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Recent Status Updates
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I made a deck based around Goku to commemorate Akira Toriyama's legacy and passing
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Made a new video! This time on the best flip effect monsters in goat format!
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if rewas is so good why isn't there a rewas 2
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If someone was supposed to show up and give the students the tour, they sure weren't showing up. Maybe the tour wasn't guided? Theo thought about going to explore the campus on her own if someone didn't show up soon. But then, someone did show up. Or, rather, something. “What… the hell is that thing…?” The witch turned her gaze toward... what the hell was that thing? No matter how she adjusted her eyes, it was somehow always out of focus. Its entire body was solid black, like some sort of charcoal drawing, except for its bright red eyes that seemed to stare at her and everyone else assembled outside all at the same time. It pointed ominously at seemingly nothing, then... when Theo blinked her eyes, it was gone. Whatever that was all about. Shortly after its departure though, something else happened. A bloodcurdling scream, and soon after that? Violence. Whatever the hell was these kids' problem, one of them had chosen to make it Theodora's problem. Being fairly in-shape was practically a requirement for witchcraft, but even so, the element of surprise had let them nick her neck with their nails. Whatever the hell their problem was, they were going to learn today. Among the many rules in witch society, two of the most important were separated only by context. Never leave a debt unpaid, and never leave a grudge unresolved. Whatever inspired this delinquent to attack Theodora, it definitely had earned a grudge, and she wasn't about to leave it unresolved. Unfortunately, Theo had left her aptly-named "bag of tricks" on her seat when she got up to address the boys. And it wasn't like she'd have time to stir something up in a cauldron, never mind the fact there wasn't one near her. This meant that all she had to work with was her own two hands, and what little tricks she could do without any prep time or special tools. However, witchcraft had many uses, and its power could be used in surprising ways. When the mad delinquent ran at Theo for a second swipe, she was ready this time. She stepped out of the way, plucking a single hair off their head as they stumbled past her. Hair was a very powerful tool for spells meant to work on one specific person. Anything containing the target's DNA, really, but hair was the most accessible. With a wave of her other hand over her prize, the hair began to glow. Only for her to drop it to the ground, ducking down to the ground as her assailant charged in for a third strike. Not getting hit again was nice and all, but being low to the ground for this next part was what Theo really needed. She put her hands over the grass, combing it down over the hair she'd placed down. As she did, the blades she touched glowed a sickly pale purple, and the grass beneath the delinquent's feet did the same. Only for that grass to then shoot up like vines, wrapping itself tight around their wrists and ankles, then dragging them down to the ground, where they thrashed and flailed in an attempt to break free. That wasn't going to happen as long as Theo kept the spell going. And she had no intention of getting up from her spot on the ground just yet. "Well, I'd say that's witchcraft: one, brute force: zero." That said, she didn't want to stay here forever. She could fix up a more semi-permanent solution for her assailant, but it required things from her bag. And going to get those things meant moving away from where she was currently doing her thing, and the spell would probably break in the time it took her to get the bag herself. So, she glanced around the crowd, looking for anyone who looked to still be sane and not currently occupied. "You there, could you be a peach and get my bag? It's over there hanging from that chair, the one with the rabbit pins on it."
