Jump to content

Ultimagamer

Members

Everything posted by Ultimagamer

  1. These were a few cards I found while looking around for spell counter cards ( thinking about the new Endymion cards ). Found these interesting ones. Endymion, the Master Magician Level 7 / Dark / Spellcaster / Effect 2700 attack / 1700 defense You can Special Summon this card (from your hand or Graveyard) by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. If Summoned this way: Target 1 Spell Card in your Graveyard; add that target to your hand. Once per turn: You can discard 1 Spell Card, then target 1 card on the field; destroy that target. Mega Ton Magical Cannon Spell - Normal Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field. Anti-Spell Trap - Counter Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it. This magician might possibly be the reason the new continuous spell card for Endymion also treats itself as the Citadel, so this guy can remove counters from it to summon himself ( that spell can also hold just exactly enough counters for this guy to summon himself, coincidentally ). Having a field nuke for 10 spell counters might be tricky to reach, but is pretty nice when you can pull it off ( and it's also searchable with the new sorcerer supreme ). Generic negation is also always a nice thing, given that you only have to remove 2 spell counters for a generic spell negate, and it's not even a hard once per turn, so if you open multiples, they can all be used. Thoughts on these cards?
  2. Just re-watched The Great Mouse Detective today. Such a great classic movie. 

  3. This is a field spell I thought of to support the Burning Abyss archetype. Please leave your thoughts below. ? 9 Circles of the Burning Abyss Spell - Field You can only use the 2) and 3) effect of "9 Circles of the Burning Abyss" once per turn. 1) The effect "If you control no Spell/Trap cards: You can Special Summon this card from your hand" of "Burning Abyss" Monsters becomes "If you control a "Burning Abyss" card: You can Special Summon this card from your hand". 2) If you Special Summon an Xyz Monster: You can detach 1 Xyz Material from that Monster; add 1 "Burning Abyss" card from your Deck to your hand, except "9 Circles of the Burning Abyss". 3) During your Main Phase, if you control no Monsters: You can send 1 "Burning Abyss" Monster from your Deck to your GY.
  4. Had a lot of fun at my locals today. There wasn't a tournament going on, but I still got to play some duels. I Played Noble Knights. I edited my decklist down to 40 cards ( previously 45 ). Won 2 matches against a trickstar player ( 2-1 and 2-0 ) and against one of my friends who was playing a rose dragon deck ( 2-0 ). Pellinore was a good addition to the deck. 

  5. Ain't nobody gon be takin away my hot chocolate!

    1. yui

      yui

      Martin Mull wants to know your location.

  6. Is there a way I could apply to work at Konami? Referring to the card gaming section here. 

    1. Ultimagamer

      Ultimagamer

      One of the things I like doing most is playing Yugioh and creating custom cards, might as well make a job out of it. 

    2. LordCowCow

      LordCowCow

      Do note that it takes a lot more than knowing the game and card design. If you're serious about it there's a ton you'll have to do.

    3. Ultimagamer

      Ultimagamer

      True that. Probably should just stick to my original college plan then. 

