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  1. upscaled animation : / but i'll pop off for some eurobeat hell yeah 8/10 strong start with the riff but feels like the most generic lyrics imaginable like there are parody country songs with the exact same lyrics 5.5/10OP Suggestion: new naima bock song starts pretty good and just gets better as the song goes on 7.5/10
  2. Rubber Bullies As soon as Sibyl resolved to start tearing up another ceiling of the place, a BANG! erupted from the kitchen, and the door splitting the two rooms flew off its hinges, went all the way across the room, and crashed into the wall on the opposite side. Standing in the now doorless doorway was Vi, her shoulders heaving with every breath, her parasol extended out in front of her like the thrust of a spear. When Vi walked into the room, it was with almost exaggerated stomps, each one punctuating a spoken word. “I. Am. Going. To. FUCKING. Annihilate. Whoever. The. Fuck. Did. That. To. The. Kitchen.” She reached the door and speared it again, this time enveloping it in her increasingly overwhelming aura before wheeling around to launch it back towards a corner where it collided with one of the treadmills, destroying both of them in the process. The whole building settled a bit, both in the sense that the only thing heard in the aftermath was Vi’s huffed breathing, with even Adler, who had strolled in just now, standing there in stunned silence, and in the sense that things that probably should have been making noise, like the continued collapsing of the workshop just a room over (or floor, depending on how you looked at it) no longer were. They weren’t making noise because they’d stopped in their tracks. Two things happened in quick succession: The first was a resounding “Fine!” which seemed to echo from all four walls and even the ceiling and floor of the recreation room. “Fine, you win, okay? I’ll stop. Just please, please don’t mess things up too bad for them.” The second was a message buzzed in on all three of the Moray Clan members’ phones. Adler took the opportunity to read it aloud in a mocking impression of what the fates actually sounded like. “Heyyyy besties,” he said. “Good job today, they didn’t even kno what hit em. Anyway anyone not licking their wounds too hard might be headed ur way now so get out while the getting’s good, k?” Adler looked up from his phone. “Guess that means you’re in luck, uh, Babs, was it?” Then, to Vi and Sibyl, he said. “Anything else catch your eye that needs doing? And yes, I remembered the shopping trip. I may be lazy, but I’m the honorable sort of lazy.” Soft Power Caesar stared at Override as he received the new treaty as though he were trying to wring out all the possible implications of the latter’s pronunciation. “I feel as though I should yell at you,” he said. “I want you to know that, regardless of your intentions, I feel very disrespected right now, not just that, but all these things we have discussed today. However, because I recognize your intentions as misguided at worst, I will not subject you to some of my… darker impulses. I also just want to make things clear: I know the reason your boss sent you to me last. “He’s a loose cannon. Caesar needs to be held in check.” He said it in falsetto, sounding nothing like Director Sekelsky, though intentionally so. He coughed a few times before his voice was back to normal. “It’s social pressure is what it is. I know what happens when too many lines are crossed. We’ve all heard the stories or seen the remnants of battlefields before the construction crews come in and build everything back up again. If even one of them -- Ophiuchus, who I respect, or The Fates, who I despise -- were not on this list, I probably wouldn’t on principle. But I’m playing by the rules here, you see?” He opened a drawer in his desk and pulled out a fountain pen. He didn’t sign it yet, though. He thought better of it. “At the same time, you were the ones proposing payment, weren’t you? How about this: Legion?” He motioned with his free hand and Legion shut down the projector, turned the lights back on, and came over to his side. “You are going to carry some of Legion around, that’s all. Just give me a few extra eyes for a day or so, how does that sound?” Caesar opened up a different drawer on his desk and replaced the pen with a pocket knife, with which he pricked Legion’s index finger and guided his hand across the remaining dotted line of the signatories section. “I’m offering this to you willingly,” he said. “This is my mark, take it as you will.” OOC
  3. i don't know why people bring tokens to edh nights. in every game i've played there's always been some nerd at the table who's been like "don't worry, i gotchu" and just pulls out a binder of every token known to man

