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Zaziuma

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Everything posted by Zaziuma

  1. Kind of surprised at myself for not thinking of this earlier, it makes a lot of sense, don't it? I know I'm not the first to come with this idea, but I figured I would give my twist on it. Since it's late, I'm just doing a written thing, cause I can't be bothered to find a picture right now. Link-Up-Magic Connection Force - Normal Spell Target 1 Link Monster in your Extra Monster Zone; send it to the GY, and if you do, Special Summon 1 Link Monster from your Extra Deck whose Type is the same as that target, but 1 Link Rating higher (this Special Summon is treated as a Link Summon). A Link Monster Summoned with this effect is banished during the End Phase, unless its Attribute is the same as that target, also you cannot Special Summon monsters, except with card effects, for the rest of this turn.
  2. I beat Gears 5. I can't say it reinvented the wheel, but it did introduce some cool new things, like open world mechanics, a robot that gains various abilities, and the game does look very pretty at times, but it's mostly the same kind of gameplay I have seen again and again. It was worth playing for free on Xbox Game Pass, but yeah, I wouldn't have played all the games if they hadn't all been on that service.

  3. And thus, VRAINS and concluded. Now what do I do every Wednesday?

    1. UltimateIRS

      UltimateIRS

      basketball apparently

  4. Just one more day until the VRAINS finale, and overall, it was another YGO anime. I honestly just found it a little bit boring overall, the plot of ARC-V was perhaps all over the place at times, but it was a more interesting idea, and I always felt that nothing really mattered, because we are in a virtual world, while yeah, they do have that coma thing that somehow can happen, but still, it doesn't seem to really matter, as characters who seem to lose don't really die or anything, they just kind of log off I guess? I also wish they explored the world more, with virtual reality, you could do a bunch of cool things, but it's so rarely explored. Yusaku is duller than cardboard, AI is pretty annoying, villains are mediocre and the plot seems to get lost in the complexity of it all, it was really just another YGO anime, nothing special, but had fun duels at times, and has probably the highest number of Archetypes I would like to see in the real game at some point.

  5. Yugioh Card Maker Forum is currently unavailable

    Performing routine maintenance. Hang tight!

    Hehehehehehehehehehe! I will never see the site again, it will not happen, I give up!

    1. yui

      yui

      must be some big-ass maintenance if YCMaker's actually doing it

    2. Nyx

      Nyx

      A big workload for putting everything off for too long?

    3. Nyx

      Nyx

      A big workload for putting everything off for too long?

  6. There is only one episode of VRAINS left, how the time flies. What will take up my time for the months until the next anime comes out?

  7. Last Cards are up! New Cards: Aileron Roller, Hammerhead Turner, Whifferdill Turner, Colored Smokescreen, Stunt Plane
  8. Y'all spooked me a little, would have been nice to have a notice before changing the site's url, cause I just got it saved in my new tab thingy on Firefox, so I just kept clicking it, waiting for it to work again, thought the site was down, but yeah, now I have to remember that the url was changed up.

    1. Ash

      Ash

      Yeah sorry, it was a knee jerk thing. I've been trying to get it to work since the sites inception so I figured it out and it worked lol

      I'll try and get a forward or something on that /forum url

  9. Selected for an attack? Ew, gross I hate it. I don't get how YGOrg decides to translate things sometimes, they should know it's not like that. Anyway, not seeing anything special here, they didn't seem to change much of what they do, which is surprising, since most legacy support tends to change up what they do, at least a little bit, but these seem like they could have come out when they first made them, so maybe people will be happy about that? I have not played these for a long time, so I wouldn't know what they want these days, some of them seem pretty good, I can't really tell anymore.
  10. There are pretty big Pokemon spoilers going on right now, tried avoiding it, but the internet was really persistent, so yeah, I was spoiled. I mean, it's Pokemon, it's not like watching the Game of Thrones finale, I can live with it, but I still wish the internet wasn't so freaking spoilery on that.

    1. LordCowCow

      LordCowCow

      To be fair it's the most exciting thing to happen in the Pokemon anime for years and people are literally celebrating

    2. Flame Dragon

      Flame Dragon

      I feel like I'm the only person jaded about it. None of the battles being 6v6 makes it feel cheaper personally. 

  11. Hot damn, I beat Celeste Chapter 9 DLC! That was amazing, but it was sooooooo hard! It took me 8 hours to complete, with 2765 deaths! By far the longest chapter and most deaths.

