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Gorlois

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Gorlois last won the day on September 14 2019

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About Gorlois


  • User Group: Members


  • Member ID: 552


  • Rank: New Member


  • Post Count: 11


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  • Joined: 09/08/2019


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  1. Equip Spell This card's name becomes "Metalmorph" while in the Spell & Trap Zone. The equipped monster is unaffected by your opponent's activated Spell effects. Once per turn: You can send 1 Normal Monster from your Deck to the GY; make the equipped monster's name the same as the sent monster's until the end of this turn.
  2. Field Spell When this card is activated: You can add 1 "Gate Guardian" from your Deck to your hand. When a monster is Normal Summoned/Set: You can place 1 "Suijin", "Kazejin" or "Sanga of the Thunder" from your hand or Deck face-up in your Spell/Trap Zone as a Continuous Spell. Cards placed by this effect can be Tributed to Special Summon "Gate Guardian" through its own method. If "Gate Guardian" you control would be destroyed, you can banish 1 Level 7 monster from your GY instead.
  3. Normal Trap Target 1 face-up monster on the field; while that target remains face-up, your opponent's Deck is turned upside-down. A monster Tribute or Ritual Summoned by Tributing the targeted monster, or Special Summoned from the Extra Deck using the targeted monster as material, gains the following effect. • At the start of the Battle Phase: Destroy this card, and if you do, you take damage equal to its ATK on the field.
  4. 4/EARTH/Dinosaur/1600/1200 You can reveal 1 Dinosaur Normal Monster in your hand; apply 1 of these effects, or both if you revealed a Level 5 or higher monster. • Make this card's ATK become double its original ATK, until the end of this turn. • This card can make a second attack during each Battle Phase this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Dinosaur Normal Monster from your hand. You can only use each effect of "Twin Rex the King of Dinosaurs" once per turn.
  5. Vennomeister the Vampire of Poisonous Snakes 6/DARK/Zombie/2000/2500 If you control a card in the Field Zone: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 “Venom” card from your Deck to your hand. If a monster(s) your opponent controls with a Venom Counter is destroyed and sent to your opponent’s GY: You can target 1 of those monsters; Special Summon it in Defence Position, and if you do, it is treated as a “Venom” monster. You can only use each effect of “Vennomeister the Vampire of Poisonous Snakes” once per turn. Next: Batteryman + Cyber Dragon
  6. I love how simply by modifying the field searching effect, you made a field searcher that simultaneously provides its respective field spell with a huge buff. Not only does this essentially turn Wetlands into a hand trap, which, while its targets will still be losing to a lot in battle, could be very relevant in the right matchup; it also ensures that nothing will happen to that Wetlands right up until you need it. In other words, it boosts the defensive capabilities of the card as much as it does the consistency, which overall makes it a very concise and potent support card for this sub-strategy. Great work. I'm not a great fan of Cross Wing-type effects on principle (and I don't think R&D is either with how avoidant they are of them), due to how difficult they inherently are to deal with - especially if they're banished. I'm certainly not terribly excited about the idea of 3k+ Toadallies running about via what might as well be a Skill unless you're running Necroface or that Pot card. Still, it is only 300 ATK, and you need to go out of your way somewhat to set them up, so I am overreacting - I just generally think it's a line better off uncrossed. It's certainly a welcome bonus from a Wetland player's perspective, anyway. The last aspect of this card that I like is the statline. You've been faithful to the tradition of sorts of field searchers having high ATK, with 1400 being, as far as I recall, one of the highest among Wetlands targets. This makes additional copies you draw playable as decent beaters that, even after being summoned, can be used to keep the Wetlands alive. Overall, this card has great structure and direction, concealing an admirable degree of complexity within a simple effect. A very high-level creation indeed.
  7. Two each? Great, because I was kicking myself after forgetting about these two. Reptilianne Vaskii Aria the Melodious Diva
  8. Ah, yes, adding <br> does seem to have made it work. A bit of a bother to do that every time, but I’m sure I’ll get used to it. Thanks a lot!
  9. Hello. I have quickly come to notice that there does not seem to be a way, from what I can see, to write on a line directly below the previous line on mobile. When I press enter, it automatically puts me two lines down, and I can’t get to the line between them no matter what I do. None of the icons seem to help with this either. There is bold, italic, underline, emojis, spoiler text, url paste, some magnifying glass thing that doesn’t seem to do anything, and the source code. I have toyed around with the code as much as I can think of and it’s no use - it automatically sets every line of text into a paragraph, which in turn automatically splits the lines. I must of course ask if there is something I’m missing here - is there maybe a command I can enter in the source code that stops this? Any help would be very appreciated!
  10. Harpie’s Pet Gryphon 8/WIND/Winged Beast/Ritual/2700/2000 You can Ritual Summon this card with “Harpie Gryphon Taming”. If this card is Ritual Summoned: You can reveal any number of Winged Beast monsters in your hand; all monsters your opponent controls lose 500 ATK/DEF for each monster revealed until the end of this turn. While you control “Harpie Lady Sisters” and/or 3 or more “Harpie Ladies”, this card can make up to 3 attacks during each Battle Phase. Harpie Gryphon Taming Ritual Spell Ritual Summon 1 “Harpie’s Pet Gryphon” from your hand by Tributing monsters from your hand or field whose total Levels equal or exceed 8, then, if you control “Harpie Lady Sisters”, you can add “Harpie Ladies” from your GY to your hand, up to the number of monsters Tributed. Next: A Ritual Monster for a Zexal-era archetype.
  11. Vampire Fraulein Lunalight Cat Dancer Zoodiac Chakanine Dragon Horn Hunter
  12. Okay, I suppose I'll give it a go and challenge you. How about this for a theme: A card that supports an existing kind of named counter other than Spell Counters. Is that alright?
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