Banner by Yui
Greetings children of mine.
General Information
Not long ago you may have heard me mention a desire to bring to life a role-play based on the series of "Persona". For those of you who don't know about "Persona", I've provided a link to a simple Wikipedia article of the series. For those of you who are familiar with the Persona series, I'd like to share my intentions with you while we discuss a plot direction for the RP.
As of this moment, I've decided that I'd like the timeline of this RP to be closer to "Persona 4" and "Persona 5". This would, of course, be a separate, non-canon story that has no direct correlation to the actual series, other than sharing Personas, arcana, and access to the "Velvet Room".
Players
I would like for this RP to be filled with a small cast, and I'm aiming for no more than eight total players including myself. This number is subject to change, but as of right now, that is my ideal number of players. For those of you who are concerned about using each of the arcana to their full potential, the rest of the arcana not used by players will be covered by NPCs which I will create.
Personas
I'm sure that a number of those of you who would be interested in a "Persona" based RP are already familiar with some of the Personas. These Personas are based on different deities of different religions around the world. They include but are not limited to, Messiah, Satan, Lucifer, Vishnu, Orpheus, Quetzalcoatl, and many more. I would like to branch away from these familiar Personas (but not entirely). My goal is to use new or never-before-seen gods in the series, such as Wukong or Shango.
Aligning these new and unfamiliar Personas with appropriate arcana will be the most challenging. I'll try to find any direct relation they have to the arcana, but if I cannot, we'll probably wing it. An example I shared with some possible new players was that of Wukong.
I have no idea if Wukong already has an aligned arcana. If I can't find anything about his arcana, I'd either align him to Chariot or Strength. Again, this is just an example. Ryuji >:/
The following is a list of resources to Personas that have been used in Personas 1 - 5:
P1 P2 | P2 P3 P4 P5
While it is not mandatory to create a new Persona, it would be awesome to see you all bring that of your own Personas (gods that haven't been used in the game) to life. If you are struggling to choose a god from outside of the Persona series, PM me with a Persona you have interest in using and we'll discuss it.
As a note:
Messiah, Thanatos, Satan, Lucifer, Satanael, Orpheus, and Izanagi will be prohibited from use by players. This list may expand, but for now, players cannot use those Personas.
Combat
Combat will be turn-based. Per our official Persona: Philosophy of Man Discord, basic combat between players and shadows will be held in the dedicated #ic-combat channel. Combat will then be relayed to the IC thread in a single post. Who relays this post will be determined on a case-by-case basis.
Exceptions to this include:
Unique Encounters
Boss Battles
The following elements will be included in combat:
Physical
Gun
Fire
Ice
Electric
Wind
Psy
Nuke
Bless
Curse
Almighty
*Almighty damage will be disabled for the duration of the early game of the RP. It will become available later as the RP progresses.
Elements and Their Counterparts
Each element--excluding Almighty--has an opposite to which it is considered weak to. Below is a list of the elements and what is considered to be their weakness.
Physical - N/A
Gun - N/A
Fire - weak to Ice
Ice - weak to Fire
Electric - weak to Wind
Wind - weak to Electric
Psy - weak to Nuke
Nuke - weak to Psy
Bless - weak to Curse
Curse - weak to Bless
Almighty - N/A
Not all Personas who use an element (Ice for example) will always be affected by their weakness. Some Personas may inherit passive abilities which evade, resist, repel, drain, or nullify their weaknesses. Be prepared to work around this in combat.
Skills and Leveling
Player characters will not gain levels. Instead, only player Personas will level. Player Personas will start at level one and will have three skill slots and three skills available to choose from the provided table. All player Personas will level at the exact same time. Player Personas will gain a skill slot(s) at designated levels, and new skills will become available as Personas reach new thresholds.
Player Personas will gain skill slots in the following manner:
At level 10, player Personas will gain 1 additional skill slot, totaling 4.
At level 20, player Personas will gain 2 additional skill slots, totaling 6.
At level 30, player Personas will gain 1 additional skill slot, totaling 7.
At level 40, player Personas will gain 2 additional skill slots, totaling 9.
