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  • Recent Status Updates

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    • Loyal Disciples of Ra lv 4 LIGHT Fairy/Tuner/Effect If you use this card you control as Synchro material for a DIVINE Divine-Beast monster, you can treat it as a non-Tuner. You can only use this effect of "Loyal Disciples of Ra" once per turn.  * If this card is Normal Summoned: You can Special Summon up to 2 "Loyal Disciples of Ra" from your hand, Deck, GY or banishment, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except DIVINE Divine-Beast monsters. * While you control a DIVINE Divine-Beast monster: You can banish 3 "Loyal Disciples of Ra" in your GY; gain 3000 LP ATK/1100 DEF/600 Vallund Rex lv 4 DARK Beast/Tuner/Effect If you use this card you control as Synchro material for a DIVINE Divine-Beast monster, you can treat it as a non-Tuner. You can only use this effect of "Vallund Rex" once per turn. * If this card is Normal Summoned: You can Special Summon up to 2 "Vallund Rex" from your hand, Deck, GY or banishment, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except DIVINE Divine-Beast monsters.  * While you control a DIVINE Divine-Beast monster: You can banish 3 "Vallund Rex" in your GY; draw 3 cards. ATK/600 DEF/1100 Slifer the Heavenstar Dragon lv 10 DIVINE Divine-Beast/Fusion/Effect 3 Effect monsters Must be Fusion Summoned. This card gains 1000 ATK/DEF for each card on your opponents side of the field, also, this card cannot be targeted or destroyed by your opponents card effects. You can only use the following effects of "Slifer the Heavenstar Dragon" once per turn. * When your opponent draws a card during the Draw Phase: Inflict 1000 points of damage to your opponents LP. * (Quick Effect): You can target 1 monster with 2000 or more ATK; reduce that cards ATK by 2000, also, if that cards ATK becomes 0 by this effect, destroy that card. ATK/0 DEF/0 Obelisk the Earthbound Titan lv 12 DIVINE Divine-Beast/Synchro/Effect 1 Tuner + 2+ non-Tuner monsters Must be Synchro Summoned. This card cannot be targeted or destroyed by your opponents card effects. You can only use the following effects of "Obelisk the Earthbound Titan" once per turn. * During your Main Phase: You can banish 2 monsters with the same name from your hand, field or GY; destroy all cards your opponent controls, then, inflict 4000 LP to your opponents LP, also, this card cannot attack directly this turn. * If your opponent activates a card or effect (Quick Effect): You can negate the activation and destroy it. ATK/4000 DEF/4000 Ra the Primordial Sun Rank 0 DIVINE Divine-Beast/Xyz/Effect 3 Effect monsters with the same name and Level Must be Xyz Summoned. This card gains ATK/DEF equal to your LP, also, this card cannot be targeted or destroyed by your opponents card effects. You can only use the following effects of "Ra the Primordial Sun" once per turn. * During your Main Phase: You can detach 1 card from this card, then, target 1 card your opponent controls; destroy that card, then, inflict 1000 points of damage to your opponents LP. * If a DIVINE Divine-Beast monster(s) you control would be destroyed by a card or effect, you can pay 1000 LP instead. ATK/0 DEF/0 Curse of the Sun Field Spell After activation: Add 1 card that mentions DIVINE or Divine-Beast in its text from your Deck to your hand. During each players End Phase: Place 1 Sun Gear Counter on this card. If this card has 12 Sun Gear Counters on it, you win the duel. This card cannot be targeted or destroyed by your opponents card effects. You can only activate 1 "Curse of the Sun" per duel. Divine Trinity Spell Card Activate this card by paying half your LP; Send 1 Tuner and 2 non-Tuner monsters from your field face-up field to the GY; Special Summon the following monsters from your Extra Deck in that order ignoring their summoning conditions. * 1 DIVINE Divine-Beast Fusion monster that can be Fusion Summoned with those 3 monsters in your GY as material. * 1 DIVINE Divine-Beast Synchro monster that can be Synchro summoned with those 3 monsters in your GY as material. * 1 DIVINE Divine-Beast Xyz monster that can be Xyz Summoned with those 3 monsters in your GY as material, then, attach those cards from your GY to the summoned monster as Xyz material. For the rest of this turn after this card resolves, you cannot summon monsters from your Extra Deck except DIVINE Divine-Beast monsters. You can only activate 1 "Divine Trinity" once per duel. Resurrection of Gods Continuous Trap Card Once per turn: You can target 1 DIVINE Divine-Beast monster in your GY; Special Summon the targeted card ignoring its summoning conditions, and if you do, apply 1 of the following effects. * Inflict 800 points of damage to your opponents LP. * Add 1 Spell/Trap card that mentions DIVINE or Divine-Beast from your GY to your hand. * Draw 1 card. You can only control 1 face-up "Resurrection of the Gods".
    • Executioner Man DARK/Lv 7/Warrior/Fusion/Effect/2580 ATK/2230 DEF “Judge Man” + “Reaper of the Cards” OR 1 “Scythe” monster Must first be either Fusion Summoned, OR Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY (in which case you do not use "Polymerization"). This card's name becomes "Judge Man" while in the field, Extra Deck, or GY. You can only use the following effect of “Executioner Man” once per turn. You can pay 1000 LP; apply one of the following effects. Your opponent cannot activate cards or effects in response to this effect’s activation, also, cards destroyed by this effect have their effects negated. ● Destroy all monsters your opponent controls. ● Destroy all Spells/Traps your opponent controls.
    • Chris was of two minds regarding his current situation. On one hand, he hadn’t realized how much he missed solid ground until it was back underneath his feet. He’d managed, of course, running around on that giant monster’s back and neck and head for as long as he could, but the ground (probably) wasn’t going to try and kill him. At least, not the same way everything else was. On the other hand, there was still a giant monster nearby, and just because it kept getting stunned by bolts of red light careening into its chest, that didn’t mean Chris wasn’t the most convenient target for it in the meantime. And that wasn’t even the only problem he had to deal with! Yes, there was the monster’s giant hand coming down to crush him, just as the thing had tried when he was dangling off of its back. Solid ground continued to be a boon -- Chris dove to the side, managing to finally, after all this time flinging himself away from danger, tuck and roll back to a standing position as the monster’s hand crashed behind him. He even managed to get his sword and slash at the thing’s wrist, even if it still didn’t deal the massive damage he would have liked. Still, he couldn’t help but utter, “You tried that already!” halfway between knowingly tempting fate and a self-assured war cry. Whatever consequences he might suffer, however, were more likely to come from the other monsters approaching his way from ground level. Several shadows had shaken off whatever Ziun had done to them and were now getting way too close for comfort. They were not the sort of creatures that could be dissuaded by all his dodging and weaving, though Chris did try his hardest to prove otherwise. Maybe if he turned and ran at a full tilt, but there was no way cowardice was going to get him anywhere in the long run. They were still in the dungeon, after all. Instead, Chris tried to rely on what obstacles presented themselves where they could. Another flash of red brought the giant monster to its knees, and so Chris ran around and between its legs to put a barrier between him and his pursuers. He also made sure to hack at the giant some more where he could. A slice around the knee here, a hack at the ankle there, it all added up. He hoped it did, anyway. The shadows were still coming, but he’d made the mistake of being grabbed by one of the weird things on this floor already, and he wasn’t about to let it happen again if he could help it.
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