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Everything posted by radio414

  1. 7/10 but not super memorable outside of a few moments of the chorusOP Suggestion: You know, naming a song this seems like a bad idea. You're just opening yourself up for the obvious joke. 7/10 fortunately
  2. maybe repost but rammstein came up in a conversation with a friend recently so
  3. RDT_20220607_130437686541096644977772.jp

    the real moral of darkest dungeon is to not lie to your mom.

    new blag post containing the final three recruits we're ever going to see this run.


  4. ←Previous Post Weeks Four, Five, And Six -- I’d Say The Three Musketeers But Only One Of The Newcomers Is I’ve been alluding to a limit different from the strict one Darkest Dungeon imposes on its higher difficulties, and last week I said I would talk about it this week, l here it is: There are four levels of quest in a standard game: Apprentice (level 1), Veteran (level 3), Champion (level 5) and Darkest (level 6). The goal is simply to clear the Darkest Dungeon’s four quests, so you might expect to be able to simply grind Apprentice dungeons until all your heroes are maxed out since that will minimize the chance of failure. But adventurers can refuse to go into dungeons. If they’re two levels higher than the quest difficulty they scoff at your attempt to put them in a lineup. This isn’t the only way they’ll refuse, though. If they’ve managed to survive their venture into the Darkest Dungeon and emerge victorious, they will never go back in. We don’t need 4 heroes brave enough to face whatever horrors lay within, we need 16. You’ll notice we only have 24 slots, so we can afford 8 deaths total before the game starts getting really difficult to win. Like, sure, we could send less than a full team into the hardest quests in the game, but, you know, is it even comprehendible that we might win? Now, technically the mod removes this feature, so heroes will only take a massive Stress penalty for returning to the Darkest Dungeon, and if you do this challenge yourself and end up doing that, don’t let anyone call your achievement any lesser. I just don’t want to. So that’s the limit. These 24 adventurers are going to reach the level cap of 6 startlingly quickly, and we’re only going to be able to push back the inevitable by doing those Champion-level dungeons for so long. With that in mind, let’s take a look at what’s on the docket today. Cooperative: +5% Crit when Guarded Ravenous: Doubled food consumption Ah yes, the three DLC holdouts are going to be making their way into the game. Amani here probably shouldn’t have Ravenous for very long, but thanks to the newly unlocked Sanitarium, we can start to purge these undesired quirks. Everything else would fall under the purview of the Guild. All this is expensive, of course, hampered even further by the fact we failed to complete the mission last week, but rebuilding starts today. I do, in fact, have a plan. The first part of that plan is to get rid of the two Antsy quirks in the party. I’m planning to go to the Weald again -- this time, it offers a Warrior’s Cap that increases the accuracy of melee skills -- so Hakima and Elmer will come with this time, leaving Skaia behind for therapy. I should note also that you want to get rid of these quirks quickly for another reason: the longer they stay, the more ingrained they become, the more expensive they are to remove. The biggest question mark here is the Plague Doctor, given that she’s a blight-heavy class and the enemies in the Weald are generally resistant to blight. We have her in the third position, though, so her dagger can inflict some bleed, and really, I just want her as a secondary healer since Junjeong’s healing is over time rather than immediate. Really, the biggest thing that can go wrong is if we run into the Collector again, though what are the chances of that? (I’d say this is dangerously tempting fate, but I already know what happens this week, it’s not). Night Owl: +2 Speed when Torchlight is low Rotten: -25% Healing when Blighted Thin-Blooded: -10% Blight Resist I forgot to get this screenshot until the end of my time this week, so he didn’t start with Thin-Blooded but he sure has that now. I really don’t want this guy blighted, but the Flagellant is otherwise super cool, and nothing too debilitating has shown up on the one we get. I also dropped off Hakima and Elmer Fudd in the Sanitarium to get rid of his particular antsiness. Unfortunately, they don’t let you remove more than one thing at a time, but that one definitely has to go first. Running an Antiquarian and no healer into the Cove is a little risky, but I rationalized it by saying this: We need gold otherwise we’re just going to be