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Found 310 results

  1. Angelic Hero Zera LIGHT **** Fairy/Effect You can target 1 monster your opponent controls; banish this card and that target. If you control "The Sanctuary in the Sky": You can activate this effect as a Quick Effect. You can only activate this effect of "Angelic Hero Zera" once per turn. 1600/1600 In honor of a new website, I thought I'd retrain a classic monster with a simple but powerful removal effect.
  2. Casual Fire Demon, Emalf Lv:4 ATK:1800 DEF: 1200 Attribute: Fire Type: Fiend When this card is summoned, you can add a Fire monster from your deck to your hand. If this card is sent to the GY, you can send a Fire monster from your deck to the GY; Special Summon a Fire monster from your hand to your side of the field. As my first post (not counting my intro) I have decided to make a card based on my favorite character from The Gray Garden. He's basically just generic Fire support but I don't know if his effect is too slow by today's standards. Feedback is appreciated.
  3. Was too lazy to find an image omegalul I like the idea of pairing Sigil generation to strong Dirt legendaries, kinda like Orichalcum Golem.
  4. I posted one of these before in Singles, but I figure it'd be better now to post more than one. I may add more later, including erratas of the Anime-only cards. For each of these I will list the card's corresponding story that it takes inspiration from, as well as what the card relates to in that story. Raven Maiden DARK/Lv 4/Winged Beast/Effect/1300 ATK/2000 DEF “Golden Castle of Stromberg” in your Field Zone is unaffected by your opponent’s card effects. When this card is Summoned: shuffle all of your face-down banished cards into the Deck. When a card(s) is banished face-down: You can target 1 monster you control that specifically lists “Golden Castle of Stromberg” in its text; that target gains 500 ATK and DEF. Once per turn, during your Main Phase: You can shuffle 5 of your top-most face-down banished cards into your Deck. (Comes from "The Raven", the same story that "Golden Castle of Stromberg" also hails from. A princess who was cursed to become a raven, she hopes for someone to deliver her from her curse. The Golden Castle of Stromberg is her residence.) Invisible Horseman LIGHT/Lv 4/Warrior/Effect/300 ATK/1000 DEF If you control "Raven Maiden", you can Special Summon this card (from your hand). You can only Special Summon 1 "Invisible Horseman" this way per turn. Gains 100 ATK and DEF for each of your face-down banished cards. When this card inflicts Battle Damage to your opponent: You can shuffle up to 3 of your top-most face-down banished cards into your Deck. While “Golden Castle of Stromberg” is on the field, this card can attack your opponent directly, also, if this card attacks, your opponent cannot activate Spell/Trap cards or their effects until the end of the Damage Step. ("The Raven", once again. The protagonist who attempts to deliver the Raven from her curse. Near the end of the story he is armed with 3 items that he tricked a trio of robbers into giving him: a stick that can open any door that it strikes, a cloak of invisibility, and a horse that can climb any surface--including the slippery glass mountain upon which the Golden Castle rests.) The Giant Brothers’ Maps Normal Spell Banish 1 card from your Deck that specifically lists the card “Golden Castle of Stromberg” in its text, except “The Giant Brothers’ Maps”. During your next Standby Phase after this card’s activation, add that card to your hand. You can only activate 1 "The Giant Brothers' Maps" per turn. (Again, "The Raven". The previously mentioned protagonist acquires assistance from a pair of giants after feeding them a loaf of bread, a slab of meat, and a bottle of wine, all of which would never run out. The maps in question are used to help the protagonist locate the Golden Castle of Stromberg.) Bearskin EARTH/Lv 7/Beast-Warrior/Effect/2800 ATK/2100 DEF Cannot be Normal Summoned/Set. You can Special Summon this card (from your hand) by shuffling 7 of your top-most face-down banished cards into your Deck. You can only Special Summon 1 “Bearskin” this way per turn. You can only control 1 face-up “Bearskin”. Once per turn, you can reveal 3 cards from your Deck that specifically list the card “Golden Castle of Stromberg” in their text, your opponent randomly picks 1 for you to add to your hand, and you banish the rest, face-down. If this card has been face-up and in your possession for at least 4 of your turns consecutively without control of it being switched, this card becomes unaffected by your opponent’s card effects. After your 7th consecutive turn that this face-up card has been in your possession without control of it being switched, you win the Duel. (From the story of the same name. The titular character was a soldier who had lost everything after a war, and ends up making a deal with the Devil: in exchange for being given a coat with pockets containing limitless gold and a bearskin that he must sleep in--thus earning his new name--Bearskin must