    4. Show next comments  3 more
  7. Me: Plays Chaos MAX in real life People at my Locals: Defeats me with Borreload and Borrelsword every time Also Me:
  8. I see what you guys are sayin. These cards apply too specifically to ABCs. It's true. While they may be the best Unions, we should probably make generic Union support that supports all of the Unions, mhm. Edited both monsters to make them better. Changes First Monster - No longer has a GY effect - Now is a Union monster with Union effects - Now is level 4 Link Monster - Now interacts generically with Union monsters - No longer protects contact Fusion monsters - Now allows for normal monster interactions
  9. A couple union supports I thought of ( somewhat focuses on ABCs but can be applied generically as well ). Please leave your thoughts below. ? Heavy Union Support Transport Level 4 / Light / Machine / Union / Effect 1000 attack / 1000 defense During the turn this card is Normal Summoned, you can Normal Summon 1 Union Monster in addition to your Normal Summon ( you can only gain this effect once per turn ). Once per turn, you can either: Target 1 Union Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If a Monster equipped with this card would be affected by an opponent's card effect, you can destroy this card instead of applying that effect. Super Union Orgranizer Link 2 / Light / Warrior / Link / Effect Link Materials: 2 Monsters, including a Union Monster Link Markers: Bottom Left, Bottom Right 1200 attack Cannot be used as Link Material during the turn it is Link Summoned. If this card is Link Summoned: You can add 1 Union Monster from your Deck to your hand, then you can send 1 Normal Monster from your Deck to your GY. During your Main Phase: You can reveal 1 Union Monster in your hand; Special Summon 1 Monster from your hand or GY that can be equipped with the revealed Union Monster, then Equip the revealed Union Monster from your hand to the Summoned Monster ( Treat this equip as if it were done by the Monster's effect ). You can only use each effect of "Super Union Organizer" once per turn.
  10. Herald's more of like a 6-7 card investment, given it's effect.
  11. If you have the time, I would like a review of this archetype here. :3 Been working on this for a while, so I think you will enjoy reviewing this.
  12. This was an archetype I thought of based around the card Temple of the Minds Eye, where all battle damage any player takes becomes 1000. This deck takes that idea and make's it an official gimmick. Spamming Links and recurring cards from your graveyard nicely while removing cards from your opponent's field with the effect of powerful link monsters. Also, enjoy this music while you read! It will set the theme and mood nicely. Please leave your thoughts below. ? [Monkey King Main Deck Monsters ( 5 )] Recruit of the Monkey King Level 1 / Earth / Beast / Tuner / Effect 1000 attack / 100 defense If this card is Normal Summoned or Special Summoned: You can target 1 “Monkey King” Monster in your GY, except “Recruit of the Monkey King”; Special Summon it. If this card inflicts exactly 1000 damage to your opponent by battle: You can send this card to the GY to Special Summon 1 “Monkey King” Monster from your Deck, except “Recruit of the Monkey King”. You can only use each effect of “Recruit of the Monkey King” once per turn. Scout of the Monkey King Level 3 / Earth / Beast / Effect 1000 attack / 100 defense If you control no Monsters: You can Special Summon this card from your hand. If this card inflicts exactly 1000 damage to your opponent by battle: You can add 1 “Monkey King” card from your Deck to your hand, except “Scout of the Monkey King”. You can only use each effect of “Scout of the Monkey King” once per turn. Warrior of the Monkey King Level 4 / Earth / Beast / Effect 1000 attack / 100 defense If you control a “Monkey King” Monster: You can Special Summon this card from your hand. If this card inflicts exactly 1000 damage to your opponent by battle: You can target 1 “Monkey King” card in your GY, except “Warrior of the Monkey King”; place that target on the bottom of the Deck, then draw 1 card. You can only use each effect of “Warrior of the Monkey King” once per turn. Assistant of the Monkey King Level 4 / Earth / Beast / Effect 1000 attack / 100 defense If this card is Normal or Special Summoned: You can Special Summon 1 “Monkey King” Monster from your hand, except “Assistant of the Monkey King”. If this card inflicts exactly 1000 damage to your opponent by battle: you can draw 1 card. You can only use each effect of “Assistant of the Monkey King” once per turn. Commander of the Monkey King Level 5 / Earth / Beast / Effect 1000 attack / 100 defense If this card is in your hand or GY: You can discard 1 “Monkey King” card from your hand, except “Commander of the Monkey King”, to Special Summon this card from your hand or GY. If this card inflicts exactly 1000 damage to your opponent by battle: You can Special Summon 1 “Monkey king” Monster from your GY, except “Commander of the Monkey King”. You can only use each effect of “Commander of the Monkey King” once per turn [Monkey King Extra Deck Monsters ( 5 )] Jester of the Monkey King Link 1 / Earth / Beast / Link / Effect Link Material: 1 “Monkey King” Monster, except “Jester of the Monkey King” Link Marker: Bottom 1500 attack If this card is Link Summoned: You cannot Special Summon Monsters for the rest of the turn after this effect resolves, except Beast-Type Monsters, also add 1 “Monkey King” Spell/Trap card from your Deck to your hand. You can only use this effect of “Jester of the Monkey King” once per turn. Other “Monkey King” Monsters you control cannot be destroyed by battle. Once per turn, if this card is in your GY, you can activate this effect: For the rest of the turn after this effect resolves, “Monkey King” Monsters you control can attack your opponent directly. Princess of the Monkey King Link 2 / Earth / Beast / Link / Effect Link Materials: 2 Beast-Type Monsters Link Markers: Left, Bottom 2000 attack If this card is Link Summoned: You can add 1 “Monkey King” card from your GY to your hand. You can only use this effect of “Princess of the