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Black D'Sceptyr

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About Black D'Sceptyr


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  • Joined: 01/11/2019


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  1. This one's a new original on me. Did my best to make this Xyz-climbing group of Preservers the best they could be. Expect this to be longer? Nope, fellas, this time you'll have to click the spoilers and witness the awesomeness for yourself. Now, let's a'go...... Preserver Archetype: Monsters Preserver Archetype: Spells/Traps Preserver Archetype: Extra Deck Monsters THERE WILL. BE MORE. IN COMING. This set is well and complete now, fellas. BD'S, signing off.
  2. Or as the name of this topic is translated in Gifenese:) Okay, so basically, Interplanetarymutistellarhydrostatic is a pair of DARK monsters, both Level 5, that happen to work off stuff on the field destroying. IPPT Dragon Summons from the hand, and IPPT Beast from the GY, upon banishment, when it would hit the GY again. Somehow, I thought expanding on this was a good Idea. This had made many people very angry and has been widely regarded as a bad move. So here are the fruits of my labor, metamorphosed into an Archetype just for you all. Enjoy. Interplanetarypurplythorny Monsters Interplanetarypurplythorny Spells/Traps Interplanetarypurplythorny Boss More will be coming soon. This set's super done, folks. Enjoy at will. BD'S, signing off. UPDATE 1: IPPT Reptile, Wyrm and Planetarypurply Gazer are up now. UPDATE 2: Final two Spell/Traps and the Interplanetarypurplythorny Machine is up.
  3. Technically, since the original Ariel downgrades her Level as well, it may have some dovetailing in terms of her effect. But I understand. Urgent Ritual Art effect sounds potent, but I question the 1:1ing of original Synchro/Xyz effect to Nekroz effect, since the best Ritual of the bunch - Nekroz of Unicore - has almost no relevance to its original form. Regarless, changing the effect now. Thanks for the counsel.
  4. First time in singles, gotta go out of my way to put in a card that can really stand out, really show my original spirit, really help bring some underdog Archetype in the TCG to some level of feasili- Or this, this works too I guess. So what inspired this newfound addition to the Most Busted Ritual Deck Ever, besides two pounds of cough syrup and Daigusto Phoenix? Simple. A way to actually put out the final hurrah for a Deck that bucked the trend of mediocrity so hard it literally ran the meta for several months. I've always been idly impressed with how they showed that over-reliance on a Spell didn't mean you had to be a sitting duck in the hand. YOU HEAR THAT, WITCHCRAFTERS? So I took the only Extra Deck Level/Rank 2 Monster from the Duel Terminal, gave it to the only Ritual-less member of the Archetype, and, well, this does a lot to extend a play. Returning up those banished Ritual Spells is a quick way to +2 (considering the discard of this card), Summoning the crew from your hand (that means everyone but Nekroz of Sophia, check the Attribute) and being able to quick-play surprise your opponent with Ritual Spells shows a way to elicit multiple attacks as the Phoenix does. Besides, Ariel is best girl until we find out if that U.A. Referee is gonna be debuted. And I wouldn't have it any other way. So for the first time on NCM, I'll close out with my patented catchphrase in full: May the reviews and revelry arrive in abundance for this pixelated treasure. B-D be praised. Black D'Sceptyr, signing off.
  5. UPDATED, with the new Heart Monster Heartstopper, Land Development Field Spell, and the Chaos Heartlandraco evolution! AND NOW, with the final cards, bringing to an even 12!
  6. Soul Impulse/Normal Trap Card Lore: When your opponent Summons a monster: Apply the appropriate effect, depending on the Summon type. * Normal/Flip: Special Summon 1 Level 4 or lower DARK monster from your hand. * Special Summon: Discard 1 card, and if you do, immediately after this effect resolves, Normal Summon 1 Level 5 or higher DARK monster from your hand, also draw 1 card. BD'Switchlog: So yeah, if this card's got a brand new addition to its effect to accommodate Special Summons, by using Normal Summons. Eat your heart out Monarchs. That effect also discards cards, and not as a cost either, so to all those who thought they were escaping Dark Worlds and Danger! today.... NEXT UP: Bashing Shield
  7. So. Mr. Heartland. Chucklehead extraordinaire, a manipulator with green hair, and thick glasses to hide a soul he'd sell to Zorc for a Swiss roll. (NailedIt.png) Anyways, in the ZeXal Manga, Mr. Heartland's up to around the same things he was before, adding on impersonating the dead and grand theft. No seriously, second-to-last big antagonist lost family to this s***-heel's last attempt, it's fitting he literally uses a card called "Court Battle" to end that moss-haired wastrel. Most of the stuff ol' Madoff. Jr used against Kyoji, though, were Heart Monsters. Most were vanilla, but since the Field Spell, Land Power, insured them from ever being attacked and his key Xyzes could attack directly (Heartlandraco) or with 3000 ATK (Diamond Crab King) with ease, he didn't have to have big boards. I say, let's reimagine that. Make it bigger. Make it better. MAKE IT HAVE GEMINIS. Nothing around 10-12 cards supporting Heartland's Heart Monsters can't fix! Roll it! Heart Archetype: Monsters Heart Archetype: Spells/Traps Heart Archetype: Extra Deck Monsters There will still be more stuff, do not worry your little heart. This set is hella finished-enjoy it well, my fellow cardmakers! BD'S, signing off.
  8. Is a Madolche win in Worlds considered the 'let the world burn' option, or is that still Mystic Mine? Inquiring mind (misspelling intending) wants to know.