  12. Not sure if anyone has posted about this before, but this Twitter account is redrawing every card, but badly. It's pretty great: https://twitter.com/cardsdrawnbad

    1. Thar

      Thar

      Those floodfills are too real.

    2. Tinkerer

      Tinkerer

      I wanna see 'em draw "7" wrong.  Not because of the card itself, but because I wanna see the messed up name they put with the card.

    3. Zaziuma

      Zaziuma

      Probably gonna call the card "8"

  13. That card's name got Redundancy Department of Redundancy syndrome. As for the card, well it's a beatstick that can't do damage. It's nice to draw a monster that you know can run over most things I suppose, the Tribute effect is interesting too, but I feel like most Decks want something that supports Summoning and such instead of what this does.
  14. Well, as YCM isn't coming back anytime soon, I should probably start posting my cards here again:

     

    1. yui

      yui

      silly zaz, circuitricks are for circuikids

    2. TheEternalWinter

      TheEternalWinter

      it's been like a week and half

       

    3. Zaziuma

      Zaziuma

      Yeah, and I stopped making cards because of that, but since the site is taking its sweet time getting back up, I figured I would make something here instead.

  15. Circuitricks is an Archetype of Cyberse/WIND monsters with various Levels. They focus on monster equip mechanics, Union monsters and Aerobatics Counters. They have both Union and non-Union monsters, the non-Union are able to equip themselves from the hand or field, similar to ZW and Superheavy Samurai, but as they are not Unions, are unable to Special Summon themselves. They have different ways of playing, either by Special Summoning and swarming the field, or using their boss monster, Mono Lomcovak, which gains additional attacks for each card equipped to it. They also use their Spells/Traps that use Aerobatics Counters for various effects, such as Special Summoning the equipped monsters, drawing additional cards and more. The name is a portmanteau of Circuits and Tricks, referring to them being Cyberse and computer based, as well as aerobatic tricks, and they are based on aerobatic plane maneuvers, shows etc. Fun fact, the name was actually suppose to be for a Ritual based Archetype, and the name referred to magic tricks instead, but as I wanted to make a Cyberse/WIND based Archetype, I found myself not sure what WIND had to do with magicians, so instead it became focused on planes, and the name fit so well already, so I changed my vision for the Archetype. Main Deck Monsters: Circuitricks - Formation Looper Cyberse/WIND/Union Level 4 Once per turn, you can either: Target 1 Cyberse monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. You can send this Equip Card to the GY; Special Summon 1 "Circuitricks" Monster Card that was equipped to the monster this card was equipped to. You can only use this effect of "Circuitricks - Formation Looper" once per turn. 1500/1500 Circuitricks - Nosediver Cyberse/WIND Level 4 You can target 1 "Circuitricks" monster you control; equip this monster from your hand or field to that target. Once per turn: You can equip 1 "Circuitricks" monster from your hand or GY to this card. If this card is sent from the field to the GY: You can add 1 "Circuitricks" Spell/Trap from your Deck to your hand. You can only use this effect of "Circuitricks - Nosediver" once per turn. 1800/0 Circuitricks - Aileron Roller Cyberse/WIND Level 4 You can target 1 "Circuitricks" monster you control; equip this monster from your hand or field to that target. Once per turn (Quick Effect): You can send 1 Equip Card you control to the GY, then target 1 Cyberse monster you control; that target gains 1000 ATK/DEF until the end of this turn. If this card is sent from the field to the GY: You can add 1 WIND Union monster from your Deck to your hand. You can only use this effect of "Circuitricks - Aileron Roller" once per turn. 1500/0 Circuitricks - Hammerhead Turner Cyberse/WIND/Union Level 6 Once per turn, you can either: Target 1 Cyberse monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card cannot be destroyed by battle or be Tributed by your opponent, also if the equipped monster would be destroyed by a card effect, destroy this card instead. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 6 or lower "Circuitricks" monster from your Deck in Defense Position, except "Circuitricks - Hammerhead Turner". You can only use this effect of "Circuitricks - Hammerhead Turner" once per turn. 1500/2500 Circuitricks - Barrel Roller Cyberse/WIND/Union Level 6 Once per turn, you can either: Target 1 Cyberse monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card cannot be targeted by your opponent's card effects or banished, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is Summoned: You can Special Summon 1 "Circuitricks" Monster Card equipped to a monster you control. You can only use this effect of "Circuitricks - Barrel Roller" once per turn. 2000/2000 Circuitricks - Tailslider Cyberse/WIND Level 6 You can target 1 "Circuitricks" monster you control; equip this monster from your hand or field to that target. You can send 1 Equip Card equipped to this card to the GY; this card can attack your opponent directly