floating in place until we start being able to manage Medium-length dungeons, and Josephine can still work to keep everyone off Death’s Door in a pinch. Besides, the Cove is known for being full of armored enemies (or scales that are like armor, anyway), and each of the other heroes can pierce through it. We should be able to speed through a few of these fights. Fairweather Fighter: +20% Damage at full health Profuse Bleeder: -25% Healing received while bleeding Dipsomania: Intense craving for alcohol Our last addition to the team, with a screenshot of her so new that I didn’t even change the name yet. Like I mentioned before, she’s another Arbalest, but another Arbalest is not a bad thing to have. In fact, she’s probably good enough to take with us into the final run of the week. Margaret probably could have been the healer by herself, especially for a Short-length mission and especially in the Warrens. Still, I wanted to be sure after the previous run, so Alhazred came with as well. We also get to see Damian in action, since the Flagellant shines here, and The Goliath’s main attack also inflicts bleed, so he’s a welcome addition as well. Speaking of, low accuracy fighters like The Thrall are why having accuracy trinkets are so important. The Warrior’s Cap went straight onto him. That’s it for this week. Next real-life week, we should be hitting Week 10, which will be when step one of my grand plan comes to fruition. I’ll give you a hint, it involves the truest eldritch horror of them all: Capitalism. -r ←Previous Post
  5. what did you think of the green knight answer this after you have seen the green knight
  6. 7/10 though felt a lot shorter than it was eerily familiar 7.5/10OP Suggestion: It starts a bit diffent than the one by the same artist I sent Cow, but soon settles into a funk worth checking out 8/10
  7. Despite appearances, Z. wasn’t ungrateful for the extra help, though perhaps what was offensive was how the Staryu they had been facing down decided Hector charging in was more of a threat than they were. “Hey, I was here first!” they said. Z. wasn’t even mad at Hector; even the gaff of running into them in the hallway had been forgotten for the moment. They might have even helped him get the Staryu off of his brass Falinks if Noibat hadn’t come in and gusted it off first. They could still act smug about it, though, as the Staryu went flying off and landed right next to them. “Yeah, that’s what you get you pentagrammic parasite,” Z. said. “Why don’t you go shoot the moon and miss like you’re supposed to?” A stream of water erupted from the Staryu’s central eye/gem thing, and even if Z. hadn’t whipped their head out of the way, it still would have missed them by a wide margin. “Yeah, exactly like that,” Z. said. Their smile, already cocksure, got even bigger. The numbers were pouring in -- in the background, the Clobbopus and Chester had started putting work on the Cleffa as soon as it had turned hostile, and up on the wall, Marv the Treeko was throwing a bundle of leaves at the other Staryu. When Z. saw that last one especially, a thought came to mind. It felt foreign, but it wasn’t the Noibat or the random voice that had already called out to them twice in the last few minutes. “I can do that too,” was that thought. They didn’t have any leaves, but they could grab at a clump of fur and pretend. As they did that, their body started to glow, and indeed, when they looked down at the fur again it had turned into materials that almost but not quite resembled leaves. “More of a copyfox than a Copycat,” Z. said, “but it’ll do all the same. You’re in for it now.” They did a big wind-up and launched the leaves, aiming right at the Staryu’s eye. The moment the leaves left their hand- paw, it was a paw now… The moment the leaves left their paw, they shifted back into a fur clump, and, having lost any sort of Poké-move mojo behind them, glanced harmlessly off the Staryu and drifted to the ground. The Staryu shook again, this time not even using Harden, just vibrating in delight. It was laughing at them. Before, even with the previous perceived slight, their attitude had been more, “provoke the thing that was hostile to them anyway,” but now it was closer to rage. Containable, maybe, but why bother containing it? There wasn’t even anything worth saying, no reason to tell the Staryu exactly how it had fucked up. Instead, Z. darted forward, raked a claw across the Staryu’s body, and watched as the thing collapsed before poofing into a state of “not here anymore.” It took a few moments for Z. to catch their breath after that. Had they done that before? Was that part of who they were before all this? It didn’t matter right now, they decided. There were still things to fight.
