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About Me

Found 310 results

  1. Angelic Hero Zera LIGHT **** Fairy/Effect You can target 1 monster your opponent controls; banish this card and that target. If you control "The Sanctuary in the Sky": You can activate this effect as a Quick Effect. You can only activate this effect of "Angelic Hero Zera" once per turn. 1600/1600 In honor of a new website, I thought I'd retrain a classic monster with a simple but powerful removal effect.
  2. Raven Maiden DARK/Lv 4/Winged Beast/Effect/1300 ATK/2000 DEF “Golden Castle of Stromberg” in your Field Zone cannot be targeted or destroyed by your opponent’s card effects. When this card is Summoned: shuffle all of your face-down banished cards into the Deck. When a card(s) is banished face-down: This card gains 500 ATK and DEF. Once per turn, during your Main Phase: You can shuffle 5 of your top-most face-down banished cards into your Deck. I designed this card to not only mitigate the cost of "Golden Castle of Stromberg" while supporting it, but also to add another representative from "The Raven", the same Brothers Grimm tale that "Golden Castle of Stromberg" originates from.
  3. Level Linker lv 2 LIGHT Fairy/Effect When a you Normal Summon a monster: you can Special Summon this card from your hand, then, this cards Level becomes the same as the Level of the monster you Normal Summoned. You can only Special Summon "Level Linker" this way once per turn. This card cannot be used as Synchro Material. ATK/100 DEF/300 So Level Linker is designed best to go with the effects of Which Starling where they both enable you to summon any 2 material Xyz Monster from Rank 5 to Rank 8 where it allows you to summon various cards from Rank 5 Volcasaurus to Rank 8 Galaxy-Eyes Prime Photon Dragon. In addition this card is balanced by the fact it cannot be used as Synchro Material so its not abusable in Synchro decks.
  4. So, I was messing around on the Discord server, and ended up making this as a joke. However, Dova himself actually liked it, so why should I let it go to waste? Here it is: Dova, the Avian Reptile WATER - Level 6 - Winged-Beast/Effect - 2000/1800 When this card is Tribute Summoned, you can target 1 WATER monster in your GY, add it to your hand, and if you do, shuffle 1 WATER monster from your GY into your Deck. When this card leaves the field, you can Special Summon 1 WATER monster from hand, then shuffle this card into your Deck.
  5. Nonstop infinite Dirt support. Always. (In hindsight, should probably cost 5 or 6 instead)
  6. Casual Fire Demon, Emalf Lv:4 ATK:1800 DEF: 1200 Attribute: Fire Type: Fiend When this card is summoned, you can add a Fire monster from your deck to your hand. If this card is sent to the GY, you can send a Fire monster from your deck to the GY; Special Summon a Fire monster from your hand to your side of the field. As my first post (not counting my intro) I have decided to make a card based on my favorite character from The Gray Garden. He's basically just generic Fire support but I don't know if his effect is too slow by today's standards. Feedback is appreciated.
  7. Thief Dragon EARTH Level 3 [Dragon/Effect] 1200/700 This card cannot be destroyed by battle with monsters with 1800 or more ATK. If it battles a monster, after damage calculation: You can target 1 Spell/Trap your opponent controls; add the target to your hand. You can only use this effect of "Thief Dragon" once per turn. - - - - It's like a combination of Baby Dragon and Graverobber. Except it steals from the opponent's field rather than their GY. If either this monster or the S/T are removed from the equation, the effect dies off, but considering it's a damage calculation effect, that's probably not a big concern. Can steal scales and whatnot and has a little bit of a safety net against battle.
