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Found 50 results

  1. Normal Trap If a monster you control would be destroyed by battle or by an opponent's card effect; send one monster with the same name as that monster from your Deck or Extra Deck to the GY instead.
  2. Glorious Emperor Penguin WATER Aqua/Effect Link arrows-1 right, 1 bottom left ATK-1900 LINK-2 2 Aqua-Type monsters If an effect is activated that would return monsters your opponent controls to Hand: Draw 1 card.. You can discard 1 card, then target 1 Aqua-Type monster in your Graveyard; Special Summon it in either face-up attack position or face-down Defense Position to a Zone this card points to. You can only use each effect of "Glorious Emperoe Penguin" once per turn.
  3. Rank-Up-Magic Reforging of the Phantom Knights Normal Spell Target 1 DARK Xyz Monster with no Xyz Material you control; Xyz Summon 1 DARK Xyz monster that is 1 Rank higher than that target from your Extra Deck, using that target, any material(s) it has, and this card as Xyz Material. You can banish this card from your GY and target 1 of your other banished "Phantom Knights" cards; attach it to an Xyz monster you control as material. You can only use 1 effect of "Rank-Up-Magic Reforging of the Phantom Knights" per turn, and only once that turn. PK Launch is probably getting the big ban hammer, and I wanted to pay tribute to the most flexible RUM in the game, and what better way to do that than by replacing it with a RUM that is strictly worse, but still accomplishes the basic function of getting Requiem. To make up for the fact that it's a Normal Spell, its banish effect is far and away better, getting your banished PK monsters onto your break sword/Requiem, or funny things like putting used PK traps onto time thief redoer.
  4. Yubel, Summoned Nightmare 3 BB Legendary Planeswalker - Yubel Loyalty 1 +1: This card gains X loyalty, where X is equal to your devotion to black. 0: Inflict X damage to target opponent, where X is equal to the toughness of target creature they control -8: You get an emblem with "Damage that would reduce Yubel, Summoned Nightmare's loyalty to less than 1 reduces it to 1 instead." Was inspired after facing Yubel in Duel Links and I've had MtG on the brain for a good sec too. Was thinking of allowing her to be used as commander, but I don't know what deck she would even support so ?
  5. Elemental HERO Flaremanlv 4 FIREWarrior/EffectWhen this card is Normal or Special Summoned: add 1 "Polymerization" from your Deck or GY to your hand. During your Main Phase: you can banish this card from your GY; Target any number of "HERO" Fusion and/or Link monsters from your GY (Min. 1), return all targeted monsters into the Extra Deck, then, draw 1 card. If you returned 3 or more monsters to your Extra Deck with this effect, draw 2 cards instead. You can only activate each effect of "Elemental HERO Flareman" once per turn.ATK/1800 DEF/1200So Flareman is a enhanced Blazeman where its on summon effect allowing you to search ploy from both hand and deck and instead of sending HERO's from deck to grave to gain their attribute and states it instead banishes itself to return HERO Extra Deck monsters back to your Extra Deck where it then allows you to draw 1 or 2 if you returned 3 or more monsters back to the Extra Deck.In HERO's it works more effectively in its search for Polymerization while also having reversed stats in comparison to Blazeman. Also its recycling effect helps with giving HERO's some draw power where banishing itself adds to Elemental HERO the Shinings effect.
  6. Ogryn, the Mystical Visitor Kaiju FIRE 7* Spellcaster/Effect You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. (Quick Effect): you can remove 3 Kaiju Counters from anywhere on the field; change the battle positions of all face-up monsters on the field. Monsters whose battle positions were changed by this effect cannot activate their effects for the rest of the turn. 2700/2700 I don't really care much for Kaiju in of themselves, but I figured I'd just make a Kaiju that let you use Slumber on a Altergiest/Rivalry of Warlords board. That is literally the whole point for making this.