At level 50, player Personas will gain 1 additional skill slots, unlocking all available skill slots.
Stat Growth
All stat points at level 1 have a value of 5. Stat point values will increase as players level up and reach certain thresholds.
At level 10, Player Stat Points will have a value of +10.
At level 20, Player Stat Points will have a value of +15.
At level 30, Player Stat Points will have a value of +30.
At level 40, Player Stat Points will have a value of +40.
At level 50, Player Stat Points will cap, and have a value of +50.
All players will have a base HP of 200 and a base SP of 150. If a skill point is not allocated to a stat, players will automatically receive the minimum possible bonus Stat Point reward to that skill. (5, 10, 15, 30, 40, or 50.)
Maximum HP can be increased by allocating points to Endurance.
Maximum SP can be increased by allocating points to Magic (will also increase ability damage).
Maximum Attack can be increased by allocating points to Strength.
Maximum Speed can be increased by allocating points to Agility.
Maximum Critical Hit Chance can be increased by allocating points to Luck.
Available Level 1 Skills
All skills have a chance to miss their targets. This is rare, and unless there is another condition that increases those odds of skills missing, they will hit most of the time.
Ailments, Combat, Critical Hits, Technical Hits, Weaknesses, "1 More", and All Out Attacks
Ailments are negative status effects that can be inflicted on friends or foes. Ailments last up to 3 turns and will be automatically cleared on the third turn after they are applied (this includes the first turn it is initially applied).
Ailments are as follows:
Burn - Light passive damage to an enemy or ally at the end of their turn until cleared by skill or timer.
Frozen - Afflicted target cannot move until hit with a physical or fire ability, or until frozen clears by skill or timer.
Shock - Afflicted target cannot move until hit with a physical ability or until shock clears by skill or timer.
Confuse - Afflicted target may harm itself or its allies. Cannot be cleared except by skill or timer.
Brainwash - Afflicted target may heal enemies.
Despair - Afflicted target cannot move. Cannot be cleared except by skill. If not cleared by skill, afflicted target will die on the third turn of affliction.
Rage - Cannot attack except with auto-attacks. Cannot be cleared except by skill or timer.
Fear - Afflicted target has a chance to not be able to move during their turn. Cannot be cleared except by skill or timer.
Sleep - Afflicted target cannot move but recovers medium amounts of health at the end of their turn. Cannot be cleared except by skill or timer.
Hunger - Afflicted target has lowered attack power for three turns. Cannot be cleared except by skill or timer.
Technical hits are applied when a friend or foe is afflicted with an ailment and an auto-attack, physical attack, or skill damages the afflicted target. This causes the next applied attack to inflict 1.5x more damage to the afflicted target, but cures their affliction. Technical hits can only be applied to targets afflicted with the following ailments:
Frozen
Shock
Burn (Psy and Nuclear damage only)
Sleep
Combat will be played through the #ic-combat channel in our dedicated discord channel. Once combat is complete, one or more players will relay the combat information in their own words in their own post(s).
Critical Hits will automatically incapacitate an enemy or ally, giving the attacker a "1 more" (a second attack). Critical hits are random but can be applied by gunfire, auto-attacks, or skills. If an enemy has a weakness to a Persona skill, they will automatically be incapacitated and give the attacker a "1 more". If/when all enemies in a battle are incapacitated, players can inflict grave damage to enemies with an All Out Attack.
All Out Attacks can be used at the cost of all current player turns. Players can opt to inflict grave damage to their enemies. Most times, this will kill the enemy. This excludes bosses.
To determine the success rate of critical hits, a coin will be flipped using a dedicated bot in the #ic-combat channel. A heads is a successful crit and a tails is base damage (if applicable). Abilities with naturally high critical hit rate (see Lucky Punch) will automatically grant players 3 additional coin flips. Every 5 points in the Luck stat grants one coin flip (maximum 5 before high critical hit rate skills).
Note: There will be some Special Boss Ailments that cannot be cleared except through timer. These will be explained in their appropriate battles.