  8. So am bring back some of the themes I made on the old YCM and revamping them starting off with Accel Androids which is a WIND Psychic Synchro Deck which focus's on swiftly building their Synchro monsters and laddering them up into higher Level Synchro's where those Synchro monsters will gain certain effects if a Accel Android Synchro Monster was used as Synchro Material. Finally the names of these cards are all based on sound and dance. Accel Android - Newstyle lv 1 WIND Psychic/Tuner/Effect While you control only "Accel Android" monsters, you can Special Summon this card from your hand. You can only Special Summon "Accel Android - Newstyle" this way once per turn. If you use this card you control for a Synchro Summon, you can treat this card as a non-Tuner monster. ATK/100 DEF/100. Accel Android - Danbreak lv 2 WIND Psychic/Effect When this card is Normal or Special Summoned: Special Summon 1 "Accel Android" Tuner monster from your deck in Defence Position. (Quick Effect): you can banish this card from your GY; target 1 monster your opponent controls, change the battle position of the targeted monster. You can only activate each effect of "Accel Android - Danbreak" once per turn. ATK/500 DEF/300 Accel Android - Dantap lv 2 WIND Psychic/Tuner/Effect When this card is Normal or Special Summoned: Special Summon 1 "Accel Android" non-Tuner monster from your deck in Defence Position. (Quick Effect): you can banish this card from your GY; target 1 monster you control, the targeted monster can attack your opponent during the Battle Phase this turn. You can only activate each effect of "Accel Android - Danbreak" once per turn. ATK/500 DEF/300 Accel Android - Swingzo lv 3 WIND Psychic/Effect When this card is Special Summoned: target 1 monster your opponent controls, destroy the targeted card. When this card is used as Synchro Material for a Level 5 or higher "Accel Android" Synchro Monster: draw 1 card. You can only activate each effect of "Accel Android - Swingzo" once per turn. ATK/600 DEF/600 Accel Android - Discance lv 3 WIND Psychic/Tuner/Effect When this card is Special Summoned: target 1 Spell/Trap Card your opponent controls, destroy the targeted card. When this card is used as Synchro Material for a Level 5 or higher "Accel Android" Synchro Monster: draw 1 card. You can only activate each effect of "Accel Android - Discance" once per turn. ATK/600 DEF/600 Accel Android - Base Beat lv 4 WIND Psychic/Synchro/Effect 1 Tuner Monster + 1+ non-Tuner Monsters When this card is Synchro Summoned: you can Special Summon 1 "Accel Android" Tuner monster from your GY in Defence Position. Once per Chain, during your opponents Main Phase, you can: Immediately after this effect resolves, Synchro Summon 1 "Accel Android" Synchro monster using this card you control (this is a Quick Effect.) ATK/1400 DEF/1200 Accel Android - Rhythm Beat lv 5 WIND Psychic/Synchro/Tuner/Effect 1 Tuner Monster + 1+ "Accel Android" non-Tuner Monsters When this card is Synchro Summoned: you can Special Summon 1 "Accel Android" non-Tuner monster from your GY in Defence Position. Once per Chain, during your opponents Main Phase, you can: Immediately after this effect resolves, Synchro Summon 1 "Accel Android" Synchro monster using this card you control (this is a Quick Effect.) ATK/1600 DEF/1800 Accel Android - Brave Beat lv 6 WIND Psychic/Synchro/Effect 1 "Accel Android" Tuner monster + 1+ "Accel Android" non-Tuner Monsters If this card battles, your opponent cannot activate cards or effects until after the damage step. If this card was Synchro Summoned using a Synchro monster as Synchro material, this card gains the following effect. * This card can attack every monster your opponent controls (one attack on each monster per Battle Phase.) ATK/2200 DEF/1600 Accel Android - Echo Beat lv 7 WIND Psychic/Synchro/Effect 1 "Accel Android" Tuner monster + 1+ "Accel Android" non-Tuner Monsters When this card is Synchro Summoned: inflict 700 points of damage to your opponent. If this card battles an opponents monster, any battle damage it inflicts to your opponent is doubled. If this card was Synchro Summoned using a Synchro monster as Synchro Material, this card gains the following effect. * Once per turn (Quick Effect): you can target 1 face-up monster your opponent controls, negate the targeted monsters effects until the End Phase this turn. ATK/2400 DEF/2000 Accel Android - Sound DJ WIND Link: DL, DR Psychic/Link/Effect 2 "Accel Android" monsters Once per turn (Quick Effect): you can shuffle 1 "Accel Android" Tuner monster and 1 "Accel Android" non-Tuner monster that has a Level from your GY into your deck; Special Summon 1 "Accel Android" monster from your Extra Deck whose Level is equal to the combined Level of the monsters that were shuffled into the deck to a zone this card points to (this Special Summon is treated as a Synchro Summon.) If this card is destroyed by battle or by card effect, destroy all Spell/Trap cards on your opponents side of the field. ATK/1500 LINK-2 Synchro Salsa Spell Card Target 1 "Accel Android" monster you control, then, declare a Level from 1 to 5; the targeted monsters Level becomes the declared Level. (Quick Effect): you can banish this card from your GY; target 1 "Accel Android" monster you control that has a Level, increase the targeted monsters ATK equal to its Level x 200. You can only activate this effect of "Synchro Salsa" once per turn. Accel Hip-Hop Spell Card Shuffle 1 "Accel Android" monster you control into your deck, then, Special Summon 1 "Accel Android" from your deck. (Quick Effect): you can banish this card from your GY; target 1 "Accel Android" monster you control, the targeted monster is unaffected by your opponents card effects until the End Phase this turn. You can only activate this effect of "Accel Hip-Hop" once per turn. Accel Gang Style Spell Card Target 1 "Accel Android" monster you control, increase the targeted monsters ATK equal to the number of "Accel Android" monsters you control x 200. (Quick Effect): you can banish this card from your GY; Special Summon 1 "Accel Android" monster from your deck in defence position. During the turn you activate this effect, you cannot Special Summon monsters from your Extra Deck except "Accel Android" monsters. You can only activate this effect of "Accel Gang Style" once per turn. Accel Echo Trap Card Target 1 "Accel Android" Synchro monster in your GY in Defence Position, Special Summon the targeted monster from your GY. (Quick Effect): you can banish this card from your GY; Special Summon 1 "Accel Android" non-Synchro monster from your GY in Defence Position. You can only activate this effect of "Accel Echo" once per turn. Synchro Sound Counter Trap Card Activate this card when your opponent activates a card or effect while you control a "Accel Android" Synchro monster. Negate the activation and effects of that card and destroy it. You can only activate 1 "Synchro Sound" per turn.
  9. So as a start to being on NEO YCM I thought I bring my updated Kingdom Neos card on here with its effect updated. This card being a Fusion that can be easily summoned off with Neos Fusion in HERO's makes it a great addition to any HERO Deck as it allows you to mill off a Shadow Mist with Neos from the deck to summon this and get a search of Shadow Mist. In addition this card will gain ATK and DEF for each additional HERO you control excluding itself or any copies of itself where this with another HERO can make it a 3000 ATK beatstick. In addition to this Kingdom Neos is both a offensive and defensive monster where it has protection from monster effects and also can grant itself plus any other HERO monster you control protection from Spells and Traps during the battle phase as to fit in with their play style of beat down. An ideal play with this card is to have both this and Dread Decimator on the field to both give Dread Decimator protection from Spells and Traps during the battle phase while Dread Decimator grants this card ATK through its effect while Kingdom Neos gains 500 through its own with Dread Decimator on the field.
  10. Worked on with a certain user god knows I've mentioned a lot in the last 5mins but... they are someone who I enjoy working with on ideas and stuff. There's a YGO variant of these very cards I will be hyperlinking eventually and updating together as we both have time. Saradominist Minelayer | 1UU Creature - Saradomin Knight When you counter a spell or ability while this card is in your hand, you can pay {1}. If you do, put this card from your hand onto the battlefield. Spells or mana abilities that counter a spell cost {1} less. 1/2 Saradomin's Wise Drop Off | 1U Tribal Instant - Saradomin Scry 2, then draw a card. Or Counter target spell that would draw, then scry for the amount instead. >>>>>>>> The Crown Archival Unactivated {4} Tribal Artifact - Saradomin Equipment Equipped creature gains +5/+5. Equip {5} Equip Wizard {2} When you counter a spell, transform The Crown Archival Unactivated. The Crown Archival Activated Tribal Artifact - Saradomin Equipment When The Crown Archival Activated transforms, equip it to target creature you control. Equipped creature gains +5/+5 and has this ability: "{1 WU}: Counter target spell. Activate this ability only once each turn." Equip {6} Equip Wizard {4} <<<<<<<<<< Altar to Saradomin 8WWW Tribal Enchantment - Saradomin Affinity for Saradomin Saradomin Creatures cannot take non-lethal damage. WW: Saradomin Creatures have First Strike this turn. UU: Saradomin Creatures have Hexproof this turn. R: Target Saradomin creature has Haste this turn.
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