  9. *Eric Andre shooting both Rank-Up Magic Launch and Rank-Up Magic Argent Chaos where they sit.

    *turns to camera

    *Why are Gimmick Puppets so bad even with the new support?

    1. The Warden

      The Warden

      *Places a bouquet of flowers on both of their graves*

  10. Limit Impulse/Normal Trap Card Lore: Discard 2 cards, and if you do, Special Summon 2 "Soul Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed, except for a Tribute Summon. If you control no monsters, you can activate this card from your hand by revealing 1 Level 7 or higher Fiend monster in your hand, but you cannot Special Summon monsters for the rest of the turn, except DARK monsters. NEXT UP: Final Flame
  11. Am thinking that maybe that Dark Occultism is about to do numbers with that new Earthbound....and we may be getting Arc-V's take on them in the future considering that first effect. Any further ayes in the crowd?

    1. Blake

      Blake

      We're not getting the Arc-V Earthbounds, especially not here.

      First off, this is a Duelist Pack. All game original cards for anime characters/themes.

      Secondly, the Collector's Pack that's about to drop would be where those cards would end up seeing release, most likely. Either that or a Premium Pack, but there's a lot of cards to shove in one of those smallish sets.

      And to top that off, the cards we have revealed are Bakura's five cards, an Evil HERO, an Earthbound, a Gimmick Puppet, and a Predaplant. This means that Earthbound is considered to be the 5D's rep of the set, so it will absolutely not relate to the Arc-V iteration.

      Makes me sad we got those damn bees instead of Earthbound Servants.

    2. Black D'Sceptyr

      Black D'Sceptyr

      Aye, I more meant "in packs yet to come rather than the Collector's Pack, but the rest of what you said is sound. Well, outside of the broadside against Battlewasps, give me all that generic insects over Field-Spell dependant D/D/D wannabes every day and twice on Sunday. 

      Am curious to see how, or if, these five Archetypes are supported beyond this. I may be putting together another card set to try and beat them out in terms of effects. Won't be too too big, but enough to flesh out new ways forward for 'em.

  12. So. Brooke & Mayday Walker. Brooke's Anna Kaboom's former mentor, and Mayday's her husband, and they both get corrupted by the Barian force in ZeXal and try to take it to Yuma and Anna, and yet despite Anna and Yuma being at each other's throats because of course Anna can handle them alone, it's still one of the most compelling times of ZeXal yet. This time, I decided that this counted as "singles" rather than "support", since the Archetype isn't TCG-bound yet. However, Brooke's apprentices's support makes for such an amazing flurry base of support for it that I'm eager to show how I can make this viable with a few new cards. And by that I mean within 10 cards EXACTLY. Also, this time, I'll be mentioning which massive ship/aircraft/spacecraft they're based on, which are usually doomed yet big vessels of history. That begins on the first wave of new support. Until then, enjoy. (also for some reason its called the Supercolossal series, but whachagonnado) Supercolossal Monsters Supercolossal Spell/Trap Cards Supercolossal Extra Deck Monsters BD'S, signing off. UPDATE I: The Level 10s are now in-with the Unreachable Kingstallion and the Submarine Seversta. UPDATE II: Final entry comes with the Walkers' counterpart to Train Connection - the Equip Spell Supercolossal Bulkhead
  13. Congrats to Metaphys on the three new Gold Sarcophagi.

  14. Alright, changed up some more of the cards as according to your direction, and added the final ones. Just a note, since I've noticed its repeated concerns: Humilty's trigger works the same way as the Abyss-Scale Equip Spells; its a lingering effect of the turn that goes off after it resolves, allowing it to catch even effects before it in its same chain as part of its effect. That it is Special Summoned afterwards is usually a side effect, considering, like Impcantation Chalislime, it can discard itself to activate its effect, and thus wouldn't self-summon since it's no longer in the hand. This way, it can be used as either a self-serve target immunity card, or that AND a self-summoned monster. One part can be sacrificed for the sake of the other. So it is worded properly. Nevertheless, I have made its Summoning easier.
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