  8. did not realize who was singing until i saw the youtube channel oops "perishing alt-rock voice" is not the genre i'd expect from them interesting 7/10OP Suggestion: Kevin Morby's new album is good, lots of wailing into the microphone with a maximalist amount of instrumentals in the background, super fun 7.5/10
  9. Jesus said to them, “Come and have breakfast.” None of the disciples dared ask him, “Who are you?” They knew it was the Lord. -John 21:12 (NIV)Melissa slung the Slakoth over to around her back, with the Pokémon’s arms dangling lazily over her shoulders while she kept its legs supported underneath, as she exited the rec room just in time to see Julian leave. She breathed a sigh of relief at that, even if the adrenaline from her presence still lingered on a while after that. The Slakoth helped a little with that, what with it being basically a heavy blanket weighed on top of her (how heavy were Slakoth supposed to be, anyway?). Maybe she did need a pet again. It still had to be a communal decision, but she would see everyone at breakfast, right? She’d already mentioned the basic things necessary for keeping a pet, but it didn’t seem like anybody else had thought about it besides maybe Trevor’s no strong feelings either way. Of course, that meant she’d actually have to bring it up, so Melissa hoped there weren’t any other pressing issues. Then she remembered the message still floating around on her watch. Right, she thought. Training. So there were other things that she was sure other people would want to talk about more than her thing. Already, Melissa could feel a pit forming in her stomach as she tried to think up a way to guide the potential conversation in a way that favored her, especially when nothing satisfactory came to mind besides just taking the Slakoth with her and keeping it constantly in view while they all ate. But there was no way she was going to do that. For one -Melissa plopped the Slakoth down on the chair next to her as she waited for whatever Fen and Aduain had been making in the kitchen to be served. The Slakoth seemed to be comfortable in a seated position -- or, at least, it didn’t make any particular motion to complain -- which was good. At least it too could see the proceedings then, which it seemed to take in with the same glassy-eyed contentedness it took everything else. The food came soon after. Fen placed down several rice balls and even more rice and invited everyone to dig in. Melissa clapped her hands together in a quick wordless prayer and then looked back at Fen. “Are you not eating too?” Melissa said. “Hm?” Fen seemed confused for a second before blushing, realizing her mistake. “O-oh, my bad. It’s been a while but it still feels like a habit.” She pulled a chair out and sat down, taking a rice ball for herself. Melissa bit into the rice ball nearest her and immediately took it out of her mouth to inspect it again. Fen had called it fish, but it clearly tasted like banana, and not even “tasted like banana” like things that said they tasted like banana tasted like, it tasted like an actual banana. It wasn’t bad -- she liked bananas -- but it was just about the opposite of what she was expecting. “This tastes…” She almost wanted to make a “this tastes fishy” joke but wasn’t sure if everyone would get it and she didn’t want to be forced to explain it. When she took a second, actual bite, now knowing what to expect, she reevaluated. “This is pretty good. Thank you both.” Then she tried to push a communal conversation. “Um, that reporter… When I talked with Mauvache, she said we were famous, so I guess that’s what that was about. I don’t do well with badgering like hers, is there, like, do you think we could put together a standard set of information or something? Like, what do we say about each other?” She gestured at the Slakoth, who was eyeing all the food on the table, though not doing anything about it, “And what do we say about this one?”
  10. 7.5/10 pretty coolOP Suggestion: New Perfume Genius album is also pretty cool must be a pretty cool thing going around rn 7.5/10
  11. Paradisi Gloria Joy could hear them, both of them, even through all the noise. She wasn’t about to respond in any way they could interpret, though. Her focus was elsewhere, on keeping her step, on the pain in her shoulder, on the end of her spear. As she neared her destination in mind, her traps thinned out -- not every step was a new patch of light waiting to explode. Instead, she varied it up. Her light shifted until it was emanating from her fingertips. The next tree she touched didn’t laugh, it started to glow, and with certainly more intensity than the grasses and dirt had before it. In fact, the light seemed to have a weight to it; the tree, even with its sturdy trunk, lurched over ever so slightly. Woe betide anyone who stumbled into that, she thought. They would circumvent it or otherwise dodge out of the way. She knew that. They, and she, were watchdogs of the gods, after all. The only reason the island itself hadn’t been torn apart was because they collectively willed it, they could notice an unnatural tint in a place surrounded by nature. Of course, they were also all still human. She was relying on that. They could all still make mistakes. Was this her mistake? While they had seemed quite keen to kill her that morning with or without her prompting, she certainly had been the one escalating things. Then again, at least when she and Mor’s watchdog had been travelling around, there had been a reason for it. They had been expected together. What were Hinder and Taros doing? There really was only one reason she could think of: They were together because they were who the gods could send. So yes, while she’d never directly answered Hinder’s question, she’d always known. As soon as she’d met them both, she had this possibility in mind. Her destination was just ahead. There was a small clearing in the forest, and the sun was creeping up high enough to illuminate it. When she reached it, she wheeled around, not to check for where her opponents might be (though she certainly had to make sure that her traps were still going off -- they were) but to start tracing a line of light with her spear, creating a boundary encircling her person. It hung oddly in the air, shifting and flexing in seeming response to minute air currents, yet never straying too far or drifting too close to Joy herself. When she brushed it with her spear, it went rigid, and started to hum. Good, Joy thought. There was still a lot of power stored in it. She removed her spear from the line and the line returned to its drifting state. “Come and get me,” she said. OOC
  12. I cut this part out but putting you in the transept sent you on a vision quest and now we don't know where you are (read: you're unavailable next week). You'll be fine. Plus the Warrens are unlocked now and you'll do great in those as long as a pig monster doesn't throw up on you. It's a fun sort of frustrating, at least.
