 DEF/ 0 This card gains effects based on the number of different digits in your LP. 2+: Gains 2000 ATK and DEF. 3+ (Quick Effect): You can Special Summon this card from your hand or GY. 4+ If Summoned by its own effect: You can gain LP until they become the nearest multiple of 1000. 5+ It gains 2000 ATK. (or insert any extra power play effect here for when the threshold is met). ^Last bits can be achieved by using damage halve effects or stuff that burns for monster ATK stats used to hit those weird 1750 stat monsters like Jerry Beans Man xD
  25. That works as a sort of anti-Ra/Kaiju/Nibiru/Lava Golem hand trap, so long as the monster is not a nomi. Then you could even say the monster "returns" as a slap on the face of those kinds of cards xD I like how it is a fish. Not all hand traps should be lolis xD and Fish-Types have their own Monster Reincarnation. Whitefish Salvage to retrieve it every turn and we start getting the return of arsenal for Coelacanth haha.
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