  7. Level Resonator lv 3 DARK Fiend/Tuner/Effect When this card is Normal or Special Summoned: you can Special Summon 1 Level 4 or lower monster from your hand or GY, and if you do, you can increase or decrease this cards Level by 1. You can only activate this effect of "Level Resonator" once per turn. This card can only be used as Synchro material for DARK Dragon Synchro monsters. This card cannot be used as a Link or Xyz material monster. ATK/1000 DEF/1000 So Level Resonator is a Tuner monster that acts like Red Resonator where it can summon a monster from your hand when summoned in addition to this also allowing you to summon a monster from your grave, in addition to this it can also adjust its Level so you can Synchro Summon into Red Rising or Red Dragon Archfiend where through Red Rising's effect it also helps with getting you Abyss on the field. In Red Dragon Archfiend Decks this card helps with setting up your high Level Synchro monsters on the field.
  8. Time Thief Reboot Quick-Play Spell Target 1 face-up card your opponent controls and detach 1 material from an Xyz Monster you control; attach that target to the Xyz Monster as material. If you detached a material from a "Time Thief" Xyz Monster, you can also attach 1 card from the top of the opponent's Deck to it as Xyz Material. You can only activate 1 "Time Thief Reboot" per turn. Time Thieves are a pretty cool concept so I thought I'd just toss a card out to help 'em (and the Xyz mechanic as a whole).
  9. D.D. Synchron DARK * Machine/Tuner/Effect During your Main Phase, while this card is in your GY, you can activate this effect: Return 1 banished non-Tuner monster you own to the GY and banish this card from your GY. When this effect resolves, Special Summon from your Extra Deck 1 Synchro monster whose total Levels equals the combined Levels of this card and the returned monster (this Special Summon is treated as a Synchro Summon). You can only use this effect of "D.D. Synchron" once per turn. 0/500 Just a card that popped into my head.
  10. Saw that they were making a room escape based on Yu-Gi-Oh! so was inspired to make this card. Escape the Room! Field Spell When activated: Put 5 Room Counters on this card. Room Counters cannot be removed from this card by other cards or effects. This card is unaffected by other cards or effects while it has a Room Counter. If there are no Room Counters on this card, you win the Duel. The first time you perform any of the following actions after activating this card, remove 1 Room Counter from this card. • Draw 2+ cards with the same effect. • Destroy 2+ cards with the same effect. • Change the battle positions of 2+ monsters with the same effect. • Gain 2000+ LP with the same effect. • Inflict 2000+ damage with the same effect.
  11. Blackwing- Zap The Lightning Attribute: Dark Type: Winged-Beast/Tuner/Effect If you control a “blackwing” Synchro monster: You can special summon this card(from your hand), You can only use the following effects of “Blackwing- Zap The Lighting” Once Per Turn. •When this card is used for the synchro summon of a “blackwing” monster: Whenever it destroys an opponent’s monster by battle: you can inflict damage to your opponent equal to half of the destroyed monster’s ATK •You can banish this card from your GY: Target up to 3 of your banished “blackwing” monsters or in the graveyard, shuffle them into the deck, then draw 1 card. purely made for me to try the new forums and from what I learn with PSCT.
  12. 1 “Red-Eyes” Zombie monster + 1 “Archfiend” monster If this card is Fusion Summoned using a Synchro Monster(s) as Fusion Material: You can add 1 "Zombie World" from your Deck or GY to your hand. All monsters your opponent controls lose 100 ATK/DEF for each Zombie monster on the field and in the GYs. Your opponent cannot activate cards or effects during the Battle Phase. If a Zombie monster(s) is destroyed by battle or card effect: You can Special Summon 1 Zombie monster from either GY to your field, and if you do, you can inflict damage to your opponent equal to its original ATK, and if you do that, banish it face-down during the End Phase. You can only use each effect of "Scarred-Eyes Archfiend Darkness Dracolich" once per turn. Version 1 With as many Red-Eyes as there are, I feel that some of them should be streamlined, especially since the main criticism that I hear is that they have no singular strategy. This is meant to be a mix of both Red-Eyes Zombie Necro Dragon and Archfiend Black Skull Dragon, though favoring the former more than the latter.