    the token token nerd, i guess

    1. LordCowCow

      LordCowCow

      Tokens are cool

  4. the video description says why a miku concert on giving day is significant but not who the vocaloid on stage is nor did said vocaloid actually do a lariat like if she's not knocking another virtual singer to the ground what's the point i feel lied to 7.5/10OP Suggestion: bonus dry cleaning as a follow up to one of my favorite albums of last year 7.5/10
  5. The girl didn’t react how Brian expected. She was jumpy but not in that weird druggie sort of way, and while she did accept the offer of food instead of money, she didn’t do any of that “God bless you, sir,” stuff. She kind of laughed and mumbled, and Brian could only stare. Maybe he just didn’t understand women. This one got out of the way, so he went to the driver’s-side door, climbed in, and surveyed the scene. Shiki’s camper van was just as much a run-down piece of junk on the inside as it was on the outside. There were still dishes in the miserable little sink, for one, and he was pretty sure the interior of the mini-fridge still smelled of cheese. Either way, he didn’t want to open it and check. The purple shag carpet in the back by the bed had seen better days, and the less said about the state of the microwave the better. At least all the stuff for actual jobs was there -- flashlights, cameras, a spirit box, the works. Brian wondered what the girl would think about all that. It was a weird image thing, would she think he lived like this? Would she think the only thing he did for fun was watch old VHS tapes on an even older television set? It didn’t matter, Brian thought. He wasn’t about to apologize for Shiki’s mess, especially to some girl he was driving to fake Mexican tacos before whatever job Shiki had in mind. He found the keys in their usual hiding place and rolled down the window with the little hand crank. It always took a bit more effort than he expected, but he managed. “You getting in?” he said, looking at the girl through the mirror. “Just look out for the door, it doesn’t close right unless you really slam it.”
  6. ozorqexrhlga1.jpg

    new darkest dungeon post. months ago we fought a very large cannon. now this week we fight a progressively larger cannon.

     