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By Thomas★Zero · Posted
Loyal Disciples of Ra lv 4 LIGHT Fairy/Tuner/Effect If you use this card you control as Synchro material for a DIVINE Divine-Beast monster, you can treat it as a non-Tuner. You can only use this effect of "Loyal Disciples of Ra" once per turn. * If this card is Normal Summoned: You can Special Summon up to 2 "Loyal Disciples of Ra" from your hand, Deck, GY or banishment, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except DIVINE Divine-Beast monsters. * While you control a DIVINE Divine-Beast monster: You can banish 3 "Loyal Disciples of Ra" in your GY; gain 3000 LP ATK/1100 DEF/600 Vallund Rex lv 4 DARK Beast/Tuner/Effect If you use this card you control as Synchro material for a DIVINE Divine-Beast monster, you can treat it as a non-Tuner. You can only use this effect of "Vallund Rex" once per turn. * If this card is Normal Summoned: You can Special Summon up to 2 "Vallund Rex" from your hand, Deck, GY or banishment, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except DIVINE Divine-Beast monsters. * While you control a DIVINE Divine-Beast monster: You can banish 3 "Vallund Rex" in your GY; draw 3 cards. ATK/600 DEF/1100 Slifer the Heavenstar Dragon lv 10 DIVINE Divine-Beast/Fusion/Effect 3 Effect monsters Must be Fusion Summoned. This card gains 1000 ATK/DEF for each card on your opponents side of the field, also, this card cannot be targeted or destroyed by your opponents card effects. You can only use the following effects of "Slifer the Heavenstar Dragon" once per turn. * When your opponent draws a card during the Draw Phase: Inflict 1000 points of damage to your opponents LP. * (Quick Effect): You can target 1 monster with 2000 or more ATK; reduce that cards ATK by 2000, also, if that cards ATK becomes 0 by this effect, destroy that card. ATK/0 DEF/0 Obelisk the Earthbound Titan lv 12 DIVINE Divine-Beast/Synchro/Effect 1 Tuner + 2+ non-Tuner monsters Must be Synchro Summoned. This card cannot be targeted or destroyed by your opponents card effects. You can only use the following effects of "Obelisk the Earthbound Titan" once per turn. * During your Main Phase: You can banish 2 monsters with the same name from your hand, field or GY; destroy all cards your opponent controls, then, inflict 4000 LP to your opponents LP, also, this card cannot attack directly this turn. * If your opponent activates a card or effect (Quick Effect): You can negate the activation and destroy it. ATK/4000 DEF/4000 Ra the Primordial Sun Rank 0 DIVINE Divine-Beast/Xyz/Effect 3 Effect monsters with the same name and Level Must be Xyz Summoned. This card gains ATK/DEF equal to your LP, also, this card cannot be targeted or destroyed by your opponents card effects. You can only use the following effects of "Ra the Primordial Sun" once per turn. * During your Main Phase: You can detach 1 card from this card, then, target 1 card your opponent controls; destroy that card, then, inflict 1000 points of damage to your opponents LP. * If a DIVINE Divine-Beast monster(s) you control would be destroyed by a card or effect, you can pay 1000 LP instead. ATK/0 DEF/0 Curse of the Sun Field Spell After activation: Add 1 card that mentions DIVINE or Divine-Beast in its text from your Deck to your hand. During each players End Phase: Place 1 Sun Gear Counter on this card. If this card has 12 Sun Gear Counters on it, you win the duel. This card cannot be targeted or destroyed by your opponents card effects. You can only activate 1 "Curse of the Sun" per duel. Divine Trinity Spell Card Activate this card by paying half your LP; Send 1 Tuner and 2 non-Tuner monsters from your field face-up field to the GY; Special Summon the following monsters from your Extra Deck in that order ignoring their summoning conditions. * 1 DIVINE Divine-Beast Fusion monster that can be Fusion Summoned with those 3 monsters in your GY as material. * 1 DIVINE Divine-Beast Synchro monster that can be Synchro summoned with those 3 monsters in your GY as material. * 1 DIVINE Divine-Beast Xyz monster that can be Xyz Summoned with those 3 monsters in your GY as material, then, attach those cards from your GY to the summoned monster as Xyz material. For the rest of this turn after this card resolves, you cannot summon monsters from your Extra Deck except DIVINE Divine-Beast monsters. You can only activate 1 "Divine Trinity" once per duel. Resurrection of Gods Continuous Trap Card Once per turn: You can target 1 DIVINE Divine-Beast monster in your GY; Special Summon the targeted card ignoring its summoning conditions, and if you do, apply 1 of the following effects. * Inflict 800 points of damage to your opponents LP. * Add 1 Spell/Trap card that mentions DIVINE or Divine-Beast from your GY to your hand. * Draw 1 card. You can only control 1 face-up "Resurrection of the Gods". -
By KingdomXathers · Posted
Executioner Man DARK/Lv 7/Warrior/Fusion/Effect/2580 ATK/2230 DEF “Judge Man” + “Reaper of the Cards” OR 1 “Scythe” monster Must first be either Fusion Summoned, OR Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY (in which case you do not use "Polymerization"). This card's name becomes "Judge Man" while in the field, Extra Deck, or GY. You can only use the following effect of “Executioner Man” once per turn. You can pay 1000 LP; apply one of the following effects. Your opponent cannot activate cards or effects in response to this effect’s activation, also, cards destroyed by this effect have their effects negated. ● Destroy all monsters your opponent controls. ● Destroy all Spells/Traps your opponent controls.
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