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    • Evil HERO Claybreaker lv 4 EARTH Fiend/Effect Cannot be destroyed by battle or by card effects. You can only use the following effects of "Evil HERO Claybreaker" once per turn. * If an opponents monster declares an attack: You can Special Summon this card from your hand in Defense Position. * If this card is Normal or Special Summoned: Add 1 "Dark Fusion" or 1 Spell/Trap card that mentions it from your Deck. ATK/800 DEF/2000 Evil HERO Doomspark lv 4 LIGHT Fiend/Effect Thrice per turn: You can target 1 monster on the field; change the targeted cards Battle Position. You can only use the following effects of "Evil HERO Doomspark" once per turn. * You can reveal this card in your hand; Special Summon 1 "Evil HERO" monster from your hand. * If this card is sent to the GY to activate an effect or by an effect: You can set 1 "Dark Fusion" from your Deck or GY. ATK/1600 DEF/1400 Evil HERO Lightning Golem - Voltic Volley lv 6 LIGHT Fiend/Fusion/Effect 1 "HERO" monster + 1 "Evil HERO" monster Must be Fusion Summoned by the effect of "Dark Fusion". Gains 100 ATK for each "HERO" monster in your GY. You can only use the following effects of "Evil HERO Lightning Golem - Voltic Volley" once per turn. * If this card is Special Summoned: Destroy all monsters your opponent controls with ATK equal or less than this cards ATK. * You can banish 1 "Evil HERO" monster in your to the GY: Inflict damage to your opponent equal to the banished cards original ATK, also, this card cannot attack directly this turn. ATK/2400 DEF/1500 Evil HERO Darkness Infernal Wing lv 8 FIRE Fiend/Fusion/Effect 1 Fusion monster + 1 Effect monster Must be Fusion Summoned by the effect of "Dark Fusion. Gain 300 ATK for each monster in your GY, also, this cards effects cannot be negated. You can only use the following effects of "Evil HERO Darkness Infernal Wing" once per turn. * If your opponent activates a card or effect (Quick Effect): Send 1 "Evil HERO" monster from your Deck to the GY; negate the activation and destroy it. * If this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of the destroyed card. ATK/2500 DEF/2100 Supremacy Fusion Quick-Play Spell Card (This card is always treated as "Super Polymerization".) Fusion Summon 1 "Evil HERO" Fusion monster from your Extra Deck, by using monster from either field as Fusion material, also, your opponent cannot activate cards or effects in response to the activation of this card. (This is treated as a Fusion Summon by the effect of "Dark Fusion".) You can only activate 1 "Supremacy Fusion" per turn. Evil Signal Trap Card You can reveal 1 "Evil HERO" Fusion monster in your Extra Deck to activate this card during the turn it was set. Special Summon 1 Level 4 or lower "Evil HERO" monster from your hand or Deck. You can banish this card from your GY; add 1 "Dark Fusion" from your GY to your hand. You can only use this effect of "Evil Signal" per turn. You can only activate 1 "Evil Signal" per turn.  
    • As the group spoke with one another, and prepared their meal, Kasayee would eventually slip into the room with them. Sitting down at the table without a sound as she waited to be fed. Watching intently whenever anyone got anywhere near food. A ringing noise sounded as someone evidentially was at the door. Whichever one, or perhaps multiple ones, answered the door would see something rather surprising. There was no person standing there. Or at least not anything like a human. Instead there was a large, dog-like creature. In spite of how they looked there was clear intelligence, perhaps even wisdom, in the beast's eyes as he let out a low barking noise. Of course none of them would be able to understand him but, after a few moments, Kasayee wandered over as well. When the dog saw her he let out a louder bark and seemed to grumble a bit. Kasayee walked over, "oh. Constable." She said, seemingly knowing the creature by name. "I was wondering where you went." Kasayee looked over at the group. "Squad leader." she said simply. Constable let out another bark and Kasayee tilted her head, "oh, this isn't our place?"  Then Constable suddenly went rigid as he looked past the group. Were they to follow his gaze they would see Bartleby poking out from around a corner. Also rigid and looking right at the dog.  
    • As Ziun stepped off the path and into the trees everything went dark. He could hear noises off in the distance. Screams of terror. Of pain. Despair. They were far enough away he couldn't make out anything specific but close enough that he could clearly tell they were in distress. As he stepped through the darkness he bumped into a tree so he knew that he was still in the woods despite the sudden shift in scenery. And then he could feel grasping. Weak, wispy, arms grabbing at him and trying to drag him off. A single one didn't cause him any trouble but every moment he walked through the trees more and more began to grab him. Over by Chris the illusions that Ziun had cast began to fade and the shadows all jerked around towards him and started to make their way his direction. Moving in twitchy, but steady, steps on a direct course for him. Reaching out almost in desperation to grasp hold of him. The nightwalker was standing again and it took several steps towards Chris as well and slammed its hand down at the young man. Regardless of what Chris did, as the nightwalker raised its hand again yet another of those strange energies crashed into it and it dropped once more to one knee. However now the shadows would be nearly upon Chris if he didn't move quickly.
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