  13. RDT_20220607_1245184696282520919846949.j

    New Darkest Dungeon post demonstrating the highs and lows of the game in full force. Check a look below:


  14. ←Previous Post -- Next Post→ Weeks Two and Three: Welcome to the Show I wouldn’t normally talk about The Butcher’s Circus this early. It’s clearly meant for people already familiar with Darkest Dungeon’s mechanics. But an event fires on Week Two that heals an extra 10 Stress if you play a round and I need as many edges as I can get, so here we are. I actually did a couple fights with a couple different teams just to confirm my feelings. I’m not going to go into the details of each fight, but here’s the gist of Darkest Dungeon’s PvP mode: Okay for starters, the mode is kinda hit or miss. I mean, it’s free and doesn’t detract from the rest of the experience, so, like, there’s no reason not to try it out for yourself, but the matchmaking isn’t great, the connections are likely buoyed by the game being turn-based and even then are prone to failure, and, well, the game just wasn’t balanced or even built for a competitive head-to-head environment. Changes have been made, still, in an attempt to try. The biggest one is that the “things that hit multiple targets do less damage” design choice has been pared back, so they’re much more viable now. Multi-target attacks are also the ones that tend to do stress damage to help that strategy become more viable as well -- not to mention a tuning of the afflictions. It’s also harder to kill enemy heroes, with the Death’s Door system (that I’ll explain in more detail later) applying to your opponent just as much as it does to you. It’s still a game of dice rolls, and sometimes your opponent is just going to win more dice rolls than you, but Darkest Dungeon in general is about weighing that risk versus the reward anyway, so it’s not all bad. That being said, some heroes are downright unusable. Here’s a tier list for you: S) Arbalest, Crusader, Houndmaster A) Man-at-Arms, Bounty Hunter, Abomination, Jester B) Flagellant, Vestal, Occultist, Antiquarian C) Shieldbreaker, Leper, Highwayman, Grave Robber D) Hellion, Plague Doctor Musketeer wasn’t on the tier list maker I found, but she’s actually different from the Arbalest in this mode, and I’d put her in C-tier because of that. Every single difference leaves the Arbalest in an advantageous position. The big pro-tip for your Butcher’s Circus experience is to be as disruptive as possible. If the opponent has to spend time fixing the problems you’ve created, that’s time they’re not enacting their game plan. That’s one way a hero can be high-tier: their disruptive potential, or ability to not be disrupted. The other is versatility, or “How many potential teams can this hero be a part of?” The Arbalest and Crusader both can act as pretty tanky healers while also serving to disrupt or straight kill the opponents, so that’s why they get the top slots, and the Houndmaster rounds out the S-tier by never getting caught out of position and doing whatever else you need in the meantime. I’m not going to go down the entire list because we’d be here all day. Instead, here are the teams I tend to work with: Stressed Out: What it says on the tin. Man-At-Arms’ Bellow inflicts stress and debuffs damage to keep the team alive while the Occultist pulls the enemy backline into Zealous Persecution and Grapeshot Blast range. Marked For Death: As much disruption as possible in one team. Pulls, pushes, stuns, marks… this team snowballs and snowballs hard. Jester could also be effective here since Dirk Stab is good at getting past Death’s Door checks and Finale just straight-up ignores them, but this is the combination I like the most. Caped Crusaders: All aboard the Leper train on this one. Battle Ballad buffs Accuracy, and the Leper’s Chop will mow everything down. Arbalest is to keep the stuns off and Crusader is to stun and keep everyone alive. Bleeding Me Dry: Exactly what it says on the tin. Three bleeders and a Vestal who can stun and keep everyone alive. Get Out of Dodge: The “cheese” comp. If your opponent doesn’t have a Jester, Man-at-Arms, or Musketeer (and those last two are going to require some upkeep), your opponent isn’t going to even be able to hit you. Eventually, your Graverobber’s poison darts will blight and/or stress everyone out. Have fun with those. Me, I’ve got some more Ruins to explore. I mean, first, we need to keep Hakima and Elmer Fudd busy somehow, so I’ve decided to have them pray away their sins. While I’m loathe to have a repeat adventurer so early into the run (we’ll get into why next week), Skaia doesn’t have any stress at all and one extra run isn’t going to ruin my plans. It does mean I had to agonize about who to put where, but I came up with a plan. You’ll notice the Caretaker hanging out in the Transept there. That’s just what he normally does when