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  1. Dragon Sign OOC Thread It had been the end in one way or another. Stabbed. Smashed. Poisoned. Burned. Shot. Though it had come in all shapes and forms the end had come to you in one way or another. And there was little waiting for you on the other side. Simply the ever present sensation of floating. Drifting. Sinking. You try to hear. You try to feel. You try to think. But there is little to make sense of, little to understand, and nothing that you can fully comprehend. Time presses on but you can not figure out how long this goes on for. An eternity? An instant? As you drift in this oblivion a voice speaks to you. Perhaps you speak back to it. But you cannot decipher its words nor meaning, and thus any reply you might have made can be equally as understood. Yet, the voice continues. And it finishes. You begin moving. Rushing. Rising. And then - BGM Bong. Bong. Bong The ringing of loud bells echoed throughout the ancient church, signaling that it was time to awaken to all those who had found themselves in it. Those individuals found themselves resting, sitting, in a wooden pew. The seats were all scattered about the floor, not lined up in any particular order though all facing forward. Once they opened their eyes they would be able to take note of several features of the building. One, the floor. Old, dark and wooden, same as the pews, with clumps of large, thick grass scattered about. Second the walls, shimmering as the light reflected off of the multicolored agate stone that made them up. Third, the stained glass window ahead of them. The window ahead of them looked as if sunlight were flooding through it, shining downward into the room. And bizarrely so too did the other six windows, three on either side, in the room. Each had a blue background to it and each depicted some sort of creature or object. To the left; a white bird with the edges of its wings shining like a prism, a gray wolf with arcs of yellow on and around it, and a purple orca with black where one would expect white. To the right; a tree with brown trunk and green leaves, a silver gear with lines of green converging onto its center, and a black stone with cracks of red. In the center at the head of the room it depicted a serpentine creature with antlers protruding from its head, coiled around a golden orb with a black center. The final thing to note was there were no other rooms in this small building. And were they to look backward, they would see no door they could've entered from. OOC
  2. In every dream Lies the possibility of a nightmare Will your hope turn to despair And lead you down a path you cannot return from No fate is set in stone Until the moment it becomes too late to change Froura. A city that is always changing. While not as crowded as the early days of the appearance of The Dungeon a steady stream of outsiders came to the city every day. While the majority of them were merchants, or travelers drawn there by the intrigue of the dungeon and those who delve it, there were many still who came to attempt to conquer that place. Despite that none had come close to this day. "It's rather sad, isn't it?" "What is, my lord." The mage looked out their window. Watching as people, travelers and otherwise, spilled through the streets. "They go about their lives without knowing anything. And they will end their lives much the same." A small, sardonic, smile. "Though perhaps it is us who know who are the truly sad ones. How goes the preparations?" "No change. That is to say they go well." "And the other families?" "No sign of any interest from them." A sigh. "As usual. It was the intention yet it still is disappointing." "My lord?" A dismissive wave followed. "Continue at the same pace. Let them flail about in the dark. Time is on our side. None of them will reach The Spark. Not before we finish. And then it will not matter." They slumped back and tore their gaze from the window. "And then this sad scene will finally end." Estellise Fereis The young lady, mage of the Fereis family, woke in the early hours of the morning as usual. Though these past few days have been somewhat different than the norm. She had met and joined up with a pair of rather surprising individuals. Up until now she had traveled into The Dungeon with members of the Fereis family. And even then usually not for long. Yet now she would be in the company of strangers. Commnofolk at that. This was something her mother very clearly didn't approve of. Which was, once again, the topic of discussion, if one could call it that, at the breakfast table. The long table seated several other Fereis family members. Though the head of the family was absent. A usual occurrence as the young man hardly ever took meals with the rest anymore. The room itself was rather grand. Tapestries lined the walls and a great chandelier, candles lit with blue flame, hung above the table. Which itself was a massive thing. Dozens of seats lined either side. Though only several of them were filled at the moment. A contrast that, perhaps, spoke to the abundance of wealth even the smallest of the major families had. Her mother's voice was kept low, attempting to avoid the attention of the others, but the sharp tone carried despite the volume. "I will say it again. I do not approve of you going off with some