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Tinkerer

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Everything posted by Tinkerer

  1. Inner Resonance Spell Target 1 Level 7 or higher monster you control. Reduce that monster's Level by up to 4 (min. 1); Special Summon 1 "Resonator Token" (Fiend/Tuner/LIGHT/ATK ?/DEF ?). The token's Level is equal to the target's Levels reduced by this card. It's ATK and DEF are equal to its Level x 500. You can only activate 1 "Inner Resonance" per turn. Just a free tuner token for decks that can put out a high level monster first.
  2. This is a pretty neat little extender. Not enough for the archetype to be a deck, but then again, I wasn't really expecting any new Time Thief stuff if I'm honest.
  3. They're still on their Level 9 kick, huh?
  4. Thanks! I figured there are a lot of cards whose effects fall by the wayside because they are opponent-reliant, and I wanted to help those cards out a bit. I recognize though that there are a lot of cards that fall into that category though, so I'm not certain how powerful this card really is. Personally, I thought of the ol' Attribute battle summoners/Attribute Link monsters/Charmer Links to work alongside this, but Rokkets and Graydles each sound like really cool applications too.
  5. Temporarily bunking here until YCM comes back up. I've still got a racing archetype to finish and its story's conclusion to write.
  6. Weeble-Wobble Mecha EARTH Links: W N Machine/Link/Effect 1+ Effect monsters A monster(s) that are used as Link Material for the Summon of this card are treated as being destroyed by battle with an opponent's monster. You can only Link Summon 1 "Weeble-Wobble Mecha" per turn. 800/LINK 2 A mini generic version of a card that I made for an ongoing set of cards on YCM.
  7. I saw there was a Reddit post asking about info about YCM and its maintenance.  I put a reply in and posted a link to funnel people to NCM, but it might be nice for someone who's more in-the-know to make a reply as well.

     

    1. Show previous comments  6 more
    2. Sleepy

      Sleepy

      My current username at YCM WAS my original username though, and my password has never really changed. I even tried Sleepy with and without the capital S. I think I'll just have to wait for the site to be restored to see what happens.

    3. mido9

      mido9

      I just want to go back to the fast YCM where there 10 status updates every hour tbqh

    4. Nyx

      Nyx

      I managed to sign in. Nothing to do there though. Still under maintenance.

    5. Show next comments  9 more
  8. TZ actually made an edit to this card on YCM because someone said the exact same thing. Dunno if he'll change it in the OP, but here's the edited version: i.e. you have to have use at least 1 monster on field and 1 in hand, you can't use all monsters from either location. Honestly, I really like this restriction.
  9. C/p'd from YCM. Thought I might as well get feedback from here as well.
  10. Hello, fine peoples! As much as I like this community, I'm not exactly one to participate in the typical stuff. I'm here (mostly) to make cards, see new cards when they come out, and try to help fix/make things better when they're broken. That being said, I feel like all those things could be better accomplished on the ol' YCM site than here (things feel a bit like a wild west out there now with most of y'all gone). So along with this being an AMA, this also constitutes a "see ya later" thread. I will answer questions for a time, but then I'll head back to reintegrate myself on YCM though I'll probably stick my head in here from time to time. Anywhoozles, this is probably the only time I'ma expose myself like this, so uh... ask away.
  11. I remember this. 'twas wondering if it'd ever come back.
  12. Ying-Yang Warrior LIGHT -**** Warrior/Negative/Effect You can shuffle 1 Level 4 "Ying-Yang" monster from your GY into your Deck to Special Summon this card from your hand. If a card(s) is shuffled from your GY into your Deck: You can target 1 monster on your opponent's side of the field or their GY; shuffle that target into the Deck. This card's Level is always treated as -4. 1800/1400 Next: Either: Another "Ying-Yang" monster OR a Level/Rank Neg-5 to Neg-10 monster (or both, if you're feeling really ambitious) (By the by, can you repost Escher Monstrosity? I don't think I ever saw it...)
  13. Iridescent Pendulum Quick-Play Spell Target 1 card in your Pendulum Zone: Destroy that target, and if you do, Special Summon 1 Pendulum monster from your Deck whose Level equals the Scale of that monster. You cannot Special Summon monsters for the rest of the turn after you activate this effect except Pendulum Monsters. You can only activate 1 "Iridescent Pendulum" per turn. Tune in Next Time!
  14. Marshallmallow A plant archetype whose main gimmick revolves around making their ATK the same as opponent's monsters. They are decently spammy, but they're more known for their floating ability. The archetypal spells and traps tend to be fairly powerful, but they need 2 or more of your monsters with the same ATK to trigger. The more monsters you have with the same ATK, the more powerful the effect you can trigger. The archetype has 1 main deck boss monster and 1 main deck sub-boss as well as a few Synchros and a Link to round out their lineup. Next: Annihilist
  15. Tinkerer

