Jump to content

Jolly Glot

Members

Everything posted by Jolly Glot

  1. F.A Jaguarstream WIND / Level 4 / Machine / Effect This card also always treated as "Mecha Phantom Beast" card. When either this card OR WIND Machine Monster that use this card as its Tribute or Material is summoned, it gain the following effect @Gains ATK equal to its Level/Rank x 300. Monster(s) you control cannot destroyed by battle except with monster that has Level/Rank and the Level/Rank is higher than the battling monster you control. Each time a Spell/Trap Card or effect is that list either "F.A" OR "Mecha Phantom Beast" in its text activated: You can increase this card's Level/Rank by 1. Once per turn, If opponent activate a card while this card is Level/Rank 7 or higher: You can Tribute 1 WIND Machine monster you control; negate the activation and then destroy the card. You cannot tribute token to activate this effect other than Mecha Phantom Beast Token. Neo Specian + Crystal Beast
  2. Ok its kinda funny but interesting card. its a rather slow token generator in which you are forced to spend its token kinda like Fiend's Sanctuary. Think we can make the token generation a bit faster so it can at par on OG Fiend' Sanctuary (maybe also generate token on Normal Summon?) while making it maybe either permanent/temporary/partially xenophobic so neither player can abuse the given token easier (which fit the shutting of the mouth lol like putting fingers on the lips shushing)
  3. technically speaking im not that new on the game but apparently not long enough to be consider a pro so i really need a ton of advice to a a decent player this i9s whya i started this. MTGA has been really generous with me but then being not a good player means i can't really enjoy much of the cards i get beside in the 1 deck i used that not really decent but have some wins in which start to bored me (GW Shalai Enchantment Control sorta deck) so im gonna post all my rare and mythic rare cards and may be you guys can help me with a suggestion to make a deck out of it
  4. Kottos the Earth Castrum EARTH / Level 7 / Machine / Effect You can Reveal This card from your hand; Both Player Guess the monster card type of the top face-down cards of your opponent's Extra Deck and then reveal that card, Unless your opponent is the only Player that guess it right, Special Summon this card and then shuffle that Extra Deck. additionally; if you are the only Player that Guess it right, Banish the top face-down card of your opponent Extra Deck face-up. You can only activate this effect of "Kottos the Earth Castrum" thrice per turn. also, you can only Banish a card with this effect once per turn. If this card attached on Machine XYZ Monster as Xyz Material: Attached Monster cannot be Destroyed by card Effects. also, if the number of that monster Xyz Material is equal or lower than the number of opponent monster that banished from the Extra Deck, the Attached Monster gain 2500 ATK ATK 0 / DEF 2500 Gyges the Sky Castrum WIND / Level 7 / Machine / Tuner / Effect You can Reveal This card from your hand; Both Player Guess the monster card type of the top face-down cards of your opponent's Extra Deck and then reveal that card, Unless your opponent is the only Player that guess it right, Special Summon this card and then shuffle that Extra Deck. additionally; if you are the only Player that Guess it right, Banish the top face-down card of your opponent Extra Deck face-up.You can only activate this effect of "Gyges the Sky Castrum" thrice per turn. also, you can only Banish a card with this effect once per turn If this card attached on Machine XYZ Monster as Xyz Material: Attached Monster cannot be Destroyed by Battle. also, if the number of that monster Xyz Material is equal or lower than the number of opponent monster that banished from the Extra Deck, Attached monster cannot be Targeted by opponent card effect ATK 0 / DEF 2500 Tartarus the Grand Castrum Field Spell Once per turn, During your Standby Phase, You Must Shuffle 1 of your opponent Banished card to his/her deck (this is not optional), or this card other effects is negated. If you would Activate "Castrum" Xyz Monster effect by Detaching its Material, You can Banish 1 card from the top of either your Deck or Extra Deck. During your Main Phase: You can Shuffle cards in your hand up to number of Banished Monsters with the different monster card type that banished by "Castrum" card(s) +1; Draw that Many card. and then add 1 "Castrum card from your Deck to your hand except "Tartarus the Grand Castrum" Next: Light bringer Lucifer