rabble. You must explore The Dungeon of course, it is the duty of ever member, but do so with the family. It may be slower than some of those foolhardy 'adventurers' but it is the way we have always done things. You won't have this option to be so carefree once you're the h-once you're older so I do not see why you would break from the tradition now." There was a sour look on her face and the woman's eyes flicked over towards the chair at the end of the table. Which was where the family head would sit. When her gaze went back to her daughter she let out a sigh. "I wish you would avoid those others, Estellise, I truly do." Christopher Ellwood The Drooling Dragon. It was a rather uncouth name for an establishment. The sign that hung outside its door even more so. A fat dragon, sleeping on a pile of stones, with a waterfall of drool dripping down its face. Despite the name, and the sign, the beds in the rooms that made up the upper two floors of the large building were rather comfortable. For most travelers that is. Christopher woke up in the morning to the noise of people outside. Even from the third floor, which contained the rooms reserved for those planning to stay more than a few nights, he could hear the voices coming in from the small window above the bed. The sunlight shining directly on his face didn't help matters. Nor did the dry heaving he could hear from the neighboring room. Belonging to someone who most likely had spent too long in the tavern last night. Once he made his way down to the ground floor he would find the tavern nearly empty. Only the most dedicated, or most downtrodden, of souls tended to come to the tavern this early. So it was mostly those who rented rooms. Eating the rather simple breakfast the bar owner provided them. Most of those that were there that morning were sat up at the bar itself. The many tables were empty. The stools having not even been put down on them. In the corner the small stage was even more empty. The musicians that usually used it wouldn't come in for a few more hours. There were several spots where, instead of the usual tables, there were areas set up for various games of chance, skill, and strength. Though those too, this early, were empty. Barring one table where two large men arm wrestled. Neither giving the other an inch despite the strain that was clear in both of their faces. The bartender noticed as Christopher made his way down the steps and gave him a nod. The man was rather tall. Standing at six feet even. Though his fine, for a commoner, clothing covered his body well they still strained at places due to the muscles that hid underneath. His name was Hector, Christopher had learned, and there were a wide variety of rumors about the man. The most prevalent and wild of them being that he had once been a mercenary and on one job had knocked out a dragon with a single punch. "Mornin'." He called out. His voice low and unassuming yet strong. "Did you slept well, kid? I know Donald had a late night. Hope he didn't wake you." Hector nodded to a nearby empty barstool. "How about you sit down and I'll get you a bite to eat." Lana The Riverside Church, as its name implies, was a church located near a river. More specifically the river that ran across the city near its center and cuts the area in almost two sections. It was a smaller church, able to hold only several dozen faithful, but Lana had been directed there because the priest who took care of it was known for helping out travelers down on their luck free of charge. As long as they were willing to do some minor work around the place in return. The room she was given was small as well. Hardly more than a closet. But it had a bed, and a small, simple, table where a candle was set. As well as a rather large, circular, window that she could see one section of the river from. There was a noise. Something creaking. It wasn't unusual for a building like this to have such noises but these seemed somewhat louder than normal. Which was odd as, until the priest comes in later in the day to set up, there shouldn't be anyone else there. The priest's home was nearby but not attached and there were no other guests. Whether the noise prompted the girl to get up to investigate right away or not she would find the place empty. Though a door leading to the graveyard out back was partially opened. Before she could check, were she inclined, the main door opened and the priest walked in. He was a short man but still fit despite his age. His head was bald and the only hair he had left was a neat mustache, still mostly black but greying, and he wore heavy robes whenever he was at the church. His grey eyes looked inquisitive as he saw Lana up and about. "Good morning, child, is something the matter?" He then noticed the door on the other end open and a smile crossed his face. "Ah, I see she has come earlier than normal. If you were worried about that no need to. It's my daughter, you see, she tends to visit this place. Though usually not at this time. You've been here a few days now but I suppose you never did meet her. If you'd like to say hello you're free to. Though, I could use some help setting up for the sermon later, if you don't mind." OOC