  7. ←Previous Post -- Next Post→ Week Fifty-Four -- The Brigand 12-Pounder The wild whispers of heresy roused the rabble to violent action. Such was the general air of rebellion that even my generous offer of gold to the local constabulary was rebuffed. To reassert my rule, I sought out unscrupulous men skilled in the application of force. Tight-lipped and terrifying, these mercenaries brought with them a war machine of terrible implication. I’m starting to think this Ancestor guy isn’t a good dude. Really, the hardest part of this week is just finding four adventurers who haven’t leveled out of Veteran-level dungeons and can also reliably deal with the Fuseman. One of those is an obvious choice, maybe a second at a push, but the rest? Well, here’s what I ended up with: I would not say that this is a reasonable party. Doggo is priced into transforming if he wins the speed roll, which is probably fine with Sethera and Margaret there to help lower stress, but on the other hand, that’s still not a great look going into one of the game’s longer boss fights. Margaret is also the primary healer here, which we’ve managed before, and should be fine as long as we take some extra food, bandages, and antivenom. Dismas is the key holding everything together. The bandits the 12-Pounder summons might be tougher than the 8-Pounder’s but they’re still bandits, which the Highwayman is really good at dealing with. This is the only fight worth talking about in the lead-up. Sure, there was some other stuff involving a ghoul and some dogs that might have been threatening, but the party is secretly all damage dealers, so it wasn’t much of a threat. This one, though, exposes a slight problem with the build, which is if Dismas does go first and shuffle to the front, the party only has Margaret to deal with the back lines. I wouldn’t call that the reason we suffered five critical hits here, especially since the Batteries seemed more interested in blighting our team, but that meant Margaret had to focus on healing a little more than she should have for such a routine fight. We weren’t ruined or anything -- our equipment is too good for that -- but things did get weird for a second there. As mentioned before, the bandits this thing summons are tougher. You’ll notice, for example, the Fusilier is stealthed like all the other Veteran-level Fusiliers. It also adds the Bloodletter to its pool of possible summons, which can definitely add some problems. But that only works when the 12-Pounder summons more than just its Fuseman, and I regret to say that the reason this fight isn’t more interesting is that, for three turns in a row, it did just that. The Outlaw Fuseman is not a tough enemy. It’s not designed to be. It’s supposed to always go last and fire the cannon, soaking up damage for the real threat of the boss fight. But when the party is being buffed by Sethera playing music, the proper trinkets, and rabies(?), the party had no trouble managing it turn after turn. The Abomination isn’t technically recommended for this fight because of how grindy it can get, and the stress of being a beast does add up, but by the time Dismas landed the finishing blow on the cannon, Doggo had only gotten up to, like, 50 Stress -- well within acceptable parameters. There’s one final surprise the game threw at me this week. I was debating whether to save this for next week’s post or just throw it up now, but it’s too interesting not to share now. Yes, sometimes the game will be extra nice to you and let you bring one adventurer back from the dead. Normally this is an opportunity to get back a hero with some really nice quirks you lost to a fatal misplay, but here it’s even more valuable. Here, we get back our one (1) Occultist we lost earlier. Now, coming back from the dead is a bit traumatic, so Alhazred’s equipment and skills are all reduced to level one, and he does come back at the level he died at, so he’s severely under-leveled compared to everyone else now, but he is worth grinding for. Everyone is. See you next week for grinding, -r ←Previous Post -- Next Post→
  8. Estellise managed to kill the eye with her second shot. The plan had worked, which meant there was just one more and a whole load of zombies left to go. They also had to deal with the consequences of his actions. Successfully getting the attention of the zombies meant they were now nearly on top of him and Lana. As the one nearest him lunged forward, Chris instinctively dropped back, his magic string at the ready. It unfurled a little, and he saw it still hanging in the air, but he hit his heel in the fog and fell onto his back, and the zombie fell on top of him. For some reason, Chris’ mind went to think of that time he fought Leo outside of the Drooling Dragon, how Chris had ended the fight with a kick to the unmentionables that his opponent had only just avoided. The same trick wouldn’t work on a zombie, Chris thought. A zombie wasn’t about to remove its deadened fingers from their grip around his wrists, trying as hard as it could to pry Chris’ sword arm out of the way of his neck and other fleshy bits. He tried anyway, but it was nothing doing. Maybe if he had boots enchanted for strength instead of speed or even just those sabatons he’d seen knights wearing. That was something he could steal, right? And just get those enchanted instead? What the kick did do, though, was shift the zombie in a way that he could move his off-hand again, and actually pull on the spool. He teleported to the spot he’d left the string, but he hadn’t accounted for position and fell on his back again. At least the ground was soft enough to be just a “hurt” sort of fall instead of anything serious, not that he had time to rate the pain as he scrambled to his feet. The zombie was still pawing at the fog where Chris had been, not knowing what had happened there, and Chris was tempted to give the thing another kick just for good measure. He thought better of it, and instead just ran up and chopped its head off. Chris looked over at Lana who had just finished dealing with her own zombie, then looked at what Lana was looking at. All the remaining zombies were now bearing down on the two. “Oh,” he said. But he tried to calm down. “Uh, hey, that’s just -- one… two… -- what, two each between all four of us? And the eye, which is the most important part, but, you know, progress.”