  5. Inmato Salad, the Malicevorous Speciality DARK / Level 2 / Plant / Effect Cannot be Normal Summon/Set. Must first be Special Summoned by its own effect. You can Tributing 2 Level 3 or lower DARK Plant and/or Fiend Monster you control and/or in your hand (from the field min 1), SPecial Summon this card from your hand or GY. Whenever a Level/Rank 3 or Lower DARK monster you control is targeted by card effect: You can Tribute that monster; Draw cards equal to number of Plant or Fiend Monster Tributed this way +1. Additionally, If you Draw Plant or Fiend Monster(s) this way; Special Summon those card(s). ATK 400 DEF 2100 Majespecter + Zoodiac
  6. Rest of Infinitrack (OCG: Infinite Ignition): https://ygorganization.com/somuchlargerthanlife/
  7. https://ygorganization.com/atelierwitchcraftthealchemistofendymion/ The Witchcraft Themed near its completion
  8. A new game is announced, and will be released on the Nintendo Switch. Fight with the tactical card game with the current “New Master Rule” rule set, where you can Duel characters from every era, as well as people across Japan. Further information will be announced in the next issue of V Jump. (i.e. 21st-ish of February 2019) Source: https://ygorganization.com/noworldwideevolutionforlinksyet/
  9. It appears Saikyo Jump has blown the lid on key cards. DBIC-JP009 Mugen Kidou Earthshaker (Infinite Ignition Earthshaker) – Ultra Rare Rank 9 EARTH Machine Xyz Effect Monster ATK 3100 DEF 2100 Materials: 2 Level 9 monsters You can only use the 1st and 3rd effects of this card’s name once per turn. (1) You can detach any number of material from this card, then target an equal number of cards on the field; destroy those targets. (2) When this card destroys an opponent’s monster by battle: You can attach that monster to this card as material. (3) If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position. DBIC-JP011 Mugen Kidou Megaton Gale (Infinite Ignition Megaton Gale) – Super Rare Link 3 EARTH Machine Link Effect Monster ATK 4000 Links: Bottom Left, Bottom Right, Right Materials: 3 Xyz Monsters You can only use the 2nd effect of this card’s name once per turn. (1) This card and Xyz monsters you control are unaffected by the effects of other monsters, and cannot be destroyed by battle, except by Xyz monsters. (2) Target 1 Xyz monster in your GY and 1 card your opponent controls; Special Summon the first target and place the second target under that monster as material, but halve any damage inflicted to your opponent for the remainder of this turn. DBIC-JP008 Mugen Kidou Colossal Mountain (Infinite Ignition Colossal Mountain) – Common Rank 7 EARTH Machine Xyz Effect Monster ATK 2100 DEF 3100 Materials: 2 Level 7 monsters You can only use the 1st and 3rd effects of this card’s name once per turn. (1) You can detach 1 material from this card; this card gains 1000 ATK. (2) When this card destroys an opponent’s monster by battle: You can attach that monster to this card as material. (3) If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position. DBIC-JP002 Mugen Kidou Rock Anchor (Infinite Ignition Rock Anchor) – Common Level 4 EARTH Machine Effect Monster ATK 1800 DEF 500 You can only use each effect of this card’s name once per turn. (1) If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except “Infinite Igniton Rock Anchor”. (2) Target 1 Machine monster you control, except this card; until the end of the turn, the Levels of this card and that monster become equal to the total combined Levels of those 2 cards. DBIC-JP003 Mugen Kidou Cancer Crane (Infinite Ignition Cancer Crane) – Super Rare Level 5 EARTH Machine Effect Monster ATK 2100 DEF 500 You can only use each effect of this card’s name once per turn. (1) You can Tribute 1 EARTH Machine monster you control; Special Summon this card from your hand in Defense Position. (2) You can banish 1 Machine monster from your GY; add 1 “Super Contact Expansion (*)” from your Deck to your hand. * This card’s proper name is illegible due to being a forced Furigana reading over blurry text. We’ll get the proper name at a later time. Source: https://ygorganization.com/bagger288/