  3. OoC OH Muse, I sing to thee a song most pure And hope the winds might play again to you Please carry, breeze, the tune I’ve writ: a cure For all your ails and let your soul renew --Song for the End of the World, lines 1-4 Notes from Captain Helmsley’s Logbook I never got a clear answer from those dogs I picked up a few days back. “West” was all they told me. I think they trust that I’m going to get them to the right spot, but I’ll be damned if I know what that is. I never even found out how one of them got on this ship in the first place but he’s a watchdog too so he too got passage. I did have some cargo I needed to drop off that way, though. Got commissioned to take some fabrics out to Galatea. I know that’s not the farthest west you can get, but until I get some clearer answers, that’s about all I can give them. That’s not to imply Galatea is an awful place to be, of course. Once upon a time, before captaining this ship became what I wanted to do with the rest of my life, I thought for a bit about retiring there. I’d still probably like it, too. It’s not as big a trading hub as, say, Sindalium, but Sindalium has a load of other issues that Galatea just doesn’t have. I avoid Sindalium when I can. Galatea, though, what an island! If I had to pick one -- just one! -- feature that puts it above all the others this far west, what else can my answer be but the temple square? The temple square! Where every god and every goddess has a temple dedicated to them and no other. The architecture alone, every building is unique in its design, each one in exact specifications to the priests of that deity. It’s a marvel to look at. And not only that, the cobblestone area in the middle has each stone inscribed with a prayer. Some of them have faded over time, but the memories are still there. Speaking of memories, maybe I’ll stop by after handling my own business. It’s good to keep these old bones active. We’re set to arrive mid-morning tomorrow. I hope this is the place these dogs were meant to go. If it wasn’t, I hope they enjoy their stay. Amir’s Dream He dreams of a great bonfire. It crackles and roars and yet never seems to escape the confines set by its kindling. Surrounding it in concentric circles are an endless number of faceless beings, each staring at the fire. They seem to lean back and forth, gyrating, causing ripples of motion spreading back to where the fire’s light cannot reach. One of the beings, not from one of the closest rings, but maybe a ring or two back, steps forward. They are inches from the fire, now, and yet, they show no fear. Nor do they show any hesitation at all as they bend down and, in one swift motion, pull out a still-burning log from the fire. The fire continues to consume the wood, but the embers do not move onto their hand. Even as they hold the log aloft, even as they begin to hum a single, low note and begin to move again, back and forth, the fire only seems to burn the wood. The hum, like the movement of each individual form, seems to ripple back into the crowd. But each form hums a different tone, each one kind of matching the ones near it and yet never quite the same. It creates a cacophony, one that grows louder every moment as more and more join in. The ripples of movement move faster and faster. The sound drowns out the roar of the fire and continues to get louder and louder until, finally, the vision fades, and, eventually, so too does the hum. Emily Emily Briar paced back and forth on the dock, watching the Swallow Tail lazily drift down into port. It was late, and yes, the difference between “mid-morning” and “mid-day” was only a few hours, and yes, it was actually rather impressive that zeppelins arrived on the same day as their charted predictions, no matter the actual time, but didn’t they know she had business with one of its passengers? Well, of course they didn’t know; Emily hadn’t actually told them yet. But she just had to get their attention. She had put on her best dress and everything, a deep green to compliment her orange-red hair. She couldn’t fail now. So if the Swallow Tail could just land already, if everyone could disembark… There was a crowd starting to gather. Emily wondered if every island had these sorts of gawkers, the kind of people who showed up just to catch a glimpse of the new arrivals. She tried to pay these people no mind. They were just things to get around, and it wasn’t like she wasn’t willing to jab a few elbows into stomachs if she needed to. One particular member of the crowd drew her attention, though, and realizing who it was caused Emily to curse under her breath. What was Levanna Marcus doing here? What business did she have that couldn’t happen when the dogs inevitably made it up to the temple square? Emily watched her wade through the masses. Of course, she could command such authority that people just naturally got out of the way for her. Not even a “Make way!” or anything, just a fluid motion, always forward towards the docking zeppelin. At last, the ropes had finally all been tied. Emily’s journey to the front of the crowd, as expected, was significantly rougher than Levanna’s, but she managed all the same. She wasn’t able to get to the dogs first, but Emily was close enough now she could hear everything Levanna was saying. “Welcome to Galatea!” Levanna said, leading, of course, with that classic empty phrase accompanied by its naturally empty tone. “Welcome to our humble island. I trust you had a pleasant trip?” As Levanna continued with