  9. For physical training is of some value, but godliness has value for all things, holding promise for both the present life and the life to come. -1 Timothy 4:8 (NIV) After bidding Rei farewell, Melissa returned to the group. Nobody really noticed her coming back, but she didn’t mind. It gave her more time with her own thoughts for a bit more elaboration on what exactly it was she wanted. She didn’t want to just figure out her limits while in the middle of a fight. There were ways she could find some of them without being in a life-threatening situation (or a simulation of one). Smaller things, sure, but, like, now that she was more used to her sphere of influence, did she need to see where she was spawning an angel or could it be behind a wall? Could she learn to stand in a way that she didn’t fall over when going under? And movement, how long was that going to take to get used to? She could start that right away, but that would mean drawing attention to herself. Well, everyone was moving out, saying goodbye to Aduain and Grigoriy who were splitting off and going their separate ways, but they were still talking amongst themselves. If she was going to do anything, she had to do it now. It was such a childish thing, though. Like, yeah, even if she wasn’t the youngest member of their squad (though in fairness, had anyone even asked?) she certainly felt like it, but that didn’t mean she had the demeanor for it. It was practical, but nobody would be able to understand why. She took one step, then another. It felt normal to walk. It felt normal to just walk alongside everyone else to the nearest ice cream place just a couple blocks away from the arena. But that wasn’t going to get her home, was it? Really, normalcy was just going to shift her perception of home to Prana, and that was another can of worms Melissa didn’t want to open. She didn’t want “Ambrosia” to become just a nebulous goal with an ironically divine name. She didn’t want to forget Gabby or Jun or Elizabeth or anyone else, even if she had somehow managed to make new friends in the meantime. So Melissa stopped walking. It was one more bit of tension added to the pile of all the other things she was trying to manage on Prana, but no matter how she looked at it, she had to do the best with what she had. It meant being more the person everyone expected her to be, but parts of those fictional Melissas weren’t so bad, were they? Melissa the conscript, Melissa the summoner, Melissa the celebrity… The weight on her shoulders was still there, but the realization lightened her load just a little bit, and she turned her next steps into a purposeful skip.
  10. Even in his younger years (and, at the ripe age of twenty-six, those years were certainly far behind him), Brian had never been the type of person to run around on a playground going up and down a four-foot slide for some petty amusement. Now, he just trudged across the mulch lot in the middle of Dagen Park to the asphalt one on the other side, not even paying the jungle gym any mind at all. His hand instinctively reached for a pocket on the inner left side of his coat and came up wanting, cigaretteless. God, he thought, cold turkey was the worst way to go, but he also had to prove to himself the value of his own will. He could stop this if he wanted. Just as he would have stopped going down those stairs a month ago. He could have taken up a different vice. No, perhaps his new vice was whatever this new nonsense was. It certainly would explain why he was enduring the cold such as it was. It wasn’t even raining, which would have given a reason for the miserable weather. Instead, the weather was just miserable of its own accord. Brian jammed his hands back in his pants pockets and shrunk further into his coat. Only just a little bit further. Shiki had directed him to the van like Shiki always had, even if this time it had been somewhere other than just outside his house. Maybe the heat was fixed this time, Brian thought, and he could experience some semblance of sanctuary before committing himself to whatever ineffable task had been given to him, but he wasn’t holding out much hope. The van actually looked worse than how he remembered it, not helped by the fact that it had apparently attracted a loiterer in the meantime. Brian had always assumed the reason Shiki lent him such a shitty mode of transportation was to avoid such attention. If you saw a nearly inoperable car you didn’t really care what was inside it, he figured. Even if it were easier to break into, the contents surely wouldn’t be worth the effort. And yet, as he stepped onto the concrete and shuffled even closer, he could make out someone poking around the van. They had to be the desperate sort, then. His hands balled into fists in his pockets. It wasn’t that he was about to fight some vagrant over something that wasn’t even his to lose, but it put him in the right frame of reference for what he had to do next. “You looking for money or something?” Brian said. “I’m not gonna fund a drug habit or anything but I can buy you something from Taco Bell or whatever I guess.” He pointed at the van. “I am going to need to get into that, though.”
  11. source my psct-fu is out of date since i haven't made a yugioh card in a few years but sometimes you relisten to a banger song and remember that there's a yugioh archetype with a similar name and while you want to make a shitpost but also you want to put some effort into it and make it look nice. that's not just me, right? for the stats i just stole from danger! chupacabra since the effects are similar.
  12. eqk4xbq1elea1.png

