Time of Defense Lore
Warriors of history lost to the world of myth, becoming tales passed through generations to inspire hope for a better world to come. Their stories have become exaggerated and idolized, that their figures take on the hope that they inspire and so that people could become the figures of which they have been inspired by. The warriors become the figure of fate to inspire people to protect each other against all that come against their way of life. Each one takes arms with each other, to defend and protect while fighting alongside, and to keep the hope that a better world will one day exist. The name of these warriors lost in the sea of history, while the monikers that they take on become the waves that push for a world that all can live and protect each other, alongside each other. It is that the myth of the Fateful Fighters exists to inspire, to live on and bring forth such a world. Their mythos becomes real in the hope of people who take on their journey, those who take on the dream that the warriors of myth have inspired. The Fateful Fighter live again, as figures that people learn to become and strive to fill the space that these stories tell of. Those who take on the name of Fateful Fighter become the warriors that history had lost, pushing forward and returning the myth to history so that it may never be lost again. The warriors lost to history reside in a world of myth only to be born again by those who want to bring their story and message alive. Call their name, become the vehicle to push forth their message. The story of the Fateful Fighters become hope, their story used as a weapon of peace, and the readers the ones who wield their story to inspire those around them.
Meet the Fateful Fighters! A revamping of one of my old sets.
Fateful Fighter Arminius
Light / Level 8 / Warrior / Effect
ATK 2800 | DEF 2300
You can Special Summon this card (while banished) by returning 2 of your banished "Fateful Fighter" monsters to the GY. When this card is Summoned: banish the top 3 cards of your Deck. This card gains 200 ATK for each of your banished "Fateful Fighter" monsters.
Fateful Fighter Palathemes
Light / Level 7 / Warrior / Effect
ATK 2500 | DEF 1800
You can Special Summon this card (while banished) by returning 2 of your banished "Fateful Fighter" monsters to the GY. Your opponent cannot activate Spell/Trap Cards or their effects when this card is Summoned.
Fateful Fighter Antero
Light / Level 7 / Warrior / Effect
ATK 2500 | DEF 1500
You can Special Summon this card (while banished) by returning 2 of your banished "Fateful Fighter" monsters to the GY. When this card is Summoned: target 1 monster your opponent controls; destroy that target.
Fateful Fighter Naoisi
Light / Level 6 / Warrior / Effect
ATK 2000 | DEF 1500
You can Special Summon this card (while banished) by returning 1 of your banished "Fateful Fighter" monsters to the GY. Neither player can Special Summon the turn this card was Summoned.
Fateful Fighter Xiomara
Light / Level 5 / Warrior / Effect
ATK 2300 | DEF 1200
You can Special Summon this card (while banished) by returning 1 of your banished "Fateful Fighter" monsters to the GY. When this card is Summoned: "Fateful Fighter" monsters you control are unaffected by Spell/Trap Cards until the end of this turn.
Fateful Fighter Galvaraine
Light / Level 4 / Warrior / Effect
ATK 2100 | DEF 800
You can Special Summon this card (while banished) by returning 1 of your banished “Fateful Fighter” monsters to the GY. You can banish 1 card from your hand; add 1 "Holy Ground" from your Deck to your hand. If "Holy Ground" is not face-up on the field, banish this card.
Fateful Fighter Geraint
Light / Level 4 / Warrior / Effect
ATK 1600 | DEF 1500
You can Special Summon this card (while banished) by returning 1 of your banished “Fateful Fighter” monsters to the GY. When this card is Summoned; banish 1 "Fateful Fighter" monster from your hand, Deck, or GY.
Fateful Fighter Guinivere
Light / Level 3 / Warrior / Effect
ATK 1400 | DEF 800
You can Special Summon this card (while banished) by returning 1 of your banished “Fateful Fighter” monsters to the GY. When this card is Summoned; banish 1 "Fateful Fighter" monster from your hand, Deck, or GY.
Fateful Fighter Maylyn
Light / Level 3 / Warrior / Effect
ATK 1200 | DEF 1400
You can Special Summon this card (while banished) by returning 1 of your banished “Fateful Fighter” monsters to the GY. When this card is Summoned; select 1 Spell/Trap Card that specifically lists "Fateful Fighter" in its text and add it to your hand, also shuffle the rest back into your Deck.
Grave of the Forgotten Fateful
Quick Play Spell Card
Target 1 "Fateful Fighter" monster you control; Banish that target, also banish 1 card your opponent controls.
Holy Land
Field Spell Card
All "Fateful Fighter" monsters you control gain 100 ATK for each of your banished "Fateful Fighter" monsters. Once per turn: you can banish 1 card from your hand; look at the top 3 cards of your Beck, then you can reveal 1 "Fateful Fighter Monster or 1 Spell/Trap Card that specifically lists "Fateful Fighter" in its text and add it to your hand, also shuffle the rest back into your Deck.
Fateful Ceremony
Spell Card
Banish the top 3 cards of your Deck; draw 1 card. You can only activate 1 “Fateful Ceremony” per turn.
Times of War
Spell Card
Banish the top 3 cards of your Deck; add 1 Spell/Trap Card that specifically lists "Fateful Fighter" in its text from your GY to your hand.
Calling of the Cavalry
Trap Card
Target and number of your banished "Fateful Fighter" monsters; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You can only activate 1 "Calling of the Cavalry" per turn.
For Honor
Trap Card
Banish 1 "Fateful Fighter" monster you control, then target 1 monster your opponent controls; destroy it.