  10. Spirit of the Master Guard DARK / Level 1 / Spellcaster / Effect While either this card is face-up on the field or in your GY; "Exodia" and "Exodius" Monster(s) on the field cannot be Targeted or be Destroyed by Card Effects. also you can Tribute Summon "Exodia" monster by tributing Spellcaster Monster(s) in your hand. You can Discard this card: Add 1 Spell/Trap card that List "Exodia the Forbidden One" or "Forbidden One" in its card Text from your Deck to your hand. Also, this card name in your GY becomes "Exodia the Forbidden One" ATK 1300 / DEF 1200 Search Contract for Necross while providing the head piece for the requirement and giving it sturdier immunity (including from Necross's Kamikaze if you miss a part) while Exodius needs some extra step to actually providing Normal Monster at least it also gain immunity. And finally that utter terrible new Master of the Guards can actually playable by lessen the tribute summon burden
  11. The bounce effect never been probelematic though? 1st effect being hopt is fine though
  12. So you need more draw and search power for your Malefic Deck? 20TH-JPC08 Sin Tune (Malefic Tune) Normal Trap Card You can only use each effect of this card once per turn. (1) If a face-up “Malefic” monster you control is destroyed by battle or your opponent’s effect: Draw 2 cards. (2) If a face-up “Malefic” monster you control is destroyed, except by battle, while this card is in the GY: You can banish this card from the GY; add 1 “Malefic” monster from your Deck to the hand. Source: https://ygorganizati...leavesfromeggs/
  13. A new Malefic monster appears, meant to make summoning your monsters even easier. 20TH-JPC15 Sin パラドクスギア (Malefic Paradox Gear) Level 1 DARK Machine Effect Monster ATK 0 DEF 0 You can only use each effect of this card’s name once per turn. (1) If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 “Malefic Parallel Gear” from your Deck, then add 1 “Malefic” monster from your Deck to your hand, except “Malefic Parallel Gear”. (2) If you would banish a monster to Special Summon a “Malefic” monster from your hand using its own procedure, you can banish this card from your field or GY instead. Source: https://ygorganizati...adoxtoparallel/
  14. SAST-EN082 Time Thief Winder Level 4 / DARK / Psychic / Effect 1800 ATK / 1300 DEF You can detach 1 material from an Xyz Monster you control: special summon this card from your hand. If this card is normal summoned or special summoned: add 1 “Time Thief” Card from your deck to your hand, except “Time Thief Winder”. You can only use each effect of “Time Thief Winder” once per turn. SAST-EN083 Time Thief Bezel Ship Level 4 / DARK / Machine / Effect 1000 ATK / 2000 DEF (Quick Effect): You can Tribute this card, then target 1 “Time Thief” Xyz Monster you control; attach 1 card from your opponent’s GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Time Thief Bezel Ship” once per turn. SAST-EN084 Time Thief Regulator Level 4 / DARK / Machine / Effect 600 ATK / 200 DEF If you control no other monsters: You can Tribute this card; Special Summon 2 “Time Thief” monsters with different names from your Deck in Defense Position, except “Time Thief Regulator”. When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Time Thief Regulator” once per turn. SAST-EN085 Time Thief Redoer Rank 4 / DARK / Psychic / Effect 2400 ATK / 2000 Def 2 Level 4 Monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent’s Deck to this card as material. (Quick Effect): You can detatch up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detatched ● Monster: Banish this card until the End Phase ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on top of the Deck. You can only use this effect of “Time Thief Redoer” once per turn. SAST-EN086 Time Thief Hack Continuous Spell Card During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent’s card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of “Time Thief Hack” once per turn. SAST-EN087 Time Thief Flyback Normal Trap Card Target 1 “Time Thief” Xyz Monster you control; attach 1 “Time Thief” card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 “Time Thief” Xyz Monster you control; attach 1 card from your opponent’s GY to it as material. You can only use 1 “Time Thief Flyback” effect per turn, and only once that turn. Source: https://ygorganizati...holywarforcyl3/ https://www.facebook.com/italianygo/?epa=SEARCH_BOX https://yugipedia.com/wiki/Savage_Strike