survive for seven years without praying, bathing, or trimming his hair or nails. Should he survive the seven years, Bearskin would keep the wealth in the coat's pockets and be freed, but should he die before then, the Devil would claim his soul. During his fourth year, Bearskin helps a man in desperate need, and as a reward the man promised to let Bearskin marry one of his three daughters. The two eldest daughters rejected Bearskin due to his revolting visage, while the youngest daughter agreed to fulfill her father's promise. Once Bearskin survived the seven years, the Devil cleaned Bearskin up 'til he was good as new, and Bearskin married the youngest daughter shortly after, while her older sisters, enraged over realizing what they had passed up, committed suicide, earning the Devil 2 souls for the price of one.) Glife’s Beloved WIND/Lv 3/Winged Beast/Effect/1200 ATK/1200 DEF If this card is Normal or Special Summoned: You can Special Summon 1 “Glife the Phantom Bird” from your hand or GY. If a card(s) on the field is destroyed by a card effect: You can reveal 3 of your top-most face-down banished cards, then if at least 1 of those cards specifically lists the card “Golden Castle of Stromberg” in their text, add one of them to your hand and send the rest to the GY, otherwise the revealed cards remain banished, face-down. You can only use each effect of “Glife’s Beloved” once per turn. (The wife of "Glife the Phantom Bird", both of whom come from "The Griffin". The protagonist of that tale is tasked with fetching a feather from the griffin's tail. Upon reaching the griffin's den, he met the Griffin's wife, who agreed to help him to not only acquire the tail feather, but also the answers to three questions he had been asked along the way.) Jacob and Will, The Grimmwriters DARK/LINK-2/Fairy/Link/1800 ATK/Link Arrows: Bottom-Left, Bottom-Right 2 monsters, including a monster that specifically lists the card “Golden Castle of Stromberg” in its text. Cannot be targeted for attacks or by card effects, while you control another card that specifically lists the card “Golden Castle of Stromberg” in its text. If a card in your possession that specifically lists the card “Golden Castle of Stromberg” in its text destroys your opponent’s card(s) (by battle or effect), the destroyed card(s) is banished, face-down. During your Main Phase: You can Special Summon 1 monster from your hand that specifically lists the card “Golden Castle of Stromberg” in its text. You can only use this effect of “Jacob and Will, The Grimmwriters” once per turn. (What else can I say for this one? This is based on Jacob and Wilhelm Grimm, the Brothers Grimm themselves.) Sweet Tooth Siblings LIGHT/Lv 3/Fairy/Effect/1000 ATK/1000 DEF If this card is Normal or Special Summoned: You can add 1 “Gingerbread House” from your Deck or GY to your hand. If “Golden Castle of Stromberg” was in a Field Zone when you activated this effect, you can also add 1 card from your Deck to your hand that specifically lists the card “Golden Castle of Stromberg” in its text, except “Sweet Tooth Siblings”. You can only use this effect of “Sweet Tooth Siblings” once per turn. (This is Hanzel and Gretel, if it wasn't too obvious from its primary effect.) Gingerbread House Continuous Spell You can only control 1 face-up “Gingerbread House”. During each of your opponent’s Standby Phases: Target 1 monster your opponent controls; that target gains 600 ATK, then, if its ATK became 2500 or more by this card’s effect, destroy that target, and if you do, gain 500 LP. If “Golden Castle of Stromberg” is face-up in a Field Zone, this card’s effect is activated during both players’ Standby Phases, also, this card cannot be targeted or destroyed by card effects. (Errata of the Anime's "Gingerbread House", made to better cooperate with the rest of the Deck.)
  5. So, I was messing around on the Discord server, and ended up making this as a joke. However, Dova himself actually liked it, so why should I let it go to waste? Here it is: Dova, the Avian Reptile WATER - Level 6 - Winged-Beast/Effect - 2000/1800 When this card is Tribute Summoned, you can target 1 WATER monster in your GY, add it to your hand, and if you do, shuffle 1 WATER monster from your GY into your Deck. When this card leaves the field, you can Special Summon 1 WATER monster from hand, then shuffle this card into your Deck.
  6. Level Linker lv 2 LIGHT Fairy/Effect When a you Normal Summon a monster: you can Special Summon this card from your hand, then, this cards Level becomes the same as the Level of the monster you Normal Summoned. You can only Special Summon "Level Linker" this way once per turn. This card cannot be used as Synchro Material. ATK/100 DEF/300 So Level Linker is designed best to go with the effects of Which Starling where they both enable you to summon any 2 material Xyz Monster from Rank 5 to Rank 8 where it allows you to summon various cards from Rank 5 Volcasaurus to Rank 8 Galaxy-Eyes Prime Photon Dragon. In addition this card is balanced by the fact it cannot be used as Synchro Material so its not abusable in Synchro decks.
