-
Similar Content
-
By |0P|
A semi-joke retrain of my favorite fusion monster along with a counterpart. I've made no attempt to balance either of these but tried to make them somewhat realistic and at least usable in a casual game.
Sanwitch of Forbidden Arts
Spellcaster/Fusion/DARK/Lv6/ATK2100/DEF1800
"1 Level 3 Fiend monster + 1 Level 4 Spellcaster monster
The first time each turn a monster you control is sent from the field to the GY; add one monster from your deck to your hand with ATK less than or equal to that sent monster, then this card gains ATK equal to the ATK of the added monster, you can only activate this effect of "Sanwitch of The Forbidden Arts" once per turn. If this card would be removed from the field you can banish one "Sangan" or "Witch of the Black Forest" from your GY instead"
Goddess of The Chestnut Grove
Fairy/Fusion/LIGHT/Lv4/ATK1500/DEF1200
""Kuriboh" + "Goddess with the Third Eye"
Once per turn, when a monster you control is targeted for an attack, you can reveal one Fusion Monster from your Extra Deck that lists that targeted monster; tribute that monster and discard monsters from your hand equal to the number of other listed Fusion Materials, then Special Summon that revealed Fusion Monster (this is treated as a Fusion Summon) and it becomes the attack target instead. This card cannot be targeted for attacks or your opponent's card effects while you control another Fusion Monster."
-
By The Old Charlelot
Hey everyone,
I always loved Elemental HERO monsters from way back when they came out in The Lost Millennium to the new ones that have come out recently. That being said, while the newer heroes are way more powerful and a thousand times more versatile than the original, I always felt that their visual design was somewhat lacking. Call it nostalgia or a silly crush, I’ve always wanted to use the OG Heroes in a somewhat descent manner in a modern duel Deck. So this is my love letter to the old Heroes and while they may never be as powerful or popular than the manga cards, they will never be forgotten. Some of you that are familiar with the yugiohcardmaker may remember some of those card but since I first posted these on the web, my ideas for the archetype have evolved considerably.
So have a look and tell me what you think.
Monsters:
Spell Cards:
Trap Cards:
Extra Deck:
Other Cards:
Anime Card Update:
-
By Aria 51
Main Deck Pends (2)
Spells (3)
Fusions (5)
Trap (1)
Boss Monster (1)
Explanation:
Rising Star is the main engine card can the deck kind of needs him to operate, thus having 2 built in ways to special summon him from the deck.
Star Mentor not only acts as a way to grab Rising Star, but he helps keep your board intact by providing protection to all Masquerades besides himself.
2 of the 3 spells, Change and Rising Curtain, are stand ins for if you need to use the effects of Star Mentor or Rising Star but are unable to for one reason or another.
The 5 Fusions act as a utility Toolbox, and a very reactionary one at that.
The Show Must Go On is a 242 searcher can can help you recover if you happen to get overwhelmed.
Finally, 5 Star is a big end-all finisher that isn't super difficult to pull off, and if you happen to not be able to finish your opponent, it floats into another Fusion so you can continue your plays normally.
First time posting customs to this site, so am happy to receive some feedback.
-
By Black D'Sceptyr
Been a while, but I've been cooking up something amazing in the interim.
Okay, so you know the Archlord Archetype? Okay, rephrasing.
You know about the duo of cards that is less an "archetype" and more "Reason #1 Why Fairies Don't Get Generic Support Anymore And Friend?"
I've decided to delve more into their backstory. And don't you fret; these will not be the only place that they debut.
So enjoy.
NOW WITH OUR NEW FEATURE CALLED "ACTUALLY LETTING YOU KNOW WHAT INSPIRED THE NAMES OF THESE GUYS!"
New Archlords: Main Deck Monsters
New Archlords: Spells/Traps
New Archlords: Extra Deck Monsters
BD'S, signing off. P.S., there will be more cards coming in the next week.
UPDATE I (4/2/2019): You've got new cards, as promised.
UPDATE II (4/10/2019): And the set is now complete with the last six cards. Think this might be enough to make sure the Sanctuary Fairies do numbers now.
-
By SecondSeraphim
Hardware Dragon LIGHT/Machine/Fusion/LV5 1500 / 1000
1 Machine monster + 1 Cyberse monster
If this card is Special Summoned, you can target a monster on the field; destroy it. If a Spell/Trap card on the field is destroyed while this card is in the GY; you can Special Summon this card, but banish it when it leaves the field. You can only activate each effect of “Hardware Dragon” once per turn.
Software Dragon LIGHT/Cyberse/Fusion/LV5 1000 / 1500
1 Cyberse monster + 1 Machine monster
If this card is Special Summoned, you can target a Spell/Trap on the field; destroy it. If a monster on the field is destroyed while this card is in the GY; you can Special Summon this card, but banish it when it leaves the field. You can only activate each effect of “Software Dragon” once per turn.
Firmware Dragon LIGHT/Machine/Fusion/LV7 2000 / 2000
1 Machine monster + 1 Cyberse monster (including a Fusion monster)
Gains 500 ATK for each Fusion monster used to Fusion Summon it. If this card was Fusion Summoned, once per turn, you can (Quick Effect); target 1 card on the field and/or GY; banish it. If this card was Fusion Summoned using 2 Fusion monsters as material, you can activate the above effect twice per turn instead, and those cards are banished face-down instead.
-
-
Recently Browsing 0 members
No registered users viewing this page.