  15. Glass (haven't seen it yet) John Wick 3 Godzilla: KoM there are other but this my top 3
  16. Pictures: https://yugipedia.co...i/Savage_Strike Courtesy by this good fella: https://forum.yugiohcardmaker.net/user/158716-just-duelist/
  17. [TCG] Cards Confirmed for Savage Strike. And “Danger!” apparently gets a Foolish Burial in the form of a monster Legendary Shadow of the Six Samurai (OCG Import) Subterror Guru (OCG Import) Guardragon Garmides Guardragon Justicia Cataclysmic Scorching Sunburner Rokket Synchron (Rare) Lappis Dragon (Rare) (SAST-EN027) Salamangreat Foxer Salamangreat Wolvie Salamangreat Parro World Legacy – “World Ark” (Rare) Witch’s Strike (Secret Rare) Danger! Ogopogo! (Ultra Rare) Level 8 DARK Sea Serpent Effect Monster ATK 1200 DEF 3000 You can reveal this card in your hand; your opponent randomly choses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Ogogopo!”; Special Summon 1 “Danger! Ogopogo!” from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 “Danger!” card from your Deck to the GY, except “Danger! Ogopogo!”. You can only use this effect of “Danger! Ogogopo!” once per turn Sauce: https://ygorganization.com/dangerpalindrome/
  18. thank you tierra for that 2nd effect 1st effect really nice although World randomness still annoying 3rd effect allowing them for multi-attack. but sadly Skill Drain is still preferable. like come on konami you did several archetypal Skill Drain in the past and this archetype is the one that needed the most (barring Truth Dragon, that being said make Truth Dragon Playable would ya?)
  19. o, on top of a Monster Reborn and a super search card, Malefics get a card to make them actually usable together. 20TH-JPC16 Sin Territory (Malefic Territory) Continuous Spell Card (1) When this card is activated: You can activate 1 “Malefic World” from your Deck. While the card activated by this effect is in a Field Zone, neither player can target cards in Field Zones with effects. (2) The “There can only be 1 face-up “Malefic” monster on the field” effects of “Malefic” monsters become “There cannot be face-up “Malefic” monsters with the same name on the field”. (3) During the Battle Phase only, the effects of “Malefic” monsters are negated.
  20. A Spell Card from Bonds Beyond Time appears for Malefics, designed to help you search your key cards! 20TH-JPC07 Sin Selector (Malefic Selector) Normal Spell Card You can only activate a card with this card’s name once per turn. (1) Banish 2 “Malefic” cards from your GY; add 2 “Malefic” cards from your Deck to your hand, with different names from each other and those banished cards, except “Malefic Selector” source: https://ygorganization.com/maleficselectionasopposedtonaturalselection/
  21. A Spell Card from Bonds Beyond Time appears for Malefics, designed to help you search your key cards! 20TH-JPC07 Sin Selector (Malefic Selector) Normal Spell Card You can only activate a card with this card’s name once per turn. (1) Banish 2 “Malefic” cards from your GY; add 2 “Malefic” cards from your Deck to your hand, with different names from each other and those banished cards, except “Malefic Selector” source: https://ygorganization.com/maleficselectionasopposedtonaturalselection/
  22. SAST-EN088 Valkyrie Sechste Level 1 LIGHT Fairy Effect Monstr ATK 0 DEF 2000 If this card is Special Summoned: You can Special Summon 1 “Valkyrie” monster from your Deck, except “Valkyrie Sechste”. During your Main Phase: You can send the top 2 cards of your opponent’s Deck to the GY. You can only use each effect of “Valkyrie Sechste once per turn”. Sechste is German for “Sixth”. So it would appear there’s a Fourth and Fifth Valkyrie coming, if the name holds any relevance. Source: https://ygorganization.com/sovalkyriesaredecksdestructionapparently/
  23. https://ygorganization.com/soburningabysslinkbutimmoreinterestedinvalkyriesmyself/ So this happen A new anti-ED spam Danger continuation Cherubini tcg legal And long waited additional valkyrie support
×
×
  • Create New...