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  1. Inversely... You could also gain odd ends of LP to fulfill this guys condition. So this could possibly pair well with Aromage too considering how incremental their LP gains are and that this could also trigger their effects with its LP gaining follow up.
  2. Managed to get all 3 Alolan Starters with Hidden Abilities... After skipping out on them when they were first revealed.

    1. Sethera

      Sethera

      Wow, that's pretty lucky!

  3. Amorphage be like... "Did I hit a nerve?"

  4. Damn that is brutal... I mean I primarily seen Kaiju as boss killer engine, but this might give them additional edge over the increments of the that which would go into boss monsters... It could also be pretty handy in Skill Drain beatdown strats. And although pretty obvious to people who have played Kaiju, it should be noted that Gameciel could slap the final nail in the coffin for your opponent who doesn't run easily accessible monsters whose ATK exceeds 2200 (to bait its innately abusive non-OPT effect). The thing is It doesn't help with going 1st plays which Kaiju naturally abysmal at handling; it only further cements the Deck as best going 2nd which can cause complication in dealing with possible OTKs when your opponent is the one going 2nd. It comes down to being an all or nothing strat. So naturally you would want to play things that naturally hinder your opponent like Inspect Boarder when going 1st... Or at least something to buy you time to be able to further implement some form of lock down.
  5. I could make it a Pendulum... But, its Level (which goes with their Leveling motif) would get in way since Igknight's naturally scaling is 2-7. I , however, am not worried about that since Igknight could readily search another copy of this by destroying their scales , thus providing the proper fuel for its summoning conditions once again. Okay... I have an idea: so what if I made it omni-negation, but at the cost of destroying a card you control with the corresponding card type (monster, spell, trap), similar to Arcana_Knight_Joker. That way you usually have a little range of what you can negate, being Monsters and Spells usually... Since Pendulum Cards could be used as a Monster or Spell. Traps would be unlikely to negate so this would be vulnerable to stuff like Infinite Impermanence.
  6. ... Okay. I'll entertain another one: so I would like to see how you would depict a golem (rock giant) whose body is comprised of a storm shelter (above ground or below ground).
  7. I like how you drew the wisp of smoke around your character... That detail is stunning. And definitely love the oil lamp for a hat. The added candles on the end of her candle snuffer staff (or broom?) also is pretty neat.
  8. K... I'll shoot. Since I've seen witches seem to be your forte... How about a witch?... But, here is a catch... Her clothing, hair, and/or accessories must incorporate candles and candle wax or anything relating to those somehow (candle holder, candle snuffer, etc).
  9. Although probably strongly irrelevant these days, I, for one, really love that Tribe Infecting Virus is back in TCG... It is about time. It seems it could probably be a good side somewhere down the line and I can see it be teched in modern Mermail/Atlantean builds nicely.
  10. Matryoshka dolls... Design and/or patterns on them of your choosing.
  11. Yay! With Expansion for SwSh... I can eventually get Dragalge in there. I can't wait.

    1. Summer Darj

      Summer Darj

      Dragalge? Ah, I see you're a man of culture as well.

  12. Been off and on addicted to them since I was a runt... A ` Dazzle me~ ♪
  13. I went ahead and put a cast of my whim into this. Either way... Have fun, Yui.
  14. Or you could use this to hit your opponent's ED monsters against a Deck that you know for sure doesn't have very many ED monster card type options since this card locks the Summoned Materials from being used as mats for other ED monsters with the same card type, and proceed to watch them lose board presence that could temporarily clog their board only to be destroyed on the End Phase for damage to be inflicted upon them... Allowing for that follow up win if the position you are in is favorable, and if you played your cards right.
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