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Found 8 results

  1. OOC May 1st, Sunday, 3:13 PM Though the forecast was showing it would be a dark and stormy night, the skies seemed to only be overcast at the present mid-day time. And yet in spite of these bleak looking skies it did little to abate the activities and excitement of the people of Camellia. Though the big city didn't know much in way of rest today was especially abuzz with activity as the people had all filed into the new - several year old - Aspect Stadium, the main hub for all things Blue Rose would be broadcast. The reason was simple. Today was a day for introductions, for promotion and for showcasing. Each and every duelist partaking in the Blue Rose tournament had been called to the new - though in reality five year old - Aspect Stadium; the building where all duels for Blue Rose would be held. All thirty two of them were to listen to the announcer for the event tell them all that was expected for the tournament. The rules, code of conduct, the long and storied tradition and history of the both the tournament and the sport. And finally for the viewers at home a short introduction of each of the players, simply stating all of their names, decks and what province they were representing. When all was said and done, the group was dismissed from the tournament hall and free to go about their business. Upon exiting the stadium proper, they would see a crowd of people who had all been waiting for them, some fans of the sport and some reporters and journalists looking to interview the duelists. Naturally some of the participants were more popular than others, last year's third place being swarmed the moment that she had left the building, and they would deal with their fans and crowds in their own way. The group of tournament participants would be able to spend the rest of their free time however they wished for the day, knowing full well that tomorrow was the start of the games proper. Iris, for her part, didn't particularly feel in the mood to do any press for herself as well. Smiling and waving to all the people who had called out to her, Iris merely continued her way forward and managed to get past all of them. Looking up to the sky the girl frowned, thinking that the gray skies wasn't the best of omens for the coming tournament. Not to mention it was neither sunny nor raining, making her ever present parasol nothing more than a fashionable accessory. Sighing to herself, the girl continued to walk into the unfamiliar city proper, thinking that surely there was something to pass the time with.
  2. Yugioh 5Ds: The Call of the Duel is a Yugioh RP, set in the time period following the defeat of Z-ONE at the end of 5Ds, in the aftermath of the Signers of the Crimson Dragon going their separate ways. The story will follow rising stars in the landscape of New Domino in 2038, as the troubled history of their city appears to continue, with a new wave of crime, corporatism, and an undercurrent of occult conspiracy sweeping into the gap left behind by the Z-ONE disaster. Some highlights include; the presence Turbo Duelling Vigilantes, such as the 'Re-Enforcers' and 'Ryder Zero', the reemergence of KaibaCorp into the public eye, Jack Atlas serving as the Head of Sector Security, whispers about remnants of the Arcadia Movement, and more. Intrigue is the name of the game, and the only things you'll be able to trust are yourself, your deck, and if you have it, your Duel Runner. Rules: Character Application Character Upbringing and Background: The History of this Game: For the Mods:
  3. A Skaia RP FANCY LOGO GRAPHIC WOOOOO IC Introduction Basic Plot Rules Setting Database App
  4. The Mirvor Archetype focuses around quick link plays and equipping creatures out of the gy for advantages while setting up the GY with ideal targets that will equip to other creatures. Ancient Mirvor Summoning Scroll: Quick-Play Spell Special Summon 1 level 4 or lower "Mirvor" monster from your Deck. While this card is in the GY you can discard 1 "Mirvor" monster card to add this card to your hand. You can only activate "Acient Mirvor Summoning Scroll" once per turn. New Mirvor Calling Scroll: Normal Spell Add 1 level 4 or lower "Mirvor" monster from your Deck to your hand. While this card is in the GY you can discard 1 "Mirvor" monster card to add this card to your hand. You can only activate "New Mirvor Calling Scroll" once per