this turn. If this card is sent from the field to the GY: You can add 1 "Circuitricks" monster from your Deck to your hand, except "Circuitricks - Tailslider". You can only use this effect of "Circuitricks - Tailslider" once per turn. 2300/0 Circuitricks - Mono Lomcovak Cyberse/WIND Level 7 You can target 1 "Circuitricks" monster you control; equip this monster from your hand or field to that target. While you control no other monsters, this card can make an addition attack on an opponent's monster for each Equip Card equipped to it. If this card is sent from the field to the GY: You can add 1 "Circuitricks" card from your Deck to your hand, except "Circuitricks - Mono Lomcovak". You can only use this effect of "Circuitricks - Mono Lomcovak" once per turn. 2500/0 Extra Deck Monsters: Circuitricks - Pilot Cyberse/WIND/Link Link Arrows: Bottom 1 "Circuitricks" monster with a Level When this card is Link Summoned: You can equip 1 "Circuitricks" monster from your Deck to this card, also you cannot Special Summon monsters, other than "Circuitricks" monsters, for the rest of this turn. (Quick Effect): You can send 1 Equip Card equipped to this card to the GY; this turn, if this card battles an opponent's monster with a higher ATK, at the start of the Damage Step, return that monster to the hand. You can only use each effect of "Circuitricks - Pilot" once per turn. 1000/LINK-1 Circuitricks - Whifferdill Turner Cyberse/WIND/Link/Union Link Arrows: Top, Left, Bottom Left 2+ monsters Once per turn, you can either: Target 1 Cyberse monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects and cannot be destroyed by card effects, also if the equipped monster would be destroyed by battle, destroy this card instead. You can only use each of the following effects of "Circuitricks - Whifferdill Turner" once per turn. * If this card is Special Summoned by its own effect: You can return 1 card on the field to the hand. * If this card is in your GY: You can send 2 Equip Cards you control to the GY OR remove 3 Aerobatics Counters from anywhere on the field; Special Summon this card. 2000/LINK-3 Spells/Traps: Circuitricks - Airfield Field Spell When this card is activated: You can have your opponent look at your hand, then they choose 1 "Circuitricks" for you to Special Summon. Each time a "Circuitricks" monster(s) is Special Summoned, place 1 Aerobatics Counter on this card. Once per turn: You can remove 2 Aerobatics Counters from anywhere on the field, then target 1 "Circuitricks" Monster Card that is equipped to a monster you control; Special Summon it. If a "Circuitricks" Spell/Trap you control would be destroyed by a card effect, you can remove Aerobatics Counters from anywhere on the field instead equal to the number that would be destroyed instead. Circuitricks - Maneuvers Continuous Spell When this card is activated: You can target 1 "Circuitricks" monster you control equipped with an Equip Card(s); place Aerobatics Counters on this card equal to the number of Equip Cards equipped to it. At the start of the Battle Phase: You can remove any number of Aerobatics Counters from anywhere on the field, then target the same number of "Circuitricks" monsters you control; this turn, each time any of those targets inflict battle damage to your opponent, immediately draw 1 card. Circuitricks - Colored Smokescreen Equip Spell Equip only to a "Circuitricks" monster. It gains 100 ATK/DEF for each Aerobatics Counter on the field, also it cannot be targeted for an attack, but does not prevent your opponent from attacking you directly. Once per turn: You can send 1 other Equip Card you control to the GY; place 2 Aerobatics Counters on this card. You can only activate 1 "Circuitricks - Colored Smokescreen" per turn. Circuitricks - Aerobatics Show Quick-Play Spell Target 1 of your equipped "Circuitricks" monsters; return that monster to the hand and Special Summon as many "Circuitricks" monsters that were equipped to that monster as possible. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Circuitricks" monster in your GY and 1 "Circuitricks" monster you control; equip the first target to the second target. Circuitricks - Landing Zone Continuous Trap When this card is activated: Place 2 Aerobatics Counters on this card. You can remove 1 Aerobatics Counter from anywhere on the field, then target 2 "Circuitricks" monsters you control equip the first target to the second target. If an "Circuitricks" monster(s) you control would be destroyed by battle or card effect, you can equip that monster(s) to a "Circuitricks" monster(s) you control instead. Circuitricks - Stunt Plane Continuous Trap Special Summon this card as an Effect Monster (Cyberse/Union/WIND/Level 4/ATK 1000/DEF 2000). (This card is also still a Trap.) Once per turn while this card is a monster, you can either (Quick Effect): Target 1 Cyberse monster you control; equip this card to that target, OR: Unequip this card and Special Summon it as an Effect Monster. A monster equipped with this card is unaffected by your opponent's Spell/Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  16. I finished Kingdom Hearts 2.5 HD Remix finally, and I was finally getting excited to get to Kingdom Hearts 3. Just kind of forgot that I have to play 2.8 Final Chapter Prologue first. Hurraaaaay.