her introduction, (“My name is Levanna Marcus blah blah blah… I’m part of the council that oversees the theocratic goings-on around here blah blah blah…”) Emily craned her neck as she moved forward, trying to get a better glimpse. There was one specific watchdog she needed. More, of course, could never hurt, but she needed to know which of them specifically she needed to aim for. Emily had forgotten that watchdogs could be so young. Two of them were hardly older than she was! But it was the youngest one, and the only girl among the four, that caught her eye specifically. Nuumu’s watchdog, that had to be her. And so she pressed on. Levanna had just finished saying, “Why don’t we retire to my office chambers and I can show you a little hospitality? This afternoon may be a little busy for one of you; one of our blacksmiths has been toiling away at something he would like to offer to Taros. I’m sure it would mean the world to them if you oversaw the ceremony,” when, in one final surge, Emily managed to make it to the part in the crowd. And when Levanna turned around to lead the watchdogs away, Emily took her chance. Her hand shot out, seizing the Nuumu watchdog by the wrist. Her grip was firmer than she’d intended, but she was more focused on what she had to say next anyway. “Excuse me, miss,” Emily said. “I was wondering if you could come with me? It will only take a moment, and then I can show you to wherever you intend to go.” OOC
  4. No matter the obstacle we must carry on The Chosen. Nine warriors fated to save the world...or so they say. In reality the Chosen were nothing more than relatively common adventurers given a grave task. A task that several already were found unable to handle. Having lost three of their number before reaching the first Demon Gate, eldrich devices that connected to a demonic realm, to say the group was struggling would be an understatement. Yet, somehow, despite their start, the group managed to reach a Demon Gate. Where they are now learning the true terror of their task. Though they are smaller in number each of them have a determination to defeat this grave foe. And now...the story continues. The shark heading for Gilly wasn't quite stopped by the sudden spear in its face. The creature seemed to lack any concept of self preservation as it merely whipped its head to the side to tear the spear out of Gilly's hands. Once it did this it burrowed its way underground like its companion had been. Then, similarly, it launched itself out of the sand again and towards Gilly. This time its lower half remained embedded in the sand as the spine-like thing and the head of the shark remained above ground, snaking back and forth as it tried to get at Gilly. Similarly the one fighting Ryia ended up in such a pose, with its lower half under the ground. It, however, instead of going directly for Ryia tried to snake around her to attack her from behind. --- Lindow made it up in time to see Damien slicing across the part of spine on the Fire Elemental that was visible under the flames, which Keres had unveiled, and caused a large chip to fly off of the Elemental. He would also see as the Fire Elemental twisted its body nearly 180 degrees in order to swipe a flaming arm at the swordsman. Damien ducked and rolled under it but then was almost caught by a blast of flames and only managed to get out of the way with the help of Keres's water whip pulling him to the side. With a growl, seemingly not thinking much anymore, Damien merely went for the Elemental again, blade low, and heading for the center of mass. The elemental raised the arm not attacked by Lindow. The flames extended upwards, growing thinner but longer, more focused, and almost took an edge to it. It seemed posed so that it would bring the flame down on Damien as the swordsman made his approach. Keres shook her head but was unable to say anything. She knew that she had to do more but she only had a limited supply of water. And what would she do if this thing decided to turn its attention to her? The Demon Gate was already making her feel sick and now this doubt that was welling up doubled that feeling. --- Gilly had done a rather insane, or perhaps Gilly-like is more fitting, action. Swinging her spear horizontally at the snapping jaws coming her way. The girl's strength wasn't quite enough to stop the creature but as the magical ice shattered against it the shark did seem to recoil. Hob rammed the creature's spin, which was sticking from the ground, and there was a slight cracking noise. Though there wasn't much time to listen closer as the shark was now lowering its head to latch onto Gilly's small form from behind. OOC
  5. [Super fancy Logo whoa oh my god how does he do it] Premise Rules General Plot Setting Terminology Gameplay App
  6. Premise World City Magic Races Major Families of Froura NPCs Locations App Format Accepted Apps
  7. Interesting that they chose to barely show her playing, but still show that it was just playing a game this whole episode. That's not how things that end up the way synopsis' I've seen of this say tend to go. Didn't expect the deeper voice either, but if she never intentionally wore the kigurumi, okay. ? Once again, I know it was distinctly the game right now, but that was a bleaker start than I expected from what I've heard, but at least bear lady saves the day. ??