  7. Nonstop infinite Dirt support. Always. (In hindsight, should probably cost 5 or 6 instead)
  8. Thief Dragon EARTH Level 3 [Dragon/Effect] 1200/700 This card cannot be destroyed by battle with monsters with 1800 or more ATK. If it battles a monster, after damage calculation: You can target 1 Spell/Trap your opponent controls; add the target to your hand. You can only use this effect of "Thief Dragon" once per turn. - - - - It's like a combination of Baby Dragon and Graverobber. Except it steals from the opponent's field rather than their GY. If either this monster or the S/T are removed from the equation, the effect dies off, but considering it's a damage calculation effect, that's probably not a big concern. Can steal scales and whatnot and has a little bit of a safety net against battle.
  9. So am bring back some of the themes I made on the old YCM and revamping them starting off with Accel Androids which is a WIND Psychic Synchro Deck which focus's on swiftly building their Synchro monsters and laddering them up into higher Level Synchro's where those Synchro monsters will gain certain effects if a Accel Android Synchro Monster was used as Synchro Material. Finally the names of these cards are all based on sound and dance. Accel Android - Newstyle lv 1 WIND Psychic/Tuner/Effect While you control only "Accel Android" monsters, you can Special Summon this card from your hand. You can only Special Summon "Accel Android - Newstyle" this way once per turn. If you use this card you control for a Synchro Summon, you can treat this card as a non-Tuner monster. ATK/100 DEF/100. Accel Android - Danbreak lv 2 WIND Psychic/Effect When this card is Normal or Special Summoned: Special Summon 1 "Accel Android" Tuner monster from your deck in Defence Position. (Quick Effect): you can banish this card from your GY; target 1 monster your opponent controls, change the battle position of the targeted monster. You can only activate each effect of "Accel Android - Danbreak" once per turn. ATK/500 DEF/300 Accel Android - Dantap lv 2 WIND Psychic/Tuner/Effect When this card is Normal or Special Summoned: Special Summon 1 "Accel Android" non-Tuner monster from your deck in Defence Position. (Quick Effect): you can banish this card from your GY; target 1 monster you control, the targeted monster can attack your opponent during the Battle Phase this turn. You can only activate each effect of "Accel Android - Danbreak" once per turn. ATK/500 DEF/300 Accel Android - Swingzo lv 3 WIND Psychic/Effect When this card is Special Summoned: target 1 monster your opponent controls, destroy the targeted card. When this card is used as Synchro Material for a Level 5 or higher "Accel Android" Synchro Monster: draw 1 card. You can only activate each effect of "Accel Android - Swingzo" once per turn. ATK/600 DEF/600 Accel Android - Discance lv 3 WIND Psychic/Tuner/Effect When this card is Special Summoned: target 1 Spell/Trap Card your opponent controls, destroy the targeted card. When this card is used as Synchro Material for a Level 5 or higher "Accel Android" Synchro Monster: draw 1 card. You can only activate each effect of "Accel Android - Discance" once per turn. ATK/600 DEF/600 Accel Android - Base Beat lv 4 WIND Psychic/Synchro/Effect 1 Tuner Monster + 1+ non-Tuner Monsters When this card is Synchro Summoned: you can Special Summon 1 "Accel Android" Tuner monster from your GY in Defence Position. Once per Chain, during your opponents Main Phase, you can: Immediately after this effect resolves, Synchro Summon 1 "Accel Android" Synchro monster using this card you control (this is a Quick Effect.) ATK/1400 DEF/1200 Accel Android - Rhythm Beat lv 5 WIND Psychic/Synchro/Tuner/Effect 1 Tuner Monster + 1+ "Accel Android" non-Tuner Monsters When this card is Synchro Summoned: you can Special Summon 1 "Accel Android" non-Tuner monster from your GY in Defence Position. Once per Chain, during your opponents Main Phase, you can: Immediately after this effect resolves, Synchro Summon 1 "Accel Android" Synchro monster using this card you control (this is a Quick Effect.) ATK/1600 DEF/1800 Accel Android - Brave Beat lv 6 WIND Psychic/Synchro/Effect 1 "Accel Android" Tuner monster + 1+ "Accel Android" non-Tuner Monsters If this card battles, your opponent cannot activate cards or effects until after the damage step. If this card was Synchro Summoned using a Synchro monster as Synchro material, this card gains the following effect. * This card can attack every monster your opponent controls (one attack on each monster per Battle Phase.) ATK/2200 DEF/1600 Accel Android - Echo Beat lv 7 WIND Psychic/Synchro/Effect 1 "Accel