turn. Mirvor Temple: Field Spell card When this card is activated: you can add 1 "Mirvor" Spell or Trap card except for Field Spell card from your Deck to your hand. If a "Mirvor" monster your control is equipped with a "Mirvor" monster in your Spell & Trap Zone, the equipped monster gain ATK and DEF equal to the ATK of the equip monster's ATK. If this card would be destoryed or targeted by your opponent's card effects, you can send 1 "Mirvor" monster in your Spell & Trap Zone to the GY instead. While this card is in the GY you can discard 1 "Mirvor" monster card to add this card to your hand. Tricky Mirvor Equip Scroll: Normal Trap Discard 1 card then, Target up to 2 level 4 or lower "Mirvor" monster(s) from your GY and equip the targeted card(s) to 1 face-up "Mirvor" monster you control. While this card is in the GY you can discard 1 "Mirvor" monster card to add this card to your hand. You can only activate "Tricky Mirvor Equip Scroll" once per turn. Mirvor Shi : | Level 3 | EARTH | Pyro-Type | Effect monster | 1200 ATK | 1150 DEF | You can discard this card to shuffle 1 "Mirvor" monster with a different name in your GY into your Deck, send 1 "Mirvor" monster from your Deck to the GY then draw 1 card. If this card is Summoned: add 1 Level 4 "Mirvor" monster from your GY to your hand. If this card is in your Spell & Trap Zone and equip to a "Mirvor" monster, once per turn you can Special Summon 1 "Mirvor" monster in your Spell & Trap Zone. Mirvor Li : | Level 4 | WIND | Aqua-Type | Effect monster | 1300 ATK | 1250 DEF | While this card is in the GY, this card is treated as a level 3 EARTH Pyro-Type monster. Once per turn during either player's turn you can discard this card to send 1 "Mirvor" monster with a different name than this card then, draw 1 card. If this card is Summoned: target 1 level 3 or lower EARTH Pyro-Type monster from your GY and equip the targeted card to this card as a equip spell. If this card would be destroyed by battle or your opponent's card effects you can send 1 "Mirvor" monster equipped to this card to the GY instead. If this card is equipped with a "Mirvor" monster would battle a monster, before the damage step you can target 1 Spell or Trap card your opponent controls and if you do banish the targeted card face-down. You can only use each effect of this card's name once per turn. Mirvor Mei : | Level 4 | WIND | Aqua-Type | Effect monster | 1400 ATK | 1350 DEF | While this card is in the GY, this card is treated as a level 3 EARTH Pyro-Type monster. Once per turn during either player's turn you can discard this card to send 1 "Mirvor" monster with a different name than this card then, draw 1 card. If this card is Summoned: target 1 level 3 or lower EARTH Pyro-Type monster from your GY and equip the targeted card to this card as a equip spell. If this card would be destroyed by battle or your opponent's card effects you can send 1 "Mirvor" monster equipped to this card to the GY instead. If this card is equipped with a "Mirvor" monster would battle a monster, before the damage step you can have your opponent randomly banish 1 card from their hand face-down. You can only use each effect of this card's name once per turn. Mirvor Zhi : | Level 4 | WIND | Aqua-Type | Effect monster | 1500 ATK | 1450 DEF | While this card is in the GY, this card is treated as a level 3 EARTH Pyro-Type monster. Once per turn during either player's turn you can discard this card to send 1 "Mirvor" monster with a different name than this card then, draw 1 card. If this card is Summoned: target 1 level 3 or lower EARTH Pyro-Type monster from your GY and equip the targeted card to this card as a equip spell. If this card would be destroyed by battle or your opponent's card effects you can send 1 "Mirvor" monster equipped to this card to the GY instead. If this card is equipped with a "Mirvor" monster would battle a monster, before the damage step you can target 1 other monster your opponent controls and if you do banish the targeted card face-down. You can only use each effect of this card's name once per turn. Mirvor Rou : | Level 3 | EARTH | Pyro-Type | Effect monster | 1100 ATK | 1050 DEF | You can discard this card to shuffle 1 "Mirvor" monster with a different name in your GY into your Deck, send 1 "Mirvor" monster from your Deck to the GY then draw 1 card. If this card is Summoned: add 1 Level 4 "Mirvor" monster from your Deck to your hand. If this card is in