he’s not selling supplies, hanging out in the various stress-relief facilities, gumming up the operation just a little extra bit. There are a few new things on this page, so let me break it down real quick. The most noticeable is the firewood now joining the lineup. I chose a Medium dungeon this early in the game mostly because the heirloom reward was a couple of portraits. Portraits are probably the rarest of the four main heirlooms, and not only are they what most facilitates upgrading the adventurers' moves and gear, I would also like as close to 50 of them as I can by Week 10 for a surprise tool that will help us later. Medium dungeons are dangerous because, well, they’re longer than Short dungeons. There are also Long dungeons, and two other lengths that are spoilers to get into so I won’t right now. The longer the dungeon, the more opportunities for mistakes and bad luck there are. There is some respite, though. The firewood allows the adventurers to camp in any empty room, which can either provide buffs or help relieve stress as needed. Long dungeons give two such logs, for however much that helps. I should also talk about my selected party a bit. I already mentioned Skaia’s role in things, just keeping him busy for a bit, but Sethera is probably the odd one out here, given that the Jester, as mentioned, is a bleeder class and the skeletons in the ruins are very resistant to bleed. We’re not using Seth to bleed the skeletons, though. We’re going to make sure Yui can hit things. Alhazred can heal and help Skaia pull things into Yui’s blade as well, though, as we’ve discussed, taking an Occultist as the only healer is a little risky. Then again, Yui can heal himself, so maybe there’s less to worry about. In retrospect, I probably should have packed more bandages. There's another tip for you all: Always pack more bandages. Probably good life advice in general, really. The biggest help in Week Three is the Guild and Blacksmith buildings opening up. These are how we’re going to train you to be better units and get you better gear respectively. They’re costly endeavors, but they’re also one-time investments. Once a certain hero knows a move or has a better sword, they have it for as long as they’re alive. We can save a little money right now, then, by taking Doggo and Euryale on our next mission. As two of our three transforming classes, none of them need to learn new moves, simply upgrade them when the time comes. Boudica only really needs to learn If It Bleeds, and Ren just needs to learn Guillotine. So that’s the party I decided to take into the next dungeon. We’re moving a little bit. This time, we’re going into the Weald. I chose a short Weald mission because of the trinket offered as a reward: a Speed Stone. Trinkets are little charms you can add to the adventurers to give them little buffs. There are some drawbacks to many of them -- taking increased stress damage is a common one, for example -- but a Speed Stone just offers a generic +1 speed, so it’s worth fighting to get. That’s all for this week. I'm still reeling from that Collector encounter, but there’s no reason to panic. We’ve even, believe it or not, got a few more recruits coming in that should hopefully help us out. Plus, now that it’s Week 4, the Sanitarium is now open, and I can start making good on those threats promises to fix you into shape. Oh, and Thar, we’ll get you a turn in the dungeon too. ←Previous Post -- Next Post→
  15. The skeleton collapsed into smoke and bones, then eventually just bones. The feel of the thing’s stranglehold on Chris’ neck remained, though, and he instinctively rubbed his throat as if that would soothe anything at all. He didn’t have a lot of time to dilly-dally. There were two more skeletons coming for him, one with a sword (though it didn’t look like it knew what it was doing -- maybe it never got any training, when alive or dead?) and one without. “This isn’t fair. I thought I was only going to have to take out one more of you,” Chris said. He was kind of complaining, but not really. Any actual complaining would have to take place after the fight. Maybe there might have been time to do some sort of rolling maneuver to pick up his sword, but Chris’ mind was more focused on what he had in hand and what was easy to draw: His dagger and, with a motion, his magic spool and thread. He pulled the string out and, after quickly double-checking it stayed in place like last time, started running towards the sword-bearing skeleton, dagger reared back and ready to strike. His plan was simple, all things considered. The skeleton probably needed two strikes to fully deal with, and past experience with basically everything in his life up to that point indicated he would only be able to get one hit off before having to resort to dodging, and he’d have to scrap for the second one. This way, instead of focusing on what