Android" Tuner monster + 1+ "Accel Android" non-Tuner Monsters When this card is Synchro Summoned: inflict 700 points of damage to your opponent. If this card battles an opponents monster, any battle damage it inflicts to your opponent is doubled. If this card was Synchro Summoned using a Synchro monster as Synchro Material, this card gains the following effect. * Once per turn (Quick Effect): you can target 1 face-up monster your opponent controls, negate the targeted monsters effects until the End Phase this turn. ATK/2400 DEF/2000 Accel Android - Sound DJ WIND Link: DL, DR Psychic/Link/Effect 2 "Accel Android" monsters Once per turn (Quick Effect): you can shuffle 1 "Accel Android" Tuner monster and 1 "Accel Android" non-Tuner monster that has a Level from your GY into your deck; Special Summon 1 "Accel Android" monster from your Extra Deck whose Level is equal to the combined Level of the monsters that were shuffled into the deck to a zone this card points to (this Special Summon is treated as a Synchro Summon.) If this card is destroyed by battle or by card effect, destroy all Spell/Trap cards on your opponents side of the field. ATK/1500 LINK-2 Synchro Salsa Spell Card Target 1 "Accel Android" monster you control, then, declare a Level from 1 to 5; the targeted monsters Level becomes the declared Level. (Quick Effect): you can banish this card from your GY; target 1 "Accel Android" monster you control that has a Level, increase the targeted monsters ATK equal to its Level x 200. You can only activate this effect of "Synchro Salsa" once per turn. Accel Hip-Hop Spell Card Shuffle 1 "Accel Android" monster you control into your deck, then, Special Summon 1 "Accel Android" from your deck. (Quick Effect): you can banish this card from your GY; target 1 "Accel Android" monster you control, the targeted monster is unaffected by your opponents card effects until the End Phase this turn. You can only activate this effect of "Accel Hip-Hop" once per turn. Accel Gang Style Spell Card Target 1 "Accel Android" monster you control, increase the targeted monsters ATK equal to the number of "Accel Android" monsters you control x 200. (Quick Effect): you can banish this card from your GY; Special Summon 1 "Accel Android" monster from your deck in defence position. During the turn you activate this effect, you cannot Special Summon monsters from your Extra Deck except "Accel Android" monsters. You can only activate this effect of "Accel Gang Style" once per turn. Accel Echo Trap Card Target 1 "Accel Android" Synchro monster in your GY in Defence Position, Special Summon the targeted monster from your GY. (Quick Effect): you can banish this card from your GY; Special Summon 1 "Accel Android" non-Synchro monster from your GY in Defence Position. You can only activate this effect of "Accel Echo" once per turn. Synchro Sound Counter Trap Card Activate this card when your opponent activates a card or effect while you control a "Accel Android" Synchro monster. Negate the activation and effects of that card and destroy it. You can only activate 1 "Synchro Sound" per turn.
  10. Worked on with a certain user god knows I've mentioned a lot in the last 5mins but... they are someone who I enjoy working with on ideas and stuff. There's a YGO variant of these very cards I will be hyperlinking eventually and updating together as we both have time. Saradominist Minelayer | 1UU Creature - Saradomin Knight When you counter a spell or ability while this card is in your hand, you can pay {1}. If you do, put this card from your hand onto the battlefield. Spells or mana abilities that counter a spell cost {1} less. 1/2 Saradomin's Wise Drop Off | 1U Tribal Instant - Saradomin Scry 2, then draw a card. Or Counter target spell that would draw, then scry for the amount instead. >>>>>>>> The Crown Archival Unactivated {4} Tribal Artifact - Saradomin Equipment Equipped creature gains +5/+5. Equip {5} Equip Wizard {2} When you counter a spell, transform The Crown Archival Unactivated. The Crown Archival Activated Tribal Artifact - Saradomin Equipment When The Crown Archival Activated transforms, equip it to target creature you control. Equipped creature gains +5/+5 and has this ability: "{1 WU}: Counter target spell. Activate this ability only once each turn." Equip {6} Equip Wizard {4} <<<<<<<<<< Altar to Saradomin 8WWW Tribal Enchantment - Saradomin Affinity for Saradomin Saradomin Creatures cannot take non-lethal damage. WW: Saradomin Creatures have First Strike this turn. UU: Saradomin Creatures have Hexproof this turn. R: Target Saradomin creature has Haste this turn.
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