  8. I just finished the rest of the old series just after this first episode aired, though I was coincidentally watching it mostly on the day it'll be airing now. This is (probably dumbly) my first experience with Dragon Quest, but though by the books, it is shounen at its damn finest, just about (can't wait for Popp). Though it is mostly the same content as the older pilot, it did feel like there was some faster pacing, with the additional flashbacks the watchers of the older series can appreciate, since it directly deals with the last arc that was adapted, so there's certainly a lot to look forward to. Being officially translated and released in Latin America back then, it obviously wasn't as popular in NA and other places, so here's hoping the wider release of new Dai is a good. I keep hoping at least something less mainstream that I post gets some good discussion, and it never does, so I'll sprinkle in the rare anime I'll be watching that has a chance of being a bit more mainstream too.
  9. IC They came to you in a dream. “Go!” they ordered. “Board the Swallow Tail And fly west.” Decided to host something of my own. I’ve been on this site long enough that it was bound to happen eventually. This is a fantasy journey RP with a hint of mystery to it. Part of a watchdog's duty, after all, is getting to the root of an area’s problem and flushing it out, and that requires some investigation. Or you could just call upon your patron to smite the place. After all, there can’t be a problem with the town if there’s no town to begin with. I was thinkinking three to five players, though I suppose that depends on the level of interest. Feel free to ask me any other questions you might have, and I hope you enjoy! Rules The Story So Far FAQ Application: Accepted Apps:
  10. Higher beings, these words are for you alone. Pass beneath the shadow of The Great Tree and be beholden to our laws. For here stands the Kingdom of Oakshade. Built in the embrace of The Great Tree, witness to our glory. Domain of the Ebon Lady, our Mother, Queen, and Goddess. I've been really into Hollow Knight lately (and to a lesser extent Dark Souls but not as much) so I've decided I want to run a game in a Kingdom of my own devising. If you have not played or are otherwise unfamiliar with Hollow Knight, it's a Soulslike Metroidvania set in the ruins of an underground kingdom of bug people. Pretty basic, but I thought I'd give it my own spin. The Great Tree. It towers overhead, spreading ever outward-- it is the ground beneath us, the firmament above. It is the chain that binds them together, and the pillar that forces them apart. It is our very world, the Great Tree, and the wilderness that grows from its roots and branches should be respected and feared. From the palaces of Canopy down to the catacombs of Deeproot, and to the distant wilds all around, this tree has given us our lives. No doubt, if you've come from distant lands, as many do, you've heard rumors of a secret war between shadow and fire-- nonsense about shadow creatures rising from the depths, and a cult of some supposed king. It's poppycock-- foolhardy nonsense and conspiracy. If such a war were going on, we'd scarcely be able to ignore it. And who would ever serve a bug who calls himself "The Crimson King?" Ridiculous. Ah, but this isn't your concern-- you took quite the long fall to get here, but worry not. Here you are safe, beneath the merciful branches of the Great Tree, and the watchful eyes of the Ebon Lady, our Queen. There is no war in Oakshade. [The Setting] Map Coming Soon! [Oakshade] A grand Kingdom, centered around The Great Tree.Ruled by the Ebon Lady, rightful Queen, long may she reign. Primitive, but peaceful. Gatewood The west gate of Oakshade. Marks the kingdom's borders. Springbrook A village between Gatewood and the base of The Great Tree. Built along a river, as per the name. Abandoned. Brimwood A village between the base of The Great Tree and Highview. Abandoned. [Highview] The east gate of Oakshade.Overlooks a chasm with an old bridge across it, to a series of ancient tunnels leading down. LongfallA village at the bottom of the chasm.Ancient tunnels to the east lead up the cliffs to the bridge.Ancient tunnels to the west lead through the Nail Graveyard, to Deeproot. Heartwood The capital city of Oakshade. Build in and around the trunk of The Great Tree. Famed for the Grand Stadium, in which mighty beasts and bugs fight viciously for glory... ...and the favor of the Queen. Canopy An aristocratic district in branches of The Great Tree. Home to The Ebon Lady and her retinue. To trespass is to court death... or worse. [Deeproot] Catacombs carved by the roots of The Great