    new darkest dungeon blag where we start the highest level of dungeons that aren't the final four.

     

  13. ←Previous Post -- Next Post→ Weeks Fifty-Two And Fifty-Three -- The First Champion-Level Dungeon I was going to make a crack at how the title technically isn’t true thanks to last week’s shenanigans, but it actually is true because Wolves At The Door (I got over myself thanks for asking) was a Darkest-Level quest, not a Champion-Level, a distinction that doesn’t actually matter that much outside of experience gained but means you get this rambling sentence instead. Many of these adventurers are still woefully underprepared for this step-up in difficulty, but, like I said last week, the game isn’t giving us much of a choice anymore. I chose The Cove because it was the easiest of these quests on offer in that it was short and of the Scouting type, which meant we’d have to see fewer rooms and, therefore, take fewer fights. I mean, hallway fights in the Cove are spooky, but its Champion enemy is also the least annoying of the four, so it’s a give-and-take there. The party is pretty solid too. Both Paracelsus and Amani are stellar in the Cove, Euryale can both manage The Goliath’s stress problem and stem the bleeding we’re going to experience, and The Goliath, well, he hits things really hard. Because things have to go wrong immediately, we encounter the Champion-level enemy in our very first fight. Meet the Squiffy Ghast, a fiddler who is going to stress out the party to no end. The biggest gimmick when encountering it is its movement. It has two moves, one that shunts it to the enemy’s front line, and one that has it make a full retreat to the back, not only changing what moves can even hit it, but what moves the enemies can do. You’ll notice in this screenshot that it’s also pretty hardy at 53 health. That being said, this fight is fine. I know I was doomsaying things for a second there, but the snails are manageable through a combination of Amani’s ability to pierce their armor and Paracelsus’ ability to inflict a DOT that’s over half of their health. The real annoyance comes in the second fight. Guess who’s back? That’s right, after retreating to the Courtyard for so long you might have forgotten, the Crimson Court is slowly creeping its way back into the main game, and they insist on stressing out The Goliath if it’s the last thing they do. Two instances of Maddening Whine cause his stress to skyrocket, and some ill-timed misses let them get The Thirst off. I didn’t pack any blood, because of course I didn’t, but that’s not a concern in a short dungeon. What’s more a concern is what happens next: Like the Flagellant (and The Sisters, but that’s another Marvin Seo original and not part of an unmodded game), The Thrall only has one outcome when he reaches 100 stress. In some ways, it’s even a positive, in that his damage nearly doubles and he yells things like “NONE ARE SAFE FROM ME!” But he also has one of the most debilitating status effects in the game now: he’s literally berserk. Frequently -- like, fifty percent of the time -- The Goliath is going to smack a random party member for a good chunk of damage. The only blessing here is this doesn’t take up his attack for the round. If I were in a riskier sort of mood, I’d consider sending a berserk Thrall into a dungeon by his lonesome, but that’s for a different save where we could get more than one. What happened next was probably inevitable. Between The Goliath, these new and improved enemies, and Euryale focused more on calming The Goliath back down than actually doing her job healing the rest of the team, both she and Paracelsus get put on Death’s Door, and that’s where I had to call it. If you look at the map, we weren’t scouting very much and still had to clear at least two more rooms. It wasn’t going turn out well no matter how you looked at it, so retreat was the best option left. I didn’t even wait to clear those remaining groupers, I just up and left. Another Cove expedition failed, then. That place truly is cursed. To drown my sorrows I went back to the Veteran-level quests. Thankfully, the game had populated one in the Weald, so completing this one sets up a fight with the Brigand 12-Pounder for next week. This party is pretty synergistic. Yui can get through a Giant’s HP bar ridiculously fast and benefits from Joan’s camping skills, while the rest of the party is a perfectly serviceable mark makeup. See, why can’t the Cove have fights like this? Where everything just dies in one hit and nothing hits for that much damage? I mean, I know the reason, but that doesn’t mean I can’t be wistful about what we’re about to leave behind. Even this isn’t an issue. it’s the most threatening fight the game can throw at this level, but between Joan and ABC doing increased damage to anything Junjeong marks and Yui doing massive damage already, it’s not a problem at all. With a camping log, we can even ignore all the stress damage that crone would otherwise do to us. I’m going to miss this. But! We can only move forwards. The Brigand Pounder will likely level up most of our remaining level fours, and after that, we’re probably going to either start preparing for the Darkest Dungeon or take care of this Curse problem by preparing for the Viscount. Both prospects are equally intimidating. -r ←Previous Post -- Next Post→
  14. One eye down, one to go. No, that was wrong. Being under that red cloud of fear had made Chris forget that he’d spotted another group of zombies and their overseer eye while there, though they were moving to be more clearly in sight now. So two to go, then, and hopefully any remaining zombies would follow in that demise by the end of that. Chris wanted his daggers back. They were obscured by the fog on the ground, though at least he remembered where that zombie had landed. His movement was cautious; he remembered what could be waiting for him even if the fog wasn’t as thick. It was a tenuous position, too, only really secure as long as that one zombie was too distracted by Ziun’s illusion to properly flank him. At the same time, though, that did give him an idea. Once he picked up his daggers, Chris motioned for Estellise to ready her bow again, and for Robin to load up another one of her guns. Then he turned his attention to the zombies. “Hey!” he called out. “Why don’t you all focus on me over here? I’m healthy. I even eat my vegetables sometimes!” Chris omitted the fact that frequently Hector, and the Ellwoods before him, had to force those veggies on him, but the zombies wouldn’t have been able to understand that, and those in earshot that could understand didn’t need to know. As the zombies approached it occurred to Chris that he hadn’t exactly communicated what he’d hoped to happen here. If the eyes were controlling everything, it made sense to target them first, so the zombies had to be drawn out of the way. Of course, if this went wrong, he’d be fighting three, maybe four zombies by his lonesome, so he hoped everyone else was smart enough to pick up on what the real target was. And just in case, he took out his magic string too, in case he had to start running.
  15. tc2clyh2bou31.jpg