Monkey King” once per turn. Your opponent cannot target other “Monkey King” cards you control with card effects. If this card inflicts exactly 1000 damage to your opponent by battle: You can target 1 card your opponent controls; return it to the hand, then draw 1 card. Prince of the Monkey King Link 3 / Earth / Beast / Link / Effect Link Materials: 2+ Beast-Type Monsters Link Markers: Left, Bottom Left, Bottom Right 2500 attack If this card is Link Summoned: You can target 1 “Monkey King” Monster in your GY, except “Prince of the Monkey King”; Special Summon it. You can only use this effect of “Prince of the Monkey King” once per turn. Your opponent cannot destroy other “Monkey King” cards your control with card effects. If this card inflicts exactly 1000 damage to your opponent by battle: You can target 1 card your opponent controls; shuffle it into the Deck, then draw 1 card. Queen of the Monkey King Link 4 / Earth / Beast / Link / Effect Link Materials: 2+ Beast-Type Monsters Link Markers: Left, Bottom Left, Bottom Right, Right 3000 attack If this card is Link Summoned: You can Special Summon up to 2 “Monkey King” Link Monsters from your GY to your zones this card points to. You cannot Special Summon Monsters during the turn you use this effect, except “Monkey King” Monsters. You can only use this effect of “Queen of the Monkey King” once per turn. Other “Monkey King” cards you control cannot be banished by an opponent’s card effect. If this card inflicts exactly 1000 damage to your opponent by battle: You can shuffle up to 1 card your opponent controls from their field and their GY into their Deck, then draw 1 card. The Monkey King Link 5 / Earth / Beast / Link / Effect Link Materials: 2+ “Monkey King” Monsters Link Markers: Left, Bottom Left, Bottom, Bottom Right, Right 3500 attack If this card is Link Summoned: You can draw 1 card for each “Monkey King” card you control. You can only use this effect of “The Monkey King” once per turn. While you control another “Monkey King” Monster, your opponent cannot target other cards you control with card effects, also Monsters they control cannot attack, unless they are attacking this card. If this card inflicts exactly 1000 damage to your opponent by battle: You can shuffle all cards your opponent controls and has in their hand into their Deck, then draw 1 card. [Monkey King Spells ( 6 )] Territory of the Monkey King Spell - Quickplay Add 1 “Temple of the Monkey King” from your Deck or GY to your hand. You cannot activate field spells during the turn you use this effect, except “Temple of the Monkey King”. If your opponent takes exactly 1000 battle damage while this card is in your GY: You can add this card from your GY to your hand. You can only use this effect of “Territory of the Monkey King” once per turn. Temple of the Monkey King Spell - Field All battle damage inflicted by “Monkey King” Monsters is always 1000, also if either player would pay life points or take effect damage, that amount of LP lost is treated as battle damage ( battle damage changed by this effect must be actual battle damage ). During your Main Phase, if you control no Monsters: You can Special Summon 1 “Monkey King” Monster from your hand, then draw 1 card. You can only use this effect of “Temple of the Monkey King” once per turn. Super Power of the Monkey King Spell - Quickplay Target 1 “Monkey King” Monster you control; double it’s current attack, also if it would inflict battle damage to your opponent for the rest of the turn after this effect resolves, it becomes exactly 1000. If your opponent takes exactly 1000 battle damage while this card is in your GY: You can add this card from your GY to your hand. You can only use this effect of “Super Power of the Monkey King” once per turn. Commands of the Monkey King Spell - Quickplay Send 1 non-Link “Monkey King” Monster from your hand or face-up from your field to your GY; apply that Monster’s effect when it inflicts exactly 1000 battle damage to your opponent as this card’s effect. If your opponent takes exactly 1000 battle damage while this card is in your GY: You can add this card from your GY to your hand. You can only use this effect of “Commands of the Monkey King” once per turn. Recruitment of the Monkey King Spell - Quickplay Add 1 “Monkey King” Monster from your Deck to your hand. You cannot Special Summon Monsters during the turn you use this effect, except EARTH Monsters. If your opponent takes exactly 1000 battle damage while this card is in your GY: You can add this card from your GY to your hand. You can only use this effect of “Recruitment of the Monkey King” once per turn. Comeback of the Monkey King Spell - Equip Target 1 “Monkey King” Monster in your GY: Special Summon it, then Equip it with this card. If this card is destroyed, destroy the Equipped Monster. The Equipped Monster can attack your opponent directly. If your opponent takes exactly 1000 battle damage while this card is in your GY: You can add this card from your GY to your hand. You can only use this effect of “Comeback of the Monkey King” once per turn. [Monkey King Traps ( 2 )] Scare Tactics of the Monkey King Trap - Normal If your opponent declares an attack against a “Monkey King” Monster you control: Return all attack position Monsters your opponent controls to the hand. If you control a “Monkey King” Link Monster and a “Monkey King” non-Link Monster, you can activate this card from your hand. If your opponent takes exactly 1000 battle damage while this card is in your GY: You can add this card from your GY to your hand. You can only use this effect of “Scare Tactics of the Monkey King” once per turn. Poison Dart of the Monkey King Trap - Normal If you control a “Monkey King” Monster; the effects of 1 face-up Monster your opponent controls is negated until the end of the next turn. If you control a “Monkey King” Link Monster and a “Monkey King” non-Link Monster, you can activate this card from your hand. If your opponent takes exactly 1000 battle damage while this card is in your GY: You can add this card from your GY to your hand. You can only use this effect of “Poison Dart of the Monkey King” once per turn.
  13. Homework: Done 