  13. Volcanic Flare Dragon FIRE Link: L, DL, U, DR, R Pyro/Link/Effect 3+ FIRE Effect Monsters Must be Link Summoned. When a FIRE monster is summoned to a zone this card points to: destroy 1 card on your opponents side of the field. When this card destroys a monster by battle: inflict damage equal to the destroyed monsters ATK. If this card would be destroyed by battle or by effect: you can tribute 1 FIRE monster you control in a zone this card points to instead. ATK/3500 LINK-5 So Volcanic Flare Dragon acts as a Link 5 FIRE monster whose designed around the very attribute itself with power, destruction and burn while also being able to protect itself by tributing a FIRE monster it points to. In FIRE Decks this card would act as a ideal boss monster for them and would fit best in Salamangreats as they focus around multiple Link Summoning.
  14. Qliphort Defragenius EARTH/Machine/Link/Effect/Rating 3 ATK: 2400 Markers: bottom, bottom-left, bottom-right 2+ Machine monsters, including a "Qli" monster This Link Summoned card is unaffected by Spell/Trap effects and by activated effects from any monster whose original ATK is lower than this card's current ATK. Once per turn (Quick Effect): You can target 1 face-up card on each player's field, except this card; both face-up cards have their effects negated until the end of this turn. When 2 or more monsters are Special Summoned at the same time to zones this card points to: You can take 1 Machine Pendulum Monster from your Deck, and either Special Summon it, place it in your Pendulum Zone, or add it to your hand. Posted this on YCM a while ago but have made some changes. It's a straightforward upgrade for Qliphort Genius. Admittedly, I made it mainly because I wish the negation effect of Genius was a Quick Effect. Can't say it's a really creative effect, but I tried to give it as much flavor as possible. The changes are making the material requirements more flexible, as it used to require at least 1 Qliphort Link monster, also I changed the protection, and made the search of the last effect more flexible. Trivia, flavor & stuff: - The name makes a reference to defragmentation. Also it hints at Genius compacting, or "defragmenting", itself by finding a body. - It has the same ATK as the Level6 Qliphorts. Thoughts?
  15. Xceed Slayer lv 6 LIGHT Fairy/Synchro/Effect 1 Tuner Monster + 1+ non-Tuner monster Increase this cards ATK and DEF equal to the combined Link Rating of Link monsters that point to this card x 200. Once per turn (Quick Effect): you can target 1 Xyz monster on the field, remove all Xyz Materials attached to the targeted card. Your opponent cannot activate cards or effects in response to this effect. When this card leaves the field: Special Summon 1 Tuner monster from your GY in Defence Position. ATK/2300 DEF/1900 So Xceed Slayer is a anti Xyz Synchro Monster that can be utilized to shut down your opponents xyz monsters by removing all materials from them, in addition to make it viable outside of dealing with Xyz's this card also gains ATK and DEF if its in the zone link monsters point to and summoning a Tuner monster from your grave either as an additional wall or if it were to have survived that battle phase be used for another Synchro Monster. Ideally this can be an effective counter against cards like Utopia the Lighting and the Galaxy Eyes Xyz's by removing materials to stop them from using their effects.
  16. Monsters in this card’s column cannot target or be targeted by the attacks or effects of monsters, except for monsters in this card’s column. If a player controls no monsters in this card’s column, that player’s opponent’s monsters in this card’s column can attack directly. Monster’s in this card’s column do not prevent direct attacks, except from monsters in the same column as it. Once per turn, if there are no monsters in this card’s column, you may move this card to another of your empty Spell/Trap zones. Meant to "isolate" a column into a single battleground separate from the rest. Thoughts?
  17. Rank-Up-Magic Link Force Normal Spell Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, attach 1 Link monster on the field to the Summoned monster as an Xyz Material. Even though I don't play yugioh anymore, this card randomly came to mind while i was lying in bed a few days ago. It might need a better name. edit: Ignore the tags, I don't know how they got there to begin with.
  18. I shall keep posting until my existence is acknowledged. Anyway, more Dirt cards! My only real fear with this set would be the first overlapping with what Rabbit Mage is supposed to do.
  19. Was too lazy to find an image omegalul I like the idea of pairing Sigil generation to strong Dirt legendaries, kinda like Orichalcum Golem.