    vvelcome to the darkest dungeon fight vvhere i overuse a gimmick to the point of vvild abandon

     

  16. ←Previous Post -- Next Post→ Vveek Fifty-One -- Vvolves At The Door Flames on the horizon, sulfur in the air -- the vvolves are at the door! Okay, so, like, The Ancestor doesn’t say “vvolves,” he says “wolves” like a normal person. At the same time, I have a mild obsession vvith replacing the letter vv vvith tvvo vs in old-timey text and the boss of this random encounter is, in fact, called “Brigand Vvulf” so can you really blame me if I ham it up a little bit? Anyvvay, do you remember that Shrieker fight vve took sixteen vveeks ago? This is kind of like that except you actually have to complete a level six (6) dungeon to get any revvards and if you don’t, the vvolves destroy part of your hamlet, forcing you to have to upgrade it back up again. Oh, and like all of the base game’s level six quests, if you go into it, realize you’re overvvhelmed, and then retreat, the game kills off a random member of your party, vvith the flavor being that they’re “giving the others more time to escape.” So that’s nice. Vvolves At The Door vvon’t spavvn right avvay, hovvever. It’s not going to vvreck any beginning player’s experience until the game thinks you’re ready for it. It has to be at least vveek forty and you have to have a party vvho can feasibly take on that daunting Darkest-level dungeon; you have to have four Champion level five adventurers chomping at the bit to fight. That being said, it is an inevitable part of the game. Every vveek past vveek forty increases the chances of the event firing. If you don’t vvant to have to keep rebuilding your hamlet, you’re going to have to kill Brigand Vvulf. So, uh, let’s do that. Thar is only level four, sure, but he’s kind of important for mitigating some of Vvulf’s damage, so he has to come vvith. The rest of the party follovvs from that. I’m expecting a lot of bandits, vvhich means a lot of AoE damage, so Junia is our healer, Skaia’s main attack, Collect Bounty, deals bonus damage to humans, vvhich there vvill be a lot of, and he can use it from the third rovv, not to mention his ability to disrupt the enemy backline. vve’re technically under-leveled so stress is going to be a bit of an issue, so LordCovvCovv vvill be managing that vvhile also being a tanky front-liner and secondary healer. The level six dungeons like to play a trick on you vvhere the first fight is significantly easier than all the rest of the fights to lull you into a false sense of security. These are all Novice and Veteran-level enemies, though it does reveal the gimmick of the dungeon -- the fact that they’re together at all is significant. These fights are all going to be against bandits vvith the occasional rabid dog and madman throvvn in for good measure. See, look! It’s our first glimpse at Champion-level enemies. Not that these are too different from vvhat vve’ve seen before, though the Brigand Hunter in the back there inflicts stress damage in addition to the expected buff to his damage vvhich is annoying. At the same time, the plan of Junia keeping the party alive and CovvCovv keeping them of sound mind helps a lot. vve even get a chance to stall a fevv of these fights to keep stress dovvn to manageable levels. Novv, like the Crimson Court and our upcoming runs into the Darkest Dungeon proper, this is a scripted dungeon. Brigand Vvulf is directly north of the starting zone