Witchy Sheep
DARK Level 1 [Beast/Normal] 300/100
Often underestimated, this happy go lucky sheep hops across the land in search of self growth. Her magical potential is nearly boundless.
Sheep Storm Spell!
[Counter Trap]
Can be activated the turn it is set. If your opponent controls 2 or more monsters than you do: Special Summon 1 "Witchy Sheep" from your hand, and if you do, banish all cards your opponent controls face-down. If the total cards in your opponent's hand and field are 6+ more than yours, "Witchy Sheep" can instead be Special Summoned from your hand, field, GY, or banishment.
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NOTES:
This is meant to be a sort of board breaker.
-As a Counter Trap, most of the current meta (if not all) can't really respond to it. It being a non-monster also helps against a decent amount of negates.
-It is reliant on having a vanilla in hand which is not great, but much like Nibiru, there is a threshold that enables it easier which currently opponents will almost always meet but that can be played around a bit (well, if you use -1 effects of your own accord, you can still make that live even if the opponent were to respect the board wipe.
Any thoughts/suggestions/opinions welcome~