    Sleep: None

    1. Ultimagamer

      Ultimagamer

      Finally no longer in that weird sleepy state where you keep wanting to go cross-eyed. Gonna try to be sleeping before 10 tonight. 

  14. If it doesn't have any microtransactions, depending on how it looks and plays, I might end up getting it.
  15. Is it excessive if I bring 9 different mats and 11 different decks to every locals I go to? 

  16. This was a little thing I thought of. Please leave your thoughts below. ? Suppression Pin Spell - Quickplay Pay half your LP; Look at your opponent's hand. Choose 1 Monster in it that can be Special Summoned, and Special Summon it to your opponent's field in face-down defense position. The Monster Summoned by this effect cannot have it's battle position changed until the end of the next turn after it was Summoned, also it cannot be used as a Fusion Material Monster or be Tributed while it is face-down. You can only activate 1 "Suppression Pin" per turn.
  17. Yea, but unless you are going into time, how many life points you have don't matter too much.
  18. The railway archetype in general seems to have a surprising amount of synergy with this archetype. Flying Pegasus Railroad Stampede: Revives any of the main deck monsters, as well as helping with xyz plays ( it can modify it's own level to become equal to the level of another monster you control ). Urgent Schedule: Even just within the own archetype ( from what we can see so far ) this card can get 2 free monsters on board going second, which is always nice. Super Express Bullet Train: Given that the main deck seems to be earth machines, this card is always a free special summon from hand and a free recursion from the gy during the end phase. Heavy Freight Train Derricrane: Since the main deck is earth machines, this card can special summon itself from your hand when you summon any of them, and can destroy a card your opponent controls when detached from any xyz monster ( when it's using it's effect ). Rank 10s could be a neat alternate win condition for the deck, given that any 2 level 10s is an otk if your opponent controls no monsters ( Summon Gustav Max, burn 2000, summon Liebe, attack directly for 6000, 8000 total ). Even outside of that, Super Dora offers a good protection for the deck going first as well.
  19. This was something I came across. Seems pretty interesting The Ascended of Thunder Level 7 / Light / Thunder / Effect 2700 attack / 2400 defense Effect: You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way in it's owner's control is destroyed by an opponent's card (by battle or card effect): Gain 5000 LP. I'm kinda surprised this doesn't see play in Thunder Dragons. Life points don't really matter too much, so this effectively acts as a free special summon, putting a monster on the field at no cost to your card advantage. It being a thunder allows for usage for Colossus and Titan plays, you can also use it to summon Some Summer Summoner, and even generic stuff like Knightmares and Borrel Links.
  20. So, I've seen some people talking about "Cyber Stein FTK", is that an actual thing people should be worried about? Even though Road Warrior specials it from the deck, I don't know if it's a real threat or not. 

  21. They still aren't bringing over the Superheavy Samurai cards. ?
  22. I had this weird dream last night. I was in this weird flat rectangular room where a giant rectangle whole was cut out in the middle leading to nothing. A loud announcer voice shouts "Thanos is coming!" twice, and this guy comes at me with a comically large hammer while I try to rocket jump away from him with a tf2 rocket launcher, and firing rockets at him while he shoots sonic waves at me with his hammer. He's literally invincible to rockets, and I get down to 25 health, and I'm just doing small hops around this rectangle while still being chased. I wake up weirdly after that. 

    1. Ultimagamer

      Ultimagamer

      The guy chasing me doesn't look like Thanos at all, but I do remember seeing Thanos somewhere in my dream. 

  23. Those, and Crystron Needlefiber. As a crystron player, it's pretty much impossible to go without playing it. Kinda surprised Cherubini doesn't allow rank 3 monsters to be used, so that you could use Dante to summon it. Maybe it's a lore related reason? What kind of variants will see play with this card will be interesting. You can mill Phantom Knights from your deck with Cherubini to search Fogblades, but a lot of people currently like playing a Sekka's Light build.
×
×
  • Create New...