your Spell & Trap Zone and equip to a "Mirvor" monster, once per turn you can Special Summon 1 "Mirvor" monster in your Spell & Trap Zone except this card. Mirvor Wen : | Level 4 | WIND | Aqua-Type | Effect monster | 1000 ATK | 1550 DEF | While this card is in the GY, this card is treated as a level 3 EARTH Pyro-Type monster. Once per turn during either player's turn you can discard this card to send 1 "Mirvor" monster with a different name than this card then, draw 1 card. If this card is Summoned: target 1 level 3 or lower EARTH Pyro-Type monster from your GY and equip the targeted card to this card as a equip spell. If this card would be destroyed by battle or your opponent's card effects you can send 1 "Mirvor" monster equipped to this card to the GY instead. If this card is equipped with a "Mirvor" monster would battle a monster, before the damage step you can banish the top 3 cards of your opponent's Deck face-down then draw 1 card. You can only use each effect of this card's name once per turn. Mirvor Xing : | Link 2 | WIND | Aqua-Type | Link Effect monster | 2000 ATK | Link-2 | Pointers: Points south and south east | 2 non-Link "Mirvor" monsters | When this card is Link Summoned: you can discard 1 card then, target up to 2 level 4 or lower "Mirvor" monster(s) from your GY and equip the targeted card(s) to this card. While this card is in the GY, this card is treated as a level 3 EARTH Pyro-Type monster. Once per turn during either player's turn you can discard 1 level 4 or lower "Mirvor" monster to send 1 "Mirvor" monster with a different name then, draw 1 card. If this card would be destroyed by battle or your opponent's card effects you can send 1 "Mirvor" monster equipped to this card to the GY instead. If this card is equipped with a "Mirvor" monster would battle a monster, before the damage step you can inflict damage to your opponent's Lie Points equal to the number of banished face-down cards x 200 then banish the top 3 cards of your opponent's Deck face-down. You can only use each effect of this card's name once per turn.
  5. It's once again time for the annual World Duel Nexus, a month long festival where duelists from around the world gather in teams to compete in specialized dueling tournaments, from Fusion and Xyz specialists to Entertainment and tag duelists, there's sure to be an event for everyone, all coming together in a series of team Action Duels where the various teams of duelists will face off. This year, to celebrate the twelfth anniversary of the event, a special set of cards has been released exclusively for competitors including the zodiac themed "Astrograhm" monsters, an archetype of low level monsters that can be discarded to summon a monster of the same attribute. Among the professional teams of duelists sponsored by countries and companies are two strange groups consisting of mostly unknown duelists from across the globe, the privately funded teams "Destiny" and "Fortune", what could their agenda's be? and why are their mysterious sponsors so interested in the "Astrograhm" monsters? RP Rules World Duel Nexus Rules List of Event Duels Character Application World Nexus Anniversary Pack Accepted Characters
  6. Quinjet [Marvel] vs Blue Eyes White Dragon jet [Yu-Gi-Oh!] vs Mach 5 [Speed Racer]
  7. Hiya, folks! Name's TCgamerboy2002, TC for short. I'm more into Yu-Gi-Oh! person than any other card game. I'm a gamer by trait, mostly console games, but I have dabbled into PC games on occasion. I've played Yu-Gi-Oh! log ago, but I stopped playing because the rules started getting complicated, what with the synchros and the xyz's, and whatnot. Recently, my bro started marathoning Yu-Gi-Oh! Duel Monsters on Netflix and I started getting re-interested in the games again, especially with monsters that are more suitable to me nowadays. I'm more of an imagineer as I have so many ideas, may it be story or characters. So I figured maybe I should take a shot at this Card Maker to see what I can make with it. I might make an archetype of my own someday, but for now, I can only talk about ideas. I really hope to have a good time here. ?
  8. OP: HIDEKI NAGANUMA – FEEL the POWER in YOUR SOUL ED: MasakoX - 「70cm四方の窓辺」 -A Saikazo RP- -Cohosted by Skaia and Yui- -Logo by Yui- -Special thanks to Yui for helping with World Building- Rules Setting Database Very Basic Plot Application Available Dragons
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