was coming, he could just literally pull back and reassess the situation. The first part of the plan went great. His dagger went right into the eye socket of the skeleton with a crunch that was both satisfying and a little sickening to think about, and he got out of there just as he had planned -- any ripostes from the skeleton only struck the air where he’d been moments previously. What he hadn’t accounted for, though, was the other skeleton. Perhaps he’d hoped that it would change directions to try and follow him, making his arrival spot slightly more secure. No such luck. The moment he popped back the skeleton was already on him. Chris wasn’t about to get grabbed and have to fight his way through being strangled again. He threw himself back, just managing to roll and scramble to his feet. The big problem now was his sword was further away from him now, and between the mist on the ground and all the fighting, getting it back was going to take time he wasn’t sure he had. His daggers and string would have to do for now. He took off on a long arc, out and around the skeleton bearing down on him to get at the one with a saber again. He switched his grip, too, so when he jammed the dagger into the skeleton’s other eye, he hooked it in and pulled down as hard as possible. If this didn’t put the thing down for good, he at least wanted it on the ground.
  16. Feels like this could have been expanded out to three minutes, honestly. I know it's part of the point but I would have liked to see each segment get a little more time to breathe. Maybe I've just been listening to too much Fucked Up. 6/10OP Suggestion: If you ever want songs about Blaseball and don't already know about The Garages, well, let me introduce you to The Garages (though perhaps this is not the song to do that with since most of their songs are... not like this) 7.5/10
  17. I was first introduced to the concept of dual pronouns on a Desert Bus for Hope stream. It was Matt Griffiths who was like "I have a he/him pronoun pin and a they/them pronoun pin because I want the English language to be more gender-neutral in general," and I was like, "Oh, that's neat." I didn't really do anything about it until a few years later when I realized I was ace. Like a lot of people (or at least, a lot of people I see on the gsrm internet), realizing my sexuality got me thinking about gender, and the thought, "You know, I wouldn't mind being called 'they' on occasion." Choosing he/they, though, was never really formalized. I never woke up one morning and was like, "I'm going to use he/they pronouns now." I mean, I guess eventually I bought some pronoun pins off Etsy, but even that wasn't a big deal in my "real life" life. Honestly, I wore the pronoun pins at work more to try to show solidarity with a trans coworker than personal expression. She was probably also the catalyst for the swap to they/he when it comes down to it, as I've since developed a visceral reaction to masculine honoriffics ("sir" especially) after working there and especially after watching her deal with it for months from customers. I don't think I'm going to stop hearing it unless the world starts accepting "boss" as a proper alternative and not just an occasional thing you see in translations of Persona games, but it's definitely changed my perspective. For a brief moment, I flirted with going pronounless -- which would have put me in some pretty rare company including the Magic: the Gathering planeswalker Ashiok (until Wizards of the Coast changed that seriously what the fuck), electronic artist SOPHIE, and Shadow the Hedgehog -- but that's real hard to manage even on the internet where things can be revised (see literally every other eulogy after SOPHIE's death) and I defintely didn't want to try and force that on people saying things out loud. That's kind of how I feel about my pronouns in general, I guess? As a convenience? They're the closest thing I have to a definitive label, anyway. If I had to describe myself, best, it would be the sort of person who can and does get gender euphoria from saying "I do not wish to respond" to online questionaire's asking about gender, even when a nonbinary option is available. I know that's still under the nonbinary umbrella, and if you made me pick a specific branch of that I could probably pick something out ("Voidpunk" has come the closest besides the generic and ironically-named "Labelless"), but yeah, I like the idea of just saying "no" to stuff like that a lot. Maybe it'll all change in the future. I've embraced the uncertainty on stuff like that. There's definitely stuff I'm leaving out here and it came out as kind of ramble, so feel free to ask more here or DMs if need be
  18. Literally nothing has been happening at work today and nothing probably will so ask me things to pass the time
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