Tree.Runs deep and runs far, connected to many a strange place... ...but the tangle of tunnels is easy to get lost in. The Root Forest Uppermost region of Deeproot. Once harvested for wood, now overgrown and treacherous. Prowled by feral insects. The Knot Thickest point of Deeproot. Some say it is difficult to enter, and impossible to leave. Some say it is an expedient shortcut. Moss Jungle A land of lush greenery, supposedly east of Gatewood. Origin of the river that runs through Springbrook. Home to a rife variety of bugs, and connected to Deeproot. Redstone Caverns A series of caverns connected to Deeproot. The rock of these caves possesses a strange red coloration Said to be home to a tribe of ruthless killers who slaughter with indiscriminate glee. The Nail Graveyard The site of a great battle, littered with the abandoned blades of countless warriors. Said to be haunted, and possess a single living inhabitant. Separates Deeproot and Longfall. Rockbottom A village nestled in the very bottom of Deeproot. Said to be quite nice, but few have been there. The Oasis A rumor, and a dangerous one, nestled deeper than even the roots of The Great Tree. Said to be a place of such beauty and luxury that it rivals the estates of Canopy. None can honestly claim to have seen it, but some dare say it was the birthplace of the Ebon Lady herself. Map Coming Soon! [Oakshade] A grand Kingdom, centered around The Great Tree. Ruled by the Ebon Lady, rightful Queen, long may she reign. Primitive, but peaceful. Gatewood The west gate of Oakshade. Marks the kingdom's borders. Springbrook A village between Gatewood and the base of The Great Tree. Built along a river, as per the name. Abandoned. Brimwood A village between the base of The Great Tree and Highview. Abandoned. [Highview] The east gate of Oakshade. Overlooks a chasm with an old bridge leading across it, to a series of ancient tunnels leading down. Longfall A village at the bottom of the chasm. Ancient tunnels to the east lead up the cliffs to the bridge. Ancient tunnels to the west lead through the Nail Graveyard, to Deeproot. Heartwood The capital city of Oakshade. Build in and around the trunk of The Great Tree. Famed for the Grand Stadium, in which mighty beasts and bugs fight viciously for glory... ...and the favor of the Queen. Canopy An aristocratic district in branches of The Great Tree. Home to The Ebon Lady and her retinue. To trespass is to court death... or worse. [Deeproot] Catacombs carved by the roots of The Great Tree. Runs deep and runs far, connected to many a strange place, but the tangle of tunnels is easy to get lost in. The Root Forest Uppermost region of Deeproot. Once harvested for shellwood, now overgrown and treacherous. The Knot Thickest point of Deeproot. Some say it is difficult to enter, and impossible to leave. Some say it is an expedient shortcut. Moss Jungle A land of lush greenery, supposedly east of Gatewood and one destination of the river that runs through Springbrook. Home to a rife variety of bugs, and connected to Deeproot. Redstone Caverns A series of caverns connected to Deeproot. The rock of these caves possesses a strange red coloration, and is said to be home to a tribe of ruthless killers who slaughter with indiscriminate glee. The Nail Graveyard The site of a great battle, littered with the abandoned blades of countless warriors. Said to be haunted, and possess a single inhabitant. Separates Deeproot and Longfall. Rockbottom A village nestled in the very bottom of Deeproot. Said to be quite nice, but few have been there. The Oasis A rumor, and a dangerous one, nestled deeper than even the roots of The Great Tree. Said to be a place of such beauty and luxury that it rivals the estates of Canopy. None can honestly claim to have seen it, but some dare say it was the birthplace of the Ebon Lady herself.[Application] Name [What do they call you?] Bug names vary. They can be short, one or two syllable things like Tuk or Jiji. They can be longer, more like people names, such as Cornifer or Iselda. And some are more like monikers, such as Sly or Hornet. Appearance [What do you look like?] Bugs come in many shapes and sizes. Most intelligent bugs are bipedal, but not all. From the flimsiest fly to a proud beetle, to the undefineable inbetweens. I recommend looking up some of Hollow Knight's art for reference. Personality [What lives at your core?] Self-explanatory, but don't get too complicated now. No need for a life story, now. Weapon [What do you wield?] The analogue to a sword here is called a Nail. Variants like Longnails, Greatnails, and Nail-lances exist. Weapons may also be made of scavenged creatures' claws or shields made of shell. And of