    1. Forgotten Home

      Forgotten Home

      Jesus lol why're there so many

    2. Zaziuma

      Zaziuma

      It prints money I guess.

    3. Forgotten Home

      Forgotten Home

      Square Enix as you say that:

      B44F56A7D611DEEA807EF97D647FADC20D2EA973

    4. Show next comments  6 more
  17. It's a little sad that we never got to see Pendulum Monsters in VRAINS. I get it, it was the last theme, but you had every other kind in there, even Ritual Monsters were included, so why not?

  18. The Celeste chapter 9 DLC is out, it's free, and it's amazing so far, I love the new floating mechanic, when you throw the parachute and catch it mid-air, it feels so good!

  19. Look, I know nothing about web development, but it taking more than a week to get a simple forum up seems a bit ridiculous, when the fuck will YCM be back up?

    1. Phantom Roxas

      Phantom Roxas

      Maybe give it another... month.

    2. LordCowCow

      LordCowCow

      Hope you like how ncm works

      Cause that's what ycm looks like atm 

  20. IGAS-JP066 Kujikiri no Jufu | Kujikiri Amulet [ Normal Spell ] You can only activate 1 of this card’s name per turn. (1) Send 1 Level 9 monster from your hand or face-up field to the GY; draw 2 cards. Note: the “Kujikiri” in this card’s name literally means “nine symbol cuts”. We think it wasn’t the case to translate it. Ayyyy, we got a Level 9 Trade-In, let's gooooo!
  21. So I saw that the last episode of VRAINS is coming up soon, 25th of September, and that also typically means that news about a new mechanic is coming soon, if it's anything like last time, it will probably be shown of in December would be my guess. It's always exciting when we get a new mechanic, since nobody ever truly gets it right, and I think that Link Monsters may have been the most surprising one, so what the next thing is going to be I have no idea. https://ygorganization.com/solongandthanksforallthecache/

    1. Blake

      Blake

      I think it's going to be a reboot.

      It also doesn't mean news about a new mechanic soon, because the next series doesn't start until 2020... and they said they're going to finish series 12, which means one more main set pack + side products. I think the Shadoll deck is the last or next to last confirmed.

  22. It's interesting that notifications from liking a status gives you an idea of what status it came from, but a reply doesn't, would be much more useful to know what was replied to than which status was liked: http://prntscr.com/p2qwu8

  23. Got to check out Dead Cells finally, as it's on Xbox Game Pass now. I am quite liking it so far, getting used to the controls takes a bit though.

    1. yui

      yui

      just wait until you have to start adjusting to higher difficulties ?

      also, two quick protips: always ALWAYS upgrade the forge to the best of your ability before moving on to the next difficulty level. I forget if that became less of a grind in the Who's the Boss patch or Fear the Ravager, but the higher-quality items are more or less necessary. Second, time doors are a noob trap and not worth trying for after you get to hard mode or higher; focus on the combat doors instead.

    2. mido9

      mido9

      It's good but it gets really bullshit at blood cells 1-4, at least last time I played it in rise of the giants. At the base difficulty, you really need to upgrade the forge, making weapons have one upgrade each time is +50% damage, trivializes the game at that point, really. Also get flasks and other stuff if you want.

    3. Zaziuma

      Zaziuma

      Guys guys, don't you know that I'm a real GAMER, I don't need your tips, I got this *immediately get destroyed*

  24. The Ace Attorney series and Undertale, though I have technically played both a little bit, but never finished them on my own, but have watched walkthroughs of all of them. For one I have not played at all, Wind Waker, I plan to play it one day though.
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