    V-JUMP Promos

    The card art looks really cool, but the effect... Why? You lose a Spellcaster to grab a card that has to just sit and survive until your next turn. If you can't use the spell the turn you search it, then you might as well use Watch Cat or something. I dunno. Am I missing something very obvious with this?
  16. Hello, fine peoples! Just thought of some random GK support cards. Haven't really played the deck in some time, so I dunno if these would be super helpful for 'em, but I figured it can't exactly HURT the deck so... w/e. Gravekeeper's Rower DARK **** Scale: 2<>2 Spellcaster/Pendulum/Effect PE: While you control "Necrovalley" negate the effects of monsters (except "Gravekeeper's" monsters) if there's a monster(s) with the same name in either player's GY. ME: If this card leaves the field, except being destroyed by battle: You can target 1 "Gravekeeper's" monster in your GY; add it to your hand. This card's activation and effect are unaffected by "Necrovalley". You can only use this effect of "Gravekeeper's Rower" once per turn. 1500/1500 Gravekeeper Charioteer DARK **** Scale: 6<>6 Spellcaster/Pendulum/Effect PE: This card's name is treated as "Necrovalley". All Spellcaster monsters with 1500 DEF gain 100 ATK for each "Gravekeeper's" monster in your GY. ME: If this card leaves the field, except being destroyed by battle: You can add 1 Spell/Trap Card from your Deck to your hand, that specifically lists the card "Necrovalley" in its text. You can only use this effect of "Gravekeeper's Charioteer" once per turn. 1500/1500 Gravekeeper's Cultist DARK 6* Scale: 7<>7 Spellcaster/Pendulum/Effect PE: You can Tribute 1 "Gravekeeper's" monster: Special Summon this card. You can only use this effect of "Gravekeeper's Cultist" once per turn. ME: If this card is Special Summoned: You can activate 1 of this card's effects. If this card is Tribute Summoned: You can activate 2 of this card's effects (resolve them in sequence). - Send 1 "Gravekeeper's" card from your hand or Deck to the GY, and if you do, this card gains 100 ATK x its Level. - Destroy 1 "Necrovalley" you control and up to 3 cards your opponent controls. - Target 1 "Gravekeeper's" monster in your GY: Special Summon it. 2000/1500 2 extenders that can float even as Pendulums and a mid-boss monster that can be easily summoned and help with further setup or board-breaking. Again, haven't played this particular deck in a while, so I dunno if this is exactly what they needed. CnC much appreciated here.
  17. Those are funny ways of spelling Zombie /j Sleepy pretty much said it all. They'd probably try to narrow it down one way or another w/o archetypes. The most logical thing would be combining traits to support specific cards. "Return of the Dragon Lords" is a good example of how it'd probably look. The banlist would probably be relegated almost entirely to generically useful power cards over combo pieces and loop-enablers.
  18. Hmm... this definitely has a different weight than just "what are your favorite games", huh? If I could only play 3 games, I'd probably almost never play video games period, just because my interests would probably rarely align with each game for any significant length of time to be worthwhile. But in any case... 1. Age of Empires 2 definitely. I return to it enough to 100% make it one of the main choices, even if my interest only holds for a few weeks at any one time. 2. *the latest* Smash Bros game. The individual name of the game would change if the smash series keeps growing, but for now this would be Ultimate. This fills in as both a social game and a fighting game. 3. I dunno, probably Maplestory? I never got into WoW and I've only played Skyrim a few times in my life, but Maplestory fills a similar itch while also being a game that I'm really familiar with, gives me nostalgia, and I jump back into every few months or so. I'd still be missing large chunks of games that I like, one of the main genres being tactical rpgs (I was REALLY close to putting Final Fantasy Tactics over Maplestory here). I play a lot of the yugioh games too, but with the restriction I could play YGO in real life, so I wouldn't waste a top 3 slot on it. Pokemon would be annoying to give up (especially as Crystal is my favorite game of all time), but I tend to never finish them anymore so they're out. Platformers, Puzzles, and Racing games are fun, but I don't play 'em enough to bump the top 3.
  19. Desert Canyon Eagle EARTH **** Winged Beast/Effect Once per turn, you can activate this effect: Return this card you control to your hand; until the End Phase, your opponent cannot activate Trap Cards. During the Damage Step, when an EARTH monster you control is targeted for an attack (Quick Effect): You can send this card from your hand to the GY; change that monster to defense position and it gains DEF equal to the ATK of the attacking monster until the end of this turn. Any battle damage your opponent takes from that battle is doubled. 1300/1200 An EARTH Honest that is a bit more specific and doesn't kill the opponent's monster, but hits WAY harder to compensate. Name (and the main part of the effect) is a conglomerate of the gun Desert Eagle, and the cards Desert Sunlight, and Canyon. As a bit of an afterthought to tie the "Eagle" part in, I made its statline and return to hand effect connect to the old card Eagle Eye. Honestly, I really like how it turned out.
  20. Ultrashell An EARTH Insect archetype of LV monsters that form a defensive compliment to the "Ultimate Insect" LV monsters. These are a series of monsters that Level Up during the End Phase. They generally have effects that protect LV monsters, but they have the Superheavy Samurai gimmick of attacking in def mode so they aren't completely helpless on their own. While the monster lineup is pretty self-contained, their Spells/Traps are made to turbo out Insect LV monster, which opens up their ability to use the Ultimate Insects. On the whole, don't expect these to be a game-changing meta-warping archetype. Next: Reliquary OR Blaze Initiate
  21. Titan Blitzer FIRE 8* Beast-Warrior/Effect When this card is Normal or Special Summoned: Destroy all cards your opponent controls in the same column as this card. If your opponent controls no monsters in the same column as this card, this card can attack directly. 3000/3000 I kinda wanted to make a non-archetypal 2-tribute monster without a self-summon condition. Direct attacks from big monsters is also fairly uncommon so I decided to toss it into that niche as well.
  22. Hello, fine peoples! Part 1: Part 2: Part 3: Part 4: Part 5: I'll need to fix how it's displayed and port over my Konami archetype supports, but I can't do it right this second. Just wanted to make sure to bring these over at the very least.
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