course, other weapons might occur. Extras [What's that you've got there?] List three things your character can do. This could include: Spells, a forgotten art fueled by the soul, but strengthened by other sources. Charms, little trinkets forged of wishes. Often powerful things. Natural (or not) abilities that help you to navigate and survive. Flight, climbing, acid resistance, etc. [The Premise] Oakshade is not the place it claims to be. It bears the marks of a civilization that was once glorious and advanced, but has since slid back into a more primitive state-- and yet, the people of Oakshade can recall no such time before the Ebon Lady, who they claim is their rightful ruler. Yet much of the kingdom's state contradicts these facts. Questions abound, and the answers surely lie in wait-- if one has curiosity, cunning... and courage. Uhey may yet be found in its tangled depths and wild places... and what few minds are not addled by unknown forces might be willing to lend a hand. Watch your step and seek your answers swiftly, explorer. For the Ebon Lady sees all from her perch, and her children watch for those who might seek the truth, and stifle it wherever it may arise. After all, the truth is like fire. It has a nasty tendency to spread. Would you cleave to the Ebon Lady, or seek the Crimson King? Are you on the side of truth, or power? Freedom or security? Shade... or flame? [Application] Name [What do they call you?] Bug names vary. They can be short, one or two syllable things like Tuk or Jiji. They can be longer, more like people names, such as Cornifer or Iselda. And some are more like monikers, such as Sly or Hornet. Appearance [What do you look like?] Bugs come in many shapes and sizes. Most intelligent bugs are bipedal, but not all. From the flimsiest fly to a proud beetle, to the undefineable inbetweens. I recommend looking up some of Hollow Knight's art for reference. Personality [What lives at your core?] Self-explanatory, but don't get too complicated now. No need for a life story, but if your character's not new to Oakshade, decide where they're from and what they do. Weapon [What do you wield?] The analogue to a shortsword here is a metal blade called a Nail. Variants like Longnails, Greatnails, and Nail-lances exist, as well as others. Weapons may also be made of scavenged claw or bone, ]shields made of shell. Other weapons may exist, within a degree of simplicity. Extras [What's that you've got there?] List three things your character has or can do. This could include: Spells, a forgotten art fueled by the soul, but strengthened by other sources of power. Charms, little trinkets forged of wishes. Often powerful, but one can only wear so many. Abilities, which help you to navigate and survive. Could be natural, artificial, magic, etc. Any questions you have, I'll do my best to answer.
  11. "You have been Chosen" As you hear these words your thoughts immediately turn towards the myths. A prophecy that states that, when the world needs them most, 9 heroes will be chosen by the Elemental Spirits to fight evil itself. In the form of Demon Gates hidden throughout the land. Wicked contraptions that connect the world of Fantalius to the Demon Realm. For the past two-hundred years Fantalius has been dying. Monsters, evil humanoids, and worse have control of the land. The common folk are forced to cower in their cities, traveling only by protected caravans. While adventurers can travel as long as they keep their wit about them, it's a constant struggle against death just to make it to the next city. However you, and 8 others, have been given a chance, and a destiny. If you take it upon yourself it is guaranteed to be an adventure full of risk. However if you succeed in destroying the Demon Gates and bringing peace back to Fantalius you will be hailed as heroes. You are The Chosen. Now step forward, brave adventurers, and embrace your destiny! Rules What is this? Races Spirits and Elements The World Map and Info What I expect from you Application Format Accepted Applications And as mentioned it would be limited acceptance. Only 8 others will be chosen (I will fill out the last Chosen myself after the rest are picked). But don't let that scare you. It will be a time and quality based choice on my part. If you write a character that's really amazing you'll likely get a slot early but other than that I will review all of them best I can to find the ones that work the best. This doesn't mean super long and detailed either. Something short but understandable and well made is perfectly great. There can only be ONE character for each Element. Unofficial Theme Equipment
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