vvith tvvo paths to get there, clockvvise around the circle or counter-clockvvise. I recommend the clockvvise path since there’s a secret door in one of the northvvest tiles that can get you some extra loot if you pack a key. Brigand Vvulf is a mix betvveen the summoning-type bosses (The Siren, The Necromancer, and, fittingly, the Brigand Pounder) and the forecasted threat-type bosses (the Svvine King and the Prophet). At the beginning of every round, he vvill throvv a bomb at the feet of one of your adventurers, and at the end of the round, it explodes for hefty damage. This is vvhy Thar is so important here. Hakima’s guard vvouldn’t buff his dodge enough to reliably get out of the vvay, so instead Thar can buff himself up to three times to take, say, six damage instead of tvventy. Six is much more manageable to our healer. The alternative to all this is to attack the barrel of bombs behind him. If the barrel is destroyed, the active bombs are rendered inert somehovv. That being said, the bombs do fight back -- that “riposte” icon indicates that the bombs vvill literally blovv up in your face if you attack them. In addition, Vvulf’s most common attack not only stuns a random party member and summons a Champion-level brigand, it also respavvns his bomb barrel, so you can see vvhy the Man-at-Arms strategy is so preferred here. The other moves Vvulf has are yelling at the party in a vvay that stresses them out and guarding the enemies he summons. This guard is both annoying to deal vvith -- these are dangerous enemies he’s protecting -- and his biggest failing. Unlike every other guard in the game, this does not buff Vvulf at all, vvhich means not only vvill attacks that could only hit the frontline alvvays have a chance of hitting him vvhen he’s in rank three, vvhere he vvill be for most of the fight, they’ll continue to be at full povver. Anyvvay, the fight progresses for a bit and betvveen the stress of literal actual bombs being throvvn at us and being yelled at by a bandit king, three of our four adventurers cross the 100 Stress threshold. Thar gets masochistic, vvhich, vvhile very funny given the context of his role in the fight, also means that he stresses the rest of the party out vvhenever someone takes damage, vvhich is vvhat puts CovvCovv over the edge, except CovvCovv becomes, vvell I don’t think this lucky roll turned the tide or anything; vve vveren’t about to lose anyone unless Thar started to refuse to be healed, but it certainly helped keep any further problems in check until Thar vvas able to get the killing blovv. Our revvard for all this is the next room dovvn, a trinket vvith the “Ancestral” rarity, something normally reserved only for either killing the Shambler or completing a long Champion-level quest. I don’t think vve’re going to do anything exciting vvith this particular trinket, but vvho knovvs? That’s for future me to decide. Speaking of future me, this fight leveled up the entire party to the maximum level of six, vvhich means the game is populating a vvhole bunch of Champion level dungeons for me even vvith so many level fours left to grind up. vve’ll see hovv vve manage these next time. Hopefully, it vvon’t be anything too grim. Until then, -r ←Previous Post -- Next Post→
  17. A bit late to announce this but the next update to my Darkest Dungeon LP is going to have to be pushed back a day, so see you tomorrow for that.

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