The Arcana
The Arcana will be represented by players and NPCs. A player may only have one Arcana, but they may of course form bonds with other players who have a different Arcana. Typically, the Fool Arcana is represented by the protagonist. For a little twist, I would like the protagonist to be an NPC with whom every player can interact, and they will choose whether or not to form a bond with the Fool.
For those of you who are not aware, here is a list of the Arcana.
The World will not be available to players and will not show up for a very, very long time. It may not show up at all, depending on the path the players take.
Player Arcana will be assigned by myself. Your assigned Arcana will be given based on your character's personality and biography.
Arcana will give unique bonuses (both combat and non-combat related) as Personas grow over time. Players may receive additional bonuses after forming bonds with other players and NPCs and their assigned Arcana. Those bonuses will be revealed as they are acquired.
The Arcana
Advancing Time
Time, in Persona, is very precious. Time off is among the most important for players. As such, I will indicate time changes in all of my posts. They will include (from a fake calendar) the month, day, time of day (early morning, daytime, afternoon, evening, late night). There will be very few times where time skips occur. At the most, time skips will only include up to three in-game days. If there is no time change, I will indicate that as well in my post. I will post it at both the top and bottom of my posts.
Decision Making
This rp will have three paths. I will not indicate which path is which. Please remember that most all of the actions that you, the player, takes will have an effect on the course of the rp. From the bonds you form to the enemies you take down, everything will play a part in how the story develops. Choose wisely.
Furthermore, for newly developing confidants (if and when you find them), I will create some questionnaires with multiple choice answers so that you as a team can decide which path to take. This is subject to change, and we can discuss whether this is a turn off for players or not. This is a traditional occurrence in the Persona series, but if players feel it is more of a hindrance, we can discuss our options. Personally, I am looking forward to creating the questionnaires to see how players respond to NPCs and confidants.
I'd like to start the RP sometime after the New Year, but preferably before the 20th of January. That's the time school lets in for me and I'd like for the RP to be open by that point. That gives us a little less than a month to work together to get this thing rolling.
I do have a basic plot in mind, but, of course, it does come down to "world ruin". I purposefully leave things vague because spoilers suck.
Plot (New Orleans, Louisiana)
A world beneath the world. It exists but for one purpose: to influence mankind. Their hearts, their minds, their actions; all of these things are controlled by the Substitute Plain. Why? What grand authority exists to determine mankind's future? For what purpose have they allowed affliction to trouble the many and benefit the few? For what reason does the shallow, weak will of man fall into the hands of those unseen? Journey into the unknown to discover who--or what--lies beneath, and save your world.
Please do not copy the information in the parenthesis onto your submitted application.
Character Primary
Character Combat
Accepted Application
Order Mario | Reno Howard
Hakima | Tyler Beckett
Chaos Sonic | Jason Garrett
Skaia | Avery Moreaux
a bad post | Quinn St. Lawrence
Hi I'm Dad | Paul Lester Brown
My Contact Info
Dad#5515 - Discord
Solusshade - Skype
IC Thread can be found here.
Changelog
Added a changelog.
Added Psy and Nuclear to available elements and tier 1 skills.
Added "Persona Weakness" to character applications.
Added application submission deadline.
Edited description for Persona Endurance.
Edited description for "Dia" in [Available Level 1 Skills].
Added "Elements and Their Counterparts".
Increased total allowed players to 8.
Increased total Persona Stat Point Allotment to 45.
Added more detailed description to Persona Stat Point Allotment to better explain growth stats.
Adjusted total allowed stat point per skill to a maximum of 15
Adjusted Application Submission Due Date to January 6, 2018.
Closed Application Submission.
Added Accepted Applications.
Added a link for the IC Thread from the OOC and vice versa.
Updated the OOC OP with combat changes and information.
Added an IC link to the discord channel.
Added an OOC link to the discord channel.
Updated Character Application to include Character Costume (see sub-section "Character Combat").
Added Stat Growth section.
Added Combat section.
Added detailed explanation of critical hits to Critical Hits section.
Haruka is leaving the main story and will be archived.
Piper is leaving the main story and will be archived.
Moved RP from YCM to NCM