  20. Angelic Hero Zera LIGHT **** Fairy/Effect You can target 1 monster your opponent controls; banish this card and that target. If you control "The Sanctuary in the Sky": You can activate this effect as a Quick Effect. You can only activate this effect of "Angelic Hero Zera" once per turn. 1600/1600 In honor of a new website, I thought I'd retrain a classic monster with a simple but powerful removal effect.
  21. So, I was messing around on the Discord server, and ended up making this as a joke. However, Dova himself actually liked it, so why should I let it go to waste? Here it is: Dova, the Avian Reptile WATER - Level 6 - Winged-Beast/Effect - 2000/1800 When this card is Tribute Summoned, you can target 1 WATER monster in your GY, add it to your hand, and if you do, shuffle 1 WATER monster from your GY into your Deck. When this card leaves the field, you can Special Summon 1 WATER monster from hand, then shuffle this card into your Deck.
  22. Nonstop infinite Dirt support. Always. (In hindsight, should probably cost 5 or 6 instead)
  23. Thief Dragon EARTH Level 3 [Dragon/Effect] 1200/700 This card cannot be destroyed by battle with monsters with 1800 or more ATK. If it battles a monster, after damage calculation: You can target 1 Spell/Trap your opponent controls; add the target to your hand. You can only use this effect of "Thief Dragon" once per turn. - - - - It's like a combination of Baby Dragon and Graverobber. Except it steals from the opponent's field rather than their GY. If either this monster or the S/T are removed from the equation, the effect dies off, but considering it's a damage calculation effect, that's probably not a big concern. Can steal scales and whatnot and has a little bit of a safety net against battle.
  24. So as a start to being on NEO YCM I thought I bring my updated Kingdom Neos card on here with its effect updated. This card being a Fusion that can be easily summoned off with Neos Fusion in HERO's makes it a great addition to any HERO Deck as it allows you to mill off a Shadow Mist with Neos from the deck to summon this and get a search of Shadow Mist. In addition this card will gain ATK and DEF for each additional HERO you control excluding itself or any copies of itself where this with another HERO can make it a 3000 ATK beatstick. In addition to this Kingdom Neos is both a offensive and defensive monster where it has protection from monster effects and also can grant itself plus any other HERO monster you control protection from Spells and Traps during the battle phase as to fit in with their play style of beat down. An ideal play with this card is to have both this and Dread Decimator on the field to both give Dread Decimator protection from Spells and Traps during the battle phase while Dread Decimator grants this card ATK through its effect while Kingdom Neos gains 500 through its own with Dread Decimator on the field.
  25. Worked on with a certain user god knows I've mentioned a lot in the last 5mins but... they are someone who I enjoy working with on ideas and stuff. There's a YGO variant of these very cards I will be hyperlinking eventually and updating together as we both have time. Saradominist Minelayer | 1UU Creature - Saradomin Knight When you counter a spell or ability while this card is in your hand, you can pay {1}. If you do, put this card from your hand onto the battlefield. Spells or mana abilities that counter a spell cost {1} less. 1/2 Saradomin's Wise Drop Off | 1U Tribal Instant - Saradomin Scry 2, then draw a card. Or Counter target spell that would draw, then scry for the amount instead. >>>>>>>> The Crown Archival Unactivated {4} Tribal Artifact - Saradomin Equipment Equipped creature gains +5/+5. Equip {5} Equip Wizard {2} When you counter a spell, transform The Crown Archival Unactivated. The Crown Archival Activated Tribal Artifact - Saradomin Equipment When The Crown Archival Activated transforms, equip it to target creature you control. Equipped creature gains +5/+5 and has this ability: "{1 WU}: Counter target spell. Activate this ability only once each turn." Equip {6} Equip Wizard {4} <<<<<<<<<< Altar to Saradomin 8WWW Tribal Enchantment - Saradomin Affinity for Saradomin Saradomin Creatures cannot take non-lethal damage. WW: Saradomin Creatures have First Strike this turn. UU: Saradomin Creatures have Hexproof